Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Space Hulk Space Hulk Space… Hulk? Full Control’s adaptation of the cult classic Games Workshop boardgame turned out to be a divisive experience after early excitement. A buggy launch (though rectified later) didn’t help, but players seemed polarized between enjoying its careful faithfulness and being put off by what some felt was too slow and rudimentary. Rab was very much in the latter camp when he covered it for us.

Last month, the Danish devs unexpectedly announced Space Hulk: Ascension edition, which has a looser, faster, flashier interpretation of the hallowed source material, including adding roleplaying mechanics, revised combat, different types of enemy, many more weapons and a slew of brand new missions. I talked to their lead Thomas Lund about the intent behind this deliberately more ‘videogamey’ standalone expansion, what’s changed both on the surface and deeper down, the critical differences between a boardgame and a videogame, why the two Space Hulks are companions rather than replacements, his response to criticism of the first game, why it had a messy launch and what they’ve learned from it all.> … [visit site to read more]

Community Announcements - Zuggi
We've just announced a new stand alone edition of Space Hulk, Space Hulk Ascension Edition.

You can find more info and the new Trailer here:

http://www.rockpapershotgun.com/2014/08/12/space-hulk-ascension-edition/

Or on our new website:

http://www.spacehulk-ascension.com/

Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons and enemy types, an all-new chapter and loads of other new features to both the single player and multiplayer experience.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Salve Quintus!

Full Control’s grand dream for Space Hulk was to recreate the beloved Games Workshop boardgame. It got off to a rocky start. Patching did a lot for bugs (though can’t change that it doesn’t have that cardboard feel), and today They say it’s a fairly solid adaptation. So having made Space Hulk, Full Control want to make a different Space Hulk.

Today they announced Space Hulk: Ascension Edition, a standalone new version boshing in a load of RPG bits, new stuff, and Ultramarines, who do at least bring Cyclone missile launchers to compensate for being so dull.

… [visit site to read more]

Announcement - Valve
Today's Deal: Save up to 75% on Games Workshop titles!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

Shacknews - Ozzie Mejia
Developer Total Control has completed work on the latest Space Hulk update, which will add co-op to the PC, Mac, Linux, and iPad versions at no extra charge. Billed as 'Space Hulk 1.5,' the free update will allow four players to join forces across all existing multi-squad missions, pitting three players against one of their friends.
Community Announcements - Zuggi
We just added the new co-op feature to Space Hulk as well and smart new lobby system that will make it easier for player to start multiplayer gamers

We've also created a new 5 mission DLC campaign to go with the Co-op release called the "Harbinger of Torment"

Quick Features/improvements:
Coop! Works with all existing multi-squad missions
Completely new multiplayer lobby system.
Added Harbinger of Torment Campaign
Various Bug Fixes
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

He who stands with me shall be my brother.

Shhh! Read this in silence. If Alec catches wind of it, he’ll start babbling “Space Hulk Space Hulk Hulk Space Spulk Hace Spalk Ace Ace Ace Ace” all over again, his face flitting between ecstasy and agony, and we’ve only just got him settled since the last Space Hulk news. Shhh. Quietly round up a few battle brothers and let them know that Space Hulk’s long-promised co-op has arrived in a new patch today. Actually it’s a cooperative-competitive mode, pitting several Space Marines against one Genestealer.

… [visit site to read more]

Community Announcements - Zuggi
We just launched Jagged Alliance: Flashback on Steam Early Access and as a thanks for your support for Space Hulk we would like to offer you a Loyalty Launch Discount, %15 off the game, for a limited time.

Enjoy and have a nice weekend :)
Shacknews - Alice O'Connor
Space Hulk was more than a mite wonky at launch, but patching did fix up a fair few fan concerns. It still starred those boring old Blood Angels, though. A new DLC pack tackles that, adding the Space Wolves with their campy space-Viking weapons and powers. It chucks in a few icy extra missions too.
Community Announcements - Sliverleech
Amongst the annals of the Imperium, few warriors have reached higher honour than the Wolf Guard of the Space Wolves. Devastatingly ferocious in attack, immovably resolute in defence, these savage warriors have broken many foes down the long millennia.

You can now command these fierce warriors and take on hoards or Genestealers with bloody results.

The Space Wolves Chapter DLC pack comes with new features and a new campaign, see the details below:

- 3 mission campaign, Fangs of Fenris
- 11 unique Wolf Guard terminators
- New weapons and new rules
- New frost themed environments
- All campaigns playable with all chapters
- Rune Priest with new abilities
...

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