Here it is at last... As we mentioned earlier this week, we are introducing a new resource in Dungeon of the Endless: Science, which you will be able to play once your game has updated (you may need to restart Steam)!
We have been amazed by the amount of submissions in our latest forums competition for hero items. With about 180+ ideas, we have decided to allow the community to vote for their favourites, which now leads us to tonight's GAMES2GETHER vote on hero items!
RELEASE NOTES [0.2.0] - THE SCIENTIST
CHANGES & ADDITIONS
Changed version annotation system
Changed location of the diagnostics.html files: .../Public/Documents/Dungeon of the Endless/Temporary Files
Changed keys configuration for specific keyboards
Added a shortcut: you can now select a module in the build menu with F1, F2, F3, F4 or Z, X, C ,V
Changed a shortcut: you can select multiple heroes with “Q” on QWERTY/QWERTZU (“A” on AZERTY keyboard)
Added 3 new items with special skills
Added an area of effect FX for the “Claymoar” module
New item discovery
New module unlocked
Improved module tooltips
New score calculation: it is now based on the number of doors open, FIS gathered, killed mobs, Dust lost, heroes lost and FIS left at the end; we decided not to take the time factor into account and continue to display it as a second value
Modified several VFXs and SFXs on skills and the Sewer environment
We hope you had a nice weekend and that you are enjoying the latest build of Dungeon of the Endless. We have recently introduced the Laboratory environment and all know that you are eagerly expecting the last missing resource of DotE: Science!
It will complete the FIDS (Food, Industry, Dust, Science) you can already find in our previous game, Endless Space! Of course, the update will include other features as well, but we'll tell you more about that when the update is available: sometime this week.
The addition of Science in Dungeon of the Endless is defined by:
a major module
an Endless Artefact
Science will grant the player a new possibility of progression to adjust to the evolving difficulty. Indeed, you will be able to research new modules or the improved versions of your current ones, with Endless Artefact.
This Endless Artefact represents a new room type and a positive event. When clicking on the Artefact, the player will be given four possible choices; each of these choices may be: a new module or an upgraded version of a module you already have. The randomness of blueprints is then replaced by the research of modules through these Endless Artefacts.
A module research will cost you Science points, that you will be able to produce thanks to the Science major module, and three door openings (three turns, basically) to be completed. This means that you will need to protect the Artefact against the enemy waves, creating an interesting new defence point in the dungeon that will force you, or not, to defend it until your research is completed or for later use.
Once you have unlocked a new module or obtained its upgraded version, it will automatically be replaced by its newer version. After that, you will be able to use the Artefact for another research, following the same process.
It will be almost impossible to research all the modules in the game, which will greatly diversify each playthrough and encourage the player to make the best choice possible. Indeed, she/he should be aware that the modules presented to them may or may not reappear again; this should increase the importance of making the right decision.
The player will then decide if she/he wants to specialise or diversify her/his modules.
We have prepared for you an exciting update [0.1.20] for Dungeon of the Endless that will introduce a new level (now 5 in total), a new environment: the Laboratory, new mobs, a new hero, some improvements, difficulty tweaks, bug fixes etc. Check out the release notes below for more details.
RELEASE NOTES [0.1.20]
IMPROVEMENTS AND ADDITIONS
Added 1 new level, reaching a total of 5:
Special stage: the level 5 has no major slot. The player has to stock resources in the previous levels to win the game; the initial Industry & Food production bonus is set to 3
Added the Laboratory environment at level 3, 4 & 5
Added a new layout for the starting rooms above level 1
Improved the level design with more branches around the Crystal at level 4 & 5
Improved the exit spawn: now generated at the beginning of the level so it doesn’t spawn next to the first room
Added 2 new mobs: Hydra and zombie Chimera (special behaviours to be added on the Hydra)
Added 1 new hero: Golgy, the spider-woman, with 3 exclusive new skills and a particularity: she doesn’t have weapons but 2 device slots
Added 8 new objects, some with passive skills, like repairing (repairing skill has been added to already existing items). The tooltip of these items with skills is WIP
Fixed some passive skills effects (e.g. Iron Fist and Placebo)
Improved performance, especially on the GUI
Improved the hero GUI panel (better feedback on hit, still WIP)
Some mobs now spawn on specific levels
Reduced the difficulty at level 1 (no more Crystal Eaters or Golems): we want to keep this level less difficult to let the player grasp the game
Slightly reduced difficulty at level 4 (in prevision of level 5):
Reduced waves number
Slightly increased hero and merchant spawns, Dust and major slots
Slightly increased mobs Dust loot
Slightly increased the power of mobs but reduced their number
Improved War Mask skill (Hikensha): the attack power bonus is applied even in the powered rooms
Increased Dust at start to 24 (previously set to 20)
Your previous game save will not be compatible so please start a new game. Thank you!
