Paranormal - MattDementous
Patch #12 - 07/21/2017

Thank you so much for your patience. This build has taken a long time to arrive. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently (seriously), adding more scares, story, and overall improvements to the experience. This patch has been focused on expanding the scares, adding more story elements, and overall experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
These past months have been VERY busy for me. Between working hard on Paranormal, moving, having a baby, battling depression, and many other things---I've been swamped, but I'm confident this build of Paranormal is a big improvement. After reading so much commentary in the community about the frequency of updates, I've decided the most responsible and overall best thing I can do from now on is to release more frequent updates that are smaller in size. Many of you have been telling me that you'd rather have more frequent updates and I plan to deliver on that. I know my track record for update frequency is lacking, but I am working on improving this. You have all been so incredibly awesome and continue to be. Thank you so much for continuing to support Paranormal, me, and my family. I can't wait to scare you all more in future updates.
--------------------
Upgraded to Unreal Engine 4.16 for improved stability
Added several new scenes at the start of each day (more in future)
Added more lights around the house
Added several new scares
Added various shoes to wear
Added more words for the spirit to listen for
Fixed black screen issue
Added randomized player clothing
Added some wildlife (will add more in future)
Added bugs (the kind that fly)
Added first version of an ending (will be improved)
Added new icon
Added new splash screen
Fixed issue where mirror was green on lower graphics settings
Fixed physics and collision issues on several objects
Fixed sound issues in catacombs
Fixed television scare
Improved night cam scares
Improved camera shader and its scalability
Improved night sky and darkness at night
Improved street lights
Improved quality of voice recognition
Improved lighting performance
Improved foliage performance
Improved randomization of certain objects
Improved mirror performance and quality
Added the rumble sound back to certain scares
Added sound effects to certain scares that were missing them
Added some decor around the house
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has a bit plot progression, but not as much as I intend there to be when it's done. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror filmmaker 'George A. Romero'. Watch his films.
--------------------
Stay spooky.
-Matt
Community Announcements - MattDementous
Patch #11 - 12/10/2016

This one has been a long time coming. Been working hard on this for a while now. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on expanding the scares, improving the graphics and performance, and overall experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
These past few months have been VERY busy for me. Between working hard on Paranormal, moving, having a baby, and many other things---I've been swamped, but I'm confident this build of Paranormal is a big improvement. After reading so much commentary in the community about the frequency of updates, I've decidedd the most responsible and overall best thing I can do from now on is to release more frequent updates that are smaller in size. Many of you have been telling me that you'd rather have more frequent updates and I plan to deliver on that. You have all been so incredibly awesome and continue to be. Thank you so much for continuing to support Paranormal, me, and my family. I can't wait to scare you all more in future updates.
--------------------
Upgraded to Unreal Engine build 4.12
Completely remade the camera effect
Added a fully animated player model
Added more opportunities to talk with the presence
Added several mini-scares
Added ability to unpause game with pause button
Added ability to enable and disable subtitles
Added rain effect on several outdoor surfaces
Added scares to the catacombs
Added a friend to meet in the catacombs
Added numerous randomized audio elements
Added a trash panda
Improved audio design greatly
Optimized window frame graphics
Something is crawling on you
Remade fish tank model
Adopted a pet fish for you because it "encourages positivity"
Improved fireflies
Improved thunder effect
Improved ambiance of the vast catacombs
Became a father to a healthy baby girl
Fixed issue where light would show in the catacombs
Fixed issue where door sound would play when it shouldn't
Fixed issue where tons of noises played after level loaded
Fixed several physics-related issues
Improved skin texture for realism
Improved cabinet physics
Fixed the broken mirror in the bathroom
Improved the pond's appearance
Improved appearance of road & driveway
Bloody Mary Bloody Mary Bloody Mary
Added insects that fly around the outdoor lights at night
Added more foliage & improved existing foliage
Added settings slider for detail objects quanitity
Added more grass & bound it to detail objects slider
Added garbage can fun
Fixed some randomization issues
Fixed basement door jam
Fixed windchimes
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has very little plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the found-footage horror book 'House of Leaves'. Read it.
--------------------
Stay spooky.
-Matt
Community Announcements - MattDementous
Patch #10 - 6/19/2016

