Community Announcements - VerdunGame
There is an exciting new update for Verdun with massive graphical map updates and a new game mode called Attrition!

This update will give you a small taste of what is coming.. as we didn’t want you to wait much longer for something new to explore. We are in the meantime working hard on the four big updates as promised and for this we even expanded our ‘Verdun development team’ with more game specialists.


Excitement awaits you in the new gamemode!

Attrition
Attrition is a tactic used in battle to wear the enemy down through continuous losses in personnel and material. This tactic, often used in World War 1, is translated into the game as follows;

The Entente and the Central Power each start with a number of reinforcement tickets. These represent the amount of manpower that each side has at its disposal. Every time a player is killed and respawns, a ticket is deducted from the side he belongs to. The goal of the game is to diminish the opposing side’s tickets before losing all the tickets on your side, because you cannot respawn anymore if there are no more tickets. These battles are quick, fun, bloody… And guess what? You can play with all the different WW1 weaponry available in Verdun!

Massive map graphical update
In addition to the new game mode, our artists have been working on upgrading the levels in Verdun with new visuals. The goal was to enhance the immersion into the world by adding a lot more scenery. In great detail scenes from the trenches have been recreated. Great care has been given to portraying the everyday elements such as rations and sleeping quarters. Next to that you will be able to find stories and scenarios when wandering around the battlefield, traces of battles fought on the same grounds. All of this has been created with the stunning physics based rendering, truly enhancing the quality of the different materials shown, be it leather items or reflecting metals. Enhancing the details in the maps was a big step forward in our project as they only barely resemble the maps from the earlier stages.


More detailed trenches are now found everywhere and include scenes


Day-to-day elements of trench life

Game improvements
Apart from a new game mode and the graphical map updates we of course also did some bug fixing and made some improvements after community feedback. Our anti-cheat system is updated, the sniper scope is smoother and no longer shows artifacts, Killstreak now also counts when the players is still alive at the endmatch, etc. For more information check out the
changelog .

All in all we hope you like this update, and keep an eye open as you might find some teasers already in-game for the big updates..

Community Announcements - BlackMill | Leo
Players of Verdun!

Today we want to update you on the latest developments on the Verdun front. Behind the scenes we have been working on exciting new content, graphical updates, bugfixes and team extensions. Oh, and we are part of the steam summer sale!


Infamous C96 Mauser "Broomhandle, part of the new content in the works"

Version 218
Available on the beta branch, and soon available for everyone is the 218th public version of the game. It contains:
  • Updated MG deployment, no more exploits deploying as well as flying into the air.
  • Squad name filtering
  • Assault squad "esprit the corps" spawning ability fixed
  • Aura bonus fixed
  • Incoming artillery now whistles before impact (whizzbang)
  • Picardie map performance issues fix


Content
The last few weeks we made some concrete plans for the upcoming Free Thematic Expansion Packages (Yea you heard that right: Free DLC because we appreciate our fans and want to make an awesome game). Read more about that here: http://steamcommunity.com/sharedfiles/filedetails/?id=433614638 Our focus, besides bugfixing, will be the addition of cool game modes and we are very excited to play those with you. While we are not commenting about timeframes we do want to underscore that adding game modes and new ways to play and experience the Verdun gameplay and all the unique features have a very high priority and will be rolled out as soon as possible.

Secondly work on the fort Douaumont level has been progressing at a steady pace, we hope to start teasing you with some material very soon! We hope this level brings an entirely new style of play with indoor fights and a dramatic backdrop. We have done massive research on the fort and even visited it!

As you can see we are also working on adding more weapons to the game, in combination with the new squads or to existing squads. The first one to be teased is the Mauser C96 "Broomhandle", the very famous German-made 10-round semi-automatic pistol. Around 137,000 saw service on the German side. The pistol was also a very popular private purchase and for instance Winston Churchill wielded one during the second boer war. This game will be in interesting addition to the German weapon arsenal in the game. We hope to introduce this weapon in the game at the same time as the new squads. We will keep you informed!


