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Assault Android Cactus

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Jun 24, 2014
Community Announcements - Sycle
This update includes work on the first three stages of World 5 including a new-from-scratch version of the level Control, new enemies and the first of our additional game modes, Boss Rush!

Features


  • New enemy variant - Bullet Reaper
  • New enemy variant - Melee Bomber
  • New game mode - Boss Rush - currently includes Embryo, Vespula and Justice, it is selectable from the main menu
  • New whitebox level Control (world 5 - 2) (replaces the previous 'Control' whitebox level)
  • Assembly and Relay have had their order switched
  • Rebalanced Centrifuge and Convection - as a result, their leaderboards have been reset
  • Added new geometry to Filament


Fixes


  • support for Leaderboards in 64bit Linux
  • Vespula and Justice correctly split their score in multiplayer
  • Shiitake's Propeller Mines interact with multiple moving walkways
  • Justice's head is aligned with his hands when he rips it off to throw at you


Known Issues


  • Highest graphic setting no longer uses SSAO (Screen Space Ambient Occlusion) we have had an issue with it and have needed to disable it while we investigate
  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
Community Announcements - Sycle
Art update for Justice (third boss) He now has character textures and a stage. There is still more to add in terms of effects and polish, but he's much closer to how he's meant to look!

Features


  • Justice has had a texture pass
  • Justice's stage has had an art pass
  • First pass Justice dialogue text


Fixes


  • fix for an issue where Firepower Drones could get stuck on Justice
  • fix for an issue where killing Justice's head simultaneously with his body would result in the incorrect score multiplier


Known Issues


  • Highest graphic setting no longer uses SSAO (Screen Space Ambient Occlusion) we have had an issue with it and have needed to disable it while we investigate
  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
Community Announcements - Sycle
This is a small update to iterate on the Justice boss battle and fix minor issues. We've also updated middleware and are on the lookout for any bugs or performance changes this may have introduced. In particular we have disabled SSAO (previously active when running the game in Highest settings) while we investigate alternatives.

Features


  • Justice has an ingame voice
  • Adjusted positions of the Justice's laser fence posts
  • Justice's companion units now travel through most enemies (they will still bounce off Justice) resulting in more predictable trajectories
  • Justice's point value has been increased slightly, higher scores are now expected


Fixes


  • Influx - Fixed a rare but gameplay-halting bug introduced last update
  • Defeating Justice's second phase will now cancel an in-progress slowdown wave
  • Justice fires more missiles during multiplayer
  • Added off screen indicators to Justice's laser fence posts
  • Aubergine's singularity now has less influence on Justice's missiles
  • Process - increased the number of wasp spawn positions during multiplayer
  • Identified an issue in the OSX build where buttons would fail to register after changing scenes and added a workaround


Known Issues


  • Highest graphic setting no longer uses SSAO (Screen Space Ambient Occlusion) we have had an issue with it and have needed to disable it while we investigate
  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
May 10, 2014
Community Announcements - Sycle
In this update we are excited to release the third world boss, Justice, and our next playable character, Shiitake!

Justice is work in progress, both him and his stage will see a substantial overhaul then continued refinement over following updates. If you recall the transformation between initial Vespula and her current state, you can expect something similar! Our priority was getting his gameplay to where we wanted it then getting into your hands.

We're now keen to hear feedback, either on the forum or you can contact us directly through email or twitter, although if you do get stuck on Justice, please give him another go with different characters and try varying your tactics! We want to hear about initial frustrations, but it's more constructive if it's in the context of having seen his entire battle.

We are also very much looking forwards to hearing peoples impressions of Shiitake. She's not as unorthodox as Aubergine, but still has her own tactics and strengths and we'll be paying close attention to how well she integrates into the game!

Features


  • New whitebox World 3 Boss - Justice
  • New playable character - Shiitake - she can be unlocked by defeating Justice
  • new visuals for Centrifuge (world 5 - 1) with rebalanced enemies - as a result the leaderboard has been reset
  • Aubergine's singularity has had a minor damage increase and when using mouse and keyboard, Helo now controls cursor relative.
  • Tutorial support for up to four players - starting a game with cleared settings will now ask you to confirm players before progressing to the tutorial. The tutorial can also be played in multiplayer from the Stage Select menu
  • Rebalanced audio across the game - if the game seems too quiet, check your volume settings. The mix should be more even so you might want to set them back to default
  • hitting Y / top button on a gamepad during multiplayer will indicate your character


Fixes


  • Performance improvements and reduced spikes during gameplay
  • Improved visual tell on lasso dogs
  • Improved enemy pathfinding on Repeater
  • Fixed some effects that weren't firing when they should
  • Fixed formatting errors on the leaderboard and clear screen
  • Audio walls in World 3 now simulate a pattern when music is disabled
  • Many many small fixes


Known Issues


  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
Feb 12, 2014
Community Announcements - Sycle
Hi everyone! We lost a bit of momentum last month but we're trying to build up steam again with new enemies and levels and tuning!

