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Official Steam time: Sunday, November 22, 2009 - 1:36 am

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Counter-Strike: Source Update Released

August 25, 2009, 5:29 pm - Valve - Product Update

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data

Counter-Strike: Source
  • Novint Falcon support is now enabled by default

Counter-Strike: Source Update Released

January 29, 2009, 3:19 pm - Valve - Product Update

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
  • The -pidfile command line option now works for Windows dedicated servers

Counter-Strike: Source Update Released

September 23, 2008, 5:20 pm - Valve - Product Update

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server

Episode 1 Source Engine Update Released (7/9/2008)

July 9, 2008, 4:39 pm - Valve - Product Update

Updates to the Episode 1 Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Episode 1 Source Engine

  • Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch customers running under Windows Vista can now take advantage of 5.1 and 7.1 speaker configurations

Source Dedicated Server Update Released (7/9/2008)

July 9, 2008, 1:27 pm - Valve - Product Update

Updates to the Source Dedicated Server have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Dedicated Server

  • Fixed crash caused by excessive rcon attempts sent with incorrect password set

Source Engine Update Released

November 12, 2007, 4:36 pm - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
  • Fixed a potential hang bug in the server browser
  • Fixed certain filenames not protected by sv_pure
  • Fixed CSoundEnt spam on the server with high numbers of player slots on a server
  • Fixed Half-Life 2: Deathmatch chat bug on Linux servers
  • Minor optimization to the askconnect panel
  • Fixed IP address column reporting IPs backwards
  • Security fix for file transfers as reported by James Gray
  • Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels

Source Engine Update Released

September 12, 2007, 1:10 pm - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed custom level sound lists under sv_pure
  • Fixed occasional scrunched-up columns in the serverbrowser
  • Fixed various memory leaks


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Source Engine Update Released

June 14, 2007, 3:20 pm - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed a client crash
  • Fixed sv_allow_wait_commands restricting the server using wait
  • Fixed a crash in "soundlist" command
  • Reallowed fps_max value of 0, which means unrestricted fps
  • Fixed a crash playing back demo files recorded with the previously-released engine
  • Client forwards server commands it doesn't understand back to the server
  • sv_pure 1 now allows custom spray decals by default

Source Engine Update Released

June 12, 2007, 1:45 pm - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Pure Servers

  • Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.

Source Engine
  • In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
  • Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
  • Fixed a server performance problem with queued packets
  • Increased the maximum rate to 1 megabyte
  • Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Cheat protected many cvars and commands
  • Removed cl_restrict_server_commands to prevent clients from being redirected
  • Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
  • Fixed a client crash during authentication
  • Fixed a crash when mashing the ~ key on disconnect
  • Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
  • Fixed the free roaming camera in SourceTV demos
  • Fixed cl_language archiving itself and not updating correctly when the language changed
  • Fixed a voice recording bug that could cause voice dropouts
  • Fixed a rare crash when spectating in Counter-Strike: Source

We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.

Source Engine Update Released

March 26, 2007, 11:43 am - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed crash when running in Offline mode


News Archive (2009)