Verdun - Blazy013
We have a small update for you, concerning some of the recent changes and updates. As we’re sure you’ve noticed, earlier this month saw the release of a new update:

  • Upgrade to Unity 2017.1p2
  • SSAA disabled, will be replaced with better post fx in a future update
  • Fixed retrieving weapon attachments for RDM/Attrition

Unfortunately a bug in the recent Unity update created some full screen issues on Linux. For the time being, there is a workaround. By adding -show-screen-selector to the launch options in Steam, and choosing "windowed" there, you should be able to enjoy the game.

Balancing testing
If you are interested in our ongoing balancing of Verdun, please check out the following post. This explains how to use our online document, where you can see all changes and leave feedback.

http://steamcommunity.com/app/242860/discussions/0/133256689835004772/

Frontline News In The Tannenberg Hub
And finally we wanted to ask your attention for a brand new edition of Frontline News in the Tannenberg Hub, showcasing the Galicia Map and an addition to the gunplay mechanics. And... there is also a call to arms for the current Alpha Test.

http://steamcommunity.com/games/tannenberg/announcements/detail/2514552206141303112

Enjoy!
Sid Meier's Pirates!

PC games are full of arcane artifacts spurring on ancient civilizations, Nazis riding dinosaurs, and Ghandi nuking the entire planet. Historical accuracy isn’t always a priority, and even the ones that try to get it right have to take some liberties with the facts modern scholarship hands down to us to be, you know, a fun game. But there is a definite divide between games that offer a mere nod to history (or use some vague, pop culture-informed stereotype of it as a jumping-off point) and those that actually put in enough research time to get at least some of the important facts straight.

It’s hard to measure a variable like “historicity” when it comes to games—and yes, that is a real word. Games that put history first tend to wind up overly complicated rather than fun, so I've highlighted genuinely great PC games that go out of their way to include some historical accuracy. In particular, I chose games that accurately and ably depict a facet of history that is often misrepresented or ignored in other, ostensibly historical games.

In chronological order based on their setting, here are the most historical PC games.

Screenshot via Steam user OriginalNickname

Total War: Attila - Most historical game about the collapse of the Western Roman Empire 

Attila pulled Total War’s tired campaign formula out of its slump and gave us a living map that portrayed the cultural, political, and environmental challenges facing Rome in her twilight years. Rather than playing into the stereotype of angry, marauding barbarians showing up out of nowhere to sew chaos, the map really put you in the middle of why these invasions were happening—the oncoming of climate change making northern regions progressively less supportive of large populations, and the migration of the Huns into Eastern Europe.

It was also the first Total War game to model the fact that not all societies have permanent cities, and how tributary relationships could form between cultures as a pressure valve against open war.

Assassin’s Creed series - Most historical depiction of ancient cities 

There is very little about the plot of any Assassin’s Creed game that could be regarded as staunchly historical (though we do get some cool nods here and there—the Siege of Masyaf in AC1 is a thing that really happened). However, they’ve gone to great lengths to depict, in full scale, what it would be like to walk the streets of Renaissance Florence or medieval Jerusalem. From the crowds, to the architecture, to the small details, there is a lot of history to experience just by wandering the environments. My personal favorite is Revelations’ post-Ottoman-conquest Constantinople, perhaps one of the most interesting cities in world history snapshotted at one of its most interesting ages.

Screenshot via Steam user Mr.Nekator

Crusader Kings 2 - Most historical modeling of medieval Western European politics 

With expansions highlighting Satanic cults and fanciful, “What if?” Aztec invasions, there is plenty of ahistorical nonsense kicking around CK2 these days. But at its core is a system that does an excellent job of modeling how politics worked in Western Europe from about 1000 to 1400 AD. We take for granted the concept of a nation state in our modern world, but if you lived in Auvergne, France in 1150, you were probably loyal to a person, not a flag or a constitution. All of CK2’s titles have holders, and it is they who interact and play the grand game against one another.

A strong realm can crumble under a weak king just as a poor realm can rise to glory under a great king. And while the hierarchical depiction of feudalism it presents is highly disputed in modern scholarship, excellent expansions like Conclave have added more weight to the lateral bonds that many historians argue were the greater driving force among the nobility of the age.

Expeditions: Viking -  Most historical Viking game

I was impressed immediately by how apparent it was that the designers of Expeditions: Viking put stereotypes out of their mind and hit the books. As my primary historical interest area, I have a high standard for games about the Viking Age, and this one really has you doing a lot of the things a viking ruler would have actually found him or herself doing.

There are kinship-based blood feuds to manage. There is the emphasis on the necessity of presenting yourself as both a strong and a just ruler, not taking for granted that people will follow you based on your name. It even models the effects those notorious raids had on Scandinavia—bringing back captives and wealth that would help build infrastructure and birth three of the most influential kingdoms in European history.

