+ The mechanics of the elevator was completely changed. Now elevator consists of several cabins moving continuously. + Added 3 pennants which become available to the player for decoration if he has received the corresponding achievements. + Corrected the arrangement and the size of the text in a diary window for Asian languages. + Corrected lack of localization files for Polish. + Fixed positioning of marks of monsters’ portals when changing resolution. + Remembered the last open page in workshop dialogue.
Multiplayer game + Reduced durability of the main stockpile. + Fixed: the camp of goblins could appear directly over a chest of the inactive player. + Fixed: the portal didn't open near a chest if chest stood on the bridge. + Added spawn cubes for the creative mode with zombie-armorbreakers and skeletons archers. + Fixed: on the sleeping women dwarves of other player hairstyles weren't displayed. + Changed: ghosts now throw out the resources which are available only in the common stockpile. + Fixed: in the creative mode dwarves mages beat with staffs instead of use the lightnings. + Fixed: in the creative mode for the players who have joined the server was displayed multiple effect of the portal from spawn cubes. + Fixed: imps didn't continue the movement after release from a trap. + Fixed some crashes.
Play Craft the World with your friends and other players in the hotly anticipated Dig with Friends DLC!
Dig with Friends has two new multiplayer modes that are separated from the single player game and support up to five simultaneous players.
Build an impregnable fortress and fight by your friends’ side to defend it in Survival mode! Waves of familiar monsters and lots of new ones will constantly try to stop you.
Or do you prefer building? Then build an awe-inspiring castle with your friends in Creative mode! No waves of monsters will trouble you unless you summon them yourself to test your castle’s durability.
DLC features • The community stockpile allows players to share resources easily. • New monsters with interesting offensive tactics will keep you on your toes. • Renewable resource veins allow you to mine the ore without worrying about it running out. • Spawn cubes can generate monsters upon request. • Don’t forget to defend your main stockpile! If it gets destroyed, you lose.
+ The tech tree becomes partially open more and more from the very beginning of each level in campaign. Deleted some links limiting access to weapon technologies by interior technologies.
+ Blocks of secret rooms were completely replaced – now rooms consist from stone blocks of the ancient disappeared race instead of the constructions of dwarves and contain the locked doors to dungeons with crowds of monsters. Graphics of the ancient portal was replaced according to new style of secret rooms.
+ New monsters were added to monsters’ waves: a Skeleton Archer, a Zombie Armor-Breaker and a Giant Thrower which can throws small zombies.
+ Added many-tier beds which allow you to save space significantly when constructing a shelter on the initial stages of the level.
+ Added marks on the mini map for displaying the opening portals with waves of monsters.
+ Now displays a cost of a spell near the cursor if it is growing in process of removal from the stockpile (for biomes).
+ Now when removing blocks under the archer towers they turn into resources.
+ Corrected work of a lighting spell – sometimes it didn't open unexplored area.
Dear friends, we are happy to introduce our festive update in honor of Halloween! Special content will be available during the holiday, a part of which will remain afterwards. All evil beings will behave far more aggressively than usual. But when you become a zombie hunter, you are eligible for special gifts: holiday attire and armor, unusual interior design items, and holiday treats for dwarves. On Halloween, monsters and plants will take on an unusual appearance, and the rest of the environment will look more terrifying.
Aside from the modifications related to the holiday, several additions and corrections have been introduced to the regular game: + Many new sounds have been added, including dwarf conversations and laughter, sounds of creatures in the biomes, and sounds for DLC. Sisters in Arms (conversations and laughter of female dwarves, sounds of their pets), etc. + At the start of a new level in campaign mode, a huge part of the tech tree now becomes initially available to the player with each new planet. + The rats have become less troublesome, their maximum population size has been reduced, and the interval between their appearances increased. Several errors in their behavior have been fixed. + When the select game dialog box is opened, the slot with your last game is automatically highlighted. + Alchemical recipes for collecting coal, iron, silver, gold, and mithril have been simplified. + Fixed: the main menu language was not changed until the game was relaunched. + Other small changes and corrections.
