April 2, 2008, 2:46 pm - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- The credit price of ship components has been drastically reduced
- Networking / CPU Timing fixes
- Demo users can now auto-download and play on custom maps during Saturday "Hyper Hour". (During Hyper Hour every Saturday, demo users can play even if their trial time has expired)
- Several other bug fixes and balance tweaks
February 7, 2008, 2:14 pm - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- Pacing increased with various global stat tweaks
- Support for Left-Handed mouse setup
- "changemap" console command added
- Several other bug fixes and balance tweaks
January 23, 2008, 11:37 am - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- Team balancing revamped
- Stealth Revamped
- Point blank enemy repulsors and enemy repair drones curtailed
- Map editor upgraded significantly
- Several balance changes
- Many other new features and bug fixes (Full patch notes on the Iocaine Forums)
October 24, 2007, 2:16 pm - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- New "Hyper Hour" feature. Play for free every Saturday afternoon
- New Ship: The Vindicator (Available in several colors, and also a customizable version)
- Gameplay changes including the ability to aim even when out of ammo, and during rapid fire
- A new official map has been added - o_Refinery - an assault style map
October 4, 2007, 1:15 pm - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- Bandwidth reduced when assault type maps switch sides
- A new community map has been approved and can now be used on official arena/deathmatch servers: "a_fission"
- More numeric detail added to market screens
- Map Change failing bug fix
September 27, 2007, 3:15 pm - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- Starport 'Create Profile' (account Tie-In) fixed
- International Keyboard and character support for input, as well as for IRC and in-game chat
- Hotkey added to signal allies. Default Key: L
- Several bug fixes for issues like round change, ship movement, idle observers, missing strings
September 15, 2007, 1:02 am - Valve - General Announcement
For one week only, Iocaine Studios' multiplayer action-strategy game ThreadSpace: Hyperbol is 50% off the regular price. You'll also receive a Guest Pass that lets a friend join you in ship vs. ship combat, for free, for five days.
ThreadSpace: Hyperbol is an action-strategy game set in the distant future. Players battle each other on roads in space as they pilot massive ships capable of firing a wide variety of weapons. Create defenses, coordinate with your team, and launch an assault against your opponents to achieve victory. This offer ends on September 21 - click here for details.
August 31, 2007, 2:00 pm - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- Steam community integration
- Demo users may now play on all Iocaine-Released official Objective maps, to encourage a fair evaluation
- A new map has been added: Direct Confrontation 2
August 14, 2007, 4:31 pm - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- Production Station no longer clipped slightly through floor
- Improved proformance for clients and servers
- Skill ranks (trainee, novice, pro) are now calculated to take into account the player's actual performance instead of the amount of time they have played
August 9, 2007, 1:17 pm - Valve - Product Update
Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol
- Scatterpacks can no longer be destroyed by the rockets exiting them
- There is a new "Chat" button in Starport which lets you chat directly with the rest of the Starport community
- When connected to a game, you can use the new chat screen to invite everyone to join the game you're in. All they have to do is click on your invite and they will automatically join you
- Many projectiles which did "damage over time" have had the amount of time between damage pulses lengthened, but the actual damage they do per-pulse increased to compensate. This is really a performance change, not a balance change, since the overall damage remains the same
July 30, 2007, 6:01 pm - Valve - Product Update
July 26, 2007, 4:44 pm - Valve - Product Update
July 12, 2007, 10:00 am - Valve - Product Release
July 6, 2007, 11:05 am - Valve - General Announcement
June 25, 2007, 3:58 pm - Valve - Product Release