Banished - Most historical game about frontier settlement

Banished is a fairly simple game. I might even argue that it’s too simple, but the mechanics it chooses to focus on are very much the sorts of things that say, an English settler in the 17th Century Virginia Colony would have been concerned with. Keeping your people warm, fed, and healthy are your main goals. You have to use the resources in your environment and trade with distant lands to provide for a growing population. A harsh winter or a disease outbreak can be utterly disastrous and end your whole settlement—as they often did for early European settlements in the New World.

Sid Meier’s Pirates! - Most historical pirate game 

While Pirates! does allow itself to indulge in some buccaneer stereotypes, it also models a lot of the genuine realities a privateer captain during the Golden Age of Piracy would have to be concerned with. A crew is a ragtag collection of malcontents picked up from all across the Caribbean who will only stay with you as long as they feel like there’s a monetary reward in it. The political interplay between the Spanish, English, French, and Dutch is an ongoing conundrum, and you’ll usually be working for at least one of them. And of course, its modeling of naval combat with wind direction, hull size, decks, guns, and even shot type really gives you a glimpse of all the skills necessary to be a naval officer in that era.

Screenshot via Steam user [HWK] Turenne

Victoria 2 - Most historical game about the Industrial Revolution 

Vicky 2 is probably the most intimidating and inaccessible game on this list, but it deserves its spot for hanging its top hat on aspects of history that often get ignored. The level of literacy among your population matters. More literate societies will become more productive… but they also gain Consciousness, which can lead them towards social movements like communism and demanding an end to slavery, universal suffrage, and labor rights. You know, pesky commoner stuff. It also models industrialization, war profiteering, and the advantages and disadvantages of free markets versus command economies. If you have the patience to learn it, it's well worth the investment.

The Oregon Trail - Most historical game about the Oregon Trail 

An oldie but a goodie. The various iterations of The Oregon Trail that have been released since 1971's HP 2100 version (how’s that for some history!) have all been lauded for their educational value. And with good reason. If a modern person tries to imagine the struggles faced by an American pioneer making the journey from Independence to the Willamette Valley in the mid-1800s, they probably wouldn’t give much thought to how many spare wagon tongues you’d need to bring. But that was the reality, and The Oregon Trail put us in the middle of it. It probably also made us a little more afraid of dysentery than we have cause to be in an era of modern medicine and sanitation, but no game is perfect.

Ultimate General: Civil War - Most historical game about the Civil War  

I know I’ll take my share of hard tac for failing to call out some hex-based, in-depth wargame that features the weight and height of every soldier who fought at Gettysburg compiled from census records, but Ultimate General is the perfect midpoint between attention to historical detail, accessibility, and fun. Its combat engine realistically models terrain, movement, casualties, and morale in real time. The recently released campaign mode even gets into how generals in this era had to prove themselves to the political leadership if they wanted to be well-supplied and have weight given to their strategic advice.

Screenshot via Steam user Stuart

Steel Division: Normandy 44 - Most historical game about tactical combat in World War 2

A truly impressive feat to a military history nerd, Steel Division’s maps are built from actual aerial reconnaissance photographs taken during the Normandy invasion, down to the village layouts and placement of hedgerows. It also features realistic ranges and damage modeling for all of its vehicles and weapons, and even the relative speed and maneuverability of its air units. It limits heavier units to spawning later in a battle to simulate the simple fact that they would have taken longer to get there after first contact with the enemy.

Possibly most notable of all, though, is that it does an uncommonly good job stressing the importance of ground-based reconnaissance on the battlefields of World War 2, and the idea that engagements could be won or lost based on which side had better information.

Screenshot via Steam user 65y Afrika

IL-2 Sturmovik series - Most historical combat flight simulator 

I think most flight sim enthusiasts remember the first time they tried to do a backflip in IL-2 and saw the screen start to fade out, wondering if there was something wrong with their monitor. Not only are the controls and handling in this classic historically accurate, but it simulates the effects G-forces have on a fighter pilot maneuvering at high speeds. Force too much blood into your head and you’ll experience redout. Force too much into your feet and you’ll experience blackout. In addition, the titular IL-2 was depicted in meticulous, 3D detail and the combat missions presented plausible scenarios.

Screenshot via Steam user XaRoS

Verdun - Most historical World War I shooter 

Move over, Battlefield 1. Verdun sets out to accurately depict trench warfare on the Western Front, and does a pretty good job of it for a multiplayer shooter. Its inaccuracies are forgivable sacrifices to scale, rather than in the details. it would be very difficult to get enough players on a single server to really depict some of the bigger battles of The Great War, and a lot more time was spent waiting around hoping not to get blown up by a shell than was spent taking aim and firing at the enemy—which isn’t really fun if you just have an hour a night to jump in the mud with your buds. Particularly impressive is the detail that goes into the uniforms, with items as small as buttons being painstakingly reproduced from period photographs.

