Hey all! This is the big multiplayer fix update. I decided to stuff some goodies into this update as well. There's a new race, unlocked only by defeating a new secret boss that is even harder than the Scourge Wall !
Bug Fixes -HUGE improvements in Multiplayer/Lag.
-Disabled the observation of position/rotation in non-moving objects over the network.
-Rigidbodies of Player Objects are now kinematic if not owned, preventing clients from battling for the correction position of player objects.
-Final boss no longer just disappears upon being killed, added a proper death animation.
Gameplay Added the Spirit Race!
Added optional boss Spirit Knight Axelark III
Added Spirit Gem
Added Jared's Bear Helm(Unlocked with Cheat Code)
Fire bow nerfed from x2 to x1.25 damage
Scourge Wall now shoots twice as many projectiles with varying speeds
Magicite has really come a long way, and I have all of you to thank for it! I'm really excited by this whole secret boss thing, so if you guys have any other cool ideas for new tough secret bosses please post them below!
I've been hard at work trying to fix a lot of the multiplayer issues some players are having...
... And I think I've finally fixed them! Quick Unity lesson incoming:
You see in the Unity Game Engine, objects use what are called "Network Views" to send data over the internet such as position, rotation, etc.
All network instantiated objects must have a network view in order for connected players to see and interact with them. So objects such as trees, ores, grass, bug catching spots, and even enemies all have network views.
And on these network views, you can select a component of the object to constantly watch and update over the network. HERE'S THE BUG: For every object in the game, including NON-MOVING objects, I was constantly sending their positions and rotations over the internet. Every. Tree. And. Ore... All of those objects do not need to be constantly sending data to connected players, so I disabled all of that!
So that has been fixed, and multiplayer should see a huge improvement in 1.6.
All this week I'll be fine tuning random stuff, and adding some exciting new items/gear/secrets for you all.
Hey all! Finally finished up some neat things for Magicite 1.5. A lot of these things were created on my stream, so feel free to follow me on Twitch to see new content first and chat with other players!
New Items Lightbringer
Summon Zombie (Staff)
Added Golden Chests, which can only be opened while having the Lockmaster trait.
As always, thanks for your support! On stream people were sending me their own pixel art and stuff which I thought was really neat. If you have any cool ideas and some pixel art skills please shoot me an email with pics!
Hey all! I've been really putting a lot of my time into developing Roguelands, but I think it's time for a Magicite update!
I'll be streaming on Twitch once my microphone and video card gets here. The purpose of the stream is to show the whole process for making enemies and items with pixel art, and how I go about animating in blender.
I'll be taking suggestions for enemies and items, so follow me on twitch so you don't miss the stream! All the cool things I make will go into the next update for Magicite.
I will be answering any questions regarding game development, too. If you have any interest at all at making your own games, especially with Unity, you're gonna want to check this out! As for the date, I'll post here and on all the social media sites when I decide on a day to do it.
Happy holidays and as always, thanks for the amazing support!
Hey everyone! Had to redo quite a bit of code in order to get altars to work correctly with stats. Now when you arrive in towns, there is a 30% chance you'll find an altar for a god. You may pay some gold for a chance at a major buff or perhaps something not so nice :D
Hey all! Got some new unlockable races and companions for ya. I recently took a trip to Seattle with my buddies, so I haven't been able to do as much developing. We actually got to visit Valve headquarters, and ended up with some pretty neat stuff. The folks there are really nice! Anyways, here's Magicite 1.3 :D
New Races Added Qualogg
New Companions Added Gooey Ghost
Added Flame of Hope
Gameplay Scourge Lair is now much more difficult!
Increased the amount of Scourge Enemies
Increased Scourge Enemy's detection range
By the way, I'm thinking about doing a little development video on the process of making an enemy, animating it, and putting it into Magicite. Post your enemy ideas, and I might choose your enemy for the video!