Community Announcements - Fingers
Howdy, space travelers! Today's Sea of Stars update adds several new gameplay mechanics and other improvements. For example, we're very excited about a change that makes fighters (such as Ripcord O'Reilly) much more useful in combat - fighters in your flotilla will now "bail out" when critically damaged rather than blowing up, so you can use them more boldly and repair them after combat. Repair after combat, you say? Yes, ship damage is now persistent and repairs cost time. And speaking of time, there's now a button to wait at a star which comes in handy if you're trying to ambush something. Full change list below:
  • Added persistent ship damage, and repair UI (through ship view).
  • Made player fighters survive critical damage by automatically fleeing.
  • Added several new fighter allies.
  • Added special teleportation ability to Zorg fighters.
  • Limited available allies in each game to five, with up to two fighters.
  • Added "advance time" button, for waiting/ambush.
  • Added particle effects to thrusters (on ships with no star drive).
  • Made it possible to re-arrange ships in your fleet by dragging.
  • Limited what systems can be installed on a fighter (only smaller shields etc).
  • Added several new pieces of art, and new lifeforms.
  • Made start up logo sequence use one piece of music throughout.
  • Game now starts with weaker thrusters, so there's more reason to upgrade.
  • Fixed a glitch in text rendering that caused a typo in space hulk event.
  • Fixed a glitch caused by giving fighters orders while deploying.
  • Fixed wrong particles on mercenary who was given a drive as payment.
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Community Announcements - Fingers
Greetings, Earthlings! Today's Sea of Stars update adds several new randomly occurring events, as well as other content and UI improvements. We're particularly fond of the new fire arc display that makes combat look at least 93% more futuristic! You may also discover a way to placate the volcanic attitude of your favorite silicon-based life forms, the Tchorak. Complete change list below:
  • Added the "Derelict Vessel", a mysterious space hulk you may board and loot!
  • Added Esmerelda, the interstellar thief. She's not a nice person, so invest in security.
  • It is now possible to befriend the Tchorak through a lucky coincidence.
  • Added fire arc displays to ships in combat, showing range and field of fire.
  • Added a big cash reward for defeating the Kawangi.
  • New art for several lifeforms and some drives.
  • New music and diplomacy text for the Klakar.
  • Improved UI scaling, now with five scaling factors rather than three.
  • Slowed down Continuum Renderer effects.
  • Automatically open trade inventory when encountering a trader.
  • Fixed scripted event dialog buttons overlapping in high resolutions.
  • Fixed ship system display not highlighting incompatible weapon slots in red.
  • Fixed possibility of accidentally dismissing black hole dialog and falling in.
  • Fixed the UI saying "items on planet" at a destroyed star system.
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Community Announcements - Fingers
Hello, space cadets! Today's Sea of Stars update brings you perhaps the most alien of all the alien races in the game so far - the Ravians. Their take on starships and weapon technology is certainly unique - I think you'll be surprised and delighted! They are also featured in a major quest that can randomly occur. Other notable additions include the Hyperdrive, a device that provides an alternative way to travel between stars.

I have also made a new trailer video, bringing it up to date with all the changes that have occurred since the previous one several months ago.
  • Added the Ravian race
  • Added a major quest, the Bug Invasion
  • Added the Hyperdrive
  • Fixed UI sometimes breaking if you ended the game and started another one
  • Fixed fullscreen mode not working properly on some machines
  • Fixed Nova Cannon description being too long
  • Fixed typo in Terran Destroyer description
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Community Announcements - Fingers
Hi everyone! We have a sizable new update out today with new content, allies, a bunch of UI improvements as well as the usual bug fixes. Check it out! Here's the full list of changes:
  • Two new potential allies; a mercenary and a special quest reward.
  • Added a new mode of travel that requires a special ally.
  • Haven Station with its complement of fighters can now appear in combat.
  • Some art assets are now pre-loaded to reduce "hiccups" during game.
  • Homeworlds under siege now show race insignias even if unexplored.
  • The view angle is now reset when switching between ships in ship management mode.
  • Added a "passengers" section to the cargo hold, this will be used by quests.
  • Navigation arrow now turns purple if travel time is uncertain due to nebula.
  • Beams that miss their targets are now faded where they end in the void.
  • Added particle effects to Strange Quark Projector.
  • Improved enemy behavior when player ship is cloaked.
  • Stars about to be wiped out by Vacuum Collapser are now marked.
  • Fixed red alert markers on stars disappearing if within sensor range.
  • Fixed an occasional bug where star map would zoom way in by itself.
  • Fixed a hang bug on game start related to binary stars.
  • Fixed a UI glitch that could mix up trade and cargo icons.
  • Fixed Farseeker appearing on the map even if Muktians do not live in the sector.
  • Fixed fighters breaking loadout UI in combat simulator.
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Community Announcements - Fingers
Hi everybody! Tonight's update brings you the first of several quest encounters, in which an extra-galactic invader threatens the sector. This doesn't happen in every game, but is a randomly occurring event. The set of alien races is also randomized so that the mix varies from game to game, to keep things interesting. There are also various bits of polish and bug fixes as usual.
  • Added the terrifying Yellow Kawangi
  • Made black holes highlight in a bright red "danger" color
  • Made alien races randomly distributed, not there every time
  • Made it possible to select ships in combat by clicking on palette icons
  • Made it easier to point & click on small ships while zoomed out
  • Made number key selection of ships work on star map
  • Made Limited Vacuum Collapser functional
  • Calatian homeworld now sells their race-specific items
  • New cloaking sounds, other sound and music
  • Fixed crash on clicking on input boxes
  • Fixed captain name blanking out
  • Fixed item-wishing input box not clearing when clicked
  • Fixed crash/hang on game start
  • Fixed quitting from combat while paused (now unpauses & fades)
  • Fixed cloak button activating while ship is burning
Community Announcements - Fingers
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
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