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Subnautica‘s [official site] Voice of the Deep update might be the thing that tips me over into playing that game for hours again and properly exploring the narrative/lore side of things. I’d set the game aside to come back to after early access BUT! Tom Jubert (who did narrative work on The Talos Principle and The Swapper and now Subnautica) noted on Twitter: “Today is the day that Subnautic gets its endgame! Finally, something awaits you at the bottom of the ocean.”
THAT SOMETHING HAS ENORMOUS TENTACLES. I’m so into this. … [visit site to read more]
A few days ago, undersea survival game Subnautica received a humdinger of an update that added a new Silent Running mode to your aquatic exploration pod. This plays into one of the update's other big features: dangerous creatures that are newly interested in your previously safe Cyclops vessel. You'll need to enable Silent Running mode to deal with them, which turns off all exterior lights, replaces interior ones with an eerie red glow, and slows your pod the heck down, so you can sneak past those aggressive undersea monsters.
Other new features include a revamped Cyclops UI, a terrain-scanning sonar update, creature-detection on the HUD, and the ability to launch creature-distracting decoys. If the Cyclops vessel has been a harbour of refuge for you from the scary deep, you might be a little concerned to hear that it's just been made more fragile—it can even end up wrecked if it takes too much damage.
"Not only do creatures take an interest in your machine," the extensive update post explains, "but once damaged, the Cyclops can become wrecked. Take precautions necessary to mitigate emergencies onboard your ship. Luckily, Fire Extinguishers now have fancy wall holsters to aid in your firefighting. Use the Holographic Status display to monitor for damage and fires. Once the Cyclops reaches hull strength of zero, it will become wrecked. It can be salvaged for materials used in building add-ons later, but the machine itself can no longer be repaired or deconstructed".
You can read the full details of the update here.
Ooooh! A Subnautica [official site] update! This one is called Silent Running and yet the trailer is VERY LOUD. I think the silent bit only applies to the Cyclops (a big underwater craft) which you can now run silently if you want to sneak around. Sneaking is now important because of the underwater jerks trying to munch on your Cyclops. That sounded wrong. Let’s move on and watch the video: … [visit site to read more]
If you’ve spoken to me for more than five minutes, chances are I’ve mentioned Subnautica [official site]. It’s an open world survival game set largely underwater on an alien planet. You explore biomes, collect resources and, as updates to the early access project add more content, start to piece together the story of the planet. I played huge amounts of the game before more significant story elements were added and my big project was my volcano lair’s garden. I collected all the weird and wonderful plants I could and cultivated them in little plant beds outside my underwater home. That’s why, when I had a chance to speak with art director Cory Strader, I immediately wanted to talk about the game’s flora.
Read on to find out how The Abyss, microscopy and a real fish with a transparent head and a visible brain all played their part! P.S. You can click on images to see larger version of the concept artwork or, if they’re game screenshots, to just see them in isolation. … [visit site to read more]
Subnautica [official site] seems like a nautical holiday wrapped inside a survival game. Swim around a gentle ocean and meet lots of colourful fish, chill out in an underwater forest, sunbathe on top of a little escape pod it all sounds very relaxing. Don t be fooled. Subnautica is, in fact, absolutely terrifying.
I can t quite remember when I realised that the sea was actually a vast world of horrors. Whenever it was, this realisation was undoubtedly confirmed when I was snorkeling off the coast of Australia in my early teens. I broke the surface of the water to be greeted by blood. So much blood. Not mine, thankfully. It belonged to a man who had bumped into some coral, which proceeded to rip open his leg.
Coral! Nobody expects this of all things to tear chunks out of them, but that s what you get when you decide to visit the utterly alien sea. In Subnautica, this is even more pronounced because it s a literal alien sea, an entirely new world, that you re exploring. You re not meant to be there and you re definitely not welcome.