Aragami - taj14
Hello every one,

Yes, we can't believe it ourselves - it's been one year to this date that Aragami hit the Steam Store. To say that time didn't fly by would be a lie. At the same time though, it feels like a lot of things have happened in those 365 days as well.

To us, Aragami was a success, as it allowed us to not only fulfil that dream of releasing a game, but also to keep our studio going. And for that, there is one person we can't thank enough, and that person is you. Yes, you, the person that took a chance on us and bought our game. Without your support, and the hundreds of thousands of others just like you, we wouldn't be able to be in the position that we are in now. So, from the bottom of our collective heart - thank you!

Now, it wouldn't be a birthday party without gifts. But this time around, the gifts are on us. So, to celebrate our anniversary, we are doing a little giveaway.

Now, for those that do not have our soundtrack or artbook, we have 5 of each to give away. All you have to do is comment on the below announcement with "Happy Birthday Aragami!" and we will choose winners at random. Afterwards, we will get in touch with the winners with some sweet, sweet codes. And to be fair on everyone, we will give you up until Friday midnight CET to do so. Please note - you have to have the game on Steam in order to use the codes.

Once again, thank you for all your support, feedback, criticism, and love. Without you, we wouldn't be able to do what we do. You are without a doubt the best community a dev could ask for. So go forth, be stealthy, and have some cake for us!


Aragami Team
May 3, 2017
Aragami - xDavidLeon
Hello everyone!

We are still hard at work to support and improve Aragami. This patch contains more than 100 minor bug fixes. The summary of the more relevant fixes is the following:

* FIX: Fixed missing Chinese localization characters.
* FIX: Fixed missing Hungarian localization characters.
* FIX: Mouse speed setting was being ignored.
* FIX: Starting the first level with Shadow Creation and Show Objective unlocked.
* FIX: Several Objective UI issues.
* FIX: Enemies could stay blinded forever.
* FIX: Losing the crouch stance after an aerial kill.
* FIX: Fixed fatal crashes related to particle systems.
* FIX: Stuns from a warrior's Light Shield could leave the camera misplaced.
* FIX: Final boss area attack could remain active in the last cinematic on multiplayer games.
* FIX: Options and skills menus persisting on top of cinematics in multiplayer games.
* FIX: In Multiplayer, players were moving while sitting.
* FIX: Enemies could get stuck on bridges.
* FIX: Warriors could unsheathe their sword twice in a row.
* FIX: Several issues when using shadow techniques on the final boss.
* FIX: Other minor fixes.
* FIX: Minor level editor fixes.
* MISC: Reduced AI memory usage.
* MISC: Improved final boss area attack performance.

As always, there's a Beta branch to roll your game version back to previous builds. Any issues, please let us know in the comments or in the forums.

- Lince Works
Aragami - xDavidLeon
Hi there,

We've released a minor patch to fix some minor issues.

* NEW: Added UI feedback when a multiplayer invite fails.
* FIX: Main Menu buttons appearing in wrong places.
* FIX: Final boss sync issues.
* FIX: Main Menu navigation issues.

Level Editor Changelog:
* NEW: Add fence props.
* NEW: Shadow distance increased when moon rotation is being updated.
* FIX: Loading a published level turned off lights.
* FIX: Loading Workshop items on Linux & OSX is now working.
* FIX: MusicBox bugfix.
* FIX: VIP now does not affect Score medals.
* FIX: VIP killed by shinen was breaking victory condition.
* FIX: Field of view issues on Take Preview Photo mode.
Aragami - Valve
Today's Deal: Save 40% on Aragami!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Community Announcements - xDavidLeon

Hello everyone!

Today we have a big announcement to make! The Aragami Level Editor is officially live!

A Level Editor for a stealth game is a feature we've always dreamed about since playing the Tenchu 2 level editor in the 90s, so when we started working on Aragami, developing a level editor was a decision we were glad to make. It took us around 2 years to finally ship it, and after a few weeks of closed beta with some superb users we can make it public and share it with all players.

