Community Announcements - Sean Young
Sorry I had to ruin all the fun everyone. You can no longer kill yourself and you can now actually attack other monsters.

HOORAY FOR GAME BREAKING BUGS!

-Sean
Community Announcements - Sean Young
Hey everyone! Had to redo quite a bit of code in order to get altars to work correctly with stats. Now when you arrive in towns, there is a 30% chance you'll find an altar for a god. You may pay some gold for a chance at a major buff or perhaps something not so nice :D

Gameplay
Added Altars!
Added God: Ryvenrath
Added God: Maalurk
Added God: Eoqueth
Added God: Pegelda

Bug Fixes
Fixed Fairy movement
Fixed Bat movement

OH and Players hosting a multiplayer game can now enable PVP for you extra hard core fans!

Thanks again for the support, I'll be working on both Magicite & Roguelands all day everyday in the months to come!
Community Announcements - Sean Young
Hey all! Got some new unlockable races and companions for ya. I recently took a trip to Seattle with my buddies, so I haven't been able to do as much developing. We actually got to visit Valve headquarters, and ended up with some pretty neat stuff. The folks there are really nice! Anyways, here's Magicite 1.3 :D

New Races
Added Qualogg
Added Bandicoot
Added Djinn

New Companions
Added Gooey Ghost
Added Flame of Hope

Gameplay
Scourge Lair is now much more difficult!
Increased the amount of Scourge Enemies
Increased Scourge Enemy's detection range

By the way, I'm thinking about doing a little development video on the process of making an enemy, animating it, and putting it into Magicite. Post your enemy ideas, and I might choose your enemy for the video!

Have a great day
-Sean
Community Announcements - Sean Young
Hey all! Got a small update for you. Fixed a few bugs and tweaked a few things here and there.

Gameplay
-The first person to enter a door in multiplayer will now trigger the level transition, instead of the entire party having to be in one door. All players who were dead are revived with 1 HP in the town but will lose all of their gold
-Crater biome can now be seen as early as District 15
-Laser Gun now costs 5 mana per shot


Bug Fixes
-Fixed Floaty Slime + Levitate Bug
-Fixed Mystery Key Biscuit Icon
-Fixed Items Bought not being counted
-Fixed Invisible Crystalline Ore Bug in Multiplayer

Announcement - Valve
Today's Deal: Save 50% on Magicite!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Community Announcements - Sean Young
Please share your opinion!

http://www.reddit.com/r/Magicite/comments/2a7lq4/everyone_is_in_the_same_door_but_we_dont_proceed/
Community Announcements - Sean Young
Hey all, I've got some exciting things to share with you! This update's got a tough new biome, new enemies, weapons, and numerous bug fixes.

Gameplay
Added CRATER BIOME (If you want to live, don't go there)
Added Space Butterfly
Added Cosmic Skeleton
Added Space Commander Boss
Added Laser Sword
Added Laser Crossbow
Added Total Biscuit of Knowledge
Increased vision for all enemies
If Arrows equipped, picking up same type will go straight into Arrow Slot
Slightly reduced spikey chain ball spawn in Dungeon

Bug Fixes
Fixed Drum Deleting Item bug
Fixed Broodmother pushing into walls bug
Fixed Arrow crafting wrong quantity bug
Fixed Wizard Beard not working
Fixed Gatherer Trait not working (It is now 50% chance to activate)
Fixed Spawning in Town bug
Fixed Defensive Trait - it is now +4HP -1ATK
Fixed Not Recording Boss kills

As always, thanks so much for the support. Please continue to report bugs to magicitegame@gmail.com and give me all of your cool ideas right here on the Steam Forums!

Oh and I've been wanting to ask, which races/hats are your favorites? :D


Community Announcements - Sean Young
Hey everyone. I tampered with some of the net code so hopefully that one black screen bug is fixed permanently. There are also numerous smaller bug fixes, along with two new companions to unlock!

Bug Fixes
L key is now re-bindable
Haste Beetle unlock requirements reduced to level 40
Fixed access NPC from anywhere bug
Wood, Planks, and Sticks only sell for 1 gold now
Fixed Skeleton King Hood Hat description
Potion Brewer now has a 50% chance to craft big potions instead of 100%
Fixed Haste Beetle not working upon level up

NEW COMPANIONS!
Added Gorgon Eye
Added Floaty Slime

Thanks for your support, 1.2 should be out in a couple of weeks with a new biome, new items, and new enemies!
-Sean
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

null

You could be forgiven for thinking you’d seen Magicite before: it’s a low-fi indie RPG-platformer that uses perma-death and procedural generation to create an endlessly replayable dungeon crawler, item grabber, monster slayer. It sexdecupled a $1,000 Kickstarter goal in November on the back of all that, plus promises of crafting and multiplayer. There’s nifty character customisation too and, as a kicker, it’s bastard hard. Here’s Wot I Think.>

… [visit site to read more]

Community Announcements - Sean Young
CODING ALL DAY NONSTOP. Okay so there were a ton of bugs that I managed to knock out which took up most of the week. Then I implemented the entire Companion system which is actually pretty nice. Right now there are only 4 to unlock but I made sure they are very hard to get, and there's a lot more on the way.

Bug Fixes

Fixed Race/Hat/Companion Unlock bug for 100% Unlock chances.
Fixed hunger loss in towns during multiplayer
Fixed Arrow Duplication
Fixed Swift trait not applying DEX bonus
Fixed Pink Square bug with rings
Fixed Infinite HP Bug
Fixed Bat movements in multiplayer
Fixed Negative HP Bug
Fixed Invisible Viking Axe in Multiplayer
Fixed Invisible Frostshard in Multiplayer
Potentially Fixed Doors not working in Multiplayer(it works for me 100% of the time but I will wait and see if other people still experience it.)

Gameplay Changes

Multiplayer Enemies HP & ATK scaled down a bit
Overworld Helm has a new effect!

NEW Companions!
Added Regen Fairy
Added Ancient Bat
Added Haste Bug
Added Gadget Guard

Thanks for your support. I'll let you know when 1.2 should hit. I've got some plans for a NEW BIOME and some other neat items and companions. Thanks again for your support, it means a lot to me.
-Sean
...

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