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We ve had the iceberg, the fatberg and now the Tannenberg [Steam page]. The latter is not as immediately impressive as an unassailable blockage of congealed grease held together by a fibrous network of wet wipes, but it is> videogame-releated and thus of interest to you, the reader. It s a multiplayer shooter set on the eastern front of World War One from the studio that made Verdun. And they ve announced a release date of November 16, from which point it ll be firing all its shells into the trenches of our greatest enemy early access. (more…)
Humble’s latest Bundle is the ninth in the series of Jumbo bundles. As the name suggests, these gather up larger and more popular indie gems into one big package where – as per normal – the more you pay, the more you get.
This ninth Jumbo bundle includes river-bound roguelike The Flame in the Flood, Left4Deadalike Warhammer Vermintide, clumsylike platformer Human Fall Flat, trenchalike shooter Verdun and we-really-like American Truck Simulator, among others for up to $10/ 8. A portion of your money will go to fund the AbleGamers Foundation charity or any other charity of your choosing if you have a specific one in mind.
The Humble Jumbo Bundle 9 is live now and up for the better part of the next two weeks, if it seems like your thing. More games are set to be added at the end of next week, as well, so check back to see what else your money will have gotten you.
The new Humble Jumbo Bundle—the ninth, no less—is one of the better I've seen in recent months. It begins with The Flame in the Flood, Infested Planet, and Human Fall Flat for just $1, but you know that's only the start of the value train.
For beating the average price, which is currently around five bucks, you'll also get the multiplayer WW1 FPS Verdun, the outstanding adventure-puzzler Samorost 3, and the rat extermination sim Warhammer: End Times – Vermintide, with the Drachenfels DLC and Razorfang thrown in.
Pony up a tenner or more, and you'll get American Truck Simulator on top of everything else, a big-riggin' game that the other Andy said is, at the right time and place, one of the "most atmospheric games" he's ever played.
But wait! There's more!
In just shy of a week, more will be piled on at the "beat the average" tier. How much more? I don't know. But I do know that grabbing the bundle will also net you ten percent off your first month of the Humble Monthly Bundle, and the most excellent Samorost 3 soundtrack by Floex comes along at the beat the average price. You can give the main theme song a listen down below.
The Humble Jumbo Bundle 9 is live now (it actually kicked off yesterday) and will be available until September 11.
PC games are full of arcane artifacts spurring on ancient civilizations, Nazis riding dinosaurs, and Ghandi nuking the entire planet. Historical accuracy isn’t always a priority, and even the ones that try to get it right have to take some liberties with the facts modern scholarship hands down to us to be, you know, a fun game. But there is a definite divide between games that offer a mere nod to history (or use some vague, pop culture-informed stereotype of it as a jumping-off point) and those that actually put in enough research time to get at least some of the important facts straight.
It’s hard to measure a variable like “historicity” when it comes to games—and yes, that is a real word. Games that put history first tend to wind up overly complicated rather than fun, so I've highlighted genuinely great PC games that go out of their way to include some historical accuracy. In particular, I chose games that accurately and ably depict a facet of history that is often misrepresented or ignored in other, ostensibly historical games.
In chronological order based on their setting, here are the most historical PC games.
Attila pulled Total War’s tired campaign formula out of its slump and gave us a living map that portrayed the cultural, political, and environmental challenges facing Rome in her twilight years. Rather than playing into the stereotype of angry, marauding barbarians showing up out of nowhere to sew chaos, the map really put you in the middle of why these invasions were happening—the oncoming of climate change making northern regions progressively less supportive of large populations, and the migration of the Huns into Eastern Europe.
It was also the first Total War game to model the fact that not all societies have permanent cities, and how tributary relationships could form between cultures as a pressure valve against open war.
There is very little about the plot of any Assassin’s Creed game that could be regarded as staunchly historical (though we do get some cool nods here and there—the Siege of Masyaf in AC1 is a thing that really happened). However, they’ve gone to great lengths to depict, in full scale, what it would be like to walk the streets of Renaissance Florence or medieval Jerusalem. From the crowds, to the architecture, to the small details, there is a lot of history to experience just by wandering the environments. My personal favorite is Revelations’ post-Ottoman-conquest Constantinople, perhaps one of the most interesting cities in world history snapshotted at one of its most interesting ages.