Sorry about the wait. Been working hard on Paranormal. Big things are coming. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on stabilizing the game on lower-end machines, as well as fixing glitches and adding scares (and other content).
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Improved overall performance
Fixed several physics-related issues
Improved randomization of items and scares
Improved pacing in general (still more work to be done here)
Added several scares (more to come in future updates)
Optimized the lighting (still more work to be done here)
Tons of various other improvements
Improved sound design (volume, reverb, quality, etc.)
Optimized house layout models (still more to be done)
Stabilized framerate on most machines
Added a way for the player to talk to the presence with your mic
Improved physics sounds
Improved footstep system
Added fully functional motion-sensing nightlights
Improved foliage animations based on wind intensity
Added footsteps for climbing the ladder to the attic
Improved accuracy of certain interaction triggers
Added wind chimes
Added an automatic white-balance system to improve camcorder feel
Fixed that bed-time crash again
Optimized decals and stains
Added a friend in the woods
Optimized most of the 3D models
Improved LOD system
Refused to exorcise ghost chair
Added/Modified some night cam scares
Added like 10,000 fireflies
Added washing-machine
Added rain effect on glass doors
Fixed audio settings issue
Fixed TV remote not working
Added squeaky floorboard
Added several night-cam scares
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie Willow Creek. Watch it.
--------------------
Stay spooky.
-Matt
Community Announcements - MattDementous
Patch #9 - 2/2/2016

Happy New Year! Sorry I'm late. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on stabilizing the game, as well as fixing glitches and adding scares (and other content).
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build SHOULD now work with both 32-bit and 64-bit versions of Windows. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Improved overall performance
Improved gamepad support
Added basic Steam Controller support
Fixed audio cutting out in the intro scene
Fixed several physics-related issues
Improved randomization of items and scares
Improved pacing in general (still more work to be done here)
Added several scares (more to come in future updates)
Redid the flashlight/camera light system, now casts shadows
Thunder and lightning will now occur without having to go outside first
Improved lightning flash shadows
Optimized the lighting (still more work to be done here)
Tons of various other improvements
Improved sound design (volume, reverb, quality, etc.)
Fixed on-screen effects
Improved foliage shading
Added a light to the inside of the refrigerator
Optimized house layout models (still more to be done)
Fixed cell phone ringing during calls
Haunted chair remains haunted.
Added a call end tone when phone calls end
Stabilized framerate on most machines
Fixed issue where rain followed the player around indoors
Fixed freeze/crash on security camera view
Added 32-bit Windows support (unless it doesn't work. Let me know.)
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie Ghostwatch. Watch it.
--------------------
Stay spooky.
-Matt
Community Announcements - MattDementous
Patch #8 - 11/11/2015

It's taken longer than expected, but the next build of the Paranormal Unreal Engine 4 remake alpha is available. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
This build requires a 64-bit OS. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Added more scares (way more in the future).
Added dynamic shadows for the foliage, including the forest.
Added very basic Steam Controller support.
Added camera shake level controls in the settings menu.
Added camera effect level controls in the settings menu.
Added detailed audio volume controls in the settings menu.
Added FOV options in the settings menu.
Improved the menus overall.
Improved persistence of settings values.
Improved and reworked several scares.
Improved pacing.
Improved performance greatly (at least 25% increase on my PC).
Improved on existing content.
The haunted chair is still haunted.
Fixed collision for the trees, ensuring nobody gets stuck.
Fixed tons and tons of bugs.
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
Performance optimizations.
Improved controller support.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie The Descent. Watch it.
--------------------
I hope you had a frightening Halloween.
Stay spooky.
-Matt
Community Announcements - MattDementous
Patch #7 - 7/4/15

