War Thunder - TheShaolinMonk

Introduced in the early 1940s and serving well after WW2 with other nations, few ships ever managed to gain such an iconic status during their operational service as the US Fletcher class destroyer. Instantly recognizable to most fans of military history, this naval legend is ready to be deployed in one of the upcoming naval testing sessions to once more change the tide of battle.

The Fletcher class destroyer is one of the most famous and most produced warships developed and built for the US navy in WW2. Her story begins in 1939 when work on a new generation of US destroyers began as a result of unsatisfactory performance of the current generation of destroyers. Knowing their destroyers wouldn’t have the range or adequate firepower to fight a possible war in the Pacific against the Japanese, the US navy issued specific requirements for new designs that intended to increase the operational range, speed and firepower of the next generation of destroyers. Knowing that the limitations imposed by the naval treaties of the day would severely hinder the development of future destroyer projects, the US opted to ignore the various restrictions in favor of continuing development on their new state-of-the-art destroyer. Eventually, after several years of development, the first Fletcher class destroyers would leave their drydocks in 1941 to be commissioned for duty in the following year.

The Fletcher class destroyer will be available for players to try out in one of the upcoming naval testing sessions. Keep your spyglass focused on the news to find out more about the development of naval forces and announcements regarding the test sessions!

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk

There are no teams here, there are no partnerships, in this battle, everyone is responsible only for themselves. The new event "Battle Royal" will identify the warrior that understands these rules better than anyone else.

From now till 07:00 GMT 26th of June
"Battle Royal" in AB and RB mode is available via Event Tab.

Only one attempt and one target - become the last player alive among dozens of opponents in a shrinking battle area.

  • You may participate in vehicles from rank III-V
  • Your enemies will be matched on a “Battle Rating” basis
  • You can only play solo (not as squad)
  • The event will be started for the first time and may end before the scheduled end date
It is not enough to be strong to win this event. So we wish you luck as well!
War Thunder - TheShaolinMonk

Commanders, officers and other Squadron members, attention!

In the nearest future we plan to run a closed test for the “World War” mode. The squadrons that will take part in the testing will be chosen through applications.

Please note that each test session requires at least 26 players (1 commander/officer, 20 members and 5 people for the back-up)

Send your application here!

The application form is only available for commanders, their deputies, and officers!
War Thunder - TheShaolinMonk

We are pleased to introduce the new “Flag Raiser” event - where you should carry a captured banner to behind the enemy lines.

From June 16th 15:00 GMT to June 19th 07:00 GMT
Take part in the event [Capture the flag]

Each team has a task to capture a neutral banner in the centre of the map and bring it to a special designated point in enemy territory - this is the only way to win. If the flag bearer's vehicle is destroyed he loses the banner, which will then reappear a short time later at the original banner starting point.

Other conditions:
  • Rank 1 tanks from all nations
  • Event is available in Arcade and Realistic battles.
  • Axis vs Allies in Realistic battles
  • There are 5 respawns available for each player.
The War Thunder Team
War Thunder - TheShaolinMonk

Don’t come unstuck! For this contest all you need is patience, thick paper, a colour printer and glue. With a bit of luck, you will become a proud owner of the Tiger II H Sla.16 advanced pack and one of our prizes from Roccat!

From june 14 to July 10, 21 GMT
  • Download instruction for the Tiger II H Sla.16
  • Print the draft and glue the model together - take pics of the process and the end result
  • Publish your report on the model creation on your FB page with a #thunder_paper hashtag
Detailed instructions can be found in the brochure.

On the 10th of July we will choose the authors of some of the most high quality models created and will then reward them!

1st place - ROCCAT Leadr mouse and Tiger II H Sla.16 advanced pack

2nd place - ROCCAT Isku+ Force FX keyboard and Tiger II H Sla.16 advanced pack

3rd place - ROCCAT Renga headset and Tiger II H Sla.16 advanced pack

4th place - Tiger II H Sla.16 advanced pack

5th place - Tiger II H Sla.16 advanced pack

5 special mentions - 1,000 GE and Naval Battles CBT access

How your entries will be assessed:
  • Accuracy and similarity to the reference model - each bend and curve are important.
  • The final look of the model - a model, driving through trenches or across terrain is better than just a picture on the table.
  • Details - this may be a soldier on the hull, or unusual environment - use your imagination.
Contest rules:
  1. The contest is open - anyone can take part
  2. 1 participant - 1 model. 1 author can not submit more than one work. Models made by a group of people will not be accepted either.
  3. The model should be created without significant changes from the original reference model, minor changes such as hand-rails or lamps etc are permitted. However this will not greatly affect the judge's decision
  4. Models placed on dioramas/landscapes etc. are permitted. However this will not greatly affect the judge's decision
  5. Models are judged by their photos, so please try to take good quality pictures. The minimum resolution is 1024 pixels (any side), maximum size is not limited (if reasonable). There should be 3 photos minimum of the assembly process (e.g. tank without chassis or hatches), 2 pictures of the final result with one of the pictures having a slip of paper with the distinctive nickname of the player displayed.
  6. No photo post-processing - only cutting and colour correction are permitted. If in doubt, the Jury may require the original pictures of a model or ask to create a new picture.
Work publication:

Publish your report about the model creation and the final result on your FB page with a #thunder_paper hashtag (it may be over several posts), also add your nickname to the post.

