I think that fans of LOVE will find kuso to be everything you'd want a sequel of LOVE to be, and I'm excited to be making video games again.
Also I've pushed an update for LOVE (Update #13) that has some minor quality of life fixes.
• Control Improvements in Menus • Moved the Suicide Button to D • Improved Spawn Point Placement while playing with Joystick • Changed the way Screenshots work internally. • Fixed Small, mostly imperceptible bugs • Removed one row of pixels from the lower ceiling in Level 9 because I've always hated it and it deserves to be gone.
Thank you so much for your support, you high scores, and your feedback for the last couple of years. I hope to make you proud with kuso.
Hey, Fred here with another small update. Here's the notes: • New Bonus Level, 1-1 • 1-1 added to Level Select • Retry Button on Game Over / Results Screen • Clarified hazards in Level 1 (and added sounds!) • Added directional hazards to Level 2 • Level 16 bullets fire 3.3 times per second instead of 5 times per second • Misc Fixes
1-1 is only a fun little side thing I did in a Sunday afternoon, but hopefully you'll enjoy it. You can access it from the Level Select menu under "Bonus Levels". The other level hazard modifications address the only things I've ever considered "unfair" in the game, and I hope that'll sate new players' rage when they give it their first go.
If you'd like to get in touch with me, Twitter's a great way, so feel free to follow me at @thatsmytrunks. Have a great day, and enjoy!
Hey, Fred Wood here. I hope you're all enjoying LOVE, getting achievements, and setting speedrun records. I've had a number of requests for merchandise of different kinds, so I've got a couple of updates on that front:
LOVE Soundtrack ▪ The Soundtrack for LOVE is now available in the highest quality we could muster, with the full versions of every track found in the game. I've combed through various files sent to me by James since about 2006, and I think that this really is the ultimate collection of the LOVE Soundtrack. ▪ As a bonus, there's a Side B Collection that comes free with the soundtrack that includes a bunch of, well, B-Sides that have been used in different LOVE builds, and an alternate cut of one of the LOVE tracks.
▪ I've started a side business (because I'm a big fan of being busy all the time) of creating high quality custom-cut decals! While working with the fine folks at Vlambeer on their decals, I decided to make a couple of my own, so you can find the LOVE Logo or the LOVE Player decals at my site.
And in other news, I've been able to get LOVE up and running on Mac AND Linux, though I'm running into trouble with actually distributing the game. I haven't figured out how to deploy the game properly to Steam from the respective platforms, and I don't have a dedicated Linux box (yet). I know that there are many players who want to be able to play LOVE on their Macbooks and otherwise, so I want to get this working, and I want to make it available to you.
Thanks for all of your support, and if you find yourself needing some people talking in your ear I've got a couple of suggestions for ya: ▪ The Bancast - TheBancast.com ▪ The Lone Stars Podcast - LoneStarsPodcast.com Both are shows I work on, and I'd love it if you'd give them a try.
Thanks for your time, and I love you all very much.
Just pushed through another minor patch. There's been an outcry about the difficulty of the Gotta Go Fast achievement, so I've increased the time from 10 minutes to 12 minutes. Also, I've dug through old archived folders and found some slightly higher quality source audio for the game, so you might notice that James' gorgeous tones are the slightest bit cleaner and sweeter.
So actual patch notes:
Gotta Go Fast Achievement increased from 10 Minutes to 12 Minutes
Love has been on Steam for 365 days, and what better way to celebrate than to release a sizable update?
Love now has 16 levels in the main game.
Now included: Remix mode. 7 remixed or unused levels added under
New Leaderboards for High Score and Speedrun Mode
New Scoring metrics. The faster you are, the better your score truly will be.
Analog control support for XInput Controllers. Nudge the joystick to move more slowly.
Previous levels given a little more polish and attention.
Some animations fixed and smoothed
Updated credits section
I hope this update finds you well on Valentine's Day, and more updates and tweaks will be forthcoming. The main game is now finished, but I'll be adding more to the Remix Levels and Level Select in the future.
Love has been updated to include three brand new levels, as well as a few minor aesthetic tweaks. I intend to have two more levels done soon, as well.
The levels are accessible from the Level Select Menu (which has been revamped), which unlocks and is displayed on the main menu once you've gotten the Game Cleared achievement.
For those worried about your Speedrun times being affected by the addition of these new levels, don't worry for now. They're not part of the main game quite yet, but once I've added all the levels I plan to add, the leaderboards will be frozen, archived, and reset.
I hope you've been enjoying Love, and as always, I'm open to your comments. The best way to reach me is probably via Twitter, where I can be found as @thatsmytrunks.
This Valentine's Day brings Love out of Early Access, as well as introduces a couple of quick fixes and new features.
Changes: - When playing an individual level from Level Select, the player now has unlimited lives. - Controller responsiveness has increased - Bugs present in the bonus game are now gone - Love now has Steam Trading Cards, Badges, Emoticons, and Profile Backgrounds. Read more about Steam Trading Cards here.
I hope you spend this day with someone or doing something you love. If playing and competing in challenging games is your bag, we've extended the $2.00 price tag through next Friday, so Love is cheap.
Love is Now Available on Steam and is 33% off until February 19th.
Love is a minimalist platforming game with a retro aesthetic and a focus on a challenging but not unfair difficulty. It has an innovative respawn system, 12 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
Love had a brief and successful Early Access period and has now moved to full release.
The challenging levels are balanced with the inclusion of a simple yet unique respawn system wherein the player can leave a checkpoint at any location at any point, as long as they are on solid ground. Players have a number of gameplay modes to choose from, whether they want it easy, normal, or they want to try their hand at a mode designed specifically for Speed Running.
Beyond the visual aesthetic, the challenging level design, and the abundance of features, there is the fantastic soundtrack composed by James Bennett, which brings the simple 3-color atmospheres to life.