Team Extensions
One important decision we made was to increase the size of the team so that we can maintain and improve Verdun for the long term. Our vision to create an awesome first person shooter experience and do right by the subject was almost universally recognized by the audience and press and this motivated us to invest in a bigger team to realize this. In the next couple of weeks we shall install several team members in the programming department (to polish the game, fix bugs and craft the new game-modes) as well as an animator to update the existing animations and create the new ones for the many new weapons that will be added in the coming time.

Graphical Updates
Our art department has also been putting in extra effort. The first focus was an update to the tanks and artillery that can be found around the levels and more. In addition to that we have been working on adding more details to the maps as well as adding more interesting gameplay components (like cover on picardie) to the the maps.

Have a look at the following imagery to get in impression of the updated art style (fully taking advantage of the advanced Physics Based Rendering) on the vehicles. The detail on most artillery pieces is now increased a tenfold especially up close.



German FK96n.A. 77mm - The main field artillery for the German during the war and can be found around the maps in Verdun. Designed for mobile warfare it became less important during the static trench war, but proved a real challenge for the tanks in the later stages of the war. A 1896 was version upgraded and designated "n.A" (new style) with the modern recoil system



British Mark IV "Male" - The Main Tank of the Commonwealth forces on the western front of which around 1200 were built, introduced in the middle of 1917. The male variant caried a two 6 pounder guns and three Machine guns.



French Mle. 1897 75mm - The famous "French 75" was the main (and pretty much only) artillery piece of the French army during the start of the war, with little to no heavy artillery available the french made use of what they had. It was however for its intended task in mobile warfare a revolutionary piece. Note, this is a brand new piece and will be implemented in the french sectors over time, as well as being part of Douaumont.


British 4.5 In. - The standard field howitzer of the Commonwealth forces. As these were stationed closer to the frontlines (field), many of these have been scattered throughout our levels.



British Mark IV "Female" - The Female version of the Mark IV's were armed with 5 lewis machine guns. All in more female versions were produced than male (about 600 vs about 420) . Some areas were better suited for tanks than others, the horrible muddy terrain of Flanders incapacitated many tanks en-route



German Mark IV "BeutePanzer" - Interestingly more beutepanzers (German captured Allied tanks) saw action than German-build tanks: about 40.


We would like to hear your input and battlefield stories, share them in the boards. See you in the Trenches!

- The Verdun Team
Community Announcements - M2H_Mike
Tonight the two final matches in our first Verdun tournament will be played.

AU FINAL
AU had only two active teams in the end, they battled today and scored a draw capture wise (0-0 and 2-2). This means that based on score, Fromelles Heroes won, congratulations!

EU FINAL
Kaiser Kompanie EU Team VS Giant Potatoes
Starts in: 2 hours and 15 min (London: 2015-05-08 20:00:00)
Map: _2Argonne, max 16 players

US FINAL
Kaiser Kompanie NA VS {Pirates}
Starts in: 9 hours and 15 min (New York: 2015-05-08 22:00:00)
Map: _2Argonne, max 16 players

The final teams have confirmed they will be streaming the tournament, check out www.verdungame.com/twitch/ while a match is playing to see the action.

More info: http://www.verdungame.com/tournament/

To aid the tournament we launched a minor update today:

V215
8 May 2015
  • Added subtle mainmenu cam shake
  • Music volume now applies to all music
  • Fixed tab buttins in account screen
  • Vote request popup title localized
  • Tent collision added
  • Tournament matches: Entente is always attacker for now.
  • Sniper scope sens bug fixed
  • Private match/tournament restart improved
Product Release - Valve
Verdun is Now Available on Steam after a successful early access, and is 10% off!*

Verdun is the first multiplayer FPS set in a realistic First World War setting.

The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages

Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat

True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay

Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front

Challenging game modes: Team-based Frontline and skill-based Rifle Deathmatch

*Offer ends May 5 at 10AM Pacific Time
PC Gamer

There might be a moratorium on World War 2 shooters, but developers are still allowed to make gun-'em-ups set during the First World War, which has been relatively undocumented in games. Verdun is such a game, concerning itself with "realism", tactical squad management, and "merciless trench warfare". It's been in Early Access for a while—you can read our review of the Early Access version here—but today it has been declared finished, and been released into the wilderness of Steam.

