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I was burned out on Humble Bundles after the first couple. In part it was because my cup runneth over with games I've never installed and bundles contribute to Steam library shame in a big way. But there's also the fact that the quality is highly variable from one bundle to the next. Humble Indie Bundle 16 is obscenely well endowed.
You can pay what you want for Retro City Rampage DX, Never Alone (a lesson in Inuit folklore) and horror spectacular Outlast along with 80% off its Whistleblower DLC. For paying above the average ($6.17 at time of writing), you'll unlock Trine 3 and Door Kickers, which was one of 2014's tactical surprises. The bundle comes just as Door Kickers 2 has been announced. Coincidence? Well, no, not at all, but it's still a great opportunity to see what the series is all about.
It's $2 above the average price that the bundle goes from great to stupendous. Those two dollars get you Else Heart.Break(), which Andy raved over in our review, and Sunless Sea, which I rave over if you stand still long enough to listen. It's a bundle packed with personality, and if you don't already own the standouts, it'll fill a gaping void in your collection.
Outlast was one of the first shiny-polished horror games to rise from the growing trend for first-person unarmed spooky walkers in 2013. It was pretty good, Ben said when we gave him a pair of extra-strong pants and sent him into a spooky asylum.
Developers Red Barrels today announced a second round of spookings for autumn 2016, though it looks like Outlast 2 [official site] will be headed somewhere quite different. Judging from the short teaser trailer and a few bits of artwork, I’m going to guess… a reclusive religious community in the American South, and perhaps a little The Hills Have Eyes>-y? See what you make of it:
Outlast, from Montreal-based indie studio Red Barrels Games, was a pretty good horror game: Vaguely Amnesia-like at first blush but faster-paced and more overtly gruesome. It was successful enough to warrant a sequel, which Red Barrels confirmed last year is in development. So when I say the studio is teasing something on Twitter, it's not the conventional sort of "What could it be?" tease, but rather the promise of a proper reveal and, hopefully, a goodly portion of details.
— Red Barrels Games (@TheRedBarrels) October 28, 2015
The tweet isn't the only thing hinting at action on the Outlast 2 front. The entire Red Barrels website is now just a grey page emblazoned with the studio's logo, an email link, and the words, "Coming soon... Things are going to get bloody!"
Red Barrels hasn't revealed much about its plans for Outlast 2, although it did say when it announced the sequel that it won't be set in Mount Massive, the crumbling asylum that was home to the first game. More recently (as in, yesterday) it said on Twitter that it hoped to have it ready for release sometime in 2016.
Outlast, the indie horrorfest about an unlucky journalist stumbling through a crumbling, not-at-all-abandoned insane asylum, did pretty well for itself last year. "Is Outlast scary?" our review asked, in the rhetorical way reviewers like to. "Hell yes." And so it's not surprising (but still very good news) that developer Red Barrels has finally confirmed that a sequel is in the works.
The news came from Red Barrels co-founder Philippe Morin, who told Bloody Disgusting that while it will be some time yet before the game is ready, the studio is working on it. "After shipping the Xbox One version of Outlast, we took some time to analyze our situation and we quickly realized we had at least another horror game in us," he said. "So, yes, we are working on Outlast 2."
Morin didn't reveal anything in the way of details, saying that "part of the fun of playing a horror game is the sense of discovery and progressively understand wtf is going on," but players won't be returning to Mount Massive in the sequel.
"The game will be a survival horror experience and it will take place in the same universe as Outlast, but it will have different characters and a different setting," he said. "We might go back to Mount Massive Asylum one day, but for now we have new ideas and themes we d like to explore and we think we re cooking up something special."