Rust - Buck Sexington




RustQuest continues, art, the tallest base raid, a lift mod, and more.

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Rust - Buck Sexington


Rust D&D, boats, art, and more.

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Rust

Rust, the multiplayer survival game from Facepunch Studios, left Early Access back in February but is still receiving updates and additions (which makes sense since creator Garry Newman still considers Rust to be in alpha). Chugging into Rust in an update this week is its first player-controlled vehicle, a motorized rowboat. Boats are not craftable, so you'll have to go out and find one: they will spawn along the coastlines of the island map. The boat has room for a driver and up to three passengers.

Boats require low grade fuel to power their motors, and if left out in the elements a boat will decay in about three hours. If you find one and want to keep it you'll need to build a boathouse, this post on Rust's devblog advises. Servers may spawn as many as 64 boats at a time, so it doesn't sound like they'll be in terribly short supply, however.

To give you a little something to do on your boat, servers will also spawn floating piles of junk on the open water, so you can do some looting while you're cruising around. There's a compartment built into the bow of the boat to store your haul. Boats can sink, naturally, if they take too much damage, but they can also be repaired with a hammer, wood, and metal fragments.

You can find lots more info about Rusts's boats in this post on Rustafied

Rust - contact@rockpapershotgun.com (Alice O'Connor)

Sandbox murderthon Rust has added driveable motorboats in its latest update, elevating it to the highest class of game: one where you and your pals can pootle around a giant world singing songs until hubris causes a crash. The update’s also good news for landlubbers who’d prefer to lead a woodland hike, as it improves and expands forests. I’m sure those are the only big changes in this patch and there’s nothing to murder each other over, such as valuable supply crates dropped by new NPC transport helicopters – nothing like that. (more…)

Rust - Buck Sexington


Player-driven boats are here, a new helicopter and event hits the servers, lusher forests are growing, we look at a new PvE monument, and more.

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Changes
  • Added Powered rowboat vehicle
  • Added Chinook Event
  • Multiple seats in vehicles
  • Added lakeside forests
  • Added Birch, Oak and Beech trees
  • Added projectile pooling (gunfight performance)
  • Bullets now impact water
  • Added server asset warmup (performance hiccups)
  • New client side entity parenting (performance, vehicle support)
  • Added triangular conditional wall models
  • Junkpile Scientists
  • Hapis - Added Junkyard monument
  • Hapis - Added Outpost B3 small monument
  • Hapis - Added sewer branch monument
  • Hapis - Added Collapsed Tunnel small monument
  • Hapis - Mining outpost
  • Added vehicle spawns to Savas KOTH
  • Added horse meat (needs icons)
  • vehicle_flipy and vehicle_sensitivity convars (unused)
  • Hair Cap system
  • Head and Facial hair styles
  • Player Corpses float on water
  • Variable wind animation
  • Added floating offshore junkpiles
  • Updated ingame map to be more detailed
  • Map coords swapped so that the letter is horizontal
  • Eye Adaptation and LUTs updated
  • Tweaks to dynamic grass and terrain splat colours to align
  • Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
  • Changes to ocean and river reflectivity to be more physically accurate
  • Caves Spikes Trap nerfed
  • Major network interpolation & extrapolation improvements
  • Updated EAC
  • Stripped server schema refresh (performance hiccups)
  • Significantly improved shading on new foliage
  • Increased overall forest sizes
  • Big mix pass over most of the sounds in game
  • Spawning scientists are invulnerable until activated
  • Scientist reaction time goes up when they get hit
  • Hapis - Updated Site A and B tunnels
  • Hapis - 8 new cave and tunnels
  • Hapis - updated roads
  • Hapis - Updated site b tunnels to have radiation
  • Updated Savas KOTH loot table with all recently added items
  • AK47 has more hip aimcone
  • Water reflections
  • Temporal anti-aliasing
  • Pubic, Armpit and Eyebrow hair
  • AK47 has more difficult recoil
  • Added 4 HQM to SAR cost
  • Removed most Junk from Airdrops + Elite Crates
  • TShirt/LongShirt additional radiation protection
  • Reduced SAP HQM cost by 4
  • Heavy Plate Armor slightly less movement speed reduction
  • Heavy Plate Armor cost Halved
  • HV Rockets cost slightly more than 1/4 that of regular rockets
  • HV Rockets do 1/4 damage of regular rockets
  • Reduced longsword cost
  • Reduced rocket launcher cost
  • Rocket lancher has increased durability
  • You can now research and craft Binoculars
  • CCTV + Targeting Computer are stackable to 64
  • Hide armor costs halved
  • SMGs HQM cost halved
  • TShirt/LongShirt costs reduced
  • TShirt/LongShirt research cost now 20
  • Fixed gather amounts being inaccurate on HUD
  • Fixed NPCs showing in the report list
  • Fixed main menu only showing one friend
  • Fixed hitching when opening map
  • Fixed that servers needed a restart before newly released skins could be used
  • Fixed health bars not updating when buildings are repaired via upkeep
  • Fixed being able to walk far away while looting
  • Fixed ore bonus nodes doing pointless position update ticks
  • Fixed field rocks sometimes overlapping monuments
  • Fixed some floating rocks near monuments
  • Fixed sometimes falling through terrain near monuments
  • Fixed rare world checksum mismatch on certain seeds
  • Fixed exploits to dive underneath terrain
  • Fixed some rock terrain adjustments having reverted
  • Fixed skin selection icons not refreshing until clicked
  • Junkpile scientists no longer hover above ground
  • Hapis - Fixed some out of bounds exploits
  • Hapis - Fixed junkpile spawns on cliff edges
  • Fixed gap in Garage door which allowed traps to be trigged through
  • Fixed blueprint read not using master sound
  • Fixed flame turret been trigger through walls
  • Pubic hair clipping through clothing
  • Broken wrists on some clothing items
  • Placement guides not showing underwater looking from above
  • Z-fighting in stomped grass when grass displacement is enabled
  • Particle shadowing inside caves and interiors
  • Argument exception in motion blur
  • Number overflow in occlusion culling
  • Null reference exception in MaterialColorLerp
  • River UV stretching in direction of flow
  • Crash in terrain texturing initialization
  • Fixed skin shading when in shadow
  • Foliage biome tinting
  • Fixed Chainsaw chain direction
  • Fixed garage door culling at short range when gfx settings low
  • Fixed thrown objs impacting vehicle they were thrown from
  • Removed workshop vote counts (Valve doesn't send them anymore)
Rust - Buck Sexington


What a Rust DVD box would look like, apps, upcoming Rust roleplaying, and more.

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Rust - Buck Sexington


Art, bases, bridges, and more.

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Rust - Buck Sexington


Lots of art, Rust lore deep mined, and more.

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Rust - Buck Sexington


Lots of musical moments, how to solo to AK, Vertiigo returns, and more.

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Rust - Buck Sexington


That's not cosplay; that's a handmade Rust player model. Come and see how it was put together, plus lots more.

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