  • Design your own levels. Upload them to Steam Workshop. Share them with thousands of Aragami players.
  • Download hundreds of new levels and missions for Aragami.
  • Multiplayer support! Play any level with online multiplayer!
  • Hundreds of props to desing your own scenario.
  • Place and design your own enemy patrols.
  • 3 main objectives: Infiltration, Heist and Target Hunt.
  • 1 new enemy type: The V.I.P.! Hunt him down in Target Hunt.
  • 3 different locations: Graveyard, Forest and City.
  • 3 level sizes: Small, Medium and Large.
  • Different level variants: Pacifist, No Alerts and Time Limit.

We cannot wait what kind of levels the community will share in the following weeks, but in any case, the Aragami Level Editor marks the potential addition of hundreds of hours of gameplay to Aragami. So what are you waiting for? Design! Share! Play!

You can find the Aragami Workshop at:

You can read the Level Editor Guide at:
Feb 28, 2017
Community Announcements - xDavidLeon
Hello Shadow Assassins!

Patch 01.07 is now live. The full patch notes are:
* NEW: Level Editor with Steam Workshop support! See the Level Editor announcement to learn more about it :)
* NEW: Added Russian translation.
* NEW: Added Hungarian translation (thanks to Brechler Zsolt).
* NEW: Added Chinese translation (thanks to Another Indie).
* FIX: Gameplay crash caused by particle systems.
* FIX: Removed invisible collider which blocked path to a scroll in Chapter 10.
* FIX: Wrong objectives on Chapter 4.
* FIX: Multiplayer - Shinen sometimes was killing enemies only on 1 client.
* FIX: Multiplayer - Hikaru sync issues.
* FIX: Multiplayer - Shinen dissolving corpses already dissolved.
* FIX: Multiplayer - Minor fixes
* Plenty of other fixes.

- Lince Works team
Community Announcements - xDavidLeon

Hello Shadow Assassins!

After a few weeks of silence we bring you a pretty big update. The Community Update and the Assassin Masks DLC.

The Assassin Masks DLC makes our favorite assassin much more stylish, with 12 new character skins usable in both single and multiplayer games!

These free skins can be unlocked by obtaining chapter medals and completing the game in the different available difficulties. New difficulties? OH YEAH! We heard you, and that's what our Community Update is about.

We've revamped some frustrating stuff in Aragami, like Sora's auto-aim, missing checkpoints and 'diffuse' objectives. We also redesigned the chapter stats and score systems, and the ranks now go from E to S.

There's some new 'easy' and 'hard' difficulties. Harder difficulties feature faster and more perceptive enemies, with new patrol routes for the ultimate challenge.

Some new optimizations have been added which will bump up performance on multi-threaded CPUs.

Here are the full patch notes for 1.06a:
* NEW: New SKINS menu lets you customize Aragami with new clothes and assassin masks.
* NEW: Added 3 difficulty modes and redefined default difficulty.
* NEW: Redesigned the Ranking and Score systems.
* MISC: Removed Sora automatically finding Aragami.
* MISC: Improved performance on some chapters by enabling experimental graphic optimizations.
* MISC: Hikaru's vision range is now progressive.
* MISC: Enemy vision range in ALERT is now progressive once they've lost the player.
* MISC: Increased Shadow Range intensity.
* MISC: Added new checkpoint on Chapter 12.
* MISC: Moved the default save location and fixed Steam Cloud sync. Your saves should copy to the new location automatically. New locations are as follow:
** Windows: %USERPROFILE%/AppData/LocalLow/Lince Works/Aragami/
** OS X: ~/Library/Application Support/Lince Works/Aragami/
** Linux: ~/.config/unity3d/Lince Works/Aragami
* FIX: Reduced explosive light lethal radius.
* FIX: Red bushes now cover against archers.
* FIX: Sound should not travel to other 'rooms' now.
* FIX: Modified the scarf physics so that it doesn't get stuck with the sword (so much).
* FIX: Killing the last enemy in a zone will now end the area alert.
* FIX: Multiplayer - Invisible warriors in Chapter 7 cinematic.
* FIX: Multiplayer - Minor fixes
* Plenty of other fixes.

You might wonder why we skipped the 01.05 version, but we've spent the last month internally testing 01.05 as a beta, and bringing you 01.06 as the stable version.

If you find any bugs or issues please use the 'Bugs & Support' forum! Also check the 'Known Issues' thread.

There's a steam branch for every previous version of the game in case something stops working for you. Just go to the game Properties -> Betas and select the version you want.

Go kill with style,
- Lince Works team
Community Announcements - taj14
Hi everyone!

