Community Announcements - 9heads
Following a suggestion in the forum we are spreading what was already said there.


About the update

We are planing a new update this year. The update will have some fixes and for content at least a new monster, maybe mores options when creating a game.

The new monster

We will be using the suggestions in the forum to make the monster and it already received plenty of suggestions that we are taking consideration to use.


Thanks everyone.
Community Announcements - 9heads
Network
- Implemented UPnP (to improve connections, players must enable UPnP in their routers).
- Implemented network traffic via LAN, now the game will automatically send packets via LAN when other players are in the same LAN.
Community Announcements - 9heads
Changelog

Update Version 2.0 RC8

Stage
- Add easter egg trap.
- Add the death of all bunnies.

Monster
- Phantom at Black Lake Forest map:
- Phantom speed increased from 2.55 to 3.25
- Trap reset every 180 seconds from 240.
- Sprint rear distance from 10 to 12 meters.
- 30% of the traps active from 25%.
- Flashlight sound distance from 5 to 8 meters.
- Duration of the sound from 5 to 6 seconds.

- Phantom at Factory
- Phantom speed increased from 2.55 to 3.8
- Trap reset every 200 seconds from 240.

- Lurker at Black Lake Forest
- Ethereal form speed increased in 25%
- Hunt speed increased in 10%

- Mary
- Maximum charges from 10 to 8, now take all the chargers to transform.
Community Announcements - 9heads
We are changing the servers and will stay offline for some time.
Community Announcements - 9heads
Bugs
- Fixed issue causing camera to sometimes start upside down.
- Fixed visual glitch in the main shader.
- Fixed issue causing chat to stop working after ending a game.
- Fixed bug causing monster to collide with dead characters.
- Fixed issue causing ghost servers, multiple hosts, packets being sent to other game sessions.

Stage
- Removed a lot of pumpkins.
- Fixed some issues with keys.
Community Announcements - 9heads
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Community Announcements - 9heads
Changelog

Stage

- New stage add: Black Lake Woods
• New Traps
• New Music

- Balanced the number of batteries per map

Monsters

- Mary rebalanced
• Increased speed from 0.64 to 1.2
• Increased random teleport rate in 2 times
• Decreased recharge power when near the survivors to half
• Increased the distance for power recharge from survivors in 1 meter(3.2 feets)
• Increased traps activation when teleport in 1 meter(3.2 feets)

- Phantom
• Number of traps activated from 20% to 25%

Interface
- Add individual control for the music
Community Announcements - 9heads
Changelog

Performance
- Disable shadow casting for multiple objects (some shadows were unnecessarily being calculated for small, unimportant objects) [big performance gain]
- Disabled GPU buffer flusher [big performance gain on certain GPUs]

Bugs
- The range to trigger traps was hardcoded to 2, now it’s correctly set to 6.

Graphics
- Tweaked and fixed transparency shaders (mainly for glass windows) to properly treat z-order.

Stages
- Fixed small details at Bondom Hotel and others.
Community Announcements - 9heads
Performance
- Tweaked the GPU buffer flusher to improve the game performance while avoiding input lag.
- Bypassed Ogre’s timer and used our own timer instead to improve stability and performance.
Community Announcements - 9heads
Sorry people, we're having a few issues with our server today.

The server machine got turned off by instability in the power grid and the server went down.

We're working on this to have it up and running as soon as possible, and we're trying to keep it up too.

This is not normal, the server is usually up for weeks without having to restart.

Maybe a Halloween curse? =O

We're very very sorry, we really want to have our server up and stable to have all of you playing Damned and having fun!

Be sure this kind of thing frustrates us too.

Best.
...

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