With expansions highlighting Satanic cults and fanciful, “What if?” Aztec invasions, there is plenty of ahistorical nonsense kicking around CK2 these days. But at its core is a system that does an excellent job of modeling how politics worked in Western Europe from about 1000 to 1400 AD. We take for granted the concept of a nation state in our modern world, but if you lived in Auvergne, France in 1150, you were probably loyal to a person, not a flag or a constitution. All of CK2’s titles have holders, and it is they who interact and play the grand game against one another.
A strong realm can crumble under a weak king just as a poor realm can rise to glory under a great king. And while the hierarchical depiction of feudalism it presents is highly disputed in modern scholarship, excellent expansions like Conclave have added more weight to the lateral bonds that many historians argue were the greater driving force among the nobility of the age.
I was impressed immediately by how apparent it was that the designers of Expeditions: Viking put stereotypes out of their mind and hit the books. As my primary historical interest area, I have a high standard for games about the Viking Age, and this one really has you doing a lot of the things a viking ruler would have actually found him or herself doing.
There are kinship-based blood feuds to manage. There is the emphasis on the necessity of presenting yourself as both a strong and a just ruler, not taking for granted that people will follow you based on your name. It even models the effects those notorious raids had on Scandinavia—bringing back captives and wealth that would help build infrastructure and birth three of the most influential kingdoms in European history.
Banished is a fairly simple game. I might even argue that it’s too simple, but the mechanics it chooses to focus on are very much the sorts of things that say, an English settler in the 17th Century Virginia Colony would have been concerned with. Keeping your people warm, fed, and healthy are your main goals. You have to use the resources in your environment and trade with distant lands to provide for a growing population. A harsh winter or a disease outbreak can be utterly disastrous and end your whole settlement—as they often did for early European settlements in the New World.
While Pirates! does allow itself to indulge in some buccaneer stereotypes, it also models a lot of the genuine realities a privateer captain during the Golden Age of Piracy would have to be concerned with. A crew is a ragtag collection of malcontents picked up from all across the Caribbean who will only stay with you as long as they feel like there’s a monetary reward in it. The political interplay between the Spanish, English, French, and Dutch is an ongoing conundrum, and you’ll usually be working for at least one of them. And of course, its modeling of naval combat with wind direction, hull size, decks, guns, and even shot type really gives you a glimpse of all the skills necessary to be a naval officer in that era.
Vicky 2 is probably the most intimidating and inaccessible game on this list, but it deserves its spot for hanging its top hat on aspects of history that often get ignored. The level of literacy among your population matters. More literate societies will become more productive… but they also gain Consciousness, which can lead them towards social movements like communism and demanding an end to slavery, universal suffrage, and labor rights. You know, pesky commoner stuff. It also models industrialization, war profiteering, and the advantages and disadvantages of free markets versus command economies. If you have the patience to learn it, it's well worth the investment.
An oldie but a goodie. The various iterations of The Oregon Trail that have been released since 1971's HP 2100 version (how’s that for some history!) have all been lauded for their educational value. And with good reason. If a modern person tries to imagine the struggles faced by an American pioneer making the journey from Independence to the Willamette Valley in the mid-1800s, they probably wouldn’t give much thought to how many spare wagon tongues you’d need to bring. But that was the reality, and The Oregon Trail put us in the middle of it. It probably also made us a little more afraid of dysentery than we have cause to be in an era of modern medicine and sanitation, but no game is perfect.
I know I’ll take my share of hard tac for failing to call out some hex-based, in-depth wargame that features the weight and height of every soldier who fought at Gettysburg compiled from census records, but Ultimate General is the perfect midpoint between attention to historical detail, accessibility, and fun. Its combat engine realistically models terrain, movement, casualties, and morale in real time. The recently released campaign mode even gets into how generals in this era had to prove themselves to the political leadership if they wanted to be well-supplied and have weight given to their strategic advice.
A truly impressive feat to a military history nerd, Steel Division’s maps are built from actual aerial reconnaissance photographs taken during the Normandy invasion, down to the village layouts and placement of hedgerows. It also features realistic ranges and damage modeling for all of its vehicles and weapons, and even the relative speed and maneuverability of its air units. It limits heavier units to spawning later in a battle to simulate the simple fact that they would have taken longer to get there after first contact with the enemy.