We actively read the Official Forums and Steam Discussions though we don't necessarily always have the time to reply. So keep on giving us feedback: that's how we will improve the game!
As you know, we enjoy the interactions that the GAMES2GETHER allows: sharing our design documents to get your opinion on the game at a very early stage of the development, the Early Access system that allows you to play the game before its official release and participate in the design choices, meeting you in person at gaming events or at the studio, organising design brainstorms and of course competitions that allow us to add your awesome ideas at the same level as ours in the game!
We have a new vote available: pick your favourite major and minor modules: GAMES2GETHER page.
We just wanted to clarify a bit the situation on the development of Dungeon of the Endless. We are working on an update at the moment that was initially planned for this week (hence the announcement on game saves, that still stands by the way). However, it will be slightly delayed.
We have indeed been working on this update for a little while now and the holidays happened, so it took a little longer than expected but we're almost there. The next update will introduce the awaited heroes' system of skills, besides a 4th level, amongst other additions. It's still very work in progress, but it should add a little something interesting to the game. Unless we aren't fully satisfied with our work and decide to do more testing, we will try our best to keep these updates coming regularly.
Each hero gets up to 3 (currently 2) active and 3 (currently 2) passive skills when s/he levels up (predefined for each)
The passive skills automatically give specific bonuses under certain conditions
The active skills need to be cast by the player
The effect lasts during X seconds
Then the skill is deactivated during X turns
Add more interest and control in battles and hero management
Add more interest in the level up of the heroes
Improve the differences and enhance the personalities of the heroes
Add choices for the player about the right moment to use each skill
We tried to avoid micromanagement, so there is no need to target
The objective is not to come close to an action game (such as a MOBA): you cannot frenetically use them; it’s more about choosing the right moment
We started with relatively “simple” skills (stats modifiers) but we are planning on adding more complex ones
This will be a first version of the system, so we will listen to your feedback very carefully.
We’re beginning to implement some of yours requests, mostly about the controls and the balance of the game. We will also add a 4th level to the dungeon!
Of course, we happen to be working on other exciting additions for the game but it'll all be available when the time is right so stay tuned. Please accept our apologies and thank you for your understanding.
I hope you are all doing well and enjoying the Vaulters in Endless Space, equipping Gork with the pink tutu in Dungeon of the Endless, or going through the game design documents of Endless Legend. We have several things on our minds to share with you that are related to our games and the GAMES2GETHER.
NEXT UPDATE & SAVES COMPATIBILITY
It's coming...soon. I hate to tease you like that (no really, I do) but it is still work in progress and we'd rather not reveal anything to disappoint you but since we're all back from our holidays, we should focus on the development of the game and provide updates regularly.
Before the new version is available, please make sure that you finish your current game:
Game saves will not be compatible with the new version.
So tell your friends, family and pugs in case they miss the message. Keep in mind that we are in Alpha and many changes are likely to be made so don't get too attached to your current crew members, you'll find more of them if you explore the dungeon.
We have the results of the G2G votes for our mid and long term priorities for DotE: Advanced Events and the Multiplayer won! Before you worry about the other choices, please understand that we will eventually add all the items listed on this G2G votes, as they are on our list of improvements but the G2G votes allow us to set priorities.
We have also asked you for event ideas for the game and have been loving your submissions. In the G2G vote of this week, we will ask you to choose between the ones we thought were more likely to be added soon. More details on our decision here but congrats already to all of those who contributed to the thread.
You can vote on the GAMES2GETHER page but don't forget to redeem your CD keys before doing so.