Apr 29, 2014
Community Announcements - Steph'nie
Quick Patch [0.5.2]
  • Fixed a bug that occurred during the Crystal carrying phase: the hero would simply be stuck
  • Fixed a bug when heroes got stuck when recruiting another hero
  • Fixed a bug with the game saves: you can now save the game even with a remaining chest in the dungeon
  • Fixed a bug that occurred during the loading of a save with destroyed machine gun module
  • Fixed a bug resetting the game difficulty in saves to “too easy” even though the player chose “easy”

~Amplitude Studios
Apr 24, 2014
Community Announcements - Steph'nie
[0.5.1] HOTFIX

  • Fixed the edge scrolling issue
  • Fixed a bug where a hero with the Repair ability would not repair all the damaged modules in a room
  • Fixed the hero list display, on the top right corner: portraits are now updated when heroes are operating or repairing modules
  • Fixed an issue with the camera: un-zooming after an event will apply correctly when the player moves the camera
  • Fixed several graphic issues on the Drakken environment
  • Fixed Kamikaze monsters bug: they will no longer explode in their spawn room
Community Announcements - Steph'nie


  • Added 2 new floors; the dungeon now has a total of 8 levels
  • Added the Drakken environment at the level 7 and 8
  • Added 2 new heroes, both equipped with Machine Guns:
    • Rakya Pulmoni “Smokestack”and her module skills
    • Ken Massoqui “Sado-Maso Militarist” and his risky skills
  • Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
  • Added 2 new mobs: the Kamikazes
    • Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms
      • Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
      • Necrophage Kamikaze: weak but a hive of them. They're fast!
  • Added 3 elite mobs, from the level 6, you can encounter stronger forms of:
    • Necrophage Trash
    • Necrophage Hunter
    • Silics Bulldozer
  • Added Steam Cloud support

  • Improved the fog of war (visual effect and logic)
  • Improved bump map: better lighting on mobs, heroes, merchant and modules
  • Fonts:
    • Added Portuguese/Brazilian characters
    • Added Ukrainian and anti-aliased Cyrillic characters
  • Added new sound effects
  • Reduced the loading time during level generation

  • Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
  • Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
  • Slightly increased the amount of module slots
  • Tweaked events probabilities
  • Increased Food reward quantity of Cryo Capsule
  • Slightly increased Dust loot in rooms
  • Slightly increased global mobs difficulties
  • Increased Silics mobs power
  • Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
  • Slightly increased Food cost to level up a hero
  • Increased skill effect duration (+1sec)
  • Increased effect power of skills on:
    • Warface
    • Red Plume
    • Kneecapped
    • Duelist
  • Reduced effect power of “Engage Turtle Mode” skill
  • Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)

  • Fixed a bug where the destroyed module slots aren’t saved
  • Fixed a bug where Gork remains black in the hero selection screen when discovered
  • Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door


~Amplitude Studios.

Apr 3, 2014
Community Announcements - Steph'nie
Release Notes [0.4.7]

  • Fixed several issues with Cyrillic characters
  • Reduced the log files size
  • Fixed opened door count statistics value when loading a saved game
  • Improved start game panels (order, miss click)
  • Fixed hero selection menu icons positions
  • Fixed item loot notification panel: it was clickable even after fading out
  • Fixed a bug with Hydra and Zombie mobs: they wouldn’t be be
  • Removed target damage of Claymoar module (only area damage)
  • Added a SFX on the Claymoar module attack
  • Fixed the community items’ images: Kings’ Armour, Litsaber and Nano-Bros
  • Fixed several bugs with Cryo Capsule and Dust Factory
  • Fixed several bugs with Endless Artefacts
  • Fixed some rooms in the Necrophage environment
  • Fixed the “tab” hotkey when used during Crystal phase: you can press “tab” to focus on the carrier
  • Fixed toxic cloud during Crystal phase
  • Disabled room unpower while Crystal is unplugged
  • Fixed several exits on the same level bug
  • Fixed mobs appearing white when entering a room with a tear gas module
Mar 27, 2014
Community Announcements - Steph'nie
QUICK FIX [0.4.5]

