Community Announcements - Chris Firefox
(english below)
Diese Zeilen zu schreiben brennt mir schon seit einiger Zeit in den Fingerspitzen, und heute ist es endlich soweit: Die Crafty Studios haben sich mit UIG auf die Entwicklung von Sternenschweif HD geeinigt, es wird also hochoffiziell wieder daran gearbeitet. Basis für die Entwicklung ist der aktuelle Stand 1.36 von Schicksalsklinge HD. Es gibt auch bereits eine neue Website unter http://www.sternenschweif.com zu bewundern, dort wird auch einen Entwicklerblog für alle Interessierten geführt. Wir freuen uns auf die Reise ins Svellttal, umso mehr als wir euch alle auf diese Reise mitnehmen können! Hier das Ankündigungsvideo: https://youtu.be/I0qsCtPfJh4

Writing these lines has been an urge I had to resist for quite some time now, but today it is finally possible: Crafty Studios have found an agreement with UIG for the development of Realms of Arkania Startrail HD, official work on it has already been restartet. We will use the current Version 1.36 of Blade of Destiny as the Base for Development. There is also a new website at http://www.sternenschweif.com along with a development blog, currently in german only. We are looking forward to our journey into the Svellt Valley, even more since we can take you all along on the ride! Announcement Teaser: https://youtu.be/FZY6MMWSK-4
Oct 12, 2015
Community Announcements - Chris Firefox
(english Version below)
Wir präsentieren heute einen neuen Patch und haben damit weitere kleine Bugfixes durchgeführt, weitere Features eingebaut und vor allem die Modability verbessert. Einige Highlights:
  • Diverse Monster haben Immunitäten und Verwundbarkeiten erhalten - Mumie + Hylailer Feuer = Swooosch, Heshthot + Gift = haha
  • Diverse Zauber enden jetzt korrekt bei "Fehlverhalten" (zaubernde Charaktere können doch wohl nicht "harmlos" sein)
  • Bestehende Dungeons können als Mod "kopiert" und mit neuen Inhalten befüllt werden
  • Viele kleine Fehler, von schwebenden Bänken bis zu doppelten Automap-Icons, korrigiert
Vollständige Liste aller Änderungen im Forum

We are proud to present another Patch which introduces several bugfixes, adds new features and enhances modability even further. Some Highlights:
  • Several monsters received immunities and vulnerabilities, mummy + hylailian fire = swooosh, Heshthot + poison = haha :)
  • Several spells now correctly end on "misdemeanor" (spellcasting characters by definition cannot be "harmless")
  • Existing dungeons can now be "copied" as a mod and filled with new content
  • Fixed several minor bugs, from floating benches to duplicate automap icons

A complete listing of all the changes can be found in our forum
Sep 30, 2015
Community Announcements - Chris Firefox
Werte Bosse!
(english Version below)
Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Releasefähigen Zustand" erreicht haben wird, und sind daher schon in den Vorbereitungen dafür. Wir haben es aber nun geschafft, den Mehrspielermodus vom "definitiven Plan" zum "eingebauten Feature" zu machen, und werden dies mit dem heutigen Update auch auf unserer Shopseite ausweisen: Oil Enterprise ist jetzt ein Mehrspielerfähiges Spiel! Das sieht man auch in den Update-Notizen:
  • Die Auswahl des zu bauenden Gebäudes ist jetzt erheblich hübscher
  • Die Hardwareanforderungen wurden durch diverse Maßnahmen bei der Ölfelddarstellung deutlich reduziert
  • "Nachrichtenwarteschlange": Wichtige Nachrichten erscheinen jetzt der Reihe nach, wenn zB mehrere Verträge gleichzeitig abbrechen, wird für jeden Vertrag eine entsprechende Meldung gezeigt, bisher nur für einen davon
  • Freies Spiel / Mehrspieler: "Auslaufende Reserve"-Punkt in den Punkt "Vorkommensgröße" integriert, heißt jetzt "Vorkommensgröße: unendlich"
  • Mehrspieler: Beim Spielstart kann der Host jetzt Ziele und Ausgangsbedingungen definieren
  • Mehrspieler: Der Host kann jetzt in der Lobby einzelne Spieler aus dem Spiel entfernen
  • Mehrspieler: Doppelte Namen werden bei der Serververbindung verhindert
  • Mehrspieler: Spielende wurde umgesetzt ("Einziger überlebender Spieler", "Alle Ziele als erster Erreicht" usw)
  • Mehrspieler: Regionale und globale Ereignisse treten jetzt synchron überall auf, nur lokale Ereignisse werden nach wie vor von den einzelnen Spielern ausgelöst
  • Mehrspieler: Das Annehmen und Beenden von Verträgen funktioniert nun auch auf Clients korrekt
  • Mehrspieler: Diverse Fehler bei Betreten / Verlassen / Neustart des Mehrspieler korrigiert
  • Mehrspieler: Startpositionen anderer Spieler erscheinen nach Auswahl auf der Weltkarte
  • Mehrspieler: Der Host kann eine maximale Spieleranzahl festlegen
  • Die Mac-Version war durch einen Unity-Bug nicht startfähig, ist es aber nun wieder
  • Hindernisse entfernen funktioniert wieder

