Project Nimbus - pawee30948
Hello everyone, this is the update many of you guys have been waiting on for so long.

Today, the Japanese version and the International version now merged to one version. FUSIONNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!
Here's the Japanese trailer for Act 3 and Act 4

So, what’s new?

- The Japanese voice acting now covers 100% of the game’s campaign!

- You like Japanese voice actors but cannot understand Japanese? There is good news for you, we have added mixed Japanese voice with English subtitles as well!

- New weapon status UI -- cleaner, easier to read and looks cooler! (Also designed by LUZI)

- Bug fixes, game stabilization and graphic upgrade are subtle, but the improvements are there.

This update is exciting, right?
Pawee Pakamekanon
Project Nimbus - pawee30948

Hello, a new minor update is coming out today. Here are the changes:

- We push the graphics upgrade even further. There shall be more detail in Battle Frame and scenery visuals.

- We move the heavy graphic postprocess to just the highest graphic option (GRAPHIC CARD MELT) only. So now, players with VERY HIGH graphic setting can enjoy the game smoother while players with more powerful GPU can enjoy the game in maximum graphic.

Those are the changes in this update. This is not a major update but still an improvement from the previous version coming out a few weeks ago.

Thank you very much everyone.
Pawee Pakamekanon
Project Nimbus - pawee30948

Hello everyone, the new patch, code name “Zuihou” is now online.

We’ve redesigned the in-game interface. Say goodbye to the old green one. This one shall look prettier, more modern and easier to understand.

We also worked on refining the game’s graphics as well. Although the change will be subtle. We aren’t working on this aspect much this time.


And one other thing to report, if you own a RAZER Chroma device, you’re going to enjoy having your gaming hardware working with the game from now on. We designed the LED lighting experience by imagining how the lighting in each Battle Frames cockpit shall be if the Battle Frame technology come to real life.

Thank you very much everyone. We’ll continue working to improve your gaming experience in Project Nimbus.

Pawee Pakamekanon

PS. Oh, right. Halloween is coming. So, here is Yuliana in this year's halloween costume.

Project Nimbus - pawee30948
This is a critical hot fix for Kaga Kai patch we released a few hours ago.

- We improve the game performance for player with not very powerful graphic card by moving some of the GPU demanding graphic feature to VERY HIGH and GRAPHIC CARD MELT setting only.
- So, player with HIGH graphic setting and below shall enjoy smoother gameplay experience. While if you have powerful GPU, you can enjoy the more definitive experience in higher graphic setting. If you like what you see in the patch this morning, set the graphic to VERY HIGH.

- We fixed rendering glitch of the new remade higher definition model of GCTX-01 Mirai.

Big thanks to our players that help tell us of problem you experienced.

Thank you everyone. Thank you for playing Project Nimbus.
Pawee Pakamekanon

PS. Mac update shall come later in a few hours.
Project Nimbus - pawee30948

Hello everyone, Kaga Kai patch is now online.

The most important thing is, the game become tempolary unstable for a few days after the Kaga update. And this update stabilize it. (The funny thing is, once I found where did the bug come from, it's very easy to fix. I think this is caused by some line of code I wrote when I really need to go to bed when preparing Kaga update).

Other things, that shall be focus of this patch is: Graphic Upgrade. We're working to make the game prettier... Really, I want to work more on graphic improvement before releasing Kaga Kai. But the critical bug of unstable game come first, so this update has to be online as soon as the critical bug is fixed. That mean, we'll have more graphic upgrade in next update.

"Kaga Kai" for Mac shall arrive later in a few hours today.

Thank you very much everyone for playing Project Nimbus.
Pawee Pakamekanon
Project Nimbus - pawee30948

Hello everyone, todayt new update "Kaga" is now out.
In this update, we focus on improving the visual, make the color of every level more beautiful. And we enhance the special effect (like explosion) to make them look more exciting.

And we have the M3 Striker remade.

There shall be another one or two updates in this week. The goal of our operation in this week is simple: Upgrading the game graphic and optimizing gameplay performance.

We're working to make the game look more beautiful and play more smoothly.