Dear friends, we gladly present to you a special update in honor of the Halloween! Update will be available soon for all our players. You'll find a lot of surprises during the Halloween days such as new unique monsters, plants which will change its view and the rest of the environment will look more frightening. There will be a lot of unique gifts, holiday clothes and armor, unusual interior items and funny dishes for your dwarves. But you should do your best to get them, because the all evil spirits during this period simply will descend crazy!
+ Fixed bug when new skins of pets were changing after every restart of the game. + Fixed fonts of Japanese localization. + Fixed memory leak after the construction of the wooden towers or catapults. + Fixed bug when wave of monsters didn’t go to the stockpile and stood still. + Fixed bug when rats nest appears under water. + Fixed bug when chickens arrives at wrong position outside the level. + Fixed: when chickens on farm reached up to maximum population, they began to hatch outside the farm. + Fixed: wooden tower inflicted damage to the player's catapults. + Fixed: monsters didn't bring loot and experience after death from catapults. + Fixed bug when dwarf cut the tree endlessly, if he already did it at the time of starting the game. + Fixed animation of dwarf riding a trolley. + Fixed: quick ladder is no longer blocking the construction of objects behind it. + Other minor fixes and improvements.
Sisters in Arms is an official DLC to Craft the World that features new characters, special items, weapons, and decor, as well as creatures with new abilities.
Primary features: ● New characters: Female dwarves. The hard-working dwarves will be joined by their charming sisters in arms. Female dwarves have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarves. ●Pets: We’ve made two kinds of pets for you that can be called upon to hunt pests, guard the dwarves’ home, and protect their masters. Having a pet also significantly increases your comfort level. ●Mobile equipment: The dwarves have become more self-sufficient and now use temporary ladders without waiting for the player’s help if they can’t reach a certain spot. They also have access to parachutes that allow them to jump from high places without getting hurt. ● Defensive weapons: Dwarves armed with shields receive additional armor and can sometimes block attacks completely, but their speed is also slightly reduced. Several kinds of shields of various weights and armor levels are available in the DLC. ● When you zoom out on the map, resource-gathering locations will be marked with their corresponding icons. This will make it much easier to find the resource you need on the map. ● New dwarven defensive equipment: The mechanized catapult is effective against large groups of monsters and deals damage to an area from long range. ● In this update you will gain access to various panels for finishing walls. Keep in mind that you can choose their appearance with a click just like stucco. ● Wine casks that have been placed will occasionally generate bottles of wine that have several useful features.
+ Models of dwarves were significantly improved, were modified old animations and added new. + Increased base speed of dwarves. For various armor added parameter – agility, which affect on dwarf’s movement speed. + Improved dwarves AI. Idle dwarves can take tasks by themselves inside the shelter: patrolling the perimeter, eating food, have a rest, removing bushes, preparing dishes, improving furniture, hunting pests. + Added dialog with common statistic for each dwarf – how much monsters he destroyed, how many blocks dig etc. + Added additional slot to the dwarf’s equipment. + If player sends a dwarf for sleep but shelter’s boundaries have been broken then dwarf notify about this. + Released ability of mass building/replacing the several blocks. You should select block, then move cursor through the level while holding down the right mouse button. + Spiders now can create colonies by increasing their population. The more older spider the more dangerously it becomes. + Inside the shelter with insufficient comfort may arrive the rat’s nest. Rats fill the shelter, eat food from tables, destroy wheat fields and could become dangerous. + Temporary portals opened with spell can be closed now by player. + Added lightning and sound of thunder during the heavy rain. + Dwarves improve mage skill when preparing elixirs. Swimmer skill improves when dwarf get into the water, climber skill improves when dwarf climbs at the wall 5 blocks high. + Archer’s skill increases speed of shooting. + Wooden stuff now available earlier in the tech tree. + Added new equipment item – parachute which helps dwarves to jump from any height without damage. + Added popup dialog with major parameters for weapon, armor and tools. + Hens on farm lay eggs even if their population reached the maximum level. + Fixed bug when goblin drops the steeled loot after every kick. + Fixed bug with direct control of dwarf when he was waiting for elevator. + Fixed bug with using portal and illumination spells near the unexplored area. + Fixed boss went in cycles at the beetles’ biome. + Dozens of minor bugs fixes.