Entries will be accepted until the 10th of July. The results will be published separately within 2 weeks after the contest ends.

Follow the Official War Thunder Facebook Page!
War Thunder - TheShaolinMonk

The fleet is now ready to take part in brand new type of battle.
Changes in game mechanics, interface and damage model improvements! Destroyers - get ready for testing!

Testing Windows (Dev server only)

Saturday 10th
  • 17:00 GMT to 21:00 GMT
Sunday 11th
  • 01:00 GMT to 05:00 GMT
  • 17:00 GMT to 21:00 GMT
Monday 12th
  • 01:00 GMT tо 05:00 GMT
>>Download Dev Server Launcher<<

  • Testing will be conducted on the DEV-server (this is required to implement new features correctly) in the [Sea Hunt] Ice Fields event
  • Only members of the naval CBT will have access to the DEV-server
  • You may download the test client in advance and begin testing new features immediately after the start of the test
Attention! You can participate in the testing from no more than two PC’s

A new stage for Naval battle testing in War Thunder. Destroyers and new game features.

War Thunder fleet development has moved to “full ahead” and we would like to give you the opportunity to try out some new changes we have already indicated earlier.
We are introducing a new vessel type - destroyers, that can be tested on the new “Ice Fields” testing location. At this stage players will have 2 destroyers available - the Soviet 7-U type and the British “Tribal” class destroyer, torpedo-boats and aircraft will also be available in the mission.

The new test map will be really big - several dozens of square kilometers which will allow vessels of different types to participate in battle. The destroyers will spawn at the edge of the map, while the fast and mobile torpedo-boats will have the spawn points closer to the centre.

The task in this mission is pretty simple - destroy enemy cargo ships that are stationed at the rear and protect your own. Destroyers have powerful artillery weapons that can shoot across almost all of the map, however shooting from long distance may lead to wasting a lot of ammunition so we would recommend getting closer to the target for more accurate fire.

Torpedo boats begin the battle much closer to enemy positions but they should watch out for the heavy fire of any enemy destroyers and use cover before reaching a good position for a torpedo attack. Players will not have to spend “Spawn Points” for using vessels, while choosing bombers/torpedo bombers will require a lot of SP and only experienced players will be able to fly an aircraft more than once per mission. However almost all players will have an opportunity to try aircraft against destroyers at least once.

New mechanics and features

Let’s start with the new icon for vessel damage status. A craft’s layout is fixed in a vertical configuration, it has become larger and easier to read. Also engine telegraph values are now displayed on the layout along with the current speed of the vessel. This panel shows the status of modules, the number of active crew members and the current secondary and AA gun status.

From now on a player will control only the main guns by default, secondary and AA guns are controlled by the AI and can fire at will, the player may choose which type of targets these gun will fire at or turn off automatic fire completely. By default air targets are chosen for automatic fire.

The “toggle targets” command key should be chosen in ship control -> weaponry section. (click to check standard keys)

Damage model.

As we have already hinted at, we have created larger modules in the damage model system, also crew members are allocated to compartments and battle stations - damaging these sections will automatically knock out several of these crew members and the more damage that is inflicted, the more crew members will be lost.


From now on, players will control fire and flooding prevention as well as the module repair itself - they should activate the respective button on the action panel. Please consider that enabling several actions at the same time will make the selected progress slower and decrease the reload rate of all guns. New icons for: extinguish fire, repair, repair breaches

This is how the flooding system works - a breach area size is defined by the line it crosses on the water’s surface, the more the vessel sinks - the more water will flood the craft unless the breach is repaired.

Torpedo sight
We have added torpedo lead indication and changed the torpedo launch mechanics. You may launch several torpedoes (spacebar by default) as previously but if a player chooses the torpedo sight, he will control only one torpedo launcher at a time (you may switch to other torpedo tubes by pressing the same key). A player will see the required angle and dead zones indication for traversing torpedo tubes. You can bind the torpedo select key in the weaponry section of the controls.

For more information and to view more images, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


War Thunder will begin testing the new game mode “World War” soon and squadrons will be the first that will be able to take part in the tests. In the meantime, for the commanders submitting applications we will answer the most popular questions about the new game mode.

