Cities: Skylines - TheLetterZ

Karoliina of Colossal Order took the stage of the TED Talks to talk about how games can shape our tomorrow. Do you think games can be used to help build our future?

See the full talk here
Cities: Skylines - contact@rockpapershotgun.com (Adam Smith)

greencit2

Green Cities might look like urban paradise, but beneath the lush vertical gardens, something sinister is percolating. Sure, the draped greenery clinging to the side of the new high density apartment blocks looks attractive, but it’s also reminiscent of post-human imagery; nature reclaiming the land. Zoom out far enough, so that the little cars and people are less apparent, and it s not a great leap from green city to Twelve Monkeys, I Am Legend and The Last Of Us.

But forget the future for a moment because the now> of Cities: Skylines [official site] upcoming expansion isn’t the paradise it initially seems to be. Your attempts to create an environmentally friendly utopia might end with the construction of a new Silicon Valley. The road to hell is paved with reclaimed wood and good intentions.

(more…)

Cities: Skylines - contact@rockpapershotgun.com (Alice O'Connor)

If the recent launch of the Concerts “mini-expansion” for Cities: Skylines [official site] made you wish the city-builder would get something more substantial, good news! Paradox today announced the Green Cities expansion for release later this year. As you might expect, it will let you turn your cities all hippy-dippy with everything from organic shops to plant-clad buildings. It bungs in a load of new assets for these and more, which should be nice for making cities more varied. Have a peek in the trailer: (more…)

Cities: Skylines

I haven't checked in on any of my Cities: Skylines creations lately, but last time I looked they were suffering from a number of problems, like traffic, lack of educated workers, a slight overabundance of blimps, and the fact that some idiot built a creamatorium and a garbage dump right next to a playground. Pollution, of course, is an ongoing issue in any Skylines city, but some solutions are on the way.

The next Cities: Skylines expansion will address pollution problems by letting you go green. Green Cities "adds 350 new assets to the core game, adding a massive selection of new visual options, complete with eco-friendly buildings, organic shops, electric vehicles, and new services designed to make pollution a quaint notion of the past."

We don't have a release date—the expansion only promises to arrive on the wind "later this year." We don't have a price yet either, but even if you decide not to buy it there will be the usual smattering of freebies, in this case "electric cars, road modding, changes to noise pollution, and more beautification options in the form of parks and trees, among other things." Find out more here.

Cities: Skylines - TheLetterZ

Paradox Interactive and Colossal Order are preparing to make players green with envy in Green Cities, a new expansion for their evergreen city-builder Cities: Skylines. Coming later this year, Green Cities will allow mayors to make sustainable cities, complete with organic stores, electric vehicles, and new services designed to make pollution a quaint notion of the past. Green Cities will arrive for $12.99 via low-carbon-footprint digital delivery for Windows, MacOS, and Linux PCs later this year.
https://www.youtube.com/watch?v=H7WWU8OuIAs
Cities: Skylines - Green Cities adds 350 new assets to the core game, adding a massive selection of new visual options, complete with eco-friendly buildings, organic stores, electric vehicles, and new services designed to make pollution a quaint notion of the past. Players can create more diversified cities, or go completely green as the urban population grows. New in-game services and buildings arrive alongside revisions to noise and environmental pollution, making the skies safer for Chirper at last.

And that’s just the tip of the iceberg, with exciting new features such as: Story to Story, Building to Building, Street to Street: New Eco-Friendly Buildings, New specialization buildings, new alternative service buildings, new unique buildings, electric cars, new parks -- 350 new assets in all giving a unique new look to Cities: Skylines I Wish I Was Special, You’re So Very Special: New specialized options for all city zones, plus leveled-up specializations for the first time in Cities: Skylines So What So What So What’s the Scenario: New scenarios, new policy options, and a new Monument to make your friends Green with envy Why Do Birds Suddenly Appear More Stylish: Of course we’ve included a flower-crown hat for Chirper.

As always, the expansion will be accompanied by a free content update to the base game, which will include electric cars, road modding, changes to noise pollution, and more beautification options in the form of parks and trees, among other things.
Learn more right HERE!
Cities: Skylines - contact@rockpapershotgun.com (Alice O'Connor)

How difficult can organising a music festival be? Oh, right. Well! If you’ve got the moxie despite being woefully underqualified, you can now step up and organise concerts with the latest “mini-expansion” for city-builder Cities: Skylines [official site]. It lets players build festival grounds, host bands, and hopefully not end up with a musical mega-hell. It’s not a deep business simulation but might be a bit of fun to brighten up your city. (more…)

Cities: Skylines - Valve
Save 75% on Cities: Skylines as part of this week's Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time
Cities: Skylines

From Mass Transit to Blimpton, Natural Disasters to Snowfall—Cities: Skylines has impressed with its long-term commitment to playful expansions. The latest is of the 'mini' variety, and lets players plan and promote their own city-wide music festivals. 'Concerts', as it's known, is out now. 

