Card City Nights 2 - reallyjoel
We just released the 42-track strong OST for Card City Nights 2 as a DLC here on Steam. It'll show up in your Steam Music library automatically after download!

Get it here:
Card City Nights 2 - reallyjoel
- The new sleeves are now selectable in the deck editor.
- Fixed a bug where the AI would sometimes freeze when there was an Alpha Strike on the board.
- Fixed a bug where the "your opponent has conceded" message wouldn't show after a multiplayer match.
- Fixed a bug where the deck cards would flip their order after an effect would add cards to it.
- Fixed a bug where the game would lock up if you had to discard cards from hand without any cards in hand.
Card City Nights 2 - reallyjoel
Hey guys,

As announced on Twitter and elsewhere, we're all going to be live playing CCN2 with you tonight, starting in just a few minutes. To celebrate this we also added ONLINE DRAFTING and a few other changes to the game!

Patch 1.2.0 Changelog:
- Online Draft mode has been added
- Fixed a bug with match code
- A new NPC with three challenging battles, which award new card sleeves
- Added Sofia card
- Changed Devasom, Role Reversal and Rainbow Ring cards

Before going online, make sure CCN2 is updated. You can do this either by restarting steam, or by veifying your game files (rightclick on CCN2, go into properties, local files, verify integrity of game files)
Card City Nights 2 - .pxl | Haku
Fixed a bug where the last boss froze the game.
Sep 9
Card City Nights 2 - .pxl | Haku
-Added achievements (loading an existing savefile to unlock them will work)
-Added six replayable post-game rematches with brand new decks
-Added three new cards
-Added a help menu with detailed rules and information
-Hacking now costs 2 credits
-Tweaked a card (The King now activates all cards)
-Tweaked the player's starting deck
-Tweaked some opponent decks
-A bunch of bug fixes
-Fixed spelling errors
Sep 1
Card City Nights 2 - reallyjoel
Card City Nights 2 is finally live on Steam as of today! Grab it while it's hot!!

See you online!

Card City Nights 2 - reallyjoel
Mattias recorded himself chopping up his own song for a new battle theme. See behind the scenes how we get that CCN sound. Our first DevVlog!
Card City Nights 2 - reallyjoel
Hello everyone! It’s me, Regnslöja, one of Ludosity’s two artists here to tell you about Card City Nights 2.

Just like in CCN1, I’ve drawn all the characters and most of the cards while leaving backgrounds to my co-artist Nils. I don’t have the patience for big scenes like that.

The style we went for here was basically “like CCN1, but cleaner and better”, so I hope those who liked the first game will feel at home. If you haven’t played CCN1 in a while, maybe you wouldn’t even notice the difference, but here we see Jenny Bun and Ittle Dew in both games, and I think you can tell it’s changed a bit.

Just like in CCN1 and Princess Remedy, me and Daniel (star designer and writer here in Ludo City) work kind of separately with characters, which I think is an interesting dynamic allowing us both to be creative. We basically decided on the characters that would appear in the game, and some basics about the character. Then I just went through the list and drew them while Daniel wrote the campaign. This desync can lead to interesting results. For example, I drew Navigator (Green Crystal) as very flirty, giving her expressions like ;P and a kissy face.

And then Daniel goes and writes her as married.

The few cards that reuse the art from CCN1 have been touched up to fit in better with the new ones. However, consistent style isn’t as important with the cards, and there are cards drawn by Nils (notably Bird, just like he did in CCN1, but many others too) and Daniel (Hype Snake for example).

By the way, did you know that we brought back cards in the upcoming Ittle Dew 2+ thingy on Switch?

In CCN1, we really had to scramble for cards to the point where some cards were the geometric shape enemies from Daniel’s old game Castle of Elite, haha. This time around, it’s the opposite! With Ittle Dew 2, two Princess Remedy games and Psycard… the amount of characters in the Ludoverse have increased dramatically!

So now we have more than we need, really. Not even close to all the Remedy characters have cards yet (my beloved Pancake Master is missing), and not even all of Ittle Dew 2 either. Psycard has a surprising amount of cards for a mostly unknown game, but that’s because they were so easy to make – just take the portrait straight from the game. Since we needed a lot of cards quickly, “ease of making” did play part in what cards got in for release. Like “Crossover Adventure” below, the art is just a promo picture we already had.

Rest assured that we’ll be adding a bunch of cards in patches after release, just like we did with the first one, except this time there’s online multiplayer so it’s even more fun to get new cards!

As usual, we had a lot of fun making this game. I love designing alternate versions of our characters! Will YOU recognize them all?? Probably not, as some are too obscure – like Rulle or the musical group that only appears on a tiny poster in ID2.

I’m looking forward to seeing all of your Let’s Plays after release 😀

-Anton (@regnsloja)
Card City Nights 2 - .pxl | Haku
There's a new update for the beta!


There is two new cards [Frog Fan] and [Lemon]
[Neo Dea] and [Fishbun Pileup] are no longer cards you can have in your deck.
A lot of cards have been tweaked.
Generally nerfed placement damage effects.
Generally buffed arrows and linking.
Tweaked some archetypes like bird, bun and jenny.

Added discard card effect.
Changed peek effect to look at multiple cards at once or at the opponents current hand.
Added pay token effect, if you can't pay the token the effect won't happen.

"It" effects ("transform it", "remove it") that refer to cards that've just been removed won't crash the game anymore.
Peeking at cards is a time'd action now.


For more info and comments check out the discussion post for this patch:
Card City Nights 2 - reallyjoel
The original Card City Nights started out as a fun side project, but turned into one of our most beloved games. It has a great atmosphere, a stellar soundtrack, and a core game mechanic that's very different from most traditional TCG's. It also plays very differently in that it's more of a light Adventure/RPG where you travel the city, meet weird people and adventure through a story line. Only instead of RPG-styled battles, everyone is crazy about playing cards.

This time around we're thinking things through a bit more, and we knew from the start what we wanted to add and improve upon. The big one is multiplayer, which was the number one requested feature for the first game. We're also addressing some flaws in the original game design, and among other things have merged the two boards into a single playing field.

Card City Nights 2 features two hundred cards with all your favourite (and probably some of your least favourite) characters from games by Ludosity, all with their unique mechanics to bring out the most of every possible strategy.

At the same time we are definitely keeping some things the same - the atmosphere, the adventuring, and making sure the soundtrack is at least as good as the first one. In the coming devlogs we'll make deep dives into each one of these areas, so stay tuned!

The development of Card City Nights 2 has so far been a blast for everyone at the studio and we're super excited for the game to be released! Giving the players a multiplayer feature is sure to bring out the best and worst in you, and we are looking forward to see some of your favourite strategies and fantastic plays!

As I'm writing this, we're right between beta round #1 and round #2 - for the first round we invited only the first 100 signups, and with the upcoming round we'll open up for a lot more. We already fixed a lot of things, and can't wait to hear what y'all think of beta #2!

Card City Nights 2 is kooky, quirky, has a stellar soundtrack and a very interesting and unique card battling mechanic that makes it stand out from other TCG's. With an all new adventure set in a space station, a much improved UI and an all-new online mode, we think you're going to love the game when it releases September 1st!

And remember, it's always night in space.

- xoxo, Joel

Search news
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2017   2016   2015   2014   2013  
2012   2011   2010   2009   2008  
2007   2006   2005   2004   2003