There's a range of shirt types, suitable for men and women. I was really happy with how well the Holly t-shirt came out so I feel pretty good about this one! Last time people seemed sad to have missed out, so if you know any Coral fans, do them a favour and let them know!
We're running a teespring campaign, where orders are taken over a fixed period and at the end, they all get made and sent out to everyone. That means this may be your only chance to nab one unless there's enough demand to re-run this campaign.
Note there are six shirt types, three mens/unisex and three womens cuts, and the colour varies by shirt type, so check sizes and options carefully!
Personally I'm really happy with the art and am looking forwards to getting my hands on one of these myself, but we're open to feedback, and I'd like to continue doing designs of all the other Androids if things go well.
We're proud to now offer language support for French, Italian, German, Spanish and Japanese! To celebrate we're on sale for the next week so we'd really appreciate it if you spread the word! This update also integrates improvements made during Playstation 4 development, including improved art, clearer UI on Boss Battles and various fixes and tweaks.
Our Demo has also been updated.
Language support for French, Italian, German, Spanish and Japanese - language will be set automatically if your Steam client is set to one of these languages and can be overridden with the per game setting. It can also be changed in-game using the options menu
new Shiitake level enter animation
Boss Vitality bars show damage taken and spark on hit
Peanut has an unlockable hat
All Androids have unlockable 'metallic skins'
New audio for Holly's Mega Seeker weapon
New texture for Holly's Cannonball weapon
New texture for Aubergine's Helo control device
Fixes and Changes
Fixed edge case were it was possible to break certain enemies if they were killed on the same frame their laser initialised
Justice's shields have been given a different colour and don't flash on damage to better indicate their bullet blocking nature
Improved Justice's cutting laser effect
Improved smoothness of Starch's Micro Missiles at high framerates (60fps+)
Improved blue Shut Down rings - now handle large and small enemies better
Venom's fluid hazard in his final phase has a damage radius reduction
Adjusted Holly's Mega Seeker behaviour in certain boss related situations
Powerup icons are now visible through walls and characters
Fixed edge cases where Liquorice's Vorpal Blade could leave her out of bounds
Singularity distortion effect finally looks correct on Linux
Increased controller support
Overall performance increase, specifically in a number of bottleneck scenarios
as indie developers we weren't expecting to see our game shipped out in a box, but here we are!
We've teamed up with IndieBox to bring Assault Android Cactus to meat space in March as a limited run physical Collectors Edition box, complete with printed colour manual, soundtrack on an actual CD, the game on USB as well as Steam Code for the Soundtrack Edition and exclusive physical collectables.
IndieBox is a subscription service that sends out boxed copies of high quality indie games each month but you can sign up for just the one month if you'd like. Check out their site to see some of the games they've covered in the past and the sort of things they include in the box, but if you're after ours, make sure you get in before the 18th of March!
Embryo, Vespula and Justice interpolate their motion better
Minor internal performance improvements
Mouse and Keyboard users in co-op can locate their character with the Home key
Fixes and Changes
fixed inconsistencies when Leaderboards are set to Disabled - local ranks are retained
fixed rare case where certain enemies could get stuck in an unresponsive state immediately after spawning
fixed case where Boss music wouldn't transition at the start of combat when HUD was disabled through EX Options and their dialogue was skipped
Launching the game in Big Picture mode on OSX can result in a crash when the Steam overlay box first appears. Until the issue is resolved, the work-around is to avoid launching through Big Picture mode or disable the Steam overlay
Soundtrack now includes FLAC - anyone with this DLC will find an additional directory inside their game directory
Credits are now earned on Battery Depleted (stage loss) during the campaign and when restarting / quitting stages
Credit earning rate has increased slightly
(Windows / OSX)Gamepad disconnection detection - the game will attempt to pause and offer a chance to reconnect the controller or migrate to a new control device
In co-op, if a player other than Player 1 pauses the game, the pause menu will say who it is so you can yell at them to unpause the game and keep playing
added an Accessibility menu under Options
Fire Mode - able to switch to Inverse fire. The character will fire their gun all the time and only stop when the fire button is held - intended for anyone experiencing discomfort from holding the trigger for long periods
Colour Filter - filters that may increase game readability for players with limited colour perception (this is an experimental feature)
Enemy Hit Flash - to reduce the intensity of the white flash effect on enemies
Screen Shake - to restrict screen shudder to Events (eg, stage transformations, boss introductions) or disable it completely
Small adjustment to battery frequency and Boss hitpoints when in 3 and 4 player
Small adjustments to Phase 4 of the last boss
Added a command line workaround for Windows 10 users who are experiencing phantom controllers and are not in a position to fix the underlying issue. Adding -p:1 to SET LAUNCH OPTIONS... will restrict the game to a single player
Fixes and Changes
Consistent enemy spawn rules for all screen dimensions. Extended resolutions (super wide screen) may experience enemy pop-in on some stages, but will now function normally without setting the -screens:# command line property (this command line argument can still be used to position the HUD better for multi monitor users)
Failing Boss Rush will no longer present the enigmatic "Play Advice" text
Attract Mode will no longer earn Achievements for you
Restarting a level after being Battery Depleted will no longer sometimes mute the gameplay sound effects
Fixed some cases where the Vorpal Blade could leave level bounds or place the character inside geometry
Fixed missing sound on Autoturret in Control (5-2)
On beating the game and watching the ending sequence through, the mouse cursor will no longer be hidden on returning to main menu when playing with Mouse and Keyboard
Avatar silhouettes won't show during stage enter animations, even when the character clips the ground slightly in a totally-not-a-big-deal kind of way