A lot of time has passed since the last update. I have been working non-stop on Paranormal's Unreal Engine 4 remake. With this build available, I'm prepared to post updates MUCH more frequently. Please keep in mind that this is still a work-in-progress. Future updates will add more scares, more story, improvements for just about every aspect of the game, and performance optimizations.
Currently this build is only available for the Windows version of the game. The Mac version of this build has some issues I'm working on fixing. It'll be available as soon as possible.
This build requires a 64-bit OS. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
--------------------
Added TONS of scares (more to come with each update).
Entire house and surrounding property is now explorable.
Improved HUD.
Added an in-game menu (more settings will be added in the future).
Added an intro scene (will be improved in future updates).
Fixed some attic clipping issues (still not perfect, but definitely improved).
Optimized meshes and lighting.
Added framerate limit choices.
Added custom resolution support.
Added ouija board.
Added cassette tape recorded logs (backstory stuff, will be expanded on).
Removed debug laser beam that showed up sometimes.
Improved weather effects.
Improved camera battery life (though no consequence for running out exists yet).
Added ability to get run over by a pickup truck.
Added a few mysteries in the woods.
Added randomized paintings around the property.
Fixed graphics and resolution settings not persisting between sessions.
Added first layer of tiered haunting system, which is the groundwork for making sure the pacing of the scares will be appropriate.
Added player model for sleeping sequences.
Fixed various glitches too numerous to list (will do better listing what I fix/add/remove/improve in the future).
Added subtitles for the intro scene (will eventually be toggleable).
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
Performance optimizations.
More graphics and gameplay settings options.
Improved controller support.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror movie Sinister. Watch it.
--------------------
Have a happy 4th of July! May it be more kind to you than it was to Paranormal's protagonist.
Stay spooky.
-Matt
Community Announcements - MattDementous
Patch #6 - 12/31/14

This update leaves the base game unchanged, while including a new "playable teaser" for the upcoming free update that will be remaking the game using Unreal Engine 4. This playable teaser includes the previous one (the security camera view of a kitchen) as well as the house level from the upcoming UE4 update, just without scares. I repeat: THERE ARE NO SCARES IN THIS BUILD. This build is designed for you to determine how well the Unreal Engine 4 build of Paranormal may run on your PC, as well as give me feedback on level design. There is currently a delay on the Mac version of this Playable Teaser due to issues with the build of UE4 I'm on (I get constant crashes on my MacBook so I'm waiting for a fix in the next engine update). If you run into any issues, let me know in the Discussions.
This Playable Teaser does not represent the gameplay of Paranormal on Unreal Engine 4.
While there is no set release date for Paranormal's UE4 remake, I can announce that I'm at the point in development where I'm adding scares.
For more information on the upcoming Paranormal Unreal Engine 4 remake mega-update, check out my previous announcement or ask me on Twitter (@mattdementous) or on Paranormal's Steam forums.
Have a Happy New Year. Thank you so much for all the support and feedback. This is only a teaser of what is to come. I look forward to showing you all more soon. Stay spooky. -Matt Cohen
--------------------
This patch is dedicated to the horror movie The Borderlands. Watch it.
--------------------
Some video teasers for the upcoming Unreal Engine 4 remake mega-update for Paranormal can be found below:
(Note: The first video on the list has really crappy artificial camera sway thanks to my lackluster Sony Vegas skills.)
(Remember, the Unreal Engine 4 remake will not be sold separately. It will be a free update!)
http://youtu.be/F01SdJ6wd8Y
http://youtu.be/3phWtp_qtzk
http://youtu.be/G6I6wRXtEH8
http://youtu.be/9IGAbRfXa4Q
http://youtu.be/AEjKrDblwhY
http://youtu.be/Zv0_hsZ1ldI
Community Announcements - MattDementous
Patch #5 - 10/25/14

This update leaves the base game unchanged, while including a "playable teaser" for the upcoming free update that will be remaking the game using Unreal Engine 4. This playable teaser is non-interactive--it's a security camera view of a kitchen where randomized hauntings occur. It also includes a menu with customizable graphics settings. This will allow you to determine how well the Unreal Engine 4 build of Paranormal may run on your PC or Mac. If you run into any issues, let me know in the Discussions.
This Playable Teaser does not represent the gameplay of Paranormal on Unreal Engine 4. It's merely an improved remake of Paranormal's original main menu scene.
While there is no set release date for Paranormal's UE4 remake, I can announce that I'm at the point in development where I'm adding scares. I hope to have something playable for all of you in the upcoming weeks or months.
For more information on the upcoming Paranormal Unreal Engine 4 remake mega-update, check out my previous announcement or ask me on Twitter (@mattdementous) or on Paranormal's Steam forums.
Have a safe and fun Halloween. Thank you so much for all the support and feedback. This is only a teaser of what is to come. I look forward to showing you all more soon. Stay spooky. -Matt Cohen
--------------------
This patch is dedicated to the horror movie The Poughkeepsie Tapes. Watch it.
--------------------
Some video teasers for the upcoming Unreal Engine 4 remake mega-update for Paranormal can be found below:
(Note: The first video on the list has really crappy artificial camera sway thanks to my lackluster Sony Vegas skills.)
(Remember, the Unreal Engine 4 remake will not be sold separately. It will be a free update!)
http://youtu.be/F01SdJ6wd8Y
http://youtu.be/3phWtp_qtzk
http://youtu.be/G6I6wRXtEH8
http://youtu.be/9IGAbRfXa4Q
http://youtu.be/AEjKrDblwhY
http://youtu.be/Zv0_hsZ1ldI
Community Announcements - MattDementous
Patch #4 - 4/12/14