Changes and Additions
  • Fixed the missing visual and sound feedback issue with the minor module attacks
  • Fixed a bug with the name of unlocked heroes
  • Fixed an item description
Community Announcements - Steph'nie
<a href="http://forums.amplitude-studios.com/content.php?397-DotE-Hero-Select"><img src="http://i.imgur.com/OM1gFux.jpg" width="630"></a>

Hi everyone,

We've missed you. :) We recently got back from the Game Developers Conference in San Francisco where we got to show Dungeon of the Endless and Endless Legend to our fellow developers and the press. It was really nice to hear from people in the industry and who we admire that they enjoyed Endless Space or DotE and that they're looking forward to playing EL. I'll try to write a blog post about our adventure there.

Anyway, as we mentioned last week, the frequency of public updates on Steam for Dungeon of the Endless has been reduced. Indeed, the lead programmer on the project, our beloved GFX47, had to temporary leave his position for personal reasons. Besides, we have also announced the oh so exciting multiplayer co-op mode that we have started working on. Here's a link if you're interested but once again, we would like to remind you that this MP mode should only be a first version of what we are planning to achieve and this may take a little while and feedback from you before we can obtain something satisfying and fun for everyone.

We have an update going live on Steam very shortly and a fun new trailer as a bonus! You'll be able to experiment a first taste of persistence element in Dungeon of the Endless: progression, discovery, unlocks, all that! How will it work? well, you'll need to select two heroes, or pick the random option for one or both heroes. The choices available to you are: Max, Sara and Opbot. Of course, are you encounter new heroes, you will be able to finally unlock them. However, it won't be that easy... Indeed, you will need to keep them alive during at least three levels or until the end of the game. Now that should be fun!

We also need to warn you about important consequences:
  • Your game save once again will not be compatible with the new version. Please make sure you start a new game!
  • The offline persistency is subject to change during the Steam Early Access period. You may lose your progression (hero unlocks, game stats) several times during development and up until the release of the game.

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Changes and Additions
  • Added the first foundation stone of the persistence:
    • Unlock heroes in the dungeon
    • Select your starting heroes or keep the random option (panel still WIP)
  • Added 3 community items:
    • Litsaber by T41 [G2G]
    • The Kings' Armour by bendingbones [G2G]
    • Nano-Bros by suspense0522 [G2G]
  • Added 2 new tracks
  • Added some SFX
  • Fixed some tooltip descriptions
  • Implemented Cyrillic characters in the game fonts

  • Increased power of Hikensha and Sara
  • Reduced level up food cost of Hikensha
  • Increased life and/or defence of mobs: Hydra, Golem, Mini Golem
  • Updated the targeting system by prioritising Golem
  • Tweaked some items power and cost
  • Increased power of skills: Neurostun Lite, Placebo, first Aid
  • Increased power of Autodoc Shards module

Bug Fix
  • Fixed a bug where a hero and a monster can be blocked chasing each other if they have the same speed
  • Fixed a bug where the Cryo Capsule and the Dust Factory keep re-spawning after the save/load
  • Fixed a bug with the upgraded modules health bar height
  • Fixed a bug related to the lights on major modules
Community Announcements - Steph'nie
Hey everyone,

A bunch of us just got back from the Game Developers Conference that took place last week in San Francisco. We had the opportunity to meet awesome people from the industry and apologise if we have been quiet! I just thought I'd share the news we posted on our Dev Blog last week: this was written by GFX47, the lead programmer on the project:

Hi guys,

I’m Sébastien, aka GFX47. I’m the Lead programmer on Dungeon of the Endless (the only full time programmer on the project actually) and I would like to let you know where exactly we stand on the development of the game.

Besides many other additions, we have started working on the multiplayer of DotE. It’s a cool announcement to make and we’re excited to see the feature fully implemented at some point. Nonetheless, it also implies something important: this is a long task that will require a lot of testing, feedback and iterations; meaning that unfortunately, the frequency of public updates will be reduced for a while.

