Community Announcements - Fingers
Sea of Stars Update - 7/3/2015

Hail, dwellers of the purple void! We are pleased to announce another development update for Infinite Space III: Sea of Stars, as well as the release of the official soundtrack!

The game update concentrates on overall polish and UI improvements - we are developing additional content as well, but it will not be revealed until the game is finished. Among the changes in today's version is a new game setup interface that allows you to name your captain and starting ship as well as select that ship's class. The tutorial has also been improved, covering some new features and hooking up to a brand new "message log" that allows you to go back and read both the tutorial instructions and other important messages at any time.

The soundtrack's main feature is the "Sea of Stars Suite", a long medley of fully orchestrated music by Edwin Sykes. It is a new composition that includes and expands upon the many musical themes encountered in the game. Edwin is an award-winning composer who has written a huge variety of music for film, concert and dance including feature films such as Tuesday,
Resurrecting the Streetwalker and The Hit Producer. He has composed music for all episodes of the radio show The Scarifyers (staring the late Nicholas Courtney, David Warner and Terry Molloy) for BBC radio 7. His concert music has been performed by members of the London Symphony Orchestra, Spiral Saxophone Quartet, The Ebony Quartet, The Paddington Brass Quintet and The Ariel Ensemble in San Francisco.

The soundtrack will be available for purchase on Steam for anyone who has installed the game. All Kickstarter backers at the $18 level and higher will receive their free copy shortly.

Update change list:
  • Added "message log" that keeps tutorial and quest messages accessible later on.
  • New start game screen where you pick and name your starting ship.
  • Button labels now conform to buttons better (without shrinking as much).
  • Added Some new music tracks.
  • Made Sea of Stars logo fade when behind other windows, and made windows more opaque.
  • Changed wording on message box used to retire.
  • Fixed a bug where you could lose all your ships but the game wouldn't end.
  • Fixed a bug with fighters chasing each other off map.
  • Fixed being unable to install larger weapons on Muktian Scout.
  • Fixed another case of disappearing item icons.
  • Fixed a crash on using hyperdrive.
Community Announcements - Fingers
Hello, starship captains! Today's update brings two big changes: Loadout Options and Ship Hull Upgrades.

The first allows you access to any ship systems and weapon technology that is considered "off the shelf" at your location. At nearly any home world that offers trade, you can click on a system or weapon slot on your ship and see what loadout options are available. The selection depends on the world, and changes over time as each race develops new technology. You may need to sell an item or a few to earn credit before you can take advantage of this. (Tip: if you haven't found any better drives after a while, check back at Hope!)

Ship hulls can be upgraded at the ship's origin world - Hope for Terran ships, Loryx for the Zorg, and so on. Simply go to the home world and select your ship to see if upgrades are available. Larger ships like frigates and destroyers become available as time passes - as well as new "advanced" versions of Terran military ships with additional rear-firing weapon mounts. These upgrades are also paid for by store credit, so bring something to trade!