Said to grant players control of "every aspect of making their metropolises more musical", the Concerts add-on sees city builders erecting festival ground buildings, pricing their gigs as they best see fit, and supporting their festivities with new laws, budgets, and crowd monetisation options. 

On the Cities: Skylines modding front, changes are afoot, so say Paradox and Colossal Order: "Alongside the mini-expansion, Paradox and Colossal Order are restructuring the content manager tool as a free update to Cities: Skylines. The content manager now makes it much simpler for players to organize, search for and find their favorite mod-assets, so you can spend less time scrolling and more time building."   

Cities: Skylines Concerts is out now for £4.99/$6.99.

Cities: Skylines - TheLetterZ


Paradox Interactive - in concert with Colossal Order - today released Cities: Skylines - Concerts, a new mini-expansion for the award winning city builder that lets players plan, promote, and party at music festivals in their cities. Cities: Skylines - Concerts is available on Paradox Plaza and Steam today for $6.99 on Windows, MacOS, and Linux PCs.

https://www.youtube.com/watch?v=97hGaaHW-O4

Cities: Skylines - Concerts lets players control every aspect of making their metropolises more musical. From new festival ground buildings to city ordinances for driving ticket sales, Concerts goes beyond the music for players to tailor their cities’ festivals to fit their mood with music and images from musical acts NESTOR, Elijah MOTi, and Lily La Roux.

Cities: Skylines - Concerts Features:
  • New music from in-game bands - NESTOR, Elijha MOTi, and Lily La Roux add their musical gifts to the Cities: Skylines soundtrack via the new music focused radio station “Live”. 100% music with no interruptions!

  • New Festival Area Building - Level-up your festival grounds to accommodate better shows and bigger crowds.

  • Concert-focused City Ordinances - Support your festival ambitions with new laws and budget options to promote concerts and monetize the crowds.

Alongside the mini-expansion, Paradox and Colossal Order are restructuring the content manager tool as a free update to Cities: Skylines. The content manager now makes it much simpler for players to organize, search for and find their favorite mod-assets, so you can spend less time scrolling and more time building.

Get Concerts RIGHT HERE!
Cities: Skylines - TheLetterZ

Good day to all of you lovely City Builders out there! We're less than two hours away from the release of Cities: Skylines - Concerts! Whether you're ready to throw up the horns or not though of course does not mean you shall go empty handed! Here are the full patch notes for today's patch which should be released in roughly one hour! Hope you like it!

1.8.0-f3

Paid content Concerts mini-expansion
Concerts mini-expansion
  • Festival management mechanics
  • Festival policies
  • Upgradable Festival Area
  • Three animated Festival bands
  • New Radio station
  • Chirper Hat

