Verdun - Blazy013
If you have been playing the latest test version (by enabling opentesting in the Steam settings) you will already be familiar with the changes we are pushing to the live version of Verdun. After extensive testing it is now time for our entire player base to enjoy these fixes and improvements.

We are especially proud of the minimap update, which should be a welcome improvement for everyone that likes to keep a close eye on the surrounding area, as well as some graphical updates and enhancements.



Here below a summary of the most noteworthy fixes, for more details please check out our changelog.

Fixes
  • Fixed no spawn issue with grey screen
  • Fixed an issue where SSAA was sometimes still enabled after disabling it from the settings
  • Possible multikill fix
  • Fixed outlines in spectator mode and decals appearing on characters
  • Fixed incorrect alignment of usernames in the squad lobby
  • Fixed floating wire in Vosges
  • Fixed weird main menu camera-movement after exiting game

Improvements
  • Minimap update: Sharper rendering, more consistent lines, different color-coding (yellow is always contested zone)
  • Improved ragdolls
  • Added startup option to disable all mouse smoothing being done ('-raw-input')
  • Added kick and ban to player info (banning/kicking via scoreboard)
  • Added terrain shadowmapping in distance
  • Optimised some artillery calls performance

On a side note, our Xbox One brethren saw a new patch go live too. They will no longer have to suffer the occasional white and pink characters, in addition to receiving improved graphics and animations. For those interested, you can find these and more Xbox One changes here:
https://www.reddit.com/r/VerdunGame/comments/65bixe/new_xbox_one_patch_is_live/
Verdun - Blazy013


Today we reveal the next step in the Verdun experience - with all the focus on the Entente and Central Powers, we’ve overlooked a vital faction in the trenches – the rats. No more! With the working title ‘Unleash the Vermin’, we are working on several new squads with a range of loadouts and abilities. From the black rats (motto: ‘We eat anything’) and their food sense passive ability to the brown rats (‘Bigger is better’) with their multiple squad roles capable of burrowing, there will be a range of options available to rat players.



To whet your appetite, here’s a gif showing a brown rat ‘pack leader’ scouting a route while the human players are distracted during an attack. This loadout of the pack leader can’t burrow (note the relatively clean tail and paws), but instead leaves a trail boosting the speed of fellow squad members. Obviously this is a WIP shot so none of the UI is in place yet.

Possible future additions include different species (such as the wooly rat - though never recorded as present in the trenches, who can know for sure? Best to include them just in case) or a new game mode featuring only rats as they compete for food and mates. Naturally, once added this would become the new default game mode, replacing frontlines.

If you have your own ideas about future rat squads, you can share them already! We’re sure there are some great unique loadout possibilities for the Sumatran bamboo rat or the giant cloud rats, for instance. Until next time!


Verdun - legolas
Over these past few days we released several updates with a wide range of fixes.

There have been changes made to the visuals with better lighting and a sharper UI, environment and animation bug fixes, and a big improvement in memory usage - including fixing a number of memory leaks.

Of course there is more, make sure to read the full changelog here .


Verdun - Blazy013
After successful releases on Steam and the PlayStation 4, we can announce today that Verdun is also available on the Xbox One!

https://youtu.be/XboXaVzjoe4

All platforms are important to us and therefore we’re sure that you will understand that this release will not affect the PC version. In fact the PC version is still evolving each day, and guess what? More is yet to come …:)

For those wanting to play the game on the Xbox One as well, make sure to participate in our giveaway event. Simply share how you would heat things up in the trenches via Twitter with the #fireupVerdun hashtag or Facebook and get a chance to win an Xbox One Verdun key or a Verdun thermos flask….
Community Announcements - legolas
Great news! On the 8th of March we will be releasing Verdun on Xbox One!!



It would be great if you could help us launch this game with a bang on Xbox One by sharing your WW1 Verdun war whoop via http://verdun.nouncy.com/VerdunX1

More dev news will follow soon.
Community Announcements - M2H_Matt
About two weeks ago, we opened a discussion thread with links to a few spreadsheets that we had been working on with the Verdun community. These were balancing sheets for squad loadouts, weapon stats, and abilities. We were looking for more feedback from all of you, and we got it!

We now have released these loadout changes which shall improve the balance between the Entente and the Central Powers for similar squad types (e.g. Alpenjager and Chasseurs Alpins) and to make all loadout options viable.

We would now like to look into the other aspects such as individual weapons and squad abilities. Therefore we invite everyone to provide feedback on the current document.

You can find all the information on how to provide your feedback in this thread: http://steamcommunity.com/app/242860/discussions/0/133256689835004772/
Community Announcements - Blazy013
After going through a lot of open testing, we just released a nice selection of adjustments and fixes.

You can find a full list of changes on our Changelog. But some notable changes in this update are:
  • Fixed an issue with damage reduction over distance. Pistols can no longer one hit kill over long distances, and damage curves have been adjusted based on this fix.
    NOTE: Suggestions on the damage balance can be given via this Google Doc
  • The torso area of character hitboxes has been increased, so that stomach/belly hits will be less common.
  • Various ragdoll improvements.
  • Animation improvements and fixes.
  • Better map cycle which will stop cycles like Map A -> Map B -> Map A again.
  • And much more!


Go check it out for yourself, have a great weekend!




Community Announcements - Blazy013
We have seen some great initiatives these past months in the community and we wanted to make sure they become more visible for others.
We’ll make sure that tournaments for example are shown more prominently in the ‘Competition and Event’ sub-forum: http://steamcommunity.com/app/242860/discussions/7/
Also, we will be highlighting a few of these initiatives such as now…

Players are welcomed in the following tournaments:
For those interested, please make sure to check their Steam hub thread!

Cheers,
The Verdun team

Community Announcements - M2H_Matt
At the end of this month, we’re visiting Verdun together with the crew from WW1 YouTube Channel; The Great War.



We would like to invite you all on the 31th for some drinks, snacks and a Q&A session.
The gathering will be hosted at the 'Romagne 14-18 museum', a venue that has been a great inspiration and references for the game.

For more information, make sure to check the Facebook event: https://www.facebook.com/events/1338299159571146/

To sign up, just simply register via Eventbrite: https://www.eventbrite.de/e/the-great-war-verdun-game-fan-meeting-tickets-30489970322?aff=efbevent

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Scottish soldiers have arrived in World War 1 FPS Verdun [official site] and I’ve got nothing fancy to say about that, okay. As RPS’s junior Scottish correspondent, I feel pressure in matters concerning the country I’ve grown to love and I don’t want to blow it. I can swim in lochs, watch Still Game, and sing along to Sunshine on Leith but it won’t stop people being visibly horrified by how I mispronounce e.g. Milngavie. So look, Scottish soldiers are now on the virtual battlefield and I think they look jolly smart, thank you very much. … [visit site to read more]

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