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The Novelist

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Community Announcements - Kent
Hey everyone, I just wanted to make a quick post letting you know that The Novelist is on sale for $5.99 over at the Humble Store. You can also pick it up directly at the game's website.

Each purchase comes with a Steam key, so it's a good way to support the game, support charity, and still add the game to your Steam library.

Spread the word!
May 6
Community Announcements - Kent
Hey, everyone, I wanted to quickly let you know the game is part of the Humble Spring Sale here.

I didn't know that the Humble Spring Sale was coming when I put the game on a Weeklong Deal here last month, and unfortunately there is a two-month waiting period for sales here on Steam. This means that I'm prevented from reflecting the same 50% discount here on Steam. :-/

That said, Humble sales do come with a Steam key, so you can buy it there and then activate your game on Steam via your Humble account.

Sorry for the confusion, but I hope you enjoy the deal!
Community Announcements - Kent
Hey everyone, just a quick note to let you know that the game is 50% off this week as part of Steam's Weeklong Deals.

There's also a new patch to the game with two important changes.

You can read more about everything here.
Announcement - Valve
Today's Deal: Save up to 85% on select games!
Offer ends Sunday at 10AM Pacific Time.

Community Announcements - Kent
Hey everyone, I know it's been a while since I've posted but today's a big day for The Novelist!

First off, the game is currently on sale for 40% off to celebrate Valentine's Day. The sale will run from today, February 14th, at 10am PST until Sunday February 16th at 10am PST, so take advantage of the discount this weekend and tell your friends to do the same!

But the sale isn't the only news; today there's also a big update to the game that adds two features players have been asking for: customizable controls and a Linux version. There are also a number of bug fixes in the build. Here are the full patch notes:

Major Changes

  • Added Linux support
  • Added customizable controls
  • Upgraded to Unity 4.3, which brings performance and memory improvements

Minor Changes

  • Improved rendering of thoughts above character heads to reduce popping
  • Added animation to the loading screen
  • Disabled the ability to flicker lights during sleeping sequences
  • Improved audio handling of character interactions
  • Fixed a bug where menu option descriptions would incorrectly show
  • Fixed a bug where resolutions below 800x600 could be selected
  • Fixed a bug where “The Story So Far” text would be misaligned on Retina displays
  • Fixed a rare bug where players would not be able to view objectives if they quit during a specific point in the intro
  • Fixed a bug where some UI elements would scale incorrectly in high resolutions
  • Fixed a typo in the objective screen
  • Fixed a black outline on the loading screen in some resolutions
  • Fixed a bad lighting seam in the art studio
  • Fixed a typo in a playtester’s name (sorry, Aaron!)

The patch brings the game to version 1.1. It was fun bringing the game up to this latest release, and I'm very happy with the polish and performance it adds.

And there are a few other bits of Novelist news. First, I'll have the game at the SXSW Gaming Expo, where it's been nominated for the Gamer's Voice Award. The show runs from March 7th to 9th, so if you're in Austin stop by the expo floor and say hi. It's free!

And lastly, I'll be talking about the dynamic narrative systems in The Novelist at GDC. If you're attending the show and you want to know how the underlying story systems in the game work, I'll be explaining them in detail. It's going to be a busy month and a half, so I'm looking forward to some downtime once GDC wraps up.

That's all I've got for now. As for what's next, I'm toying with a few ideas. New platforms for The Novelist? Novelist-related apps? Kicking off a new game altogether? I'm not quite sure yet, but it's an exciting time. Thanks, as always, to everyone who's supported the game or shared a kind word. I hope you enjoy the new update!
Community Announcements - Kent
Whoa! The Novelist was nominated for the Outstanding Achievement in Story award at the 17th annual DICE Awards! It’s going up against 4 big-budget AAA games:

Beyond: Two Souls
BioShock Infinite
The Last of Us
Tomb Raider

Needless to say, I’m truly honored that my game is being considered alongside such successful mainstream titles. It’s crazy to think that this weird little thing I made in my apartment will be on the big screen at an awards show.

What’s more encouraging, though, is seeing such strong representation from indie games at this year’s show (you can see the full list of nominees here). Going back just a few years the awards were dominated by mainstream AAA games, with nary an indie title in sight. It’s fantastic to see that the crazy amount of quality and innovation in the indie space is being recognized by larger organizations (the Downloadable Game of the Year and Outstanding Gaming Innovation categories are a murderer’s row of incredible ideas and execution).

Again, I’m honored that The Novelist is part of the discussion.

As for what’s next, I’ve made great progress on updating the game to Unity 4.3. I’ve fixed all the stuff that broke during the upgrade, and next week I’ll dive into adding customizable controls and pushing out some text builds on Linux. As always, stay tuned, and thanks once more to everyone who’s supported the game!
Community Announcements - Kent
Hi, everyone, I wanted to make a quick announcement to let you know that I just uploaded a bugfix patch, bringing the game to version 1.01. You can read about the fixes, as well as what's coming in 2014, here.
Community Announcements - Kent
Hey, everyone, thanks so much for checking out the game and sharing your thoughts on the forums! I just wanted to share a quick blog post I made over at the official site.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

The Novelist is a narrative-led, sort-of-stealth, sort-of-point’n'click-adventure game by Deus Ex: Invisible War, Thief: Deadly Shadows, and BioShock 2 dev Kent Hudson (with playtesting help from a remarkable number of renowned developers, according to the credits) in which you direct and decide the fate of a tormented family who’ve gone to stay in a remote house for the Summer, in an attempt to resolve their respective career and relationship difficulties. But they are not alone… (more…)

Product Release - Valve
The Novelist is Now Available on Steam!
The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they’re sharing the house with a mysterious ghostly presence: you.

Read the family’s thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can’t help the Kaplans if they know there’s a ghost in the house. It’s up to you to decide how Dan’s career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost.

Dan’s relationships – to his work, his wife, and his son – react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play.

The decisions you make will define the Kaplans’ lives, but they may also tell you something about yourself.

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