War Thunder - TheShaolinMonk

We’re starting a series of developer diaries about the French military aircraft that will appear in update 1.73! The D.371 monoplane was one of the first attempts by French aircraft designers to create a next-generation airplane that significantly outclassed the good old biplanes of the First World War.

When the First World War ended, France possessed one of the most powerful aerial armies in the world, and French pilots were accepted professionals of aerial warfare. But the era of biplanes ended and the French army needed new airplanes – fast, high-altitude, and better armed. In 1932, the French designer Emile Dewoitine presented a prototype for the single-seat single-engine Dewoitine D.37 fighter at a contest to create a new fighter that could reach a speed of at least 300 km/h. This fighter was designed to a “monoplane-parasol” schematic. Tests showed that the engine power of the first experimental prototype was insufficient and the machine was further developed to house an 800 hp engine made by the Gnome-Rhône company. The wing, cooling system, and landing gear were also modernized. The new fighter was designated D.371 and, in spite of the fact that it failed to win in a contest of armed forces, 28 units of the vehicle were produced.

By the start of the Second World War, the D.371 was already considered outdated. Nonetheless, the Dewoitines saw combat against the fascists in the Spanish Civil War, and were pretty successful! The Espana combined regiment, armed with D.371 and D.372 fighters, fulfilled combat objectives to escort bombers, patrol aerial regions, and destroy fascist aircraft. D.371s also fought against pilots from the Condor air group, in which many future aces of the Luftwaffe served.

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


We are pleased to announce the release of a new, seventh nation in War Thunder - France! The 1.73 update will add more than 30 French aircraft to the game - from the fighters of the 30s to multirole post-war jet models.

Kirill Yudintsev, Creative Director of Gaijin Entertainment:
“Some of the French planes included in Update 1.73 were promising but never entered mass production because of the demands of World War II, so information on them was difficult to source. We spent more than a year in development, searching for various references and painstakingly recreating these rare planes to make War Thunder’s French aviation. We are sure that the pilots of War Thunder will look forward to finally testing these machines in battle.”

Fighter pilots will join the ranks of the French Air Force tree in the Dewoitine D.371, which was one of France’s first developments away from the old-fashioned biplanes to the faster but still maneuverable monoplanes. While the D.371 did not participate in the battles of World War II, it earned recognition during the Spanish Civil War, where it fought on the Republican side against the Nationalist forces, amongst them, future Luftwaffe aces. Three variations of this fighter with different machine gun armaments will be available immediately after release, as well as the premium D.371 H.S.9 with two 20mm cannons.

During the war, a growing characteristic of French aviation design was the tendency towards universal, multi-purpose combat aircraft. In the post-war era, this tendency became the standard design philosophy for French jet aircraft. By a successful combination of various offensive and secondary armaments, those aircraft could successfully perform the tasks of both fighters and bombers.

A prime example of this philosophy is the SNCASO SO.8000 Narval, a highly unusual fighter with a pusher propeller design. This aircraft can excel at a variety of tasks, from intercepting enemy aircraft to supporting ground forces and reconnaissance. In its standard configuration the SO.8000 features an impressive armament of six 20mm cannons, but if the aircraft is tasked to engage ground targets, it can be further equipped with 8 unguided rockets and two bombs.

Players who complete special marathon tasks or purchase pre-order bundles in our online shop will be the first who will be able to try out the new French aircraft. If you will pre-order before the release of the 1.73, you will receive as a gift exclusive in-game titles and decals:

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk

From now to the 9th of October 07:00 GMT
take part in the “Corsair battle” tournament

We invite you to take part in a “free-for-all” mode tournament, this time you will be flying various modifications of the F4U “Corsair”
All participants are your rivals, only the pilot who is first to destroy 8 enemies wins!

You will receive a preset lineup with Corsairs - from the early versions up to the latest. It is up to you in what order you use them though.
Available aircraft will be: F4U-1a, F4U-1a USMC, F4U-1d, F4U-1c and the new F4U-4 and F4U-4B we recently told you about in our Devblog

  • Every victory brings 120,000 Silver Lions to a winner
  • The top 10 players in the RB and AB leaderboards will receive a premium F4U-1a (Japan)
  • Players from 11th to 50th place will receive a 50% discount for the premium F4U-1a (Japan) but if these players already own a non premium F4U-4 or F4U-4B they will instead receive a 75% discount.
  • You must have at least one of the participating aircraft purchased
  • The event is held in a 8 vs 8 format in Arcade and Realistic battles (you can not earn SL or RP in these battles)
  • Every pilot gives 15,000 Silver Lions when he joins the event
  • The winners will be announced after 11:00 GMT on October 9th
  • If a player hits the top 10 of the leaderboard and he already owns the F4U-1a (Japan) they will receive Golden Eagles
War Thunder - TheShaolinMonk

In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between a client and the server.

