Community Announcements - LadyAijou
Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate everyone taking the time to send in tickets, logs, and feedback threads on the forums!

  • Corrected an invalid schematic requirement for architect armor, engineer armor, and bulldozer pet
  • Tweak to UI performance
  • Boosted chances of Master Brain dropping items
  • ”Fun Dungeon” achievement should track properly now
  • Crab and Jelly mounts no longer vanish when out of energy
  • Updated Primal Zone Parallax
  • Added a taller warehouse bay door for players to create a garage to store vehicles away from creatures
  • Corrected female hairstyle numbering
  • Corrected an issue that prevented Joey from granting his anchor schematic
  • Plasma bears now have proper loot
  • Wild Jellies now have proper loot
  • Corrected an issue where a shadow arm could be seen when holding melee weapons
  • Gun reload bonus no longer overwrites current buffs
  • Fixed an issue where some creatures created too many particles on death
  • Fixed an issue where removing items that increase inventory size could make those items stay in the inventory instead of being returned in the Rewards window
  • Fixed two possible issues that could cause Network Loop Errors
  • Added small and medium relays to base construction
  • Added a power splitter to base construction
  • Adjusted consumable turret HP levels
  • Adjusted all consumable requirements for crafting, removed more rare materials from their requirements
  • Fixed an issue that prevented coordinate shards dropping for Omegatron and DJ Penguin
Community Announcements - LadyAijou
UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebuilt tonight, and pushed the patch again, with the following additional changes as well:

  • Fixed the materials required for Architect armor, Engineer armor, and the Bulldozer pet.
  • Fixed another issue that could cause UI lag.
  • Increased the drop chances for the Master Brain.
  • Fixed an issue that prevented the "Fun Dungeon" achievement from being set when taking the Skiff from the dungeon exit.
Community Announcements - LadyAijou
Hey ArkCoNauts!

After reading your feedback and listening to all the requests coming in, here is another round of changes, fixes, and balances that you guys helped us find. We are lucky to have such an engaged community, and we hope you’ll keep the feedback and reports coming!

  • Corrected an issue that could cause UI lag
  • Corrected an issue that caused the UI eventually to build up so much memory it would crash
  • Corrected an issue that would cause Lovebird to spawn outside of his room
  • Adjusted some schem requirements that involved achomium
  • Corrected an issue that could cause players to get stuck in tiles that sit above a slope
  • Melee weapons are better at hitting breakable objects
  • Left clicking at item in the knowledge window will open the crafting window to that item
  • Chests can be renamed
  • Fixed several issues with boomerang weapons. Some fixes will require re-crafting the weapon
  • Greatly reduced the number of creatures that spawn in mid-air
  • Fixed an issue that could cause the Headhunter Dungeon to loop back on itself or change the entry room
  • The door in the Headhunter Dungeon boss room should now open after killing the Master Brain
  • The Master Brain once again has loot
  • Removed a few spawners in the Headhunter Dungeon to avoid gaining aggro as soon as the player entered the room
  • Adjusted sound attenuation ranges. Fewer sounds should be audible off-screen
  • The “Smarty Pants” and “Building Better Worlds” achievements should track properly now
  • Nest events now give a choice of either leaving the area (and blowing up) or disarming the bombs. When a Nest explodes, a small portion of the resources are dropped
  • Rebalanced hazard anomalies. Green plasma trees and volcanic vents should be easier to handle
  • Plasma tree projectiles have a light source
  • Fixed an issue where NPC’s could get the “kill shot” preventing the player from getting credit
  • Laser Picks no longer have a long light beam for a split second after being equipped
  • Tools are no longer semi-equippable while mounted
  • Fixed an issue with the center point of Pulse Grenade and ArkLife area damage
  • Pulse Grenades ignore damage from creatures after they hit the ground
  • Several features in the top areas of planetoids now have background tiles
  • Spread out burst text (damage numbers, etc)
  • Adjusted window positions for low resolutions
  • Added a light source to the Earthworm pet
  • Breakable objects now leave loot if they are destroyed by mining the tile they are attached to
  • PIOS mode closes when pressing Esc
  • Players piloting Mechs will now get Science XP from kills
  • Fixed an issue that caused Command Centers to continue playing their sound after they were picked up
  • Added a light source to Command Centers
  • Tall Power Generators can now be placed in the world
  • Fixed an issue that could cause the Penguin Dungeon to fail to generate
  • Fixed the Strange Plant’s activation size
  • Fixed an issue where renaming Command Centers or Chests would not be immediately visible to other players
  • Automation tiles no longer disappear when mined
  • Several minor fixes for Nests and other events. These will only be visible in new worlds
  • Fixed an issue where the bomb timer sound in Nests would continue playing
  • Added Raptor Nests. These will only appear in new worlds
  • Vehicles no longer decay when no players or vehicle bays are nearby
  • Added a new pet to Companions 1: Where Bot. This pet tells you where you are
Rock, Paper, Shotgun - (Alice O'Connor)

Terraria and space, sitting in a tree, K I S S I N G. First comes Kickstarter, then comes Early Access, then comes- no, not Starbound, I’m talking about Edge of Space [official site]. It’s a bit ‘Terraria in space’ in that it’s a 2D platform-o-explore-a-mine-o-craft-a-build-o-fight-a-silliness game, but different enough in ways that fans of the genre might dig.

After two years on Steam Early Access, Edge of Space has finally been declared done (enough to launch), and is available on Steam for 8.02.

