Community Announcements - Mike Z
The short version of this is, Story Mode text advance got broken a while ago. You can see it in things like Filia's intro, or Double's intro, where long scenes don't play properly.

It is fixed in the Beta, but I can't make a new build of the real game without any Beta changes, so it won't get fixed here until the Beta changes come to the real game.

My sincere apologies. :^(
Jul 22
Community Announcements - Mike Z
I have nothing clever to say.

- Fixed the longstanding bug where sometimes Player 1's inputs would be duplicated as Player 2 on the Training Mode dummy / on the Controller Config screen! Now everyone can use Training Mode normally. :^) (Thanks BlueFeena for helping!)
- Fixed a random crash in super-shadow rendering when Feral Edge collides with Motor Brigade. (Thanks Triblue for sending me crash replays!)

Replay Playback
- Pressing MP while watching a replay will enable the "simple" Attack Data display. Note that it begins when you enable it, so if you enable it during a combo the current-combo-damage values will be incorrect.
- Pressing MK during combat, not round transitions or the pause menu, while watching a replay will toggle 25% slow-motion on/off. (Thanks Liam for reminding me.)

Bug Reporting
- If you have Replays enabled and the game crashes during a fight in any mode where Replays are saved, it will automatically save CRASH_REPLAY.ini and .rnd in the normal replay folder. Renaming those files to a valid replay number and playing it back in Replay Theater SHOULD reliably crash the game again. If it does, send 'em to me somehow!

Title screen build ID 14058
PC Gamer

The latest Humble Bundle is pretty darn awesome. Named the Humble Revelmode Bundle (because it s organised by YouTube chap PewDiePie s creator network Revelmode), this collection gathers the likes of Nidhogg, Spelunky, Golf With Your Friends, Roguelands and Rocket League all in the one place via the familiar tiered payment format.

Robot Roller-Derby Disco Dodgeball, Choice Chamber, and Nidhogg the latter of which we described as a brilliant marriage of mechanics, level design and music all befall the pay-what-you-want premier tier; while paying above average ( 4.86/$6.45 at the time of writing) also nets you the Early Access-dwelling Golf With Your Friends, Skullgirls and a bunch of its DLC, Roguelands, and the wonderful rock shelter-swiper Spelunky.

Psyonix's formidable car-ball-cage 'em up Rocket League can also be yours on top of all that, so long as you re willing to fork over 11.30/$15. As always you ve got the option to split your dough between the game creator s, Humble itself, and a selection of charities.

The Humble Revelmode Bundle is live now and runs until July 26.

Community Announcements - Mike Z

- Fixed Quick Match not submitting any new wins to the leaderboard ever, which I accidentally broke when I made it support 3/5 sets. (thanks BeizlFreiz!)

While looking at how to fix that bug, I found another one.

(I briefly considered just writing this bugfix as "Fixed a bug with score reporting on PC," but we're Lab Zero and we own our mistakes as well as our successes.)

THE FOLLOWING BUG WAS PC (WIN/MAC/LINUX) ONLY. IT DID NOT AFFECT ANY CONSOLES. Every version has different leaderboard code.
Disclaimer: I may not have written this code, but I did fix it! :^P
[deep breath]
- Fixed...a bug...with PC Quick Match score reporting...that has been present since the very first PC build...where the check for when to report scores to the leaderboard was
if(mWinningPlayer == 0)
instead of the correct
if(mWinningPlayer == myPlayerNumber)
...the end result being that if Player 1 won the game, both players would report a win for themselves. If Player 2 won, neither player would report a win. So the PC leaderboard currently reflects the number of times you played a Quick Match where Player 1 won the game, rather than the number of times you won. Heh?


The game now correctly reports a win only for the player that won, all the time.

I'm not going to reset the leaderboards, though.
*G1antK1ngTurtlE* can keep the huge pile of bodies, even though some of them are illusory. :^)

[Title screen build number 13992]
Community Announcements - Mike Z
Welcome to Some Improvement!
I said SOME! SOME!

- Quick Match now allows players to play up to 3/5 after the initial game finishes! Players can choose to exit after each game, but if you want that runback or feel the desire to defend your honor, mash dat Play Again button. (Thanks Liam and memes)

- If you're playing on a specific stage, instead of Random, choosing Play Again now continues the stage music instead of restarting it. You can finally hear the solo in NMO Arena! (Thanks Bang Camaro)
- When music continues between games, it only fades to 50% instead of silence. (Thanks POS Industries)

- The initial menu when launching the game with 2+ controllers/sticks plugged in has been improved: Player 1 no longer controls the main menu behind the controller-selection screen, and as long as someone has chosen to be Player 1, you are no longer required to ALSO choose a Player 2 before being allowed to proceed. (thanks a lot of people over multiple years)

(Title screen build ID 13984)

There's no rule that says I can't paste mostly the same patch notes from the Beta. NYAAAAH.
Community Announcements - Mike Z
...oh, we've been through this. Fine.