On a side note, that will also affect the production rhythm of DotE, I would like to inform you that I will be unable to fulfil my job at Amplitude for a few weeks, for personal reasons (nope, unfortunately not holidays).

Anyway, the show must go on: a DotE update should be available soon. We’ll post the complete release notes when the version is ready so make sure you finish your current save as it will not be compatible with the new version. Then, I remind you that we will do our best to make it up to you sometime and somehow. We’ll keep you posted...

Thanks for your support!

LINK: http://forums.amplitude-studios.com/content.php?394-Some-update-on-DotE-s-development
Mar 7, 2014
Community Announcements - Lt_Miles
Release Notes [0.3.6]
  • Fixed shadows on Heroes
  • Fixed an issue with the save system
Community Announcements - Steph'nie
<a href="http://forums.amplitude-studios.com/content.php?391-DotE-The-Necrophage"><img src="http://i.imgur.com/gizyZSi.jpg" width="630"></a>

Hey guys,

These past few days have been tiring but fun! We've had the opportunity to meet some of our forums regulars at the office last Friday. Indeed, we have organised a playtest session of Endless Legend and Dungeon of the Endless, and we've decided to invite some of you over. It was a cool experience for all of us I'm sure and we'll share the experience on the dev blog very soon. But for now, let's focus on DotE: we have our "Necrophage" update coming up for you!

This update [0.3.5] will bring a new floor (the dungeon now has a total of 6 floors), a new Necrophage environment and the hero you have chosen in a previous GAMES2GETHER vote, difficulty levels, new game events created by the community, and more. Check out the release notes below.


Changes & Additions
  • Added a new floor; the dungeon now has a total of 6 floors
  • Added the Necrophage environment at the level 5 and 6
  • Added 2 difficulty levels, which can be selected at the start of the game:
    • Too Easy
    • Easy
  • Added 3 new events:
    • Cryo Capsule – The player can trade Industry once to: obtain Food, find heroes, or a Toxic Cloud (see below) [G2G]
    • Dust Factory – In exchange of Industry, the Dust Factory can either give you Dust, or explode and destroy all the module slots in the room
    • Toxic Cloud – You can randomly find the Toxic Cloud in rooms that will slow hero movement and attack speed
  • Added a new Necrophage hero, Skroig [G2G]
    • Characteristics: he refuses to wear an armour (it doesn’t fit his style); because he finds his own food, the recruitment and levelling up costs are reduced
  • Added Science loot
  • Added some VFX and SFX
  • Improved some module tooltips
  • Fixed a bug that modifies the attack power of heroes on some directions and prevents the reduction of the cooldown for some heroes (Max, Opbot, Golgy)

  • Hero max level is now set to 8: 2 levels by heroes have been added and the stats tweaked (globally reduced and increased some)
  • Changed the unlock levels of skills Warning: some levels won’t unlock any skill
  • Removed the Operate skill for Gork and Troe
  • Removed the Repair skill for some Deena
  • Tweaked the item loot table and costs
  • Added the Operate skill on 2 items: Scope and Energy Bar
  • Increased difficulty of Hydra and Zombie mobs
  • Added a speed reducer on heroes in room with Hydra mobs
  • Increased Science cost of minor module upgrades (+20%)
  • Increased effect of minor module upgrades
  • Tweaked module power:
    • Slightly reduced Prisoner Prod power
    • Increased Tesla power
    • Reduced Claymoar power
    • Increased Tear Gas power and added a damage over time
  • Removed the “special” level 5
  • Increased difficulty in the last levels

Have fun and let us know what you think!
Feb 20, 2014
Community Announcements - S.
Release Notes [0.2.1]
  • Artefact HP is no longer restored when you save a game
  • Minor module slots are no longer visible on top of the GUI panels
  • Fixed a bug in the Sewer environment: heroes blocked in small rooms
  • Neurostun module is now functional

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