War Thunder is an online game where players who fight in one battle may be situated thousands of kilometers from each other. But the game is designed in such a way that 99.9% of the time you will never notice this - interaction with your vehicle is as smooth as if you are playing a single-player game.

You can have a look at this article for more details about War Thunder net code. Today we want to tell you about specific improvements to this code that influence interactions with your opponents which primarily affect aircraft - both in air only and combined battles.

In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between the client and the server - any direct interaction with your opponents.

Shell (bullet) trajectory calculation begins at the same time on both server and client and uses the same physical model. But from now on it will also be synchronized, using the same time sampling rate. This means that now shell (bullet) trajectory on the client will not only be virtually the same as that on the server but in 99% of cases, match it completely, moreover trajectory calculation on the client will no longer depend on your client’s FPS in our game.

As a result of these changes, situations where you see a registered hit in your client but it doesn’t appear to count on the server are reduced to the absolute minimum possible in our net sync model. However you should keep in mind that an unstable connection (unstable ping, packet loss) may still cause problems since the server needs to know whether a shot was fired and also, high ping affects the relevance of the image visible to a client to what is actually being represented on the server.

We would also like to point out that there still exists a myth that in a computer game it is impossible to synchronize and calculate all the ordnance that has been fired by a gun or cannon. This is incorrect - in all our war-related projects we have always calculated every single shell which does not depend on either fire rate or calibre (doesn't matter whether we are talking about a 7mm Machine Gun or a 30mm auto-cannon). Sometimes there may be many hundreds of thousands of bullets flying through the air simultaneously.

The War Thunder Team
War Thunder - TheShaolinMonk

From now until the 2nd of October at 07:00 GMT
"Battle Royale" in AB and RB

Only one attempt and one target - become the last player alive among dozens of opponents in a shrinking battle area.

  • Battle locations: Port Novorossiysk, Abandoned factory, Stalingrad and Finland.
  • There’s a bonus that can be picked up during battle that includes:
    • Artillery — extremely powerful strike that destroys anything within specific radius but it takes long before barrage begins. Available for all vehicle types. Is not available at the end of the battle
    • Repair kit - repairs all modules and restores all ammo.
    • Med kit — restores the crew.
    • Fire extinguisher
  • Additional rewards for the top 3 players.
  • Leaderboard is disabled for this event
  • You may participate in vehicles of BRs from 4.7 to 6.7
  • Your enemies will be matched on a “Battle Rating” basis, same as in random battles.
  • You can only play solo (not as squad)

[Enduring Confrontation] Zhengzhou and Ardennes in RB

Prove your skill in Realistic Battles in EC mode. Choose an aircraft of your liking and join the battle!

for more information, read the full article on the Official War Thunder Forums!
War Thunder - OrsonES1
War Thunder presents

Update 1.71 "New E.R.A."

We are adding a 6th rank for tanks and invite you to play the vehicles of the Cold War and Vietnam war period. Ground vehicles in War Thunder will receive new armour types - composite and Explosive Reactive Armour. Veterans and beginners alike will be able to use new aircraft Gunner's view. Try out the vehicles, maps and admire reworked, improved models that we have delivered to you in Update 1.71.

View the full list of changes on the Changelog here!

Many new and exciting changes, including:

New vehicles

M60A1 Rise (P)


M50 Ontos


T114 BAT

P-51H Mustang

New locations

The Fulda Gap

Emperor's Garden

New Features

New E.R.A

Gunner's view

Explosive reactive & composite armour

...and much more!
View the full list of changes on the Changelog here!
See you on the battlefield.
The War Thunder Team
War Thunder - TheShaolinMonk

In War Thunder’s upcoming major update 1.71 “New E.R.A”, pilots will have the chance to try out the worthy successor to the legendary D3A carrier dive bomber. Welcome two versions of Japan’s best late-war naval dive bomber - the D4Y Suisei!

