Community Announcements - Alan
As part of the development blog series covering features of Estranged: Act II, this video dives into footsteps and how we're using simple Blueprints to control them in Unreal Engine 4.
This is the first in our development blog series. Save the Dev Blogs playlist on YouTube to keep up with all future Estranged development videos.
Community Announcements - Alan
We haven't talked about Act II with the community for a long time, and our last news post was a postmortem of Act I's release. We feel that now is the right time to talk a bit more about the project's sequel, and about our development process.

Content Progress
Content is the single biggest task that we will undertake for Act II, and the team has been slowly building Act II out from where Act I left off. Our story begins after the fisherman falls through the rotten floor of an old wood shack, and picks up again where he lands in the rocks below the Arque West facility.

As a team, we have many commitments - some of us have jobs, some of us are studying towards final qualifications. Act I garnered no income, so Act II has always been and will always be a hobby project. A few people have asked us what is happening with Act II, and when it will be finished. In the future we hope to do a better job of communicating those ideas with the community, and we are still working hard on continuing where Act I left off.

Technical Progress
For Act II, we have decided to switch away from the Source Engine, towards Unreal Engine 4. Unreal Engine 4 provides a very flexible platform to author content for a range of platforms, and allows us to realise our plans for Act II. It is updated frequently, and has an active community monitored by its developers which provides technical assistance amongst other great things.

Content authoring for Source Engine wasn't easy, and it was difficult to author more advanced features for Act I without access to the engine code from Valve - which unfortunately for us is not something we can get access to as a free game.

Join the Team
We are always looking for people to join us - if you would like to make content with us and be part of the Estranged team, get in touch at

- The Estranged Team
Jul 15, 2014
Community Announcements - Alan Edwardes
We're excited to announce that to date, Estranged: Act I has had over 167,000 unique players worldwide since its release in January. We are immensely proud of how Estranged has been received by fans all over the world, with masses of playthrough videos and feedback given to us on the forums and ModDB.

Today we'd like to officially confirm that Estranged: Act II is under development, and will be the next instalment in the Estranged series, continuing on from where Act I left off. As we promised in a forum post back in January, we can also confirm that Act II will be a paid-for title.

Join the Team

The Estranged development team is continually looking for volunteers to contribute to the next instalment in the Estranged series, Estranged: Act II. Do you have experience designing levels, creating 3D set pieces or designing characters? We're looking for volunteers to join the project at this exciting stage of development - we would love to see your existing portfolio work with any game engine on any platform.

If you are interested in joining the team, please get in touch with us at Be sure to include existing examples of your work, and any projects you have worked on previously.

Community Announcements - Alan Edwardes
Changes included in this update:
  • Security and stability updates to Arque OS
Full patch notes available on the forums:
Community Announcements - Alan Edwardes
Estranged now has a Facebook page!

Like us to receive news, updates and extra content from the Estranged project.
Community Announcements - Alan Edwardes
The source code for Estranged: Act I is now available in its entirety on GitHub!

The code includes the custom menu system, the implementation of HBAO and depth of field, all fixes for dynamic lights, the custom vgui::HTML HUD control, and other miscellaneous features.

We release the code in the hope that it will help other mod teams using the Source SDK 2013 implement features in the future, now that Estranged: Act I has been released.

Download ZIP:

Community Announcements - Alan Edwardes
We have redesigned the main Estranged website, making it easier to find information about the game and the team:

We have also introduced a brand new blog, which we will post development updates and news to in the coming weeks.

Our first post details the Act I release, and how it went from a developer's perspective:

Thanks for all of your support, and we look forward to bringing you news about Act II soon!

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