The developers plan to release free themed expansions after this main event, adding Belgian and American troops, a "gritty in-game gore system", and a new, "hardcore" game mode in addition to other stuff. There are a few more details about those expansions in the 'road map' below.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

The First World War is a not a common setting for first-person shooters. This perhaps isn’t a surprise, given that guns were a bit rubbish then, most deaths came from being shelled while huddled in trenches, gas was a grinding terror, and tactics often didn’t seem much more advanced than “Run quickly towards the enemy while yelling and hope they don’t machine gun you all.” That said, I’ve heard good things about WWI FPS Verdun [official site].

After almost two years in various forms of open beta and early access, the tactical multiplayer FPS today officially launched. It’s on Steam for 15.29/19,35 right now.

… [visit site to read more]

Community Announcements - M2H_Mike
We’re proud to announce that WW1 game Verdun has officially launched today! After more than a year in Early Access on Steam, the official copy of Verdun is now available on PC, Mac and Linux.

Check out the new Game Trailer: http://youtu.be/kWp-7XH3080

We are excited to announce that the game is released with a new bonus map called Aisne; an area in Northern France which has seen some of the biggest battles of the early years of World War 1.

Years of dedicated hard work has finally paid off. During that time, Verdun was also being featured on Steam Early Access since 2013 where many big community driven improvements were made to the game. We had not expected the great extend of support received from the community during this time.

Over the course of the year, many good suggestions were made and put into the game. Whilst not every good suggestion made it in, we intend to add a few more in the near future.

Verdun will get free thematic expansions over the course of time, such as the addition of Belgian and American troops for the Allies, and for the Central Powers some special German troops. Check out the roadmap here:

http://steamcommunity.com/sharedfiles/filedetails/?id=433614638

To celebrate the release, several contests will be held including the first Verdun tournament hosted on Steam. http://steamcommunity.com/app/242860/discussions/0/611704730329624708/

Be sure to try Verdun and take the fight to the trenches of your enemies!
Community Announcements - M2H_Mike
Joyous news for the troops in the trenches; the official launch date for Verdun is set on the 28th of April 2015! After more than a year in Steam Early Access, during which many community driven improvements were done to the game such as the addition of different troop types, new maps, improving the UI, bullet physics, the Unity 5 engine update and the introduction of the iconic gas weapon combined with a claustrophobic gas-mask experience to name just a few, the Steam Early Access is finally getting to a close. Here a trailer summarizing the development progression in Early Access so far: http:// www.youtube.com/watch?v=vlEkPF26eYA&feature=youtu.be

Now the focus is on Verdun’s official release. As a gesture of gratitude, Early Access players will be gifted a ‘Steam Early Access medal’ and can try out the live build of Verdun a day before launch.

Also, all players are invited to sign up for the first Verdun tournament, which will be hosted on Steam during the celebration of the release!
Be sure not to miss the celebration, sign up for the Verdun tournament here: http://www.VerdunGame.com/tournament/

Community Announcements - BlackMill | Leo
Today we introduce an important and long-awaited new feature to the game: faked insanity.


"wibble"

Players who do not participate in "going over the top" when the momentum shifts in their favor during a frontline match, and practice what some players in the community are calling "camping" or "cowardice" will be given two pencils and a pair of underpants, and declared insane. In addition they will be permanently renamed to "wibble" and all of their chat messages reduced to gibberish.

What the developers have to say:

"At M2H and BlackMill we have worked tirelessly for months to optimize this feature to encourage people to go over the top more during the frontlines game mode. Some players who are too afraid to attack stay behind and camp. this is a real problem for the gameplay. In this we have found a sound solution" - Developer Matt Hergaarden.

"Clearly this is one of the most important things we have worked on, besides the rats of course" - Developer Jos Hoebe

"yeah - that'd be epic" - Character Artist James Chilton

"The new update will be live later today, April 1st 2015" - Developer Mike Hergaarden

"Please study this classic video of great historical accuracy on which this feature has been based" - Historian Don Durandal

https://www.youtube.com/watch?v=G2DCExerOsA

Stay tuned for more updates regarding lesser features and bugfixes later this week.

- The Verdun Team

Community Announcements - M2H_Mike
We've just launched v202 with quite a few performance improvements. Give it a try and please let us know if performance has indeed increased for you.

Changelog:
http://steamcommunity.com/app/242860/discussions/0/613936039432728350/
...

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