Full change list below:
  • Added "loadout options" at home worlds - standard gear always available.
  • Added ship hull upgrades at home worlds.
  • Added three "advanced" Terran hulls with rear-firing weapons.
  • Torc of Babulon now grants you hypervision (whatever that means!)
  • Made ship hull damage bar flash if damaged (in ship system view).
  • Increased price of repair foam and bots.
  • Mercenary ships now start as scouts rather than corvettes.
  • Removed frigate and destroyer from initial ship choices.
  • Added a list of ships in your flotilla in the end screen.
  • Slowed down the title screen background planets/stars.
  • Fixed enemy reinforcements "landing" off-map if you/klakar were deploying.
  • Fixed targeting reticle sticking on screen if the target cloaks.
  • Fixed ship system slots flashing red when clicking on ships.
  • Fixed ships sometimes not retaining damage after combat.
  • Fixed UI sometimes missing elements after starting a new game.
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Community Announcements - Fingers
Howdy, space travelers! Today's Sea of Stars update adds several new gameplay mechanics and other improvements. For example, we're very excited about a change that makes fighters (such as Ripcord O'Reilly) much more useful in combat - fighters in your flotilla will now "bail out" when critically damaged rather than blowing up, so you can use them more boldly and repair them after combat. Repair after combat, you say? Yes, ship damage is now persistent and repairs cost time. And speaking of time, there's now a button to wait at a star which comes in handy if you're trying to ambush something. Full change list below:
  • Added persistent ship damage, and repair UI (through ship view).
  • Made player fighters survive critical damage by automatically fleeing.
  • Added several new fighter allies.
  • Added special teleportation ability to Zorg fighters.
  • Limited available allies in each game to five, with up to two fighters.
  • Added "advance time" button, for waiting/ambush.
  • Added particle effects to thrusters (on ships with no star drive).
  • Made it possible to re-arrange ships in your fleet by dragging.
  • Limited what systems can be installed on a fighter (only smaller shields etc).
  • Added several new pieces of art, and new lifeforms.
  • Made start up logo sequence use one piece of music throughout.
  • Game now starts with weaker thrusters, so there's more reason to upgrade.
  • Fixed a glitch in text rendering that caused a typo in space hulk event.
  • Fixed a glitch caused by giving fighters orders while deploying.
  • Fixed wrong particles on mercenary who was given a drive as payment.
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Community Announcements - Fingers
Greetings, Earthlings! Today's Sea of Stars update adds several new randomly occurring events, as well as other content and UI improvements. We're particularly fond of the new fire arc display that makes combat look at least 93% more futuristic! You may also discover a way to placate the volcanic attitude of your favorite silicon-based life forms, the Tchorak. Complete change list below:
  • Added the "Derelict Vessel", a mysterious space hulk you may board and loot!
  • Added Esmerelda, the interstellar thief. She's not a nice person, so invest in security.
  • It is now possible to befriend the Tchorak through a lucky coincidence.
  • Added fire arc displays to ships in combat, showing range and field of fire.
  • Added a big cash reward for defeating the Kawangi.
  • New art for several lifeforms and some drives.
  • New music and diplomacy text for the Klakar.
  • Improved UI scaling, now with five scaling factors rather than three.
  • Slowed down Continuum Renderer effects.
  • Automatically open trade inventory when encountering a trader.
  • Fixed scripted event dialog buttons overlapping in high resolutions.
  • Fixed ship system display not highlighting incompatible weapon slots in red.
  • Fixed possibility of accidentally dismissing black hole dialog and falling in.
  • Fixed the UI saying "items on planet" at a destroyed star system.
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Community Announcements - Fingers
Hello, space cadets! Today's Sea of Stars update brings you perhaps the most alien of all the alien races in the game so far - the Ravians. Their take on starships and weapon technology is certainly unique - I think you'll be surprised and delighted! They are also featured in a major quest that can randomly occur. Other notable additions include the Hyperdrive, a device that provides an alternative way to travel between stars.

I have also made a new trailer video, bringing it up to date with all the changes that have occurred since the previous one several months ago.
  • Added the Ravian race
  • Added a major quest, the Bug Invasion
  • Added the Hyperdrive
  • Fixed UI sometimes breaking if you ended the game and started another one
  • Fixed fullscreen mode not working properly on some machines
  • Fixed Nova Cannon description being too long
  • Fixed typo in Terran Destroyer description
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Community Announcements - Fingers
Hi everyone! We have a sizable new update out today with new content, allies, a bunch of UI improvements as well as the usual bug fixes. Check it out! Here's the full list of changes:
  • Two new potential allies; a mercenary and a special quest reward.
  • Added a new mode of travel that requires a special ally.
  • Haven Station with its complement of fighters can now appear in combat.
  • Some art assets are now pre-loaded to reduce "hiccups" during game.
  • Homeworlds under siege now show race insignias even if unexplored.
  • The view angle is now reset when switching between ships in ship management mode.
  • Added a "passengers" section to the cargo hold, this will be used by quests.
  • Navigation arrow now turns purple if travel time is uncertain due to nebula.
  • Beams that miss their targets are now faded where they end in the void.
  • Added particle effects to Strange Quark Projector.
  • Improved enemy behavior when player ship is cloaked.
  • Stars about to be wiped out by Vacuum Collapser are now marked.
  • Fixed red alert markers on stars disappearing if within sensor range.
  • Fixed an occasional bug where star map would zoom way in by itself.
  • Fixed a hang bug on game start related to binary stars.
  • Fixed a UI glitch that could mix up trade and cargo icons.
  • Fixed Farseeker appearing on the map even if Muktians do not live in the sector.
  • Fixed fighters breaking loadout UI in combat simulator.
...

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