- Fixed airthrows not properly putting you in Stage 2 as a result of the previous fix for mcpeanuts' IPS bug. Everything is back to normal now, with mcpeanuts' fix still there. How do you like that, mcpeanuts? Now your name is famous! Namous?

It's done. I fixed it. Go home. Play some games, maybe have some tea, or an amazing cookie. And no, that's not sponsored, they're just amazing.
Community Announcements - Mike Z


....look, let's just pretend you nodded, okay? Okay.

- Added Tolk to the main game! Rejoice, those of you who know what Tolk is. :^) Those who don't know can Google it!
- Brought the fix for mcpeanuts' projectile-combo-start IPS bug over to retail. Rejoice, those of you who know what that bug was.
- Possibly fixed an online framerate issue people were having on Windows. (Possibly not, but I tried...!) Rejoice, those of you who had that problem and maybe-don't-have-it-now.

If it didn't help any online framerate issues which began with the previous build, please comment. There will always be some rollbacks, please don't comment on those. (^.^)

J.R.R. Tolken. There, I did it.
Community Announcements - Mike Z
Registration closes tonight at 11:59PM (MDT, I assume). If you haven't registered yet and are going, DO SO!

Additionally, I'll finally have time this weekend to look at why the game started running worse for people, and maybe be able to make a new build. Yay? Yay.

Yes, this was worth a Steam announcement - Skullgirls has over 160 entrants, which is huge for any game that doesn't end in "V". :^P
Community Announcements - Mike Z
Mac crossplay vs PC/Linux is now fixed, and it once again hopefully runs on all old MacOS versions it used to run on. Update your game, Mac users!

It's been a long time!*

Do you like voiced story mode?
Do you like Challenges? Trials?

I still have an update if you don't really like miscellaneous fixes or paying less money for Skullgirls, but it will be markedly less exciting in that case.

New Prices
- The base game is now $9.99. Forever.
- The DLC characters are now $1.99 each. Forever.
We love you, too.
- The 2nd Encore Features DLC is $15, and discounted for the first week: in theory it's 33% off ($10) if you don't own any DLC, and 50% off ($7.50) if you do own DLC. (This might be broken if you have the IGG-backer versions of the DLC, rather than the paid DLC. We are looking into it.) It includes all the DLC characters, English voiced story mode, Challenges, Trials for every character, and Survival Mode.

- Added some slick new guest art to the Art Gallery courtesy of Arc System Works, the publisher for the Japanese version!
- Updated/unified the credits.
- Fixed some other things I've forgotten. Yes, really, it was like 5 months ago...
- Known issue on Linux: Using the nVidia binary drivers 364.15 with KDE 5 is known to cause graphics issues. We're looking into it.
- This build does not include the fix for a newly discovered projectile-combo-start bug for P2. That needs to be exhaustively tested first.
- We've been doing a lot of dev streams for Indivisible, you know, if you're into that sort of thing...

Other Platforms
- Skullgirls is out on the Vita in the US, and very soon (the 15th) in Japan. We have no word on when it will be released Europe yet. >.<
- The Japanese PS4 version also comes out on the 15th. It adds Japanese voice acting, and there is a physical version!

-- Footnotes --
When was the last time you saw a Steam announcement that collated footnotes?

* ...Lenneth. Would you like to know the status of your Einharjar? Would you like to know her status? +5 Bravery - Approached by Thor at the Aesir Mixer last week, rebuffed his awkward advances.

** Oh, come on. EVERYBODY loves miscellaneous fixes!

Wondering about the price of the 2nd Encore Features DLC? The $15 is just for the work involved in Voiced Story Mode/Challenges/Trials/Survival. The included DLC characters are basically free, because they must be included - Challenges etc. don't care whether you own the character or not. If you uninstall a DLC character and play a challenge or trial involving them, the game may crash! So don't do that. :^)

When was the last time you saw a Steam announcement that used the word "collated"?
Community Announcements - mikez
You better believe this gets an announcement here!

If you play Skullgirls, YOU SHOULD GO TO COMBO BREAKER.
I'm already registered!Yep! SG and VSav.

Even if you can only travel to one fighting game community event in 2016, MAKE THAT EVENT COMBO BREAKER. Combo Breaker 2015 was the absolute BEST tournament experience I have ever had, and 2016 looks to be equally amazing.

The venue is open 24 hours. You don't have to play games in your hotel room - there are round-the-clock stations for ALL tournament games, including Skullgirls! If you're like me, you go to tournaments to play games against people you never get to play, not to sit around and watch other people do that. Well, Combo Breaker has got that covered. Other tournaments could learn a thing or two. :^)

Oh right. Where is it? It's in Chicago, you fly to O'Hare.
Launch trailer:

I was not compensated in any way for this announcement, I'm just hella excited for this. The Skullgirls community will be out in force!

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