Kerbal Space Program - Most historical game about the space program 

With its science-based modeling of orbital mechanics, propulsion, and aerodynamics, Kerbal Space Program is a great platform to teach about the history of spaceflight. In fact, the developers at Squad agree, and are working on an official Making History expansion. But if you don’t want to wait, the community has already beaten them to the punch. A number of mods, including the Historical Missions Pack, allow you to experience launches spanning from the first German V2 rocket tests all the way up to SpaceX and beyond. 

Deus Ex series - Most historical game about… the future?

So this one is mostly my own speculation based on observation of current trends, rather than anything backed up by in-depth scholarship. But I’ve always been impressed with how well Deus Ex depicts what I see as humanity’s likely next steps. Huge strides are being made in brain-computer interfaces, prosthetics, and artificial intelligence, while advancements in fields like spaceflight and laser swords are becoming increasingly hard to come by. Were I a betting man, I’d put my money on the assumption that we’ll see the world of Adam Jensen come to pass long before the world of Captain Picard.

Verdun - legolas
Welcome to the first edition of Frontline News! We wanted to include you in some of the hard work going on behind the scenes, by adding personal stories to the content that we share.

Below you’ll find a link to additional intel relating to the two most recent Tannenberg previews that we posted, provided by Jim ‘Volcol’ Chilton, lead artist and newborn youtube celebrity (thanks to the video video from The Great War)!

http://steamcommunity.com/games/tannenberg/announcements/detail/1331226238866875025
Of course we are busy improving Verdun too. We recently upgraded to Unity Engine 5.6 and would like to rally more people to help us with general testing and bug hunting in OPENTESTING (V259.6286).

To close things off we would like to point your attention to a cool Community Organized North-American championship. It’s taking place on July 15-16th and can be followed on Twitch. You can check out all the details here: http://opnoobs.com/championships/verdun-north-american-championship

Feel free to join us on Discord , if you want to chat some more about this subject (or any other subject for that matter).

Cheers!
Verdun - Valve
Save 70% on Verdun during this week's Midweek Madness*! Additionally, you can play the game for free until Friday at 9am Pacific.

Verdun is the first multiplayer FPS set in a realistic World War One setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.

*Discount ends Friday at 10AM Pacific Time
Verdun

Before there was Battlefield 1 there was Verdun, a "realistic" First World War multiplayer FPS released in 2015 by M2H and Blackmill Games. It obviously wasn't as much of a hit as EA's big-budget shooter but its unique, unforgiving approach to online combat found an audience—enough to justify a "standalone expansion" called Tannenberg, announced today and scheduled to come to Steam later this year. 

Tannenberg brings the Russian Empire into the fight on the Eastern Front, in a very different style of fighting than that seen in Verdun. "The Russians and Austro-Hungarians played a huge part in the First World War and we're looking forward to portraying their contribution," Jos Hoebe of Blackmill Games said. "The Eastern Front didn't see the same trench warfare as in the West. In Tannenberg we offer players the experience of a more mobile side of the war which many people may be unfamiliar with." 

The game will feature a new 64-player mode that "captures this more mobile nature of battle." Squads will have access to new, highly-detailed weapons,  and there will be new landscapes to fight over as well, including snow-covered fields, forests, burned villages, and mountainside pastures. And of course, as noted in the Steam listing, there will be plenty of "horrendous gore."

Verdun's "realism" means that it's not the most accessible gaming experience you're liable to have. Most of my time with it has been spent crawling through mud toward where I think the fight is, and then getting killed by someone I didn't see. But I like that there's a place for games like this to thrive, and I hope that Tannenberg does just as well, even if I won't miss those deathtrap trenches. It's slated to come out later this year. 

Verdun - contact@rockpapershotgun.com (Alice O'Connor)

World War 1 FPS Verdun is off to the Eastern Front in a standalone expansion this year, developers Blackmill Games and M2H have announced. Named simply Tannenberg [official site], after 1914’s Battle of Tannenberg, it’ll see the Russian Empire scrapping with the Central Powers from forest to plains. Verdun is fairly serious as shooters go, more Red Orchestra than Battlefield, and Tannenberg will continue that with new men, maps, weapons, tactics, and all that. Check out the announcement trailer: … [visit site to read more]

Verdun - Blazy013


Some of you have been fighting across the virtual trenches of Verdun for almost as long as the real war lasted. There have been new maps and squads along with many other updates, and now we've decided it's time to expand the experience to include a different part of the First World War – hell is about to break loose on the Eastern Front...

https://youtu.be/sE32n9kUddU

Tannenberg will be a standalone expansion to Verdun and the second game in the 1914-1918 WW1 Game Series, this time focused on the Eastern Front! As the Russian Empire faces off against the Austro-Hungarians and their German allies, it will feature new squads, weapons and maps, along with a new 64 player game mode. Expect to fight across open fields, and adjust your tactics accordingly. While it can be bought and played without owning Verdun, Tannenberg is closely linked to Verdun (you’ll be able to easily switch from one to the other as you play). This also means that the release of Tannenberg won’t signal the end of support for Verdun, so don't worry on that front.