Why will the CBT of “World War” mode only be available to squadrons?
Answer: Tasks for the initial CBT stages will be specifically testing of the strategic mode and this is more practical for organized communities and squadron leaders. So learn to command or join one of the existing squadrons.

How will CBT be done?
  1. The technical test stage (searching and correcting critical errors which were overlooked during internal tests). We will select between 2 and 6 squadrons with more mutually agreed dates and time of the game, game nations and number of players.
  2. Balancing stage. 10-30 squadrons which will be chosen randomly from the total of all squadrons that passed the selection criteria.
  3. Stress-test stage. 30+ squadrons in the battle (here we will try to allow all squadrons that passed the selection criteria to participate).
Are there any features of the CBT?
Answer: For optimisation of the number of players in battles for the tests in each team will be less than is planned for start of the final “World War” mode. The exact amount of players will be determined by the results of the CBT, but we have planned for it to be higher than in random battles.

We have only pilots in the squadron and we don’t use ground vehicles. Will we be able to participate in the CBT?
Answer: You cannot win a war with only aircraft and the a commander without flexible tactics and a variety of forces will be a less successful commander. You need ground vehicles and aircraft, if not by all squadron members then preferably, most of them.
The war is looming. Work out your tactics, work on the unity of the team and research vehicles.

“World War” game mode will only be available to squadrons after the CBT?
Answer: We plan to invite solo players to these battles, but of course the leadership of whole armies will be available only for squadron commanders.

How will solo players be able to participate?
Answer: Preparation for the battle will start and the initial sign up will be available for squadron members. After the battle begins, single players will be able to join if a squadron isn't able to fill available places with its warriors. Every player will also be able to monitor the progress of each operation in real time.

If I create a squadron with several friends will I be able to be a “World War” commander?
Answer: Participation of a squadron in the “World War” mode will probably require a specific minimum amount of players as without sufficient manpower the squadron will be less effective. The exact requirements will be established based on the results of the CBT but the requirements after the end of CBT will most likely be lower.

You can ask your question to the developers on our official forum in the "Questions to the Team" section.
Jun 9
War Thunder - TheShaolinMonk

From June 9th 15:00 GMT to June 12th 07:00 GMT
Event “100” for Italian aircraft

A new nation joins the popular “100” event! This weekend Italian aircraft from rank I and II will be participating in one of the most dynamic War Thunder events for the first time.

Rank I of the Italian aircraft tech tree is currently available for all players and fans will also be able to earn Arrows required to join the Closed Testing of Italian aircraft in these events.
  • Italian rank I aircraft - AB
  • Italian rank II aircraft, except bombers - RB
Features of the events:
  • War Thunder - 100: Team Deathmatch for Rank 1 Italian aircraft in the “Sicily” location.
  • The only rule you need to know is that the first team to destroy 100 enemies - wins the battle!
The War Thunder Team
War Thunder - TheShaolinMonk

The Fiat BR.20 DR “Cicogna” (“Stork”) is a twin-engined medium bomber primarily in service with the Italian and Japanese air forces during WW2. And although the two operators had very different views on the aircraft, the BR.20 remained Italy’s primary bomber until the end of the war and was one of its most produced and widely used aircraft. From the hot sands of North Africa to the rice terraces of China, the BR.20 has seen it all and is now ready to join the virtual battlefields of War Thunder in update 1.69 “Regia Aeronautica”.

The story of the BR.20 begins in 1934, when the Regia Aeronautica issued design specifications for a new bomber aircraft. Almost all Italian aircraft manufacturers submitted their concepts, with 3 being accepted by Regia Aeronautica. Among them was Fiat’s BR.20. Fiat designed and developed the new aircraft with haste, with the design being completed the following year, and the prototype being built and ready for testing in 1936. To the test pilot’s delight, the BR.20 showed favorable in-flight handling during testing. However, what was even more important, was the impressive bombing accuracy that the Stork demonstrated during testing. The Stork managed to drop bombs as accurately as 11m from the target from an altitude of 4,500 meters. This level of accuracy was achieved thanks to the excellent visibility that the bombardier had when aiming the horizontally loaded bombs, contrary to the standard practice of loading them vertically. The performance highly impressed the Regia Aeronautica, which led to them quickly placing an order for the first production models.

The version that has been added to the game in update 1.69 “Regia Aeronautica” is the first production version of the BR.20, featuring the Breda D.R. turret. The Stork will operate from the starting ranks of the Italian aviation tree and will form the backbone of Italy’s bomber line, just like the real Stork did!

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk

Commanders, officers and other Squadron members, attention! In the nearest future we plan to run a closed test for the “World War” mode. The squadrons that will take part in the testing will be chosen through applications.

Please notice that each test session requires at least 26 players (1 commander/officer, 20 members and 5 people for the back-up)

Send application here

The application form is only available for commanders, their deputies, and officers!

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