Community Announcements - Luca
The RUF-Automobile license for Assetto Corsa has been announced some time ago, allowing KUNOS Simulazioni to reproduce in its acclaimed racing game some of the most iconic cars of the German Car manufacturer.

KUNOS Simulazioni wishes to thank all Assetto Corsa fans and users with a new update, available as free gift item on Steam: the RUF CTR YELLOWBIRD is available today!

The Ruf CTR (Group C, Turbo Ruf) also known as the CTR Yellowbird or simply Yellowbird, was a limited-production, high performance sports car produced by Ruf Automobile of Germany.
Introduced for the 1987 model year and based on the Porsche 911, the CTR featured an enlarged and highly tuned version of Porsche's 3.2 litre flat-six cylinder engine, lightened body panels, an integrated roll cage (adding chassis stiffness in addition to occupant safety), upgraded suspension and braking systems, a custom-designed transmission, and several unique trim pieces such as polyurethane bumpers, and the use of the fender-mounted oil filter (a Porsche feature for the 1972 MY only) necessitated by relocating the oil tank forward to clear the intercooler on that side.

Developing 469 hp (350 kW) and 408 lb·ft (553 N·m) of torque and weighing in it at only 2,530 pounds (1,147 kg), the CTR provided stellar performance, with a 0-60 mph time of around 4 seconds and a top speed in excess of 200 miles per hour (320 km/h). Although a small group of vehicles such as the Ferrari F40 and Porsche 959 were faster to 60 miles per hour (97 km/h), the Yellowbird could outperform all competition when it came to top speed, topping out at 211 miles per hour (340 km/h), a top speed that made it the fastest sports car in the world at the time of its release.

The car received its nickname, "Yellowbird", during testing by Road & Track magazine, whose staffers noted the contrast created by its yellow paintwork against the overcast skies on the day of their photo shoot.

KUNOS Simulazioni would like to thank all of you for the great support you gave to Assetto Corsa: we hope you enjoy this great new car as well as we enjoyed to reproduce and include it in our game.

Our best regards

The KUNOS Simulazioni development team.

********************

Changelog v1.0.1

- Ruf CTR Yellowbird added
- Added /client_list and /kick_id server admin commands to ban drivers with international character names
- Fixed caret blinking period for text input boxes
- Disabled OculusVR demo mode
- Now blurred wheel objects work properly on car lods
- Added support for brake lights dimmed when car lights is on
- Server now correctly answer to launcher in LAN mode
Community Announcements - kunos
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tim Stone)

Are you ‘feature complete’ yet? Have you written that novel, made that parachute jump, found that special someone? By my calculations my own personal beta test still has about 250 years left to run. Circa 2264 the handful of people that backed my 1970 Kickstarter campaign will get an email thanking them for their patience. The email will include the following changelog.

New in Version 1.0

  • Focus
  • Patience
  • Charm
  • Gravitas
  • Wisdom…

… [visit site to read more]

Community Announcements - 4thworld
here's the changelog:

