Community Announcements - TheShaolinMonk


Behind a complex definition hides a very useful combat ability to change the angle of the tank’s hull in all directions or the ability to ‘hunker down’ the vehicle, seriously reducing its height. Of course, only on vehicles that use this type of suspension.

Hydropneumatic suspension in battle.

Japanese tankers will be the first to try this new mechanic in battle on the Type-74 and ST-B1 top-tier tanks. Full freedom of action! By default, you will be able to control the suspension with a numeric keyboard, and the tactical opportunities will amaze both the driver and his enemies. Add hull angling to the usual weapon angling toward the opponent and attack them while remaining practically untouchable to return fire. Settle the tank down and use even low cover to safely hide your vehicle, then suddenly, without showing your hull, jump out and take your shot.

Click here to view the video of this feature

Get to grips with this new technique in full and figure out new tactics in battle.



Click here to view the full article!
Community Announcements - TheShaolinMonk


The So-Ki is one of several experimental SPAAGs developed by Japan based on the Type 98 Ke-Ni light tank during World War II. Incredibly quick and maneuverable, and also armed with a pair of the best Japanese light anti-air guns of the war, allow us to introduce – the So-Ki anti-air tank!

The So-Ki is an experimental Japanese anti-air tank. The So-KI was one of several experimental SPAAGs developed by Japan during the Second World War. Vehicles of this type were created to provide cover for tank columns against unexpected assaults from enemy aircraft. The Type 98 Ke-Ni’s chassis was selected for use in the So-Ki project. It was equipped with twin 20 mm Type 98 cannons which were the most widespread light anti-aircraft gun in Japan’s Imperial Army between 1938 and the end of World War II.





The upper part of the Ke-Ni’s hull was slightly enlarged so it could house a platform for mounting its rotating twin guns. Armour plates were installed on the sides and rear of the platform to cover the crew from bullets and shrapnel. Before battle, the two side plates were tilted to the side, allowing the gun installation to rotate freely by 360°. The rear of the platform housed folding seating for the crew, under which an armoured crate contained the tank’s ammunition complement. The gun itself was also covered by an armour plate which rotated with it.

Read the full Dev Blog here!
Community Announcements - pryanick


3D-Cockpit for all aircraft

In update 1.65 we plan to introduce one of the most anticipated features in Simulator battles: 3D cockpits for all aircraft that do not have them at the moment. Due to the absence of cockpits SB bomber pilots did not have proper immersion on the one hand, and had superior view with the virtual cockpit on the other. This is why we are introducing 3D cockpits - for the majority of multi-seat aircraft in most cases this means a dimensional cockpit model - a simplified cockpit, that takes real aircraft topography into account, as well as pilot allocation and provides a sufficient set of instruments to fly. The decision was made to implement cockpits in this manner for a very good reason. The creation of one bomber cockpit can take as much time as that of an entire fighter aircraft with cockpit! To put that in perspective, to create complete cockpits for all bombers in game would equate approximately to an entirely new nation's complete aviation tree.





View more examples in the full article!

Changes in the gameplay of bombers

Besides cockpits, there will be another interesting and long anticipated feature - changes in bomber gameplay. Firstly, according to popular demand in Realistic air and combined battles we are switching off the arcade bomb aiming circle, which on one hand will make dive-bombers and attackers more important and on the other hand it will make flying level bombers more interesting and skilfull - players will have to plan their attack and it will encourage them to use bomber view. Secondly, we plan to introduce an option to control bomb doors thus making it possible to drop numerous bombs at once which will make bombing more efficient - at the moment a player has to take the time needed for automatic bomb door opening into account, otherwise bombs usually miss the target.

Further improvements to the "X-Ray" mode

Another useful feature will be expanded functions for the X-ray mode in the hangar, in this mode, information about the nodes and component characteristics will be displayed, in particular - the model and power of the engine depending on the chosen game mode and unlocked modules.

As well as all this, we have concentrated on fixing a lot of different bugs, the list of these fixes will be published in the final change-log in the upcoming major update.



For more images and to view the full article, click here!
Community Announcements - pryanick


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From the 2nd of December 13:00 GMT to the 5th of December 09:00 GMT
Take part in a special event with additional bonuses of +30% SL and RP!

