We have been asked for quite a while what we are working on and where is the content for the Season Pass and here are the answers!
We are working on a new game that is not related to the world of Eisenwald and it here is a teaser of an announcement. Proper announcement will come soon.
We are also working on a new addon to Legends of Eisenwald. Not quite sure how it will be called exactly but it will have a word "Bastard" in it! We initially planned to release it in August however working on two projects at the same time proved to be too much, so this addon will be released shortly after the new game. This will be included in our Season Pass.
Also, there will be one more small DLC to Legends of Eisenwald - it will be a collection of short stories written by our writer Joel Martin. Due to lack of resources at this time, it will be in English only. This will be a part of our Season Pass too.
Today is 2 years since Legends of Eisenwald was released. We've done a lot to improve the game, there are many things we couldn't do but we are happy that many players around the world still play our game. Recently, a lot of Chinese players started their journey in Eisenwald and in last six months China holds the 2nd place of sold copies. Germany is 3rd, Russia is 4th. In the current sale China has all the chances to take spot #1.
Eisenwald: Blood of November has been translated into Chinese and this localization will be released as soon as testing is completed.
This patch introduces optimization changes that include smaller size textures and turning off shadows. These two options are now available in the game launcher. Optimization improvements have a better change to be noticeable on machines with good CPU since the graphics might not be the only reason for slowness.
Win10 compatibility has been improved.
There is no timer anymore in the launcher that requires to reboot system if it was up too long.
Various scripting and text errors have been corrected.
For you Eisenwald experts, a tricky question: how come Enderlin archers shoot our healer in the first turn? She has 70hp, ranged defense is 5, their attack is 24x2 and 20x2 and the distance is more than three hexes?
This thread has also a save for those of you who want to give it a shot.
Legends of Eisenwald featured a heavily story driven gameplay. The main campaign, the Masquerade, Road to Iron Forest - these are all examples of a story driven approach.
In Blood of November we want to try something else. Sandbox gameplay cannot rely too much on the story. Having just a scenario completely without a story though is not very fun either - Cursed Castle is a good example of that.
In Blood of November the map will be filled with things to do sometimes seemingly unrelated to each other. Due to new handling of the quests majority of player's actions will gradually influence the outcome and make subsequent quests either available or unavailable. The influence will not be immediately seen and we believe that only towards the mid or late game a player will understand what road he/she took. Given the fact that there will be some random quests too, the gameplay each time will differ to a certain degree.
An underlying framework story in Blood of November will have a surprise for you, we would love to say more but even a little detail can become a big spoiler, so please have patience until you start playing.
We are already testing this new game and maybe more things will be added or adjusted. We think that this gameplay might be very interesting both to players who are familiar with Legends of Eisenwald and for those who are not.
We reached 69% of funding and still have 4 days to go. Please spread the word, we need more recruits to strenthen our Eisenwald army!