We have finally uploaded the massive network solution we've been working on for months. In short it replaces the old code we had and utilizes the steam backend, which should now allow more than 99% of people to connect to each other.
Before that people might have been stuck in different router setups that we hadn't predicted, but that should no longer occur.
Minor bugs may have been introduced due to this massive update, but we haven't had any reports for days now, and we've been playing a lot as well. So we are pretty sure Forced should now offer you a great experience no matter what evil router from hell you might have in your dungeon. But if you encounter a bug please post it on the forum, we will check on a daily basis.
Playing with randoms is awesome: While playing recently, I encountered Seolfer (rank 2 in single player), who didn't knew I was one of the developers. So I thought “I'm not gonna tell him that” and I still haven't... :)
That lead to one of my best experiences with FORCED so far. We've been playing for hours and I was treated like a random internet guy from Denmark. Even without voice communication we were actually able to get the challenge crystals in world 4, amazing telekinetic play! :)
It's quite a special experience to play a campaign driven game with a random player over the web. You share an intimate problem-solving time over several hours, and might never meet again. Well I just wanted to recommend grabbing a few crystals like that, instead of only using friends.
So if you meet Seolfer or similar awesomely behaving entities, you should definitely grab some trials with them :)
Lastly thanks for actively helping us fix the new network solution.
Sorry we've been out of touch for so long, we've been hard at work rewriting a lot of the new network code to fix all the problems it introduced.
As always with network, it's a bigger task than anticipated, and thus we've been getting more and more stressed without knowing what to tell you guys.
We just released a new patch however, and this one should be vastly better than before.
We're hoping to gather some feedback from all the players over the next week and then fix the last few issues.
Today we released v1.2 of FORCED, which contains improvements to a number of systems that were creating bugs for people during the past few weeks.
We've also managed to get french localization into the game, so share the news with your french buddies!
We're currently working on fixing the last of the issues people are having with the new network, stay tuned for more information and updates :)
Save 50% on FORCED during this week's Midweek Madness*!
Forced is a one- to four-player co-op arcade action RPG with puzzle and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight to the death, all the while attempting to win your freedom. You will face deadly trials and huge creatures, but Balfus, your Spirit Mentor will guide you in your quest to break the chains of oppression.
Plus, get the newly-released Deluxe Edition, which includes the original hit game, the official soundtrack, the 140-page art book and 43-page digital strategy guide.
We've just released a major update to Forced - version 1.1. The most significant component of this new update is a completely new network solution, that we have been working on for the last months. This new solution should solve the problems for many of the users, who have reported problems connecting to games.
The Steam Holiday Sale continues today with huge savings throughout the store! Check back often to take advantage of our eight-hour Flash Sales. You can even help select what goes on sale with our Community's Choice Voting Sales.
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Today we’ve got patch 1.08 for all of you, which brings a better version of the 1.07 controller fix along with some other improvements for Steam Big Picture users. We've also got Italian localization in-game now :)
Note that we haven’t updated the Linux version, as we ran into some technical problems. We’re working on it and hope to update it within a day or so.
Lastly we want to mention that we are working on a new network solution that we're hoping can enter the testing stage before Christmas holidays.
Here's the changelog for 1.08:
[/h1]FORCED v1.08 changelog[/h1]
Removed the Unity launcher window on startup. This makes start-up more controller friendly and also paves the way for some further improvements to the game.
Implemented auto-detect of settings.
Fixed an issue with the Last Man Standing Survival map dropping in performance after a while.
Fixed an issue with the co-op server list appearing when selecting Singleplayer from the main menu.
Fixed an issue with controllers not working on the ending screen of Last Man Standing.
Italian is now available from the language menu.
Controller Input (v2)
Implemented a (much) better reader for X-input. This should make it easier for the game to recognize non-official Xbox controllers (without compromising non Xbox controllers).