Mac version of Paranormal is now available on Steam!
Removed the 'tapes' menu from the main menu.
Added temporary main menu fixes. (Use a 16:9 aspect ratio for best results)
Fixed several game-breaking glitches.
Added new story content via audiologs + phone calls.
Improved performance on AMD integrated graphics chips.
Fixed certain strange random crashes.
Decreased contrast greatly, giving a less severe lighting to the house.
Decreased brightness of the camera's torch.
Added a secret paranormal encounter you'll have to find for yourself.
More updates on the way!
--------------------
This patch is dedicated to the movie Alien Abduction: Incident In Lake County. Watch it.
--------------------
ANNOUNCEMENT:
Paranormal is currently being ported to Unreal Engine 4. Without going too far into details, I can say that the reasons for the decision to port are the following:
Unreal Engine 4 offers superior performance, graphics, and compatibility.
It gives me the power to utilize new techniques for my scares that were inefficient in UDK.
UE4 will also allow more me to have more support, should I ever have a problem I can't handle on my own. I know it seems trivial, but sometimes even developers need help figuring certain things out.
Paranormal's Unreal Engine 4 port will be a free 'update' to the game, so you won't have to purchase it again. I stand by my declaration that every Paranormal DLC/Update/Expansion will be free to owners of the game.
Will it replace the current game? Technically, but I will make sure the current build is available to those who would hypothetically prefer it or those who feel like seeing what the game used to be like.
Regarding Paranormal's first announced major expansion, The Town...
Paranormal: The Town is also being ported to Unreal Engine 4, for all the same reasons I mentioned above.
But when can we expect to play the Unreal Engine 4 port of Paranormal?
Well, basically remaking an entire game takes time, but I intend to make it playable as soon as I feel I have the bare minimum amount of content ready for you all to play, test, and experience.
Until the port is released, I will continue to patch the current game. I will not abandon it.
If you feel like yelling at me for anything at all or just want to say 'hi', my twitter handle is @mattdementous.
----
ANNOUNCEMENT #2:
It's difficult for me to speak of this, but in January 2014 I learned of the passing of my dear friend, Richard Skepp (DJ Morfar), the voice of Paranormal's DJ Poltergeist. I owe so much to him and I value his friendship deeply. He will always be part of the Paranormal family.
----
Thank you all so much for continuing to be a part of Paranormal's development! Stay spooky.
-Matt Cohen
Community Announcements - MattDementous
Patch #3 - 11/14/13
Made the main room lighter.
Added many more options to the new main menu.
Main menu saves the settings you pick.
Added audio tapes that can be found and played in random places around the house.
These tapes tell Mattel's story, loosely based on a true story of the voice actor.
Answering the phone and listening to tapes pauses time.
You can now invert your camera on the main menu if you're in to that sort of thing.
I made the phone look better.
Who turned out the lights?
Fixed a ton of bugs.
Hopefully improved performance.
Improved doors.
Tweaked our garage-friend.
Started testing for upcoming Mac version of the game.
Still working on that new room.
Removed tacky 'follow me on twitter' from The Room.
Planning to totally redo the sprinting system.
More updates on the way!
--------------------
This patch is dedicated to the movie Grave Encounters. Watch it.

HOTFIX:
Fixed doors.
Randomized more stuff.
Added more options on the main menu.
Player can now enable or disable specific camera effects from the main menu.
Widescreen resolutions are only supported for now.
Slightly improved performance.
...

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