Als nächstes werden wir noch den Aktienmarkt im Mehrspieler einbauen, sowie einige "Bequemlichkeitsfeatures", Feedback ist hier aber natürlich herzlichst willkommen!

Dear Bosses!

First of all I want to apologize for the long time you had to wait for this Build 13 of Oil Enterprise, the feedback we are receiving makes us confident that our game will soon reach "release-ready state", which we are preparing in parallel. We also made it to get the multiplayer mode from a "definitive plan" to an "implemented feature", and will announce so on our shop page as well: Oil Enterprise is now officially multiplayer enabled! This also reflects in our update notes:
  • Choosing a building to construct has become a lot more beautiful
  • Hardware requirements for displaying well-filled oilfields have been reduced significantly
  • "Message queue": Important messages now appear one after another, e.g. when several contracts fail at once, every contract now shows a separate message, so far only one did
  • Free Game / Multiplayer: "Ending reserves"-Feature integrated into "Deposit size", it is now called "Deposit size: infinite"
  • Multiplayer: The host can now define starting conditions and goals
  • Multiplayer: The host can now kick players from the lobby
  • Multiplayer: Duplicate names are now prevented
  • Multiplayer: Gameover implemented ("Sole survivor", "All goals achieved first" and so on)
  • Multiplayer: Regional and global Events are now synchronized across the game, only local events remain executed by one player only
  • Multiplayer: Accepting and fulfilling contracts now works correctly even for clients
  • Multiplayer: Several bugs on entering / leaving / restarting Multiplayer fixed
  • Multiplayer: Starting positions of other players show up on the world map
  • Multiplayer: The host can set a maximum number of players that may join
  • The Mac build was broken due to a Unity bug, but works again
    Coming up next we will implement multiplayer
  • Removing obstacles works again

Coming up next we will implement multiplayer stock market along with some "convenience features", feedback is welcome as always!
Community Announcements - Chris Firefox
(german version below)

Celebrating the two year anniversary of Realms of Arkania: Blade of Destiny, Crafty Studios is proud to present an eventful blend of extra content - new classes, new spells and new events, along with various updates and additions - all packaged up in the free DLC “With Blade and Brilliance”.

Features:
  • Additional classes: “Juggler” and “Skald”
  • Extended magic: “Destructibo “, “Fury Blood”, Ball Magic for mages, Extended Spell descriptions and complete revision of magical items
  • Additional NPC: Gerbald from Riva
  • Additional events: “Days of the Nameless”, “Tula of Skerdu”, “Asleif the Bald” and “Rotten timberwork” in the Mine of Prem
  • Additional items: Thorwal trousers, leather trousers, linen shirt, leather shirt, belt, silver ring, golden ring, silver tiara, golden tiara, feather hat, throwing dagger
  • Atmospheric images for many dialogues enhance the game experience
  • See Forum for the full list of additions: http://steamcommunity.com/app/237550/discussions/0/530649887218772370/

Deutsch
Zur Zwei-Jahres-Feier des Releases von Die Nordlandtrilogie: Schicksalsklinge darf Crafty Studios stolz eine spannende Zusammenstellung von zusätzlichen Spielinhalten präsentieren: Neue Klassen, neue Zauber und neue Ereignisse finden sich im frei verfügbaren dritten DLC „Mit Schwert und Scharfsinn“.