More details will follow as we get closer to release. For now you can read more in the FAQ.

Keep an eye on our announcements on Steam for more sneak peeks, or follow us on Facebook and Twitter. You can already add Tannenberg to your Steam wishlist!
Verdun - legolas
We would like to touch base with you on a few matters. First of all, we are very proud of the making-off video we did together with THE GREAT WAR Youtube channel, which focusses on Fort Douaumont and how we tried to be as historically accurate as possible in its recreation in-game. The original video appeared online a few days ago but for those of you who want the full monty - we have now an extended version for you to enjoy!

https://youtu.be/V5EfqBEc1Ks

We are very proud of how Verdun has evolved since release. To this day there are multiple servers running simultaneously, with several battles taking place at the same time consistently throughout the day. On top of that we have ideas and plans to expand the player base, so please bear with us for more news coming soon.

We are aware many of you are craving new content. We are on the eve of being able to let you in on everything we have been working on, so keep a close eye on our social channels and all will become clear.

In closing, we are very grateful for your continued support. Truly! The players bring the game to live, which is most definitely the case with Verdun. We want to assure you we are still greatly invested in Verdun, and respect the time you have invested in the game accordingly. We are here, we hear you, and we will continue to support you.

Last but not least, yesterday we committed some minor fixes, read the Changelog for more details.

Fight the good fight!

The Verdun Team
Verdun - Blazy013
If you have been playing the latest test version (by enabling opentesting in the Steam settings) you will already be familiar with the changes we are pushing to the live version of Verdun. After extensive testing it is now time for our entire player base to enjoy these fixes and improvements.

We are especially proud of the minimap update, which should be a welcome improvement for everyone that likes to keep a close eye on the surrounding area, as well as some graphical updates and enhancements.



Here below a summary of the most noteworthy fixes, for more details please check out our changelog.

Fixes
  • Fixed no spawn issue with grey screen
  • Fixed an issue where SSAA was sometimes still enabled after disabling it from the settings
  • Possible multikill fix
  • Fixed outlines in spectator mode and decals appearing on characters
  • Fixed incorrect alignment of usernames in the squad lobby
  • Fixed floating wire in Vosges
  • Fixed weird main menu camera-movement after exiting game

Improvements
  • Minimap update: Sharper rendering, more consistent lines, different color-coding (yellow is always contested zone)
  • Improved ragdolls
  • Added startup option to disable all mouse smoothing being done ('-raw-input')
  • Added kick and ban to player info (banning/kicking via scoreboard)
  • Added terrain shadowmapping in distance
  • Optimised some artillery calls performance

On a side note, our Xbox One brethren saw a new patch go live too. They will no longer have to suffer the occasional white and pink characters, in addition to receiving improved graphics and animations. For those interested, you can find these and more Xbox One changes here:
https://www.reddit.com/r/VerdunGame/comments/65bixe/new_xbox_one_patch_is_live/
Verdun - Blazy013


Today we reveal the next step in the Verdun experience - with all the focus on the Entente and Central Powers, we’ve overlooked a vital faction in the trenches – the rats. No more! With the working title ‘Unleash the Vermin’, we are working on several new squads with a range of loadouts and abilities. From the black rats (motto: ‘We eat anything’) and their food sense passive ability to the brown rats (‘Bigger is better’) with their multiple squad roles capable of burrowing, there will be a range of options available to rat players.



To whet your appetite, here’s a gif showing a brown rat ‘pack leader’ scouting a route while the human players are distracted during an attack. This loadout of the pack leader can’t burrow (note the relatively clean tail and paws), but instead leaves a trail boosting the speed of fellow squad members. Obviously this is a WIP shot so none of the UI is in place yet.

Possible future additions include different species (such as the wooly rat - though never recorded as present in the trenches, who can know for sure? Best to include them just in case) or a new game mode featuring only rats as they compete for food and mates. Naturally, once added this would become the new default game mode, replacing frontlines.

If you have your own ideas about future rat squads, you can share them already! We’re sure there are some great unique loadout possibilities for the Sumatran bamboo rat or the giant cloud rats, for instance. Until next time!


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