The D4Y series of aircraft were developed by the Japanese in the late 1930s as a replacement for the aging D3A naval dive bomber. Although the initial plan was to replace the legendary D3A with the Heinkel He-118, this option was quickly discarded once the German candidate proved itself unsuitable. Once Japanese engineers acquired license copies of the German DB601A engine, they started working on their own design, taking inspiration from the failed German design. The new aircraft, designated D4Y Suisei first took flight in December 1940 and subsequently entered serial production after successfully passing testing in 1942.

Keep your eyes peeled for two new additions coming to the Japanese air forces research tree, along with others, in the next major update 1.71 “New E.R.A”! Stay tuned!

For more information, read the Full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk

The H variant of the famous P-51 Mustang was the most technologically advanced, top-performing and final mass-produced Mustang modification of the series. Although this version of the legendary American piston-engined fighter arrived too late to take part in any hostilities during WW2, War Thunder pilots can look forward to pitting the arguably best Mustang version against its contemporaries in the upcoming update 1.71 “New E.R.A”!

In early 1945, American engineers began testing a new lightweight modification of the P-51 Mustang, which promised a significant increase in performance compared to the standard P-51D. The new P-51H, as it would be designated, received a number of changes to both airframe and powerplant, allowing it to outperform the older D modification in almost every aspect. For starters, the engineers replaced the old Packard V-1650-7 1,315 horsepower engine with the new V-1650-9, capable of delivering over 2,220 horsepower with WEP engaged. Furthermore, the fuselage was stretched out and the air intake underneath the cockpit streamlined. New tailfins were installed and the height of the vertical tail was increased, all of which resulted in a positive impact to the aircraft’s flight stability. Once all the changes were applied, the new and improved P-51H took to the skies for her maiden flight on 3rd February 1945.

Soon, all War Thunder pilots will be able to try out one of the fastest piston-engined production aircraft ever built for the American air force in the upcoming update 1.71 “New E.R.A”! Clear prop!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk

Developed as part of a family of British lightly armoured fighting vehicles, the FV102 Striker served as an ATGM missile carrier with the British army right up until the early 2000s. Although being only recently retired from active service, the Striker is far from ready to enter full retirement yet. In fact, he’s getting ready to soon join the fight against some of the top-performing steel beasts in War Thunder’s 1.71 Update!

In the mid 1960s, the UK began work on developing a new light tank, the FV 101 Scorpion. However, what was initially planned to be a standalone project, soon became the lead vehicle of a whole family of lightly armoured tracked vehicles. The Combat Vehicle Reconnaissance (Tracked), or CVR(T), family consisted of seven vehicles based around the same chassis, which fulfilled various roles within the British army, ranging from scouting and reconnaissance to troop transport. Since all of the vehicles were based off the same chassis and powerplant, service and maintenance was cheap and easy, with spare parts always being available. In addition to cheap maintenance, this development choice allowed for the interchangeability of certain parts between different vehicles of the family, such as the engine and undercarriage, among others. CVR(T) vehicles were conceived in such a way that they would be able to follow and support infantry troops, no matter what the terrain or climate conditions were. Thus it’s also not surprising that vehicles of this class, thanks to their small size and weight, were even able to be transported by air as well.

The FV102 Striker will join the top ranks of the British ground forces tree as the successor of the FV438 Swingfire in the upcoming 1.71 update for War Thunder. See you there!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk

In the upcoming War Thunder update 1.71 “New E.R.A.” we present two new fighters and a complete remodeling of the legendary Corsair series.

The F4U-4 and F4U-4b were developed during WWII based on the combat experience of the previous versions of this carrier-based fighter aircraft. Modernisation led to a significant boost in speed and max altitude, as well as improved attack capabilities. The F4U-4, armed with reliable .50 calibre guns, and the F4U-4b autocannon-armed variant, both received the new R-2800-18W engine and huge four-bladed propellers. A new weapon carriage system allowed the Corsair to easily transform into a highly effective ground striker, and the modifications also allowed it to take on the role as a fast fighter-bomber.

Also, we have completely remodelled the entire F4U Corsair series in-game. Make sure you see how stunningly beautiful they have become in the upcoming War Thunder update 1.71 “New E.R.A.”! See you there!

For more information, read the full Dev Blog article on the Official War Thunder Forums!

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