Features


  • New enemy type - "Reaper"
  • New enemy variant - fido-that-drags-you-around
  • New enemy variant - "Bubbler"
  • new visuals for Heat (world 3 - 3) Also a slightly reworked level design. Enjoy being chased by a flamethrower on shiny floors!
  • new whitebox level Relay (world 4 - 1) (replaces the whitebox level Pillars)
  • new whitebox level Repeater (world 4 - 4)
  • Assembly and Focus have been rebuilt with the new enemy types and rebalanced to represent a better progression through world 4 - as a result their leaderboards have been reset
  • New music for world 5!


Fixes


  • Cactus now crash lands in the hangar, instead of getting caught on a hanger
  • Red Bombers no longer attempt to beatbox while inside black holes
  • The AI will no longer attempt to use your Pro Mode settings during Attract Mode
  • slightly more lenient chain extension rules for end of waves during local co-op
  • many tweaks and rebalances


Known Issues


  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • "Music Walls" still don't display anything when Music volume is set to zero.
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similiar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support coming soon
Community Announcements - Sycle
Early Access Update 4.1

Features


  • added 'Pro Mode' - after achieving an S+ on any level, you can enable the S+ indicator that will show you the moment you drop your chain or lose a life. You can also switch to Auto Restart mode which will restart the level when an S+ cannot be achieved
  • Fast boss restarts - when restarting a boss battle, the bosses will play a fast version of their spawn animation and skip their name plate. You can also disable Boss Dialogue in the Game Options menu
  • Laser SFX added to Transit - less stealth laser kills maybe!
  • Attract mode now only shows 2-4 player gameplay (more interesting to watch!) and includes Revolution


Fixes


  • Found at least one of the leading causes for the game freeze issue - has been disabled while we figure out exactly what the cause is!
  • Fixed various formatting issues
  • Improved the physics effects on Transit


Known Issues


  • "Music Walls" still don't display anything when Music volume is set to zero.
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similiar, and we are working on a proper fix
Dec 24, 2013
Community Announcements - Sycle
Features


  • New whitebox level - Transit
  • Three new enemy types
  • New level dressing - Checkpoint and Revolution
  • Rebalanced level - Heat (formally Furnace) and Revolution


Tuning


  • Coral's plasma ball travels with moving geometry
  • Flying enemies do not travel with moving geometry!
  • Enemy Red Bomber attack rebalanced
  • Adjustments to weapon orb drop rates
  • leaderboard resets - Heat (formerly Furnace) and Revolution
  • Numerous small tweaks and fixes


Known Issues


  • "Music Walls" don't display anything when Music volume is set to zero.
  • There is a difficult-to-reproduce game freeze. We've confirmed it's affected a number of people, but we haven't been able to figure out the pattern or narrow down the cause. We're doing our best to track it down and sincerely apologise if you're affected in the meantime. If you experience it repeatedly, please get in touch!


Merry Christmas!
Community Announcements - Sycle
Kotaku are doing a poll to find out what peoples favourite Australian game is this year, and Assault Android Cactus is on the list!

If you've been enjoying our Early Access why not head over and give us a nod! We'd really appreciate it!

http://www.kotaku.com.au/2013/12/kotaku-award-2013-vote-for-your-favourite-australian-game-of-the-year/
Community Announcements - Sycle
This is a small update that's mostly about fixing up and improving what's already there, although there's a few neat additions

Tuning and Improvements


  • more animations and effects on Helo (Aubergine's companion / weapon)
  • new music for World 4
  • lockdown enemies can now be dragged by Aubergine's singularity weapon
  • Helo's attack is more consistent
  • enemies dim when destroyed
  • DualShock 4 controller supported on OSX and Linux
  • numerous small bug fixes


Known Issues


  • 64 bit Linux version doesn't support leaderboards (32 bit version does though)
  • DualShock 4 does not work correctly in Windows if a Xbox 360 pad is plugged in
  • mines can get stuck in odd places in Centrifuge
Community Announcements - SMishra
Features


  • New playable character - Aubergine! Defeat Vespula to unlock the 6th Android
  • New whitebox levels - Centrifuge, Control
  • New enemy type - Red 'Fido' variant, fires 8 mini rockets


Tuning and Improvements


  • General enemy optimizations, in particular Wasps are now less performance intensive and more consistent in the Vespula fight
  • Wasp enemies now drop more powerups and award more score
  • General audio improvements (Cross fades etc)
  • Dual Shock 4 controller is now supported (Windows only for first implementation)


What's coming next?


  • Configurable controls - still work in progress
  • New level select system
  • More New enemy types
...

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