Community Announcements - Crunching Koalas
Hey guys!

Firstly - MouseCraft is currently -33% off and it probably won't be in a similar discount for a longer time, so it's a pretty good time to get it if you still haven't played it.

Secondly - since the launch we have been fixing and adding some stuff, but we didn't feel like they're worth mentioning separately. We thought we will write a bigger post when there's more to tell and I guess now is a good time to do it.

Changelog since launch:

  • Updated Steam integration to Steamworks 1.31 and fixed all Linux issues regarding Achievements, Leaderboards and Stats. It will also allow us to add Steam Workshop support in the future.
  • Increased the performance and quality of videos for Mac OSX.
  • Added full keyboard support - now you can play the game solely with a keyboard.
  • Added Xbox gamepad support for Windows and Mac OSX (support for Linux is pretty experimental). Details below.
  • Added 2 new languages: Italian and Dutch (thanks to Puxxup and jpelgrom)
  • Added Polish descriptions and names for Achievements (thanks to RobeN)
  • Added a "language sniffing" mechanism - the game will now set the language according to the operating system language (if there is no other language setting saved already).
  • Optimized a lot of graphics stuff - reduced the number of draw calls by 30%.
  • Added functionality to Effects toggle - setting effects to "off" will result in launching the game in a mode suitable for older, low-end computers.
  • Added a green outline showing the currently active Moving Brick.
  • Moved all brick outlines to a higher layer so they are more visible during Active Pause.
  • Feature cutscenes will no longer appear if you have already completed the level where the feature was introduced.
  • Lots of Level Editor bugfixes.

Gamepad support
  • Windows: Xbox 360 and Xbox One controllers should work out of the box if you have the necessary drivers. A PS3 controller can be used with Motionin Joy application and emulating Xbox 360 controller.
  • Mac OSX: requires free 3rd party driver by Tattiebogle.
  • Linux: We're not really sure it will work - it really depends on the drivers.

Oh, and here's a little image showing the controls scheme for Xbox controller:

Hope you'll like it!

Crunching Koalas
Community Announcements - TomTom
Hey guys!

MouseCraft is a part of Indie Piñata, an event organized by indie developers to promote similar games, available on Steam, among enthusiasts of specific game genres.
How does it work?
It’s very simple – the event lasts for 10 days and during that time everybody who owns at least one title from our collection can get similar games, listed below, for a discounted price:
Visit Indie Piñata website for more details.

Community Announcements - Crunching Koalas
Hey there!

So, MouseCraft is finally available - woohoo! We prepared a pretty awesome trailer for this occasion, please take a look:
The game has also got some pretty good reviews:

We are extremely proud about these and let's hope you will have similar feelings about our game!

Product Release - Valve
MouseCraft is Now Available on Steam after a successful Early Access period.

Ever wondered what a cross between Tetris and Lemmings would look like? Well, wonder no more, 'cause... MouseCraft is here!

MouseCraft is an A to B puzzle game where players help mice in their relentless quest for cheese by stacking the world's most famous blocks: Tetrominos.

Starring: Mad Cat Scientist, Three Blind Mice and tons of irresistably delicious Cheese.

The final version of the game launches on July 8th on Windows, Mac, Linux through Steam and all PlayStation consoles - PS4, PS3 and PS Vita.
Community Announcements - Crunching Koalas
THE DAY has finally come, the final version of MouseCraft launches on Steam in just 2 hours - 5pm GMT / 9am PST!

Here's an awesome promo art and some new screenshots to celebrate it! Follow our announcements, 'cause we also got a pretty cheesy trailer going live soon!

Community Announcements - Crunching Koalas
Hey guys!

The full version of MouseCraft launches tomorrow!

We thought it might be a good time to look back for a while, so we prepared a pretty awesome animation showing the evolution of the game.

We worked on MouseCraft for almost 2 years, here's the whole development process wrapped into a single GIF:

Hope you like it! And see you tomorrow!
Community Announcements - Crunching Koalas
Turned out that we are not the only ones that would like MouseCraft to be released as soon as possible!

We just found out that our cheesy game made it to multiple lists of best/biggest/most interesting releases of this month or even the whole summertime!

Well, who are we to disagree?

The final version of MouseCraft launches July 8th, 10 am PST, but you can already get it today by buying the Early Access version , which will obviously upgrade to the full version automatically.

Community Announcements - Crunching Koalas

The Beta version is ready!

Major changes:
  • Nearly all previous levels have been redesigned or rearranged (currently 41 levels). These levels won't change in the final game release.
  • Added Active Pause functionality (now you can freeze time and place the bricks without time pressure)
  • Destruction Tokens have been replaced with Brick Bombs
  • Videos, new location and enemies have been added
  • Support for Achievements, Stats and Steam Cloud has been added
  • Thousands of bugs has been fixed

Known issues:
  • Low video performance
  • Keyboard support is only partially implemented
  • Level Editor is currently disabled (we are currently working on adding Steam Workshop support)

Few things to note:
  • Don't worry about the game being finished by July 8th - the rest 39 levels are already made, but we just need a couple more weeks to test them.
  • Please note the fact that all the levels have been redesigned - it means that all the existing saves will not work.
  • Linux version still needs more testing, so please report any existing bugs :). Thanks!

See you in the next update!
Community Announcements - Crunching Koalas
Hey guys!

Have you ever wondered what's the story behind our crazy cat scientist?

It's time to cut the cheese!

Here's a link to our short blog post, exclusively about Schrödinger - MouseCraft's main character.
Community Announcements - Crunching Koalas
After months of tough development MouseCraft is finished and we finally got a proper release date.

We are launching our game on July 8th for PC, Mac, Linux and all the PlayStation platforms (PS4, PS3 and PS Vita).

Here's the trailer we prepared:

Also, keep your eyes open for more news regarding the Early Access version next week!

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