1.0.0 RC
- Assetto Corsa is now feature complete
- General bugfixing and performance optimizations
- Visual damages enabled
- Aero damage implemented for all cars
- Engine damage implemented for all cars
- Suspension damage implemented for all cars
- Tyre Damage System
- Pit stop implemented for online races
- Multiplayer improvements
- New audio engine implemented
- New post processing effects enabled, heat shimmering, god rays etc
- New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
- New car : Ferrari 458 GT2
- New car : Ferrari LaFerrari
- New car : Lotus 2 Eleven GT4
- New car : Lotus Evora GTE Carbon
- New car : Lotus Exige S
- New car : Lotus Exige V6 CUP
- New car : Mercedes AMG SLS GT3
- New car : Shelby Cobra 427SC
- New track : Silverstone National
- New track : Spa Francorchamps
- New track : Trento Bondone hillclimb
- Audio sample improvements and volume balancing
- Added track reverb zones
- Fixed Traction Control always engaged in particular conditions
- TC and ABS factory settings now work properly
- Tuned distance filter and attenuation for exterior sounds
- Balanced performances for GT2/GT3 cars
- Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
- Improvements on digital instruments cockpits for various cars
- Added track sound reverb
- Added different sounds for car to car, car to objects and car to track collisions
- Improvements on automatic gearbox on various cars
- All the tracks have been improved and updated with collidable objects
- Overall interior samples volume correction and balance
- Overall exterior samples volume correction
- Tuned wind and tyre rolling volumes and curves
- Tuned kerb pitch and volume according with speed
- Tuned ambience(crowd) volume
- Tuned interior and exterior gearshift sounds
- Steer animations for Ferrari 458 S3
- Small fix on the front Pagani Zonda R tyres
- LOD4 implemented to increase framerate performances
- Drivetrain damage for cars with H shifter gearboxes.
- Traction control sound now works for all cars
- Showroom bugfixing and improvements
- Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
- Career now available
- New 3D driver models
- BMW Z4 GT3 aero balancing, rear wings stalls more on low values
- New TCP/UDP server
- All tyres have graining and blistering enabled
- All tyres have rim radius
- Fixed all F1 cameras for all vehicles
- Fixed all F6 cameras for all vehicles
- GUI improvements
- Driver animations improvements
- Replay now records the current leaderboard
- Oculus DK2 support
- Single player Qualify improved
Community Announcements - 4thworld
0.22
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced
Announcement - Valve
Save 50% on Assetto Corsa as part of this week's Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time
Community Announcements - 4thworld
0.21.6

0.21.6
- New Race Control
- Server is now in control of fuel rate
- Server is now in control of tyre rate
- Server is now in control of damage level
- AI does not flatshift cars with no autocutoff anymore
- Added "transfer" grip from session to session
- AI cars now try to park on the side if they have a broken engine

0.21.5
- Launcher: control configuration now includes assignment option for the newly implemented handbrake as axis (note: mutually exclusive with the button assignment)

0.21.4
- Improved communication with X360 GamePad
- Added password support for pickup servers
- Improved Server Configurator
- Server will now stop with an error if a booking session is added in pickup mode
- Server will now stop with an error if cars in the entry list do not match the legal car entries in the server_cfg
- Server will now stop with an error if multiple tracks are selected in pickup mode (unsupported feature)
- Server will not correctly report to race lobby about the available seats in pickup mode

0.21.3
- Launcher default theme: adjustments to multiplayer session info/request buttons

0.21.2
- Adjusted Traction Control assist on Lotus 98T
- Added app "post process filter" to switch between different Post Processing effects combinations
- Adjusted Lotus Evora S side windows

0.21.1
- Lotus 98T ride height adjustments added
- Launcher default theme: adjustments to car listing of non-booking servers
Community Announcements - 4thworld
0.21
- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking
Community Announcements - 4thworld
0.20
- New setting enables forms to overlap ingame
- Fix to some cars in showroom
- Fixed debug apps
- Improved log messages for easier debug
- Improvements in skybox rendering inside the cubemap
- Addedd penalty in time attack for going too slow
- Fixed Time Attack spawn position in some track
- Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)
- Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples
- BMW Z4 GT3 performance balance (slightly faster)
- Corrected non working mirrors on Lotus Exige 240r
- Corrected non working mirrors on Lotus Exige S Roadster
- Corrected disappearing cockpit on M3 E92
- Corrected wrong proportions on Ferrari 458 mirrors
- Corrected internal glasses on lotus GTC and GX
- Fixed Python lap count
- Increased Setup bar animation speed
- Fixed error for laptimes > 99:59:999
- New Shared Memory Layout (update your application!) example on http://www.assettocorsa.net/forum/index.php?threads/shared-memory-reference.3352/
- Fixed non-ascii symbols on Setup Tab
- Fixed time left showed in Basic App during practice solo session
Community Announcements - 4thworld
0.15

0.15
- Editor released and available as a tool for everyone
- acServer bugfixing
- Physics & time-related fixes
- Fixed AI setup loading
- Setup Debug follows the currently focused car
...

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