Features:
  • Zusätzliche Klassen: „Gaukler“ und „Skalde“
  • Erweiterte Magiefunktionen: „Destructibo“, „Furor Blut“, Kugelzauber für Magier und erweiterte Zauberbeschreibungen inkl. kompletter Überarbeitung der magischen Gegenstände
  • Ein neuer NSC: „Gerbald von Riva“
  • Zusätzliche Events: „Tage des Namenlosen“, „Tula von Skerdu“, „Asleif der Kahle“ und „Marodes Gebälk“ in der Mine von Prem
  • Neue Gegenstände: Thorwalerhose, Lederhose, Leinenhemd, Lederhemd, Gürtel, Silberring, Goldring, Silberner Stirnreif, Goldener Stirnreif, Federhut und Wurfdolch
  • Stimmungsvolle Bilder für viele Dialoge vertiefen das Spielerlebnis
  • Details zu allen Verbesserungen hier: http://steamcommunity.com/app/237550/discussions/0/530649887218645626/
Jul 27, 2015
Community Announcements - Chris Firefox
(german version below)

After months of development and just in time prior to the 2 year anniversary of the Blade of Destiny release, Crafty Studios and the Beta Team of BoD HD are proud to present Patch 1.35, consisting of more than 300 changes, additions, modability extensions and fixes. Detailed patchnotes can be found in our official forum at Patchnotes 1.35. Just some highlights:
Content changes and extensions
  • Castle Felsteyn: Mod of Viana included as Event
  • In Thorwal there is now the building "The Black Finger"
  • You can now sell books in the Thorwal Mage Academy
  • New event "Revenge of Ottaskin"
  • New event in Phexcaer: Nancy's Note of Validor the villain
  • Random city event "A pickpocket"
  • Random city event "A Carriage"
  • Random city event "A shooting star"
  • Random city event "A beggar" extended
  • 8 new events for resting at an inn
  • 6 new events during outdoor camps
  • 4 additional random battles after camps
New and updated Features
  • User Interface is now scalable (e.g. for 4K resolutions)
  • The console now logs experience points
  • Console messages are in different colors
  • Battle Avatar look improved (rimshader removed, specularity reduced)
  • The spell "Solidirid" can now be used in the game
  • The group now shares its food and water reserves
  • The Spider demon is now a significantly bigger avatar in battle to diversify from the lesser spiders
Extensions to Modability
  • Displaying images (up to size 256x256) possible in dialog boxes
  • Character classes can now have custom portraits by mod
  • NPCs can now have custom portraits
  • Temple flags (in size 256x512) can now be replaced
...and a myriad of Bugfixes.

Enjoy and spread the word!

Nach monatelanger Entwicklung und grade rechtzeitig vor dem Zwei-Jahre-Release-Jubiläum von Schicksalsklinge HD dürfen Crafty Studios und das Betateam von Schicksalsklinge HD stolz den Patch 1.35 präsentieren, bestehend aus über 300 Änderungen, Erweiterungen, Modability-Verbesserungen und Korrekturen. Detaillierte Patchnotes finden sich im offiziellen Forum unter Patchnotes 1.35, einige Highlights:

Inhaltliche Änderungen und Erweiterungen
  • Burg Felsteyn: Mod von Viana aus dem Forum als Event eingefügt
  • In Thorwal gibt es jetzt das Gebäude "Der Schwarze Finger"
  • In der Thorwaler Magierakademie kann man jetzt Bücher verkaufen
  • Neues Event "Die Rache der Ottaskin"
  • In Phexcaer kann man nun Nancys Hinweis nach Validor dem Schurken nachgehen
  • Zufallsereignis in der Stadt "Ein Taschendieb"
  • Zufallsereignis in der Stadt "Eine Kutsche"
  • Zufallsereignis in der Stadt "Eine Sternschnuppe"
  • Zufallsereignis in der Stadt "Ein Bettler" erweitert
  • 8 Ereignisse während der Rast in einer Herberge
  • 6 Ereignisse während der Rast im Freien
  • 4 zusätzliche Zufallskämpfe nach dem Rasten eingeführt
Neue und aktualisierte Features
  • Userinterface-Skalierung eingebaut
  • In der Konsole werden nun die Abenteuerpunkte angezeigt, die die Helden bekommen
  • Die Konsolenmeldungen in verschiedenen Farben
  • Der Kampfavatar-Look wurde verbessert (Rimshader entfernt, Specularity reduziert)
  • Der Zauber "Solidirid" kann nun im Spiel angewendet werden
  • Die Gruppe teilt jetzt ihre Vorräte an Nahrung und Wasser
  • Der Spinnendämon wird nun als deutlich größere Spinne im Kampf dargestellt, um sich von den anderen Spinnen abzuheben
Erweiterungen an der Modability
  • Einfügen von Bildern (bis Größe 256x256) in Dialogfenstern möglich
  • Den Klassen bei der Charaktergenerierung kann man nun eigene Porträts geben
  • Kampfgegnern kann man nun eigene Porträts geben
  • Bilder für die Tempelfahnen (in Größe 256x512) können ersetzt werden
... und natürlich eine Reihe von Bugfixes.