Thank you everyone.
Pawee Pakamekanon
Project Nimbus - pawee30948

You guys might notice that we've another update going up live a few moments ago. This is a semi emergency fix for Akagi Kai build.

- We fix the Gripen cockpit view rendering glitch.

- The visual of the main menu scenery has been improved, and we fix the graphical glitches happening in this scene.

- We also fix "model flickering" glitch that happened in briefing level. Both the performance and the visual shall be better now.

Thank you very much.
Project Nimbus - pawee30948

Hello, everyone. Today a new update: code name "Akagi Kai" is out. So, here're the change list.

- Gripen and S47 Berkut have new cockpit.

- Fix the "game don't restart after mission fail" glitch in 'Thermopylae' mission.
- Make Mirai in Comatose mission (mission 16) doesn't have to stop moving too much often.
- Nerf Skull squadron health regeneration rate in the second part of Mission 18: Yamato Fortress. And we fine tuning the ending timer of that mission.
- Adjust game balance of the 'Against all Enemies' mission. Reinforcement come assist to make player less likely to fail the final fight of the first part of the mission.
- Graphic improvement in all Audio Log screens.
- We tried new graphic technique in Sacrificet Omnia (Mission 1) and Rise, Mirai (Mission 2), we hope this will make the level prettier. If you like the improvement, we're going to do this to all level.

It's first update since we exit Early Access right? Gameplay adjustment, a little bit improvement here and there, no new content yet.

So, what's to come in future updates? Here's our development roadmap.

And, yes, about CODE MIRAI. A lot of you guys were worrying about this. Here's formal announcement from GameCrafterTeam + GameTomo + KISS-ltd.

"Dear Project Nimbus Fans,

It has come to our attention that there are rumors and confusions regarding Project Nimbus for PS4 AKA Project Nimbus: Code Mirai. We would like to clarify this matter for you.

Project Nimbus : Code Mirai is being developed by our Japanese partner, GameTomo who has invested their monetary resource, time and technical expertise to make this version a reality. GamecrafterTeam is acting as a consultant and quality assurance to make sure that the PS4 version stays true to Project Nimbus experience as much as possible.

The decision whether to port the PS4 version to PC or not is still being discussed at this point. There are technical issues as well as the fact that Code: Mirai is a collaborative project so the decision is not up to us at Gamecrafter alone. We hope to come up with the best solution possible to please the gaming community. Project Nimbus cannot possibly have happened without your support. It is your game as much as it is ours and it will stay that way.

Our dear supporters, please rest assured that all of your money has gone into the development of the PC version (and our instant noodles) as we have promised. We have dedicated our effort into finishing this game but having said that, Gamecrafterteam will continue to work on additional contents post release. Taking advantage of the upgradability of the PC platform, we have plans to add more features into Project Nimbus well into the future."
So, that's the joint annoucement from 3 companies: KISS-ltd, GameTomo and GameCrafterTeam

So in short, I'm speaking to you that
- All of the money from PC players shall and always be used for PC players only.
- We're working on improving the graphic of the game and we vow to make the PC version of Project Nimbus look the best and modern, like any game released in 2017 shall be.
- We're adding content to Project Nimbus and we have the development plan for that.


Thank you everyone for playing Project Nimbus.
Project Nimbus - Valve
Project Nimbus is Now Available on Steam!

Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.
Project Nimbus - pawee30948

Hello everyone.

Mission 23: United by Hope, which is the last mission is now online.

Finally, the war (in Project Nimbus) is over.

We are exiting Early Access today.
But that doesn't mean we will end the development of the game. We will still keep working, adding interesting things to the game. Even though the main story of the game is completed, there's more to come.

We're still committed to adding more characters, playing modes, and features. The roadmap for post launch update development shall be announced tomorrow.

Thai localization shall come in October. And Japanese localization shall come later in this yera.

Thank you everyone for helping us creating this game. Can't believe we have created a game of this scale.

The current build's codename is "Akagi". The next update (codename "Akagi Kai") shall come at 18.00 Friday 29th September, GMT+7 timezone.

One last thing to mentioned: after 16th October, this game price will be 19.99 USD. Thank you everyone that supporting this game so far.

Pawee Pakamekanon

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