We'll make this quick. Aragami is now -10% off during the Steam Autumn Sale. You can also grab the Aragami Collector's Edition for -19%.

Grab the discount while it's still hot, and happy purchasing!!

Oct 20, 2016
Community Announcements - xDavidLeon
Hello Shadow Assassins!

Just a quick update, nothing fancy.. but with some interesting stuff for some users.

Changelog for Patch 01.04b:
* NEW: Added more player feedback in Hikaru boss fight. His orb will push you back if you try to attack him twice from the same side, and Yamiko will offer some insightful comments.
* NEW: Added Directx9 compatibility mode as launch option for windows users.
* MISC: Gamma range in Graphic Options has been expanded. Might help users with 'dark screen' issues.
* MISC: Ending cinematic can now be skipped.
* MISC: Changed engine light equation to have a more pronounced 'cel shading' style. This results in more clear contrasts between light and shadows in problematic angles.
* FIX: Improved general performance in some chapters by tweaking the Occlusion Culling parameters.
* FIX: Improved general performance in some chapters by reducing enemy activation distance.
* FIX: Warriors at the cinematic from Chapter VII are now not taken into account for chapter score.
* FIX: Fixed multiplayer bug whereby camera could stay black after dying.
* FIX: Fixed multiplayer enemy conversations.
* FIX: Fixed light barriers not activating in multiplayer.
* FIX: (Probably) fixed invisible enemies in multiplayer.
* FIX: Minor fixes in prop placement.
* FIX: Minor localization fixes.
* FIX: Other minor fixes.

There's some big updates planned in the future focusing on customization and multiplayer interaction. We'll keep releasing patches to fix bugs and improve performance.

If you find any bugs or issues please use the 'Bugs & Support' forum! Also check the 'Known Issues' thread.

There's a steam branch for every previous version of the game in case something stops working for you. Just go to the game Properties -> Betas and select the version you want.

Have a happy killing spree,
- David Leon & all the Lince Works team
Oct 14, 2016
Community Announcements - xDavidLeon
Hi everyone!

It took a few days, but we are here again, improving Aragami with your help!

Here's the changelog for Patch 01.04:
* NEW: Added 'Swap Camera Side' button. Defaults to L3 (controller) or key X. Can be set in the redefine keys screen. Removed the 'invert camera side' option in Game Options, as its now obsolete.
* FIX: Improved performance on interior areas. Mostly noticeable in the Mausoleum (Chapter VI) and the cave at chapter V.
* FIX: Improved chapter IV performance by reducing the number of unused shadow casters.
* FIX: Updated audio engine and fixed some CPU spikes provoked by loading some sfx for the first time.
* FIX: The game doesn't try to 'fix' the player's resolution anymore, so resolution issues should be solved now. Just select and apply your desired resolution in Options, or in the settings.cfg.
* FIX: Fixed bug whereby archers stood idle until Aragami died once.
* FIX: Fixed bug whereby score events would be overwritten by consecutive events which led to confusion.
* FIX: Swapped camera side now behaves correctly when approaching a corner cover.
* FIX: Fixed bug whereby Aragami could glitch through surfaces by ledge leaping (sorry speedrunners! ːaraghostː )
* FIX: Improved multiplayer server syncing.
* FIX: Redefine Controls screen now lets you add the same binding to multiple actions.
* FIX: Hitting ESC while redefining controls doesn't break your bindings anymore.
* FIX: Rebinding 'menu' keys won't break those keys in menus anymore.
* FIX: Leaping doesn't make you lose your crouched stance now.
* FIX: Removed Aragami 'invincibility' while stunned.
* FIX: Fixed some localization issues.
* FIX: Localized achievements to different languages.
* FIX: Increased score awarded by Shinen Kills from 100 to 125.
* FIX: Kills done while being seen by an enemy don't count as Stealth Kills anymore. Normal kills award only 50 points.

Plans for future patches:
* More progress improving game performance.
* Add in-game interactions to co-op mode.
* Fix any bugs reported.

If you find any bugs or issues please use the 'Bugs & Support' forum!

There's a steam branch with the previous version of the game in case something breaks for you. Just go to the game Properties -> Betas and select the version you want.

Have an awesome weekend,
- David Leon & all the Lince Works team

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