Community Announcements - Modlin_Techland
Dear Dying Light fans,

We want to thank you once more for all the support you've given us before the release and after the launch of Dying Light. Again, we are amazed and excited by your positive reception of our game.

We’re proud to announce that Dying Light is a nominee in the 2015 Golden Joystick Awards for 2 categories - Best Audio and Best Gaming Moment. Vote for us right here!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have you played Dying Light [official site]? Techland’s follow-up to Dead Island is pretty good fun, says our Adam. You run and jump and parkour around an open world, killing zombies with guns and fancy knives. If that’s your sort of bag, hey, you might fancy playing its demo, which has finally launched on Steam – eight months after the game’s initial release.

If you have played Dying Light, you might fancy watching 15 minutes of gameplay from its upcoming expansion The Following, which adds a new area and vehicles.

… [visit site to read more]

Community Announcements - Modlin_Techland
Download the demo and get a taste of hair-rising zombie action in Dying Light. Master your parkour skills and enjoy unprecedented freedom of movement. Explore a true open world where you can go anywhere and climb anything. Experience game-changing day & night system and take on hair-rising quests in 4-player co-operation. Good Night, Good Luck.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

As the only member of RPS who recognises the brilliance of Dying Light [official site], I’m probably the only person here who is delighted> by the reveal of a huge, meaty expansion. A new map as big as the one in the original, customisably buggies to drive around in and rural areas to sit alongside the urban environment of the base game. I had a very quick play with some of the new weapons at Gamescom – picking people of silently with a crossbow and mowing zombies down with an assault rifle – and took the vehicle for a spin. It’ll be fully customisable, as well as providing a new skilltree to work through. Possibilities include blades on the wheels, a flamethrower on the roof or UV lights on the side panels. Video below.

… [visit site to read more]

Community Announcements - Modlin_Techland
Changes:

- Sharing and downloading asset packages
- Adding custom audio files
- Sharp terrain block connections when raising/lowering terrain fixed
- Mesh hooks hierarchy issues fixed
- Malfunctioning scripts for custom items, blueprints, and weapons fixed
- Non-night Zombie screams and HUD notification "Night is Coming" fixed
- Wrong counting tangents for mirrored UVs fixed

More info here.
Community Announcements - Modlin_Techland
Dear Dying Light fans,

We have expanded our Developer Tools with great new features, including terrain creation & editing and the support for custom model import. To celebrate these new creative opportunities, together with Alienware we now announced the second edition of the ‘Beyond Dying Light’ contest.

You can compete by creating a custom map using Dying Light Developers Tools (available for free on Steam) and submitting it at the official contest website. This time the grand prize is an Alienware Alpha i7 and a branded backpack filled with DL gadgets. This contest is held in collaboration with GameBanana and GameDevContests.

The contest runs from August 3rd to August 31st and aims to select the most innovate, well-made, and awesome maps. You can find more information and the submission form at http://dyinglightgame.com/devtools-contest.

Get Creative and Good Luck!

- Dying Light Team
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Roadkill.

An expansion named The Following is coming to Dying Light [official site], but developers Techland are being big teasy-teases. You’ll get to mow down zombies in a dinky little dune buggy across a big new map, and that’s about all they’ve said. Though, really, what more would you want them to say? Next week during the big Gamescom show they’ll reveal more, but I imagine it’ll boring details like a guff story you won’t care about. Maybe this terse explanation is the best it’ll sound until you get to play yourself. New map, vehicles, vehicular homicide – dandy.

… [visit site to read more]

Community Announcements - Modlin_Techland
To celebrate half a year of Dying Light on the market, we’ve created a video of all the major content updates and add-ons we’ve released since launch day. Just take a look how much Dying Light has grown through these six months to become an experience bigger and richer than ever before.

We’re also really excited to finally tease a major project we’ve been secretly working on since the release of the game. This will be Dying Light from a totally new angle, but with everything fans love about the original still at the core. We’ll share more details really soon!

And to top that off - Dying Light is now 33% cheaper on Steam!
Community Announcements - Modlin_Techland
The much-anticipated new feature is finally here - import custom meshes into your Dying Light map and create a world that's truly yours!

Change log:

- Added option to import custom FBX meshes

- Added missing animations and FX

- Asset removal enabled

- Moved Linux asset building to item publishing phase

[Edit]

Hotfix changelog:

- "Build Assets for PC" in "Validate and Build" menu rebuilds all assets and generates new materials pack

- Deeper FBX tree exploration while converting to .msh file

- All FBX file formats are now supported

- Mesh hooks are now read and imported
Jun 2
Community Announcements - Modlin_Techland
Patch 1.6.1 release notes:

· Fixed constantly spawning airdrops on slums area

· Blocked possibility to post leaderboards results with modded game

· Fixed hunter connection problems to 4 players coop games

· Minor bow related issues fixed
...

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