… [visit site to read more]

Community Announcements - LadyAijou
More fixes today! We’re tackling issues as fast as we get them reported, so thanks to those sending tickets, and letting us know where the problems are!

  • Players can no longer become stuck in sloped tiles in tight spaces
  • You can no longer place items near the top of the world.
  • Boson Blasters work better at close range.
  • The Skiff Pad should no longer fail to create Headhunter Dungeons.
  • Cubbs has been informed that Headhunter Dolls are no longer available and asks for a Headhunter Fluid instead.

Community Announcements - coreoveride
Hey ArkCoNauts!

Welcome to our first post-launch hotfix! Expect many more in the days and weeks to come as we continue to polish the 1.0 patch and work out the kinks from dropping that many changes at once.


  • Corrected upgrade description spelling and numbering
  • Corrected a misspelling in primal zone event
  • Increased swarm crab xp grant
  • Corrected a typo in tier 4 of melee knowledge
  • Adjusted the default chest UI position to the right
  • Corrected an issue that could cause projectiles to hit terrain before creatures adjacent to the terrain
  • Reduced spawning of Headhunters in the Headhunter Fortresses in the lower half of protolife biome
  • Added loot to Headhunter jars in the Headhunter Fortress
  • Corrected alignment of upgrade icons on upgrade UI screen
  • Corrected Projectile Weapons knowledge names
  • Corrected an issue that prevented First Responder Armor from showing on preview screens
  • Particles are no longer generated server side
  • All laser picks now mine radium and rarer materials
  • Adjusted stats of First Responder armor
  • Adjusted Melee XP requirements
  • Corrected Headhunter dungeon boss so he is visible and takes damage properly
Community Announcements - MountainOutcast
Thank you so much for making today a reality! We've been in Early Access for some time and have been listening to and implementing a ton of the community feedback. You can now pick up the game for 27% off in celebration of the 27 amazing, crazy, intense months we've had developing the game. This is only the beginning!

For the first week you can also pick up the Greenlight helmet as a thank you for greenlighting way back when as well as the limited time Hallowed Armor set. Redeem them through Steam Inventory here:

Thank you!
Product Release - Valve
Edge of Space is Now Available and is 27% off!*

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.

*Offer ends September 24 at 10AM Pacific Time
Community Announcements - LadyAijou
Hey ArkCoNauts! Can’t believe we’re really saying it, but here it is! 1.0!! Before you settle in for a 5 page read on the notes for this patch, we want to extend a heartfelt thank you from the team. This journey has been challenging, and at many times exhausting, and we wouldn’t be here today if not for the community and all the years of bug reports, play testing, and support from all of you. Today represents a huge milestone for the game, and for us as a studio, as we step out of Early Access and into the realm of post-release development. We can’t make it clear enough, we plan to stand by Edge of Space, and continue to actively develop new content and features for the game, as well as continue our track record of nuking bugs and issues from orbit. As long as the game sees support from our players, we’ll be here working as hard as ever to keep delivering. We hope to see players who haven’t picked up the game in a long while, return to give it another go, and that those who have been playing actively will still be surprised by what we’ve done since the last public patch at the end of June. We’d also like to give a special thank you to the testers who opted in to the pre-launch testing, and who have been incredibly helpful in getting the game ready for today! Given the sheer size of this patch, we fully expect that things will break, so please be sure to file in game tickets, or join us on Discord live chat for real time tech support help (or just to hang out!). You can find our Discord server here:

Without further ado, we bring to you Edge of Space, 1.0!

These are the abridged notes, please see the Discussion area for the full notes!

Headline features:

  • New Events: Find nests, fortresses, and more! Complete the objectives, dominate the area, and make off with shiny new tiles and items to build with!****
  • New Lasers and Beams****
  • Terraforming: Dominate primal zones, upgrade your tech, make off with loot and special tiles, and take control of the entire world!
  • Melee weapons! Yes, we’ve done it! Who’s ready to hack n’ slash those crabs?! (angry nautilus, long sword, segmented sabers, blazing swords, axes)
  • Beam Weapons
  • Energy weapons
  • New vehicles
  • 13 New pets
  • New decoration items
  • Shiny new lighting!
  • Tutorial Replaced! Fineous will now be your guide to the dangers of Edge of Space, and he is brimming with new help topics to share!
  • Fineous the Laser Shark mount! You asked, we listened!
  • Craftable Battle Mech is here!
  • Dungeon map system! The game will now track your location in the dungeons, no more getting lost!
  • Rifts Return! Random events can happen anytime, anywhere! Find the epic battle mech and cause destruction before it runs out of fuel; defend a platform under attack by hordes of jellies; stumble into deadly hazards and nests full of bad guys!
  • Steam Achievements!
Community Announcements - LadyAijou
Hey ArkCoNauts!

5 Days remaining till the big day, and we are working like crazy to get ready. As the launch week events start to line up, we don't want to drive you guys nuts with a ton of Steam alerts going off, so I've scheduled them all out on the Community Calendar instead. Any changes to the schedule will be reflected there as they happen. You can keep an eye on the calendar here:

I know the question on everyone's mind: How's it all coming together? Our answer is we're very happy with where the game is now! Nearly 5 pages of patch notes are already written up for 1.0 on Thursday, and we can't wait to see everyone exploring all the new changes, content, and features. We want to give a special shoutout and a heartfelt thanks to more than 50 people who opted in to help test the game and get us ready to rock on launch day. I'm very proud of this community, and can't wait to welcome all of our new players as we exit Early Access. Stay awesome!

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