Dear players!

We have prepared a special offer for you this weekend – a special bundle with a 30% discount dedicated to the Battle of Moscow. The final price of the bundle will depend on whether you already have some of the packs or not. Be sure to login to the store to see your individual price!

Aircraft Battles
Player vs. Enemy event [Survival] Moscow (AB)
[Operation] Battle of Moscow (RB and SB)

Ground Forces Battle
The Soviet Offensive (AB, RB and SB)

For more information, read the full article here!
Community Announcements - pryanick


The Tu-14T (T for “torpedonosyets”, EN: torpedo carrier) is a Soviet jet-powered torpedo bomber. The story of this vehicle’s creation is complex. It was a direct competitor to the famous IL-28 and will also be the first jet-powered torpedo bomber in our game. It will soon join the ranks of War Thunder’s naval aircraft.

The story of the aircraft’s creation is rather long, and it’s all because its competitors, the Tu-14 and the IL-28 became the first series-produced Soviet jet-powered bombers practically at the same time. Work on project 73 (later known as the Tu-14) at OKB Tupolev began in 1947. For its powerplant, the aircraft used three British turbojet Rolls-Royce engines, as using only two turbojet engines wouldn’t have provided the necessary flight characteristics desired. A little later, OKB Klimov developed the more powerful BK-1 engines on the basis of the British Rolls-Royce Nene and the Tu-14 no longer needed its third engine. The extra free space in the aircraft’s tail was taken up by a defensive turret. In 1951, the jet powered Tu-14 bomber with its new BK-1 engines successfully passed state tests and was accepted into service.





Nonetheless, the army preferred the Ilyushin IL-28 and accepted into service at roughly the same time. This meant that the administration of ground troops at the time, gave it preference over the Tupolev vehicle. Subsequent to this, in 1952 all Tu-14s, including those already produced, received the index T (“torpedonosyets”, EN: torpedo carrier) and continued their service, but this time exclusively as naval aircraft. Series production of the Tu-14T continued until February 1953. In total, around 147 vehicles were built.

For more information, read the full Dev Blog article here!
Community Announcements - TheShaolinMonk


The Type 3 Ho-Ni III is a Japanese self-propelled anti-tank gun inspired by the German ‘tank destroyers’ The Ho-Ni III embodied all the best characteristics of the vehicles of its series. This Japanese equivalent of the German Marder has almost reached the battlefields of War Thunder!

The Type 3 Ho-Ni III is a self-propelled anti-tank artillery gun. The Ho-Ni III was the third of the Japanese ‘tank destroyers’, which Japan developed based on inspiration from the German tanks of this class. This SPG was very similar to the previous models of this series, the Ho-Ni I and Ho-Ni II, but surpassed them in multiple ways, embodying all the very best of each of them. The chassis of the medium Type 97 Chi-Ha Kai tank was used as a base, while the Ho-Ni I and II used a simple, unmodernized version of the Type 97 Chi-Ha. The powerful 75 mm Type 90 field cannon was chosen as a gun. In its design, this was a counterpart of the French 85 mm Schneider cannon (85 mle 1927 Schneider). After a small redesign for installation on the tank, this gun was designated the Type 3. The cannon was installed in an armored non-rotating superstructure which, in contrast to the Ho-Ni I and Ho-Ni II, was fully enclosed on all sides and provided optimal protection for the crew. Additional ammo took the place of the machine gun in the hull, and the SPG’s crew was reduced to four (in comparison to the five of the previous vehicles in this series).





Ho-Ni series SPGs went into production in 1942, and the order to design and produce the upgraded Ho-Ni III was received by the Hitachi firm in the beginning of 1944. Due to a shortage of resources and constant bombings, the Japanese industry was only able to produce roughly 35 Ho-Ni III SPGs before the end of the war. Most of them were distributed among divisions tasked with defending Japan itself, while only a few were sent to areas of active military operations such as Okinawa and the Philippines. No records survive of military clashes between the Ho-Ni III and American tanks.