Possibly most notable of all, though, is that it does an uncommonly good job stressing the importance of ground-based reconnaissance on the battlefields of World War 2, and the idea that engagements could be won or lost based on which side had better information.
I think most flight sim enthusiasts remember the first time they tried to do a backflip in IL-2 and saw the screen start to fade out, wondering if there was something wrong with their monitor. Not only are the controls and handling in this classic historically accurate, but it simulates the effects G-forces have on a fighter pilot maneuvering at high speeds. Force too much blood into your head and you’ll experience redout. Force too much into your feet and you’ll experience blackout. In addition, the titular IL-2 was depicted in meticulous, 3D detail and the combat missions presented plausible scenarios.
Move over, Battlefield 1. Verdun sets out to accurately depict trench warfare on the Western Front, and does a pretty good job of it for a multiplayer shooter. Its inaccuracies are forgivable sacrifices to scale, rather than in the details. it would be very difficult to get enough players on a single server to really depict some of the bigger battles of The Great War, and a lot more time was spent waiting around hoping not to get blown up by a shell than was spent taking aim and firing at the enemy—which isn’t really fun if you just have an hour a night to jump in the mud with your buds. Particularly impressive is the detail that goes into the uniforms, with items as small as buttons being painstakingly reproduced from period photographs.
With its science-based modeling of orbital mechanics, propulsion, and aerodynamics, Kerbal Space Program is a great platform to teach about the history of spaceflight. In fact, the developers at Squad agree, and are working on an . But if you don’t want to wait, the community has already beaten them to the punch. A number of mods, including the , allow you to experience launches spanning from the first German V2 rocket tests all the way up to SpaceX and beyond.
So this one is mostly my own speculation based on observation of current trends, rather than anything backed up by in-depth scholarship. But I’ve always been impressed with how well Deus Ex depicts what I see as humanity’s likely next steps. Huge strides are being made in brain-computer interfaces, prosthetics, and artificial intelligence, while advancements in fields like spaceflight and laser swords are becoming increasingly hard to come by. Were I a betting man, I’d put my money on the assumption that we’ll see the world of Adam Jensen come to pass long before the world of Captain Picard.
Before there was Battlefield 1 there was Verdun, a "realistic" First World War multiplayer FPS released in 2015 by M2H and Blackmill Games. It obviously wasn't as much of a hit as EA's big-budget shooter but its unique, unforgiving approach to online combat found an audience—enough to justify a "standalone expansion" called Tannenberg, announced today and scheduled to come to Steam later this year.
Tannenberg brings the Russian Empire into the fight on the Eastern Front, in a very different style of fighting than that seen in Verdun. "The Russians and Austro-Hungarians played a huge part in the First World War and we're looking forward to portraying their contribution," Jos Hoebe of Blackmill Games said. "The Eastern Front didn't see the same trench warfare as in the West. In Tannenberg we offer players the experience of a more mobile side of the war which many people may be unfamiliar with."
The game will feature a new 64-player mode that "captures this more mobile nature of battle." Squads will have access to new, highly-detailed weapons, and there will be new landscapes to fight over as well, including snow-covered fields, forests, burned villages, and mountainside pastures. And of course, as noted in the Steam listing, there will be plenty of "horrendous gore."
Verdun's "realism" means that it's not the most accessible gaming experience you're liable to have. Most of my time with it has been spent crawling through mud toward where I think the fight is, and then getting killed by someone I didn't see. But I like that there's a place for games like this to thrive, and I hope that Tannenberg does just as well, even if I won't miss those deathtrap trenches. It's slated to come out later this year.
World War 1 FPS Verdun is off to the Eastern Front in a standalone expansion this year, developers Blackmill Games and M2H have announced. Named simply Tannenberg [official site], after 1914’s Battle of Tannenberg, it’ll see the Russian Empire scrapping with the Central Powers from forest to plains. Verdun is fairly serious as shooters go, more Red Orchestra than Battlefield, and Tannenberg will continue that with new men, maps, weapons, tactics, and all that. Check out the announcement trailer: … [visit site to read more]