Viel Spaß, und erzählt es weiter!
Jul 21, 2014
Community Announcements - Chris Firefox
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.

New features
  • Equipment worn on the body only weighs half
  • Autocombat asks whether magic is to be used
  • Skip character with Space Key in combat
  • Vitality and Astral Energy regeneration on sea journeys
New Content
  • Mini event "Old Keep" in Thorwal
  • Phexcaer experience vastly extended
  • Additions in Efferdun, Nordvest, Rovamund, Guddasunden
  • Several new Random encounters
  • DLC For the Gods two additional quest parts
  • Extended Modability
Bugfixes
  • Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
  • OD, Beilunk Riders in need: Rider-Event will only trigger once
  • FtG, forsaken woods can now be entered multiple times
  • Huge Skeletons now attack properly
  • FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
  • Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
  • Toadskin encumberance fixed
  • Magical Resistance Boni/Mali fixed
  • OD, Beilunk Riders in need: Secret message is now displayed correctly
  • Chain mail encumerance fixed
  • a lot of missing translations added
  • Fixed several F1 Helptexts
  • Reworked text punctuation
  • Fixed Armor Values of several helmets
  • FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
  • Remove Runestone after completing Gorah/Sevenstone quest
  • Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
  • Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
  • Made Anti-Bravery-Elixier usable
  • Battle in Tavern "Green Horseshoe" now starts correctly
  • Fixed check for healing spell
  • hunting event "aurochs": time passes according to description
  • weights of several items fixed
  • added headline to riddle-chest in the ork cave
  • Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
  • hunting events "aurochs": no more rations if the animal escapes
  • fixed superstition check at Zerif (Rukian)
  • adapted description text of hylailian fire
  • Zerif-battle (Rukian) not repeatable
  • FtG, Baerhag questbook fix
  • Unlimited XP by hole in dwarven mine fixed
  • speartrap in dwarven mine now ignores armor
  • trap wolves den: ignores armor, reduced chance to sickness
  • FtG Rukian: several dialogue fixes
  • weapon usability for the druid fixed
  • reworked many item values
  • reduced damage for door crashes in the old bailey
  • Prem abandoned mine: reduced difficulty for some doors
  • Fixed re-triggering of Grimring search if already in possession
  • Fixed event "meeting rafters"
  • Old Bailey: Hole in the ground (ladder) now triggers multiple times
  • Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
  • fixed several missing text keys in "Hyggelik the smaller"
  • Gameover after losing against the ork champion: according text is displayed in the gameover screen
  • The Dead Ship: The amulet that can be found was assigned to the proper corpse
  • Sweet erika: added missing text keys
  • Black mages ruin: included using magic to counter acrophobia checks
  • final battle: no more magic is usable
  • Reduced battle range of healing spell to 1
  • Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
  • Fastness of Body Tiara fixed and added description that it needs to be used in battle
  • Moved hint to Gorah to another, more apropriate dialogue
  • Fix and Extension of the Swafnild-Egilsdotter-Quest
  • Fixed captions of houses in daspota
  • Trap in Daspota treasure cave ("Strange floor") fixed
  • added itemdescription for the register of debts
  • added text for orvil harbor ("no shipping routes available")
  • Hyggelik ruin: prevented leaving with the cursed gold
  • Hyggelik ruin: added effect "nausea" with foul food chest
  • Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
  • Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
  • Random encounter beggar: hint is now displayed when he thanks you
  • The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
  • Goblin cave: fixed bat encounter responses
  • FtG, Hasgar: Items are removed on quest completion
  • dwarven mine: Fixed dialogue headline bug
  • FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
  • dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
  • Fixed tavern info in Skelellen and journey duration to Phexcaer
  • Fixed tavern info in Thoss regarding resting places
  • Hyggelik ruin: fixed several text keys
  • dwarven mine: fixed several text keys
  • FtG, mysterious wooded area: adapted chest loot
  • FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
  • XP for "magically knocked out" enemies fixed
  • Daspota treasure cave: trap "singing blade" fixed
  • drinking a wonder potion now results in an empty bottle
  • dragon cave: holes and dead dwarf now trigger multiple times
  • black mages ruin: removed agility check
  • undead ronald moves again
  • Thorwal armory: added hint that it only can be entered once (even with both documents)
  • Event strange marshes text keys fixed
  • Event Monolith, several text keys fixed
  • a lot of typos fixed
  • Hermit dialogue fixed
  • spider cave: Spider nests can now only be ignited once
  • FtG, Hasgar: added hint for actual delivery of the quest items
  • FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
  • Daspota treasure cave: moved bedroom trigger, loot can only be received once
  • introduced abandoned Firun temple (according to hint in Skelellen)
  • Travel event hunter's hut (meeting the hunter) fixed
  • Bug "Magic staff endlessly sellable"fixed
  • Bug "weather and clock on the top left corner disappear after showing a scene" fixed
  • Levelup: current AE/Vi is increased correctly
  • fixed bartering at the blacksmith
