Community Announcements - M2H_Mike
Tonight the two final matches in our first Verdun tournament will be played.

AU had only two active teams in the end, they battled today and scored a draw capture wise (0-0 and 2-2). This means that based on score, Fromelles Heroes won, congratulations!

Kaiser Kompanie EU Team VS Giant Potatoes
Starts in: 2 hours and 15 min (London: 2015-05-08 20:00:00)
Map: _2Argonne, max 16 players

Kaiser Kompanie NA VS {Pirates}
Starts in: 9 hours and 15 min (New York: 2015-05-08 22:00:00)
Map: _2Argonne, max 16 players

The final teams have confirmed they will be streaming the tournament, check out while a match is playing to see the action.

More info:

To aid the tournament we launched a minor update today:

8 May 2015
  • Added subtle mainmenu cam shake
  • Music volume now applies to all music
  • Fixed tab buttins in account screen
  • Vote request popup title localized
  • Tent collision added
  • Tournament matches: Entente is always attacker for now.
  • Sniper scope sens bug fixed
  • Private match/tournament restart improved
Product Release - Valve
Verdun is Now Available on Steam after a successful early access, and is 10% off!*

Verdun is the first multiplayer FPS set in a realistic First World War setting.

The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages

Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat

True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay

Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front

Challenging game modes: Team-based Frontline and skill-based Rifle Deathmatch

*Offer ends May 5 at 10AM Pacific Time
PC Gamer

There might be a moratorium on World War 2 shooters, but developers are still allowed to make gun-'em-ups set during the First World War, which has been relatively undocumented in games. Verdun is such a game, concerning itself with "realism", tactical squad management, and "merciless trench warfare". It's been in Early Access for a while—you can read our review of the Early Access version here—but today it has been declared finished, and been released into the wilderness of Steam.

The developers plan to release free themed expansions after this main event, adding Belgian and American troops, a "gritty in-game gore system", and a new, "hardcore" game mode in addition to other stuff. There are a few more details about those expansions in the 'road map' below.

Rock, Paper, Shotgun - (Alice O'Connor)

The First World War is a not a common setting for first-person shooters. This perhaps isn’t a surprise, given that guns were a bit rubbish then, most deaths came from being shelled while huddled in trenches, gas was a grinding terror, and tactics often didn’t seem much more advanced than “Run quickly towards the enemy while yelling and hope they don’t machine gun you all.” That said, I’ve heard good things about WWI FPS Verdun [official site].

After almost two years in various forms of open beta and early access, the tactical multiplayer FPS today officially launched. It’s on Steam for 15.29/19,35 right now.

… [visit site to read more]

Community Announcements - M2H_Mike
We’re proud to announce that WW1 game Verdun has officially launched today! After more than a year in Early Access on Steam, the official copy of Verdun is now available on PC, Mac and Linux.

Check out the new Game Trailer:

We are excited to announce that the game is released with a new bonus map called Aisne; an area in Northern France which has seen some of the biggest battles of the early years of World War 1.

Years of dedicated hard work has finally paid off. During that time, Verdun was also being featured on Steam Early Access since 2013 where many big community driven improvements were made to the game. We had not expected the great extend of support received from the community during this time.

Over the course of the year, many good suggestions were made and put into the game. Whilst not every good suggestion made it in, we intend to add a few more in the near future.

Verdun will get free thematic expansions over the course of time, such as the addition of Belgian and American troops for the Allies, and for the Central Powers some special German troops. Check out the roadmap here:

To celebrate the release, several contests will be held including the first Verdun tournament hosted on Steam.

Be sure to try Verdun and take the fight to the trenches of your enemies!
Community Announcements - M2H_Mike
Joyous news for the troops in the trenches; the official launch date for Verdun is set on the 28th of April 2015! After more than a year in Steam Early Access, during which many community driven improvements were done to the game such as the addition of different troop types, new maps, improving the UI, bullet physics, the Unity 5 engine update and the introduction of the iconic gas weapon combined with a claustrophobic gas-mask experience to name just a few, the Steam Early Access is finally getting to a close. Here a trailer summarizing the development progression in Early Access so far: http://

Now the focus is on Verdun’s official release. As a gesture of gratitude, Early Access players will be gifted a ‘Steam Early Access medal’ and can try out the live build of Verdun a day before launch.

Also, all players are invited to sign up for the first Verdun tournament, which will be hosted on Steam during the celebration of the release!
Be sure not to miss the celebration, sign up for the Verdun tournament here:

Community Announcements - BlackMill | Leo
Today we introduce an important and long-awaited new feature to the game: faked insanity.


