Featured Items
Software Demos News Recommended
Posts in "All News" channel about:


Show posts for all products, not just Magicite
Aug 19, 2014
Community Announcements - Sean Young
Hey all! Got some new unlockable races and companions for ya. I recently took a trip to Seattle with my buddies, so I haven't been able to do as much developing. We actually got to visit Valve headquarters, and ended up with some pretty neat stuff. The folks there are really nice! Anyways, here's Magicite 1.3 :D

New Races
Added Qualogg
Added Bandicoot
Added Djinn

New Companions
Added Gooey Ghost
Added Flame of Hope

Scourge Lair is now much more difficult!
Increased the amount of Scourge Enemies
Increased Scourge Enemy's detection range

By the way, I'm thinking about doing a little development video on the process of making an enemy, animating it, and putting it into Magicite. Post your enemy ideas, and I might choose your enemy for the video!

Have a great day
Community Announcements - Sean Young
Hey all! Got a small update for you. Fixed a few bugs and tweaked a few things here and there.

-The first person to enter a door in multiplayer will now trigger the level transition, instead of the entire party having to be in one door. All players who were dead are revived with 1 HP in the town but will lose all of their gold
-Crater biome can now be seen as early as District 15
-Laser Gun now costs 5 mana per shot

Bug Fixes
-Fixed Floaty Slime + Levitate Bug
-Fixed Mystery Key Biscuit Icon
-Fixed Items Bought not being counted
-Fixed Invisible Crystalline Ore Bug in Multiplayer
Announcement - Valve
Today's Deal: Save 50% on Magicite!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Community Announcements - Sean Young
Please share your opinion!

Community Announcements - Sean Young
Hey all, I've got some exciting things to share with you! This update's got a tough new biome, new enemies, weapons, and numerous bug fixes.

Added CRATER BIOME (If you want to live, don't go there)
Added Space Butterfly
Added Cosmic Skeleton
Added Space Commander Boss
Added Laser Sword
Added Laser Crossbow
Added Total Biscuit of Knowledge
Increased vision for all enemies
If Arrows equipped, picking up same type will go straight into Arrow Slot
Slightly reduced spikey chain ball spawn in Dungeon

Bug Fixes
Fixed Drum Deleting Item bug
Fixed Broodmother pushing into walls bug
Fixed Arrow crafting wrong quantity bug
Fixed Wizard Beard not working
Fixed Gatherer Trait not working (It is now 50% chance to activate)
Fixed Spawning in Town bug
Fixed Defensive Trait - it is now +4HP -1ATK
Fixed Not Recording Boss kills

As always, thanks so much for the support. Please continue to report bugs to magicitegame@gmail.com and give me all of your cool ideas right here on the Steam Forums!

Oh and I've been wanting to ask, which races/hats are your favorites? :D
Community Announcements - Sean Young
Hey everyone. I tampered with some of the net code so hopefully that one black screen bug is fixed permanently. There are also numerous smaller bug fixes, along with two new companions to unlock!

Bug Fixes
L key is now re-bindable
Haste Beetle unlock requirements reduced to level 40
Fixed access NPC from anywhere bug
Wood, Planks, and Sticks only sell for 1 gold now
Fixed Skeleton King Hood Hat description
Potion Brewer now has a 50% chance to craft big potions instead of 100%
Fixed Haste Beetle not working upon level up

Added Gorgon Eye
Added Floaty Slime

Thanks for your support, 1.2 should be out in a couple of weeks with a new biome, new items, and new enemies!
Jun 18, 2014
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)


You could be forgiven for thinking you’d seen Magicite before: it’s a low-fi indie RPG-platformer that uses perma-death and procedural generation to create an endlessly replayable dungeon crawler, item grabber, monster slayer. It sexdecupled a $1,000 Kickstarter goal in November on the back of all that, plus promises of crafting and multiplayer. There’s nifty character customisation too and, as a kicker, it’s bastard hard. Here’s Wot I Think.>

… [visit site to read more]

Jun 17, 2014
Community Announcements - Sean Young
CODING ALL DAY NONSTOP. Okay so there were a ton of bugs that I managed to knock out which took up most of the week. Then I implemented the entire Companion system which is actually pretty nice. Right now there are only 4 to unlock but I made sure they are very hard to get, and there's a lot more on the way.

Bug Fixes

Fixed Race/Hat/Companion Unlock bug for 100% Unlock chances.
Fixed hunger loss in towns during multiplayer
Fixed Arrow Duplication
Fixed Swift trait not applying DEX bonus
Fixed Pink Square bug with rings
Fixed Infinite HP Bug
Fixed Bat movements in multiplayer
Fixed Negative HP Bug
Fixed Invisible Viking Axe in Multiplayer
Fixed Invisible Frostshard in Multiplayer
Potentially Fixed Doors not working in Multiplayer(it works for me 100% of the time but I will wait and see if other people still experience it.)

Gameplay Changes

Multiplayer Enemies HP & ATK scaled down a bit
Overworld Helm has a new effect!

NEW Companions!
Added Regen Fairy
Added Ancient Bat
Added Haste Bug
Added Gadget Guard

Thanks for your support. I'll let you know when 1.2 should hit. I've got some plans for a NEW BIOME and some other neat items and companions. Thanks again for your support, it means a lot to me.
Community Announcements - Sean Young
Jeeeez I didn't expect the transition to 1.0 to be so insane!!

I'll try to fit as much as I can into 1.1 but you can definitely expect the new and unlockable COMPANIONS!!! I think I can launch sometime this weekend but you know me I may be a day or two behind.

And thanks again for the support, everyone. I love looking through the discussions and seeing players help out newer players or give out tips. This is one of the nicest and supportive communities I've seen, and I'm proud of it!

Keep on being awesome!!
Community Announcements - Sean Young
We've finally made it, folks! Magicite 1.0 is here and is out of Early Access!

BUT Magicite isn't "done" yet, because I'll be updating the game periodically like I have been the past few months. There are a few more things I would like to add to the game, along with more of your guys' suggestions.

I just want to say thanks again so much for all of the support you have given Magicite. I look forward to adding content and refining the game as well as exploring some new ideas for new games!

Magicite 1.0

Bug Fixes

Throwing Axe skill properly scales with ATK
Knight Blade skill properly scales with ATK
Dragon Hat only hits for MAG rather than MAGx2
Fixed Jelly Sword Bug
Fixed Wall Clip Bug
Fixed Scourge Boss Bug
Fixed Multiplayer Door Bug

Gameplay Changes

New Hat!
Added Overworld Helm Hat

New Weapons!
Added Emerald Katana
Added Emerald Combat Axe
Added Obsidian Sword

New Greatswords!
Added Zweihander
Added Firebrand
Added Icebrand
Added Thunderbrand

Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002