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Chickens, as they stand, could use some improvement. I usually improve them with the addition of bacon and barbecue sauce, but Maia developer Simon Roth has made them more intelligent, given them their own wants and needs, and convinced the birds to socialise with other chickens. Oh and he's also added scenario missions to his sci-fi sandbox sim, and changed a load of other stuff too.
Patch 0.51 is detailed here, and also makes better use of 64-bit operating systems, adds stations out in the wilderness that you can refill colonists' suits at, chucks in colonist animations to let you know when they're hungry etc, and lets robots delegate jobs to other robots, the workshy gits. There's a lot of other stuff, but the main takeaway, apart from the chickens, is those three scenario missions.
"In addition to the existing sandbox, Maia now has 3 standalone scenario missions with directed gameplay. Fleshing out Maia's hard science fiction narrative and lore, players now have several hours worth of missions with many more hours to be added in the upcoming months."
Those three scenarios have you building a colony (you should be pretty good at that by now), surviving an arctic winter on a remote research station, and studying an equatorial jungle.
Simon Roth’s sci-fi survival game Maia [official site] has been in deep development for a while now – the last time we mentioned it was 2014 and it had already been in Early Access for the better part of a year. Roth has continued toiling away at his Dungeon Keeper In Space, releasing videos now and again of its status.
For those counting at home, we are now up to Update 0.50. It’s a doozy – among other things it takes a giant whack at critical gameplay issues.