For more information, read the full Dev Blog article here!
Community Announcements - TheShaolinMonk


The Type 2 Ho-I is a fire-support tank created with the aim of providing proficient reinforcement to armored divisions. This zippy and maneuverable medium tank is equipped with a 75 mm gun with semi-armor-piercing shells chock full of explosives. How did it turn out in the end?

The Type 2 Ho-I is a medium fire-support tank. Its development began back in 1937. Based on experience obtained during military operations in Manchuria, the Japanese military command decided that it would be nice to have a tank with a powerful cannon capable of destroying well reinforced enemy firing positions. Since a support tank must move in tandem with regular tank divisions and with the other vehicles, the highly maneuverable Chi-Ha medium tank was selected as a basis for the Ho-I. In 1942, the Chi-Ha was equipped with the short-barreled 75 mm Type 99 cannon, which was a recast of a German mountain gun produced under license in Japan. And so the Type 2 Ho-I was born.





The Ho-I medium tank was intended for providing proficient support to Japanese armored divisions in which the majority of tanks carried 47 or 57 mm cannons and hence could not effectively take down enemy fortifications. For Japan’s armored forces, the Ho-I was supposed to become the equivalent of the early versions of the Wehrmacht’s Pz.Kpfw. IV. All 33 Ho-I tanks, not counting the first prototype, were eventually built on Chi-He medium tank chassis (the modernized version of the Chi-Ha). Having stood guard over the islands of the Japanese archipelago until the end of the war in the expectation of an American invasion, the Ho-I never managed to take part in the Second World War. We’ve decided to correct this omission, and soon, the Type 2 Ho-I will appear on the battlefields of War Thunder.

Read the full Dev Blog here!
Community Announcements - pryanick


We are pleased to announce the start of the naval pre-beta test in War Thunder!

The long-awaited naval forces are ready to welcome their first commanders aboard from among the beta test participants. Are you ready to join the crew and take part in a full cycle of testing for War Thunder’s new type of warfare?

For more information, view the full News article on the Official War Thunder Forums!
Community Announcements - OrsonES
Pilots, tankers...and aspiring commanders of War Thunder!

War Thunder has been around for some time now...and lot of you significantly helped us with your great feedback and the amount of suggestions we have implemented over the years.

Have you been with us for a long time? Went with us through all the ups and downs, and still appreciate and love the game? Have you spent hundreds or thousands of hours playing War Thunder?

Be a hipster for once! It was YOU who knew this game is cool before it was popular!

Nominate us in the Steam Awards!



Thank you for your continuous support - we have a lot of plans for upcoming years!

Stay tuned
The War Thunder Team
Community Announcements - TheShaolinMonk


The Type 1 Chi-He medium tank is an improved version of one of the most mass-produced Japanese tanks – the Type 97 Chi-Ha.
Though a highly advanced vehicle for its time, it never had the opportunity to participate in World War II. Are you ready to be the first to try it out?


The Type 1 Chi-He medium tank is an improved version of one of the most mass-produced Japanese tanks – the Type 97 Chi-Ha. The Chi-He was designed on the basis of the Chi-Ha Kai (an improved version of the original Chi-Ha with a new turret) in 1941. The Japanese were unable to immediately put it into mass production due to a shortage of metal, which the Japanese navy had a far greater need for, so the Chi-He began to roll off the production lines only in 1943.





One of the most important innovations for Japanese tank design in the Chi-He’s construction was the widespread use of welding in assembling the turret and hull. All Chi-He tanks were also equipped with an internal radio, a luxury previously available to only a few Japanese tanks. The radio meant that it was no longer necessary to use signal flags during battle, and thanks to a larger crew of five, the commander could finally stop fulfilling the role of the gunner as well and focus fully on his direct responsibilities. The increase in the tank’s crew size forced a slight expansion of the turret size in comparison to the Chi-Ha Kai turret, which slightly increased the Chi-He’s weight. However, the tank’s new 240 horsepower engine easily compensated for the increased weight, and even improved the vehicle’s road performance. The Type 1 47 mm caliber cannon remained the same as on the Chi-Ha Kai, but received a range of important tweaks that made it significantly easier to use.

Read the full Dev Blog here!
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