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Spacebase DF-9

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Community Announcements - JP
We posted a first look at some Alpha 5 stuff - with pictures! - on our website:

http://spacebasedf9.com/post/82417732024/were-now-knee-deep-into-the-work-on-alpha-5
Community Announcements - JP

  • Fixed: Citizens sometimes get stuck in doorways.
  • Fixed: An occasional pathfinding-related crash.
Community Announcements - JP

  • Demolish functionality has been divided into two new tools: “Tear Down”, which works much like the existing tool, and “Vaporize”, which marks everything in a tile for demolition, including the floor.
  • Citizens who are in rooms that are slated to be breached by demolition will leave the room.
  • Added names for recent Famous Citizen / Stargazer / Extradimensional Entity customers.
  • Fixed: Various crashes.
Mar 28, 2014
Community Announcements - JP
Hi! We apologize for the quiet time since Amnesia Fortnight ended. Rest assured, we’re still working away on Spacebase! Alpha 4c should be out any day now, and contains improvements to demolition tools: we’ve separated the Demolish tool into “Tear Down” and “Vaporize”. The former works much as the current tool does, while the latter destroys everything on the selected tile(s), which should make for much easier strike operations.

Looking further ahead to the next major update, Alpha 5 is due roughly one month from now. It’ll feature lots of new possibilities for hazards - such as raiders breaching your base - as well as ways to keep your citizens in one piece, via doctors and infirmaries. More info soon!

We also now have a clear road map for the next few months of Spacebase development, which we’ll be sharing more about in the coming weeks.
Announcement - Valve
Today's Deal: Save 33% on Spacebase DF-9!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Christopher Livingston)

In space, everyone can hear you scream. They're just used to it.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space station simulation in Spacebase DF-9.>

It’s been a rough week for my little space station. We were boarded by a squad of Kill Bots who, as you might expect, tried to kill all non-bots. A massive fire in the life support chamber nearly knocked out the oxygen supply. Now, an alien parasite has appeared, and even though my security chief easily killed it, I’m left to wonder how the bug even got aboard. Perhaps it burrowed in through that hole in the hull? The one my security chief was just sucked out of to his death? That’s probably how. … [visit site to read more]

Community Announcements - JP

  • Fixed: Various pathfinding issues. Some of these fixes greatly improve technician efficiency.
  • Fixed: Modified Oxygen Recyclers don’t affect the capacity display.
  • Fixed: Various crashes related to Spaceface logs.


We've also put up a video on our website detailing some of the changes in Alpha 4.

We'll be busy with Amnesia Fortnight for the next two weeks, but we'll be monitoring any issues players report during that time and jump right back into bugfixing and new feature work as soon as we get back. Enjoy!
Community Announcements - JP

  • Fixed: Several crashes loading old save data.
  • Fixed: Builders get trapped in rooms.
  • Fixed: Mouse panning doesn't work when window is resized.
  • Fixed: Some Spaceface log text gets cut off.
Community Announcements - JP

  • Research Lab zones can be constructed. Citizens assigned to Scientist duty research new projects here. Discoveries can result in new things to build and new equipment for workers, including but not limited to: level 2 oxygen recyclers, heavily armored doors, more efficient demolition beams, better armor for Security personnel.
  • Datacubes containing research data can be discovered aboard derelict and docking ships. These can be marked for collection by Scientists, who will carry them back to a Research Lab to redeem for research progress.
  • Starfield backdrop now uses multiple layers to create a parallax effect of stars, nebulae, and procedurally generated planets. Each new base that’s created gets a different composition. See our earlier blog post for more info.
  • Citizen morale is now apparent from their walk animation. Several citizen animations have been improved.
  • Citizens now choose Spaceface logs appropriate to their personality traits. Added and expanded several personality traits that are now shown in the “Psych Profile” inspector tab. See our earlier blog post for more info on this.
  • Replaced accordion-style tab interface with horizontal tabs. Makes better use of limited vertical screen real estate and provides access to more functionality within same.
  • Hovering/clicking on a room’s walls now hovers/selects that room, making it much easier to select rooms. Likewise for plants and hydroponics cultures.
  • Disabled “center on room” room selection behavior. If anyone misses this behavior we can re-add it as a user option later.
  • Citizens can now mention randomly generated creatures on Spaceface. Examples include: “Venusian Fuzzy Mollusk”, “Land Bird”, “Venomous Beefalo”, “Tralfamadorian Hen”.
  • Spaceface logs are now added to a queue and citizens post the highest priority one(s) within an update period that varies a bit based on their “chatty/quiet” personality trait.
  • Added several new types of Spaceface logs, and reintroduced some of the generic logs from the Amnesia Fortnight 2012 prototype.
  • Citizen inspector now shows the date a citizen became a citizen of your base.
  • Citizens get morale bonuses or penalties based off a rolling average of recent room satisfaction. At the moment, dead bodies are the only thing that negatively affect a room’s morale score. Citizens comment on nice surroundings in Spaceface logs.
  • Plant “healthy” and “sickly” states now match up with their visuals.
  • Citizens no longer display in their own friends and enemies lists. “Self esteem” is shown in the new Psych Profile tab.
  • Healthy garden plants now produce a small amount of oxygen, roughly equal to 1/5th of a level 1 Recycler’s output.
  • Revamped various inspector UI button layouts: door controls, room controls.
  • Demolish button in object inspector now shows amount of Matter that will be reclaimed.
  • Door inspector now shows door state: whether it is open or closed, broken, vacuum-locked, etc.
  • Added a mode for players with red-green colorblindness, available in options menu.
  • Rebound “back” in all menus from X to ESC, and backspace to “cancel” in the construct menu. Game can no longer be paused from non-top level menus, eg construct, roster, etc.
  • Derelicts and docking ship layouts are more interesting and better-decorated. Dead bodies now appear on some.
  • When a depressed citizen has a positive interaction with a happy citizen, they become happier and post to Spaceface about it.
  • Cutaway mode now works on asteroids.
  • Starting citizen duty proficiencies are now determined by a “skill point” system, so most citizens are now more likely to be skilled in at least one duty, and few citizens are likely to be highly skilled at everything.
  • Stoves can be placed anywhere in a Pub now, no longer just against walls.
  • Fixed: Friends and Enemies lists in citizen inspector overflow. Lists are now capped at 5 entries.
  • Fixed: Various bad scrollbar behaviors.
  • Fixed: Alarm Panel uses Fire Extinguisher icons in UI.
  • Fixed: Monitors and signage on right-facing walls appear to hover.
  • Fixed: Many docking ship attempts fail due to broken module data.
  • Fixed: Since Alpha 3(?) citizens don’t post Spaceface logs about eating meals in pubs, or get the morale bonus for eating a cooked meal.
  • Fixed: Camera location isn’t written to save game data.
Community Announcements - JP
More Alpha 4 progress, this time on citizen personalities and Spaceface logs:

http://spacebasedf9.com/post/75479747626/while-matt-finishes-some-ui-code-work-necessary-to
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