Fixed Multiple levels stacking on each other in Multiplayer Bug Fixed Cooking Bug Fixed Closing Crafting/Inventory Menu Bug Fixed Madman Mode not turning off when you turn it off Bug Fixed Jelly Sword Stats Bug Fixed Slow Weapons collision Bug Fixed Dropping Gear erase durability Bug Fixed Attack Cube Hitbox in Multiplayer Bug Increased Hitbox size for Slow Weapons
Thanks for all of the kind words guys. Cheers to many fun times in Deephaven! -Sean
Hey all! I know it's been 10 years since the last update but here it is. I went through all of the code and cleaned up a bunch of things, making the game run smoother in both single player and multiplayer. I've also added the final companion unlock as well as a brand new mode!
-Added Madman Mode (Warning: Only for strong-willed Magicite Veterans!) -Added 4th Age Droid [New Companion] -Trees/Ores/Bugspots/Itemstands/Enemies/etc. now drop items LOCALLY for every player, lessening the network load a ton and also makes sure everyone gets an equal amount of loot! -EXP/Gold are also dropped locally as well, making network a lot smoother. -You can now select your traits rather than having to pray to RNGesus. -Added various sound effects. -Added awesome new Inventory/Crafting textures. -Inventory can be opened with R or TAB keys. -You can't spam W to skip biomes wtf u cheaters. -Spirit Race stats have been changed from [HP+5, ATK+15] to [HP+7, ATK+3] -Optimized networking code a lot more. -Mysterious Potion now heals for 10 HP, 10 Mana, or just throws a poison vial. -Big Mysterious Potion now heals for 15 HP, 15 Mana, or just throws a poison vial. -Laser Crossbow no longer only deals 1 damage. -Wooden Club now gives 18 ATK. -Fairies now have 90 hp, 4 atk, and move faster. -Throwing Axe now deals half damage. -Flame of Hope now only gives you 1 point to a random stat upon levelling up.
Thank you all so much for the support for my games. Magicite was my very first PC game that I made when I was a junior in college, and I never thought it would achieve such a massive following. It exceeded my wildest dreams and solidified my passion for the world of indie game development.
BUT it also threw me into a crazed depression for quite a bit of time.
This is the final update for Magicite. As a 1 man dev team I need to move on to bigger and better things. It's okay if you hate me for it, and as I've said before on reddit and on Steam, I'll always provide refunds to players who feel that they've been cheated of their money regardless of playtime on Steam. YOU as the player should hold all of the power over us developers, and it is our job to make games that are fun and worth their price tag.
But guys I can't work on this game anymore. I need to grow as a game developer and I need to challenge myself with new ideas. There could be 100 more updates made to Magicite and I could keep refining it into better and better versions of itself, but it would still just be Magicite. I would be miserable. I've learned so much during the past couple of years and I'm itching to flex my programming and art skills a little more. For my sanity, I NEED to pursue my new ambitious ideas.
So I hope for $9.99, $4.99, or whatever you've paid for Magicite, it has been worth it. I've watched tons of your guys' videos on youtube and I've seen the heart-pounding chaotic fun in my dangerous world of Deephaven. I hope these moments hold a special place in your heart, because they certainly do for me.
So really, thank you so much again for your support. I hope to impress all of you with the big projects I have planned in the coming years.
P.S. Please post any new bugs from this update since I'm good at making them. I'll be releasing hotfixes over the next couple of days.
Hey all! This is the big multiplayer fix update. I decided to stuff some goodies into this update as well. There's a new race, unlocked only by defeating a new secret boss that is even harder than the Scourge Wall !
Bug Fixes -HUGE improvements in Multiplayer/Lag. -Disabled the observation of position/rotation in non-moving objects over the network. -Rigidbodies of Player Objects are now kinematic if not owned, preventing clients from battling for the correction position of player objects. -Final boss no longer just disappears upon being killed, added a proper death animation.
Gameplay Added the Spirit Race! Added optional boss Spirit Knight Axelark III Added Spirit Gem Added Jared's Bear Helm(Unlocked with Cheat Code) Fire bow nerfed from x2 to x1.25 damage Scourge Wall now shoots twice as many projectiles with varying speeds
Magicite has really come a long way, and I have all of you to thank for it! I'm really excited by this whole secret boss thing, so if you guys have any other cool ideas for new tough secret bosses please post them below!
I've been hard at work trying to fix a lot of the multiplayer issues some players are having...
... And I think I've finally fixed them! Quick Unity lesson incoming:
You see in the Unity Game Engine, objects use what are called "Network Views" to send data over the internet such as position, rotation, etc.
All network instantiated objects must have a network view in order for connected players to see and interact with them. So objects such as trees, ores, grass, bug catching spots, and even enemies all have network views.
And on these network views, you can select a component of the object to constantly watch and update over the network. HERE'S THE BUG: For every object in the game, including NON-MOVING objects, I was constantly sending their positions and rotations over the internet. Every. Tree. And. Ore... All of those objects do not need to be constantly sending data to connected players, so I disabled all of that!
So that has been fixed, and multiplayer should see a huge improvement in 1.6.
All this week I'll be fine tuning random stuff, and adding some exciting new items/gear/secrets for you all.
Hey all! Finally finished up some neat things for Magicite 1.5. A lot of these things were created on my stream, so feel free to follow me on Twitch to see new content first and chat with other players!
New Items Lightbringer Scourge Blade Scourge Shield Paladin Guard Fire Bow Summon Zombie (Staff)
Added Golden Chests, which can only be opened while having the Lockmaster trait.
As always, thanks for your support! On stream people were sending me their own pixel art and stuff which I thought was really neat. If you have any cool ideas and some pixel art skills please shoot me an email with pics!
Hey all! I've been really putting a lot of my time into developing Roguelands, but I think it's time for a Magicite update!
I'll be streaming on Twitch once my microphone and video card gets here. The purpose of the stream is to show the whole process for making enemies and items with pixel art, and how I go about animating in blender.
I'll be taking suggestions for enemies and items, so follow me on twitch so you don't miss the stream! All the cool things I make will go into the next update for Magicite.
I will be answering any questions regarding game development, too. If you have any interest at all at making your own games, especially with Unity, you're gonna want to check this out! As for the date, I'll post here and on all the social media sites when I decide on a day to do it.
Happy holidays and as always, thanks for the amazing support!