Community Announcements - 9heads
Look like people are having problem downloading the update from Steam.

See if this fix work from our forum:
#Discussions_QuoteBlock_Author
Got a fix from reddit.

Steam menu > settings > downloads > download region

Change to US - New York.

Seems to have worked
Community Announcements - 9heads
Small Patch before the big patch with corrections and some small requested features.

Changelog

Update Version 2.0 RC10

Gameplay
- Tweaked Phantom speed in the Factory stage.
- Added option to remove the Insanity System from a match.
- Disabled picking batteries when the flashlight is charged.
- Added Mute options to individual players (Voice chat), hold Tab ingame to see how to mute players.

Level Design
- Fixed areas possible to get stuck and small objects position.
- Removed the bunnies.

Bugs
- Fixed bug allowing matches to have multiple monsters.
- Fixed bug allowing Lurker to hear the survivors footsteps.
- Fixed bug causing Father John to see through walls when running against them.
- Fixed bug causing crash when typing a non digit character in the Activation > Serial fields.

Profile
- Added option to change the username via Options > Profile.

Network
- Fixed bug causing UPnP entries to linger in the router when closing the game.

Inputs
- Changed mouse cursor to not be exclusive to the app (Alt+Tab should release the mouse always).
- Implemented borderless when playing in windowed mode.
Community Announcements - 9heads
Following a suggestion in the forum we are spreading what was already said there.


About the update

We are planing a new update this year. The update will have some fixes and for content at least a new monster, maybe mores options when creating a game.

The new monster

We will be using the suggestions in the forum to make the monster and it already received plenty of suggestions that we are taking consideration to use.


Thanks everyone.
Community Announcements - 9heads
Network
- Implemented UPnP (to improve connections, players must enable UPnP in their routers).
- Implemented network traffic via LAN, now the game will automatically send packets via LAN when other players are in the same LAN.
Community Announcements - 9heads
Changelog

Update Version 2.0 RC8

Stage
- Add easter egg trap.
- Add the death of all bunnies.

Monster
- Phantom at Black Lake Forest map:
- Phantom speed increased from 2.55 to 3.25
- Trap reset every 180 seconds from 240.
- Sprint rear distance from 10 to 12 meters.
- 30% of the traps active from 25%.
- Flashlight sound distance from 5 to 8 meters.
- Duration of the sound from 5 to 6 seconds.

- Phantom at Factory
- Phantom speed increased from 2.55 to 3.8
- Trap reset every 200 seconds from 240.

- Lurker at Black Lake Forest
- Ethereal form speed increased in 25%
- Hunt speed increased in 10%

- Mary
- Maximum charges from 10 to 8, now take all the chargers to transform.
Community Announcements - 9heads
We are changing the servers and will stay offline for some time.
Community Announcements - 9heads
Bugs
- Fixed issue causing camera to sometimes start upside down.
- Fixed visual glitch in the main shader.
- Fixed issue causing chat to stop working after ending a game.
- Fixed bug causing monster to collide with dead characters.
- Fixed issue causing ghost servers, multiple hosts, packets being sent to other game sessions.

Stage
- Removed a lot of pumpkins.
- Fixed some issues with keys.
Community Announcements - 9heads
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Community Announcements - 9heads
Changelog

Stage

- New stage add: Black Lake Woods
• New Traps
• New Music

- Balanced the number of batteries per map

Monsters

- Mary rebalanced
• Increased speed from 0.64 to 1.2
• Increased random teleport rate in 2 times
• Decreased recharge power when near the survivors to half
• Increased the distance for power recharge from survivors in 1 meter(3.2 feets)
• Increased traps activation when teleport in 1 meter(3.2 feets)

- Phantom
• Number of traps activated from 20% to 25%

Interface
- Add individual control for the music
Community Announcements - 9heads
Changelog

Performance
- Disable shadow casting for multiple objects (some shadows were unnecessarily being calculated for small, unimportant objects) [big performance gain]
- Disabled GPU buffer flusher [big performance gain on certain GPUs]

Bugs
- The range to trigger traps was hardcoded to 2, now it’s correctly set to 6.

Graphics
- Tweaked and fixed transparency shaders (mainly for glass windows) to properly treat z-order.

Stages
- Fixed small details at Bondom Hotel and others.
...

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