  • Tavern: "We are looking for you" with random name fixed
  • Fixed sleeping party members not waking up on damage
  • Fixed journey speed not respecting different road types
  • reworked all journey hunting events
  • Unicorn-Event: fixed several text keys as well as checking existing map parts
  • fixed missing inn hints (concerned Serske and the roud inns)
  • loading from the main menu doesn't reset to "professional" difficulty any more
  • loading ingame correctly resets dungeon chest contents
  • The Old Bailey: fixed corpse textkeys
  • descriptions of the miracle cure fixed
  • fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
  • included ranged attack penalties for opponents in the shield descriptions
  • introduced hints and a quest to the ork cave
  • FtG, Rukian: added some missing Quest markers
  • Item "red lunar disc": added description and effects
  • Hyggelik ruin: replaced Heshtots by ghosts
  • Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
  • Hetman: new text for visiting "afterfinal"
  • Alchemy recipes now include duration
  • Hyggelik ruin: prevented multiple triggering of the final battle
  • Fixed bug on settings on settings of "Calm Body"
  • Dungeon AmbientLight after battles fixed ("too dark after battles")
Forum for more
Community Announcements - Chris Firefox
  • Taverndialogue made cancelable without the need to leave the tavern
  • Introduced absolute carrylimit (strength x 140 in ounces)
  • Introduced sleeping in camp battles (depending on how good the guard was)
  • Weathersystem respects sound volume setting
  • Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
  • Haggle-checks for traders are now harder, kicking out is a lot sooner
  • Enchanted druid dagger “heal” now only works for Druids
  • Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
  • Prevented changing faces (e.g. for Barkeeps, Innkeepers)
  • School of Farsight identify item dialogue fixed
  • Deactivated voiceover for female house owners
  • Fixed witch battle sound samples
  • Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
  • Hylailan Fire is now a ranged weapon
  • Pirate cave fixed open door blocking movement
  • Missing battletexts in pirate cave fixed
  • Fixed magic staff loses enchantment when lost and then picked up with “take all”
  • Various text placeholders fixed
  • Various double icon displays on minimaps fixed
  • Fixed close window at the blacksmith
  • Fixed various clipping errors in towns
  • Fixed time bug after camps without battles
  • Fixed item info window (grey font color, item descriptions sometimes too long)
  • Fixed initiative base display in characterscreen
  • Fixed shifted voiceovers for second unicorn encounter
  • Pause travel button deactivated on leaving town fixed
  • Fixed several Thorwal sounds
  • Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
  • Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
  • Camp treat sickness endless loop fixed
  • DLC FtG: Baerhag-Quest-Bugs fixed
  • DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
  • DLC FtG: Forest Abvenenum fixed
  • DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
  • DLC OD: Dungeonexit Groenvelden fixed
  • Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
  • Modding: Movement point progression configurable (globalsettings/system/movement)
  • Modding: Adding of new talents enabled
  • Modding: Globalsettings/character is now modable additively (so far: only completely)
Update March 11th: Made some minor bugfixes:
  • Zerif Battle repeatable on victory fixed
  • Missing (and blurry) Blacksmith (in inside view) fixed
  • Blurry Healer fixed
  • Mixup on Baerhag Clan genders fixed
Community Announcements - Chris Firefox
  • New Intro
  • Extensive rebalancing of all weapon values
  • 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow)
  • “Good” and “Masterwork” Weapon variants introduced
  • Weapon trader sortiments reworked and spread hints to them
  • Extensive rebalancing of NPC values
  • Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger)
  • Every combat spell now has a unique visual effect
  • Unlocked spells Nekropathia and Abvenenum
  • Many inside house views reworked
  • Individual temple views per god
  • Temple distribution reworked according to world background
  • Improved modability (new Functions, hook for Tavern activities)
  • Battle stances
  • Necrophobia checks when battling undead
  • Better marking of “Points of Interest” in every town, not only Thorwal
  • New Quest marker on the travelmap
  • New Druid rituals (using Obsidian Dagger)
  • Improved item tooltips
  • Extended trader item tooltips
  • Groenvelden redone (Groups of People you can talk to)
  • Real loading screen for battles
  • Evade in battles now uses up a parry attempt
  • You can now only either evade or parry once per turn
  • Fixed many spells (e.g. negative AE was possible)
  • Fixed scene display on the travelmap
  • Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments)
  • Fixed several hangs in the Gold DLC
  • Fixed several smaller issues (questbook, main menu image and more)
  • Fixed Tjoila crash
  • Prevented buggy dialogs (e.g. from a mod) freezing travel
  • Radial Menu in Dungeons fixed
  • Fixed “earshield” texture problem in Thorwal
  • Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic
  • New Dungeon/Quest Torkil’s Chasm
  • New Quest “Beilunk Riders in Trouble” (lunatic)
  • New Quest “Sweet Erika”
  • Race on Bodir
  • Tavern-Event “Throwing Contest”
  • Four new Encounters at sea (lunatic)
Product Release - Valve
Realms of Arkania: Blade of Destiny - Ogredeath DLC, all new content for Realms of Arkania: Blade of Destiny is Now Available on Steam and free!