Players who do not participate in "going over the top" when the momentum shifts in their favor during a frontline match, and practice what some players in the community are calling "camping" or "cowardice" will be given two pencils and a pair of underpants, and declared insane. In addition they will be permanently renamed to "wibble" and all of their chat messages reduced to gibberish.

What the developers have to say:

"At M2H and BlackMill we have worked tirelessly for months to optimize this feature to encourage people to go over the top more during the frontlines game mode. Some players who are too afraid to attack stay behind and camp. this is a real problem for the gameplay. In this we have found a sound solution" - Developer Matt Hergaarden.

"Clearly this is one of the most important things we have worked on, besides the rats of course" - Developer Jos Hoebe

"yeah - that'd be epic" - Character Artist James Chilton

"The new update will be live later today, April 1st 2015" - Developer Mike Hergaarden

"Please study this classic video of great historical accuracy on which this feature has been based" - Historian Don Durandal

Stay tuned for more updates regarding lesser features and bugfixes later this week.

- The Verdun Team

Community Announcements - M2H_Mike
We've just launched v202 with quite a few performance improvements. Give it a try and please let us know if performance has indeed increased for you.

Community Announcements - Blazy013
Another great update just went live. Not only are we exterminating bugs and polishing up the game (incl. more GUI updates), we are also adding new features to give you a more immersive and balanced game and offer more gameplay opportunities. Some noteworthy ones are;

Spawn points
When spawning on a squadmate you will copy his/her stance. Some predefined spawnpoints now start crouched or prone.

An overpowered team will receive a chat mesasge and penalty. Which includes a 10% score reduction for every player too many and a +1 second spawntime for every player too many starting at 3 players difference.

Private match improvements
We added more customization options for the private matches such as a timeleft command and friendly fire setting.

You can have a look at the entire list on our Changelog

Community Announcements - M2H_Matt
Listen up Verdun players!

Today we update the game with an overhaul in the leveling system. We have simplified our complex leveling system with the introduction of Career Points.

The career point system replaces the role levels and weapon levels. Verdun now only has a personal Career Level, and co-op XP with is saved between two friends to make up a squad level. You will receive 10 career points by default, then for each level you get 2 career points. Currently there are 77 points to be earned. note: existing players will automatically receive the points they should have earned, leaving all unlocks in-tact. If you have unlocked more than you could have for the career level you are at, you are automatically promoted so you will not lose any unlocks / specializations.

Career points can be used for:

role specialization
Unlock a role specialization which are the weapon sets in a squad role, players start out with one basic kit but can chose to spend an unlock point to unlock another tier (there are 3 in total). As experienced player know these tiers are not better than eachother, but can be used within different contexts to allow players to change their playstyle within the role they have a squad member.

Squad setup screen in game, the system will indicate if you have any available unlock points, role levels have been removed

RDM weapons and attachments
Unlock weapons and attachments in the rifle deathmatch game mode. Once weapons have been unlocked (for 1 career point), you can choose to unlock each of the available attachments for 1 point each, in consecutive order.

The new more compact Rifle Deathmatch UI

V198 has more features. such as a weapon self-shadowing. Taking full advantage of the new unity 5 engine, after the weapon texture upgrade of V196 we updated the way in which weapons react to lighting and shadows. Also the sleeves have been upgraded with physically based materials and are more detailed.

Weapon self-shadowing and casting shadows on the sleeves, which also have been updated

Work on the game continues in steady progress, we are working to convert the entire engine to physically based materials, polish mechanics such as melee and MG deployment, tweak network performance and framerate. Expect more fixes in the coming weeks!

20 February 2015
  • We have simplified our complex leveling system with the introduction of Career Points. These points can be used to unlock a role specialization (weapon set in a squad role) and to unlock weapons and attachments in RDM mode. This removes role levels and weapon levels. Verdun now only has a personal Career Level, and co-op XP with is saved between two friends to make up a squad level.
  • RDM private matches fixed
  • More melee improvements (stunning, suppression, lock-on)
  • We are now running a Twitch chat bot that automatically visits everyone who streams Verdun
  • We finally added a credits list!
  • Fixed the "invisible cheater" bug
  • Added 1P weapon shadows
  • Squad end match: next level is now correctly +1
  • You can now switch between audio modes (mono,stereo, 5.1, 7.1 etc.)
  • Ragdoll physics improved (colliding with itself)
  • The game will no longer run Flanders and Picardie right after eachother
  • Highlighting own name in medal section at the end screen
  • Polished graphics on various level assets
  • Ladders will no longer block rotation of the NCO Q command
  • (Private) match results will automatically be registered online:

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