Community Announcements - Larry
Took us a while, but we've added two more translations. We owe special thanks to Silvia, Jesus, Oscar, and Fernando for their efforts on the Spanish translation.

You also now have the option of showing the locations of chests, page scraps, spade mounds, and other useful information on the in-game map. Markers are categorized so that you can show only the specific information you want to see. Note that if you already have a game in progress, markers won't get cleared for items you've already collected, but should still help you track down any you might have missed.
Community Announcements - CombatJack
A very special thanks goes to Berserkr for all of his generous hard work to make this happen.

Also thanks for everyone's patience as we add more languages - we are not exactly sure when, but the next ones will be Russian and Spanish!
Oct 28, 2014
Community Announcements - CombatJack
New Features:
  • Italian translation has been added thanks to the generous help of MarcoCav!
  • Improved gamepad support:
    • Analog movement and strafe.
    • Sensitivity sliders added in Options > Controls for Look and Turn.
    • Map screen can be navigated with the D-Pad - no more tossing explosives
    • when trying to navigate. :)
    • Jump is properly bound to the A button.
  • Store and Inventory slight upgrade - pictures and icons added to make it easier to select what you want.
Community Announcements - CombatJack
The demo presents a brief journey through the Fort Henry region, giving the player a few mysteries to solve, weapons to wield and a bell. Enjoy!
Sep 10, 2014
Community Announcements - CombatJack
New Features:
  • Two new languages added thanks to some generous help from the community. A very special thanks goes to Julien Pons (Qwib-Qwib) for the French translation and Zsolt Brechler (lostprophet) for the Hungarian translation.

Fixes:
  • Key binding interface no longer jumps to the top of the list after selecting a key to change.
Jul 18, 2014
Community Announcements - CombatJack
Note that there are some very minor spoilers below.

Fixes:
  • Fixed a potential progression blocker when players die while reading a note.
  • Fix for the bell in Fort Hope not working properly at the end of the game in certain situations.
  • Fixed a message timing problem that could potentially cause a destination in Deep Forest not to count toward the Pathfinder achievement.
  • The key binding now shows on the Close button and functions as expected in all menus and screens.
  • Map rollovers now work correctly with a gamepad.
  • Numerous improvements in the menus and journal screens related to gamepad focus and selection highlighting.
Jun 22, 2014
Community Announcements - CombatJack
New Features
  • New enemy type! Spider-like creatures that swarm and spit harmful venom.
  • New hazard! Fungus-like growths that spew toxic mist when approached. Listen for their telltale sound and don’t get too close or you’ll regret it.
  • New equipment item! Throwable explosives! Scarce but powerful and highly effective against groups of enemies.

Improvements
  • Option to show health bars for enemies.
  • Better enemy ranged weapon leading.
  • Better enemy pathfinding.
  • Better AI foot placement reduces cases of floating enemies.
  • Clarified the “Can’t carry” message.
  • Improved the Listen tutorial.
Community Announcements - Larry
We've added Steam Trading Cards for Betrayer. We hope you enjoy them!
Apr 13, 2014
Community Announcements - CombatJack
Thanks for supporting Betrayer! Please feel free to leave feedback on the Steam forums or email team@blackpowdergames.com with your comments.

Recent changes:
  • Added archiving of save games every hour and every 15 minutes within the last hour.
Apr 8, 2014
Community Announcements - CombatJack
Thanks for supporting Betrayer! Please feel free to leave feedback on the Steam forums or email team@blackpowdergames.com with your comments.

Recent changes:
  • Applied a fix for UI crashes.
  • Fixed an issue that could cause player loot drops to be invisible when loading from save game.
  • Fixed a case where a player loot could fall out of the world but not be given to the player. In order to avoid the issue of inaccessible loot, we're giving the player his loot if it falls through. One case was not handled.
  • Updated the Hunter's Longbow description to indicate that it's slower than the Champion's Longbow.
  • Made melee better at hitting targets beneath the crosshair.
...

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