Your quests through the legendary saga of the Northland continue in “Ogredeath” the latest DLC for Realms of Arkania: Blade of Destiny. Search for a missing member of Aventuria’s elite messenger team. Join a band of huntsmen as you brave the legendary beasts of Torkil’s Chasm. Navigate the exacting currents of the Great Bodir River. Compete against a skillful jester in a knife-throwing contest. Risking all for fame, fortune, forbidden pleasure, and more - the new challenges for this epic RPG will be no walk in the park.


Product Release - Valve
Realms of Arkania: Blade of Destiny - For the Gods DLC, all new content for Realms of Arkania: Blade of Destiny is Now Available on Steam!

Delve deeper into the mystical lore of the Northland with 3 new heroic questlines in “For the Gods” the first DLC for Realms of Arkania: Blade of Destiny.

First, you’ve been entrusted by a nobleman from Clanegh with the difficult task of transforming the paramour of a Thorwalian leader’s daughter into a worthy suitor. But father and daughter do not always see eye-to-eye. May Rahja, the Goddess of Love, be with you, because this quest is not going to be a cakewalk.

Next, when a villager goes missing, those that remain speak of strange phenomena haunting their fields and scaring their animals. These unnerved villagers look to you for help and point towards Orkhun, the ancestral dwelling of the Baerhag Clan which had been left to decay centuries ago. Perhaps there is more to these mysterious happenings than a run of the mill ghost story?

Then you will journey to the godforsaken hicksville of neighboring Rukian. First and foremost, the Rukian population lives to serve their passing travelers. But a dark spector of death hovers over this remote hamlet. Even though the Goddess of Hospitality’s name is on every Rukian’s lips, have the residents of this gloomy crossroads taken their credo a step too far?

Discover new towns, dungeons, and quests, encounter the Gods of Love, Death, and Hospitality and venture further into Northland legends of this epic RPG saga.


...

Search news
Archive
2016
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002