August 25, 2009, 5:29 pm - Valve - Product Update
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
Counter-Strike: Source- Novint Falcon support is now enabled by default
January 29, 2009, 3:19 pm - Valve - Product Update
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
- The -pidfile command line option now works for Windows dedicated servers
September 23, 2008, 5:20 pm - Valve - Product Update
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
- Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
July 9, 2008, 4:39 pm - Valve - Product Update
Updates to the Episode 1 Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Episode 1 Source Engine
- Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch customers running under Windows Vista can now take advantage of 5.1 and 7.1 speaker configurations
July 9, 2008, 1:27 pm - Valve - Product Update
Updates to the Source Dedicated Server have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Dedicated Server
- Fixed crash caused by excessive rcon attempts sent with incorrect password set
November 12, 2007, 4:36 pm - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots on a server
- Fixed Half-Life 2: Deathmatch chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
September 12, 2007, 1:10 pm - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed custom level sound lists under sv_pure
- Fixed occasional scrunched-up columns in the serverbrowser
- Fixed various memory leaks
MORE
June 14, 2007, 3:20 pm - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in "soundlist" command
- Reallowed fps_max value of 0, which means unrestricted fps
- Fixed a crash playing back demo files recorded with the previously-released engine
- Client forwards server commands it doesn't understand back to the server
- sv_pure 1 now allows custom spray decals by default
June 12, 2007, 1:45 pm - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers
- Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.
Source Engine- In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
- Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
- Fixed a server performance problem with queued packets
- Increased the maximum rate to 1 megabyte
- Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
- Cheat protected many cvars and commands
- Removed cl_restrict_server_commands to prevent clients from being redirected
- Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
- Fixed a client crash during authentication
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
- Fixed the free roaming camera in SourceTV demos
- Fixed cl_language archiving itself and not updating correctly when the language changed
- Fixed a voice recording bug that could cause voice dropouts
- Fixed a rare crash when spectating in Counter-Strike: Source
We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.
March 26, 2007, 11:43 am - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed crash when running in Offline mode
March 12, 2007, 4:50 pm - Valve - Product Update
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December 22, 2005, 4:30 pm - Valve - Press Release
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