Players have been requesting this for quite some time, so I’m very excited to announce that trading cards have been added to The Novelist! There are 6 cards, 3 profile backgrounds, 6 emoticons, and of course 6 badge levels.
It was really fun revisiting the game after a long time away from working on it, and while I’m not sure achievements will ever be the right fit (they might clash with the story content), I think trading cards are a nice addition to the experience.
To celebrate the new feature, I’m also putting the game on sale for 40% off ($8.99). So if you’re looking for some new cards to gather and trade, fire the game up and start collecting!
Hey, everyone! The game is on sale at 70% off as part of the Steam Halloween Sale, and to celebrate I wrote a new blog post over on the game's site. The Novelist is full of references to old horror movies, so I created a guide that lists all of the specific references, complete with fun movie clips from the horror flicks.
Hey, everyone, I wanted to quickly let you know the game is part of the Humble Spring Sale here.
I didn't know that the Humble Spring Sale was coming when I put the game on a Weeklong Deal here last month, and unfortunately there is a two-month waiting period for sales here on Steam. This means that I'm prevented from reflecting the same 50% discount here on Steam. :-/
That said, Humble sales do come with a Steam key, so you can buy it there and then activate your game on Steam via your Humble account.
Sorry for the confusion, but I hope you enjoy the deal!
Hey everyone, I know it's been a while since I've posted but today's a big day for The Novelist!
First off, the game is currently on sale for 40% off to celebrate Valentine's Day. The sale will run from today, February 14th, at 10am PST until Sunday February 16th at 10am PST, so take advantage of the discount this weekend and tell your friends to do the same!
But the sale isn't the only news; today there's also a big update to the game that adds two features players have been asking for: customizable controls and a Linux version. There are also a number of bug fixes in the build. Here are the full patch notes:
Added Linux support
Added customizable controls
Upgraded to Unity 4.3, which brings performance and memory improvements
Improved rendering of thoughts above character heads to reduce popping
Added animation to the loading screen
Disabled the ability to flicker lights during sleeping sequences
Improved audio handling of character interactions
Fixed a bug where menu option descriptions would incorrectly show
Fixed a bug where resolutions below 800x600 could be selected
Fixed a bug where “The Story So Far” text would be misaligned on Retina displays
Fixed a rare bug where players would not be able to view objectives if they quit during a specific point in the intro
Fixed a bug where some UI elements would scale incorrectly in high resolutions
Fixed a typo in the objective screen
Fixed a black outline on the loading screen in some resolutions
Fixed a bad lighting seam in the art studio
Fixed a typo in a playtester’s name (sorry, Aaron!)
The patch brings the game to version 1.1. It was fun bringing the game up to this latest release, and I'm very happy with the polish and performance it adds.
And there are a few other bits of Novelist news. First, I'll have the game at the SXSW Gaming Expo, where it's been nominated for the Gamer's Voice Award. The show runs from March 7th to 9th, so if you're in Austin stop by the expo floor and say hi. It's free!
And lastly, I'll be talking about the dynamic narrative systems in The Novelist at GDC. If you're attending the show and you want to know how the underlying story systems in the game work, I'll be explaining them in detail. It's going to be a busy month and a half, so I'm looking forward to some downtime once GDC wraps up.
That's all I've got for now. As for what's next, I'm toying with a few ideas. New platforms for The Novelist? Novelist-related apps? Kicking off a new game altogether? I'm not quite sure yet, but it's an exciting time. Thanks, as always, to everyone who's supported the game or shared a kind word. I hope you enjoy the new update!
Whoa! The Novelist was nominated for the Outstanding Achievement in Story award at the 17th annual DICE Awards! It’s going up against 4 big-budget AAA games:
Beyond: Two Souls
The Last of Us
Needless to say, I’m truly honored that my game is being considered alongside such successful mainstream titles. It’s crazy to think that this weird little thing I made in my apartment will be on the big screen at an awards show.
What’s more encouraging, though, is seeing such strong representation from indie games at this year’s show (you can see the full list of nominees here). Going back just a few years the awards were dominated by mainstream AAA games, with nary an indie title in sight. It’s fantastic to see that the crazy amount of quality and innovation in the indie space is being recognized by larger organizations (the Downloadable Game of the Year and Outstanding Gaming Innovation categories are a murderer’s row of incredible ideas and execution).
Again, I’m honored that The Novelist is part of the discussion.
As for what’s next, I’ve made great progress on updating the game to Unity 4.3. I’ve fixed all the stuff that broke during the upgrade, and next week I’ll dive into adding customizable controls and pushing out some text builds on Linux. As always, stay tuned, and thanks once more to everyone who’s supported the game!
Hi, everyone, I wanted to make a quick announcement to let you know that I just uploaded a bugfix patch, bringing the game to version 1.01. You can read about the fixes, as well as what's coming in 2014, here.