Free update for all players and DLCs owners
Cities Skylines base game
  • Content Manager Overhaul
    Sort assets by
    Active state
    Update date
    File location
  • Choose order of sorting: ascending/descending
  • List sorted by name by default
  • Assets can be selected by clicking them
  • Select all / Deselect all allows user to select or deselect currently filtered assets
  • Enable all / Disable all now affect only selected assets
  • Unsubscribe All button allows user to unsubscribe selected assets in Steam Workshop tab.
  • Multiple search terms can be used to filter the asset list by separating them with comma
  • Asset filtering by Steam tag: prefixing a search term with "t:" can be used to search for steam tags
  • Added "snap to all" option to Snap Settings Panel
  • Fixed: Pathfind causing problems with multiple policies
  • Added scrollbar to overflowing asset importer template category tab buttons
  • Content manager optimization: fixed saves with large amount of custom assets causing hanging
  • Fixed: Cut off text in What's new panel in KO
  • Fixed: Missing 'Load Scenario' localization when loading scenario in all languages except EN
  • Fixed: Missing translation for ''Toggle Traffic Routes View'' tooltip in road infopanel
  • Fixed: Citizen Modding: Cow and Pig model are turned 90 degrees clockwise in the preview window
  • Fixed: Issues with bulldozing and construction sounds
  • Added keymapping support for pressing the following buttons: Toggle Snapping Menu, Change Elevation Step, Toolmode Button 1-4
  • Traffic routes info view does not show bicycles for players who don't own After Dark
  • Fixed: Quickly pressing the "Esc" key multiple times, while opening a sub menu of the Pause Menu with the mouse, causes a soft lock
  • Fixed: The values displayed in the Transport view cannot be lower than 9 per week if it previously exceeded that number
  • Fixed: When the user removes the critical status on a building that has no road access, the road access status will be missing
  • Fixed: Multiple instances of a building can be placed at the same spot
  • Fixed: Some Unique Buildings do not follow the Alphabetical display order in Asset Editor
  • Fixed: Power lines, train and tram line tracks cables are unaffected by the fog
  • Fixed: Elevating terrain and using the undo feature leaves behind some remnants in Map and Scenario Editor
  • Fixed: Sometimes when opening the options menu and closing it with escape will result in a softlock
  • Fixed: The mouse pointer does not change into an excavator when bulldozing pipes
  • Fixed: The Water Tower's Info Panel description contains unclear information
  • Fixed: Wrong resolution appears in the drop-down menu when changing from the default to the highest when in windowed mode
  • Fixed: Russian text in Options \ Keymapping \ Map Editor goes out of bounds
  • Fixed: Eden Project description says that it "removes" pollution rather than "decreasing" it
  • Fixed: The "Zoned Buildings Distribution" text in a district's Info Panel is cut off in PL, ES and PT
  • Fixed: Two brushes can be highlighted at once in Map Editor
    Fixed: It is possible to have Min values higher than the Max and vice versa in Theme Editor World Properties
  • Fixed: Maps downloaded from the Steam Workshop that are then imported and saved by the user do not appear in the Save Map panel
  • Fixed: It is sometimes possible to bulldoze roads outside of city limits
  • Fixed: Public Transport lines are not shown inside tunnels
  • Fixed: Buildings with "Operating at a reduced rate" text, overlap the info panel when playing with RU
  • Fixed: Sometimes, the No Road Access icon is not displayed when a Service Building no longer has access to any road
  • Fixed: Overlapping PL text of policies names under Big Town milestone
  • Fixed: The textures of the Landfill and Snow Dump become corrupted when viewed from afar after first importing its model
  • Fixed: Ships can travel on land and through dam
  • Fixed: Scenario Editor condition 'City Value' unclear
  • Keyboard shortcuts for changing road elevation / switching between over- and underground (page up / down) also switch between overand
    underground mode for bulldozer
  • Garbage facilities show different stats based on how they work
  • Fixed: KO missing spaces between characters
  • Fixed: Cargo Train Terminal not working when build next to road with bicycle lanes
  • Fixed: Opening the settings menu while holding down the Free Camera keybinding causes the title to soft-lock
  • Fixed: Landscaping does not return cash or soil to original state when pressing Ctrl-Z in-game mode
  • Fixed: Keybindings are still active in-game, behind the save game pop-up
  • Fixed: Low contrast between red color and black text on "Adult" stat in district info panel
  • Fixed: Changing the Size of the Content Manager window causes the Last Updated text and Delete button to randomly change location
    for some content
  • Fixed: Some Electricity generator buildings do not require water to function despite needing workers
  • Fixed: The use of an article is inconsistent for the service buildings' Info Panel description
  • Fixed: 'Custom assets/mods used: x' text overlaps 'Delete' button in Content Manager and is missing value of assets/mods in RU
  • Fixed: Cut off 'Subscribe to All' button text in PL in Content Manager
  • Fixed: Cut off 'Share' button text in PT in Content Manager
  • Fixed: City garbage service building stats going out of panel in DE, ES, FR, PL, PT and RU
  • Fixed: Some buildings (Wind Turbines, Adv. Wind Turbines) disappear from the screen when zoom out
  • Fixed: When placing power plant on non-electrificated area, its illumination/lights don't turn on until visiting an infoview
  • Fixed: When creating a style it can only be renamed once before the user needs to restart the game to rename it again
  • Fixed: New Game Custom Theme Dropdown Selector does not update immediately after enabling/disabling Themes in Content Manager
  • Fixed: Custom building assets containing sub buildings causing long loading times. Requires resaving assets.
  • Slightly reduced all custom asset file sizes. Requires resaving assets.

After Dark expansion
  • Fixed: Fishing Tours and Jet Ski Rentals effects seems unbalanced
  • Fixed: The 1x1_beach_Restaurant2 have incorrect names
  • Fixed: The "Harsh Prison Sentences" policy is inconsistent with its description

Snowfall expansion
  • Snowfall DLC icons are shown next to Snowfall builtin maps in new game panel
  • Added 'Priority Road' option for standalone Tram tracks

Natural Disasters expansion
  • Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: Cut off Natural Disasters scenarios description in KO
  • Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
  • Fixed: Overlapping Firewatch Tower short description in building info panel in RU
    Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
  • Fixed: Occlusion issue when panning the camera up while looking at a tornado
  • Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
  • Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
  • Fixed: Citizens are leaving shelters during a disaster
  • Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear

Mass Transit expansion
  • Fixed: Missing Clark Cable and Cables Galore achievements updated description text translation
  • Fixed: Unable to trigger TUTORIAL_TEXT[RoadNamesOpen]
  • Fixed: Cut off Mass Transit scenarios description in KO
  • Fixed: Overlapping Ferry Depot short description in building info panel in RU
  • Fixed: Ferry Depot long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Ferry Stop short description text overflow building info panel in RU
  • Fixed: [BlimpLine] tutorial title is too long and goes out of the text frame in DE, ES and RU
  • Fixed: Clipping highway props on two-lanes highways with sound barriers
  • Fixed: Intercity trains going to the monorail-train-metro-hub show "confused" status
  • Fixed: "Steve" for road naming achievement in ZH in not translated

Match Day mini-expansion
  • Fixed: Rebuild button in Stadium Info Panel is not localized in any language other than English
...

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