Community Announcements - ZPS.Phyrefli


Update 18: Multiplayer Madness

For this Update we're taking multiplayer up a notch by re-introducing three multiplayer game modes: Deathmatch, Team Deathmatch and one of our favourite modes - Team Domination!

Update 18
Version: 0.5.18
Released: 22nd April, 2015

What's New

ADDED: Team Domination, Team Deathmatch and Deathmatch game modes to all multiplayer maps
ADDED: Admins can now change multiplayer mode from within the game
ADDED: Server browser can now filter by region, game mode and server type
ADDED: Sprint strafe
ADDED: Crouch sliding
ADDED: Sprint jump weapon animations
ADDED: Sounds are muffled when AI SARA speaks
ADDED: Additional AI SARA speaks to The NeuroGen Incident
ADDED: Steam achievements from Update 17 to in-game Profile tab
ADDED: Option to turn off auto-refresh for server browser and refresh using a manual button
ADDED: Check added to ensure TPs are not lost during a match
ADDED: Breath on inside of helmet visor when exhausted and HUD is offline
ADDED: Flashlight and laser are now toggleable per weapon
ADDED: New Spearhead bonus content, including 78 new images, audio logs and OTTO speaks from The NeuroGen Incident, and additional items

Improvements

UPDATED: Mainline now compatible with Team Domination and Deadlock
UPDATED: Mainline Winter now compatible with Team Domination and Deadlock
UPDATED: Dynacore now compatible with Team Domination, Team Deathmatch and Deathmatch
UPDATED: Sprint sliding toned down
UPDATED: Walk and run speeds now affected when exhausted
UPDATED: Jump height when exhausted adjusted to always allow jumping onto a railing
UPDATED: Sprint acceleration increased
UPDATED: Keep arms in correct position when sprinting up/down stairs
UPDATED: Head bobbing
UPDATED: Overall tweaks to Accuracy, Sprint and Stamina
UPDATED: Updated SMG, Assault Rifle and suppressor textures
UPDATED: Server sorting defaults to sorting by the number of players per server
UPDATED: Join button colour in the server browser has been changed for clarity

Known Issues

- When revived, player may be put into spectator mode. Killing and reviving the affected player corrects this.
- Some new achievements and TP rewards may not work. We're investigating
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
- Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this
- There may be an intermittent bug in Team Domination where one team always seems to have a player in the zone

Fixes

FIXED: "TPs should no longer be lost"
FIXED: "Keycard in crew quarters in NGI sometimes not appearing"
FIXED: "NGI servers crashing due to excessive logging"
FIXED: "Possible fix to Starcrown servers crashing excessively"
FIXED: "Weapon accuracy / recoil error (many thanks to Guilty for his work on this)"
FIXED: "No longer a 15 second wait to spawn in Playground maps"
FIXED: "Falling through hatch in crashed Megalodon on tutorial level"
FIXED: "Falling through hatch in Megalodon in the Megalodon level in the playground"
FIXED: "Being pushed through elevator floor at the start of the tutorial mission"
FIXED: "Missing glass panes in several locations in the tutorial mission"
FIXED: "Removed access to the separate training areas in the tutorial level"
FIXED: "Location of several occluders in the tutorial level"
FIXED: "Adjusted bounding box in tutorial level"
FIXED: "Boxes near start of tutorial level so players do not get stuck in them"
FIXED: "Spot in Starcrown where a player could exit the map"
FIXED: "Spot in the Mainline maps where a player could exit the map"
FIXED: "Patrol route on top of Mainline coop spawn building to ensure that CTR does not hide at the back where it cannot be shot"
FIXED: "Elimination challenges now rewarding TPs"


FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
PC Gamer

Early Access is a gamble. Sometimes it works out, sometimes it's... well, Godus. As such, it's nice to see developers of Interstellar Marines giving potential buyers an idea of what they're potentially buying. For the next week, you can play the game for free through Steam.

For the next five days (and nine hours), anyone can install the game and play it for free. After that, it's whisked away from your library, but a 66% off sale makes it a fair bit cheaper if you do decide to commit.

As for the game itself, it's a tactical FPS inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Expect plenty of sci-fi trappings, a smattering of stealth, and some co-ordinated co-op.

It sounds interesting enough to be worth a look, which you can do by going here.

As for how Interstellar Marines is progressing, here's a recent update video explaining the latest additions for the game.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Your crime's more than wanting to live and be free, right? I'd feel bad murdering you if that were all, robots.

Before he left us like they all do, like they always do, our dear Lighthouse Customer took a look at Interstellar Marines [official site], a tactical sci-fi FPS making its way through Early Access. Even back in October it was in pretty decent shape, with some horrible robots out for your organic blood, so how’s it looking after another four months of updates? Well, you can see for yourself, as it’s now in a free week-long trial on Steam.

… [visit site to read more]

Community Announcements - ZPS.Phyrefli


Update 17: Welcome On Board!

Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!

Update 17
Version: 0.5.17
Released: 6th February, 2015

What's New

ADDED: New Introduction Mission: Welcome To Project IM
ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18
ADDED: Hell Week introduction video and sign up form to main menu
ADDED: Admins can now change multiplayer map from in-game
ADDED: Spawn locations of power boxes in Operations are now completely randomised
ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing
ADDED: Chat is now logged on a per-server basis
ADDED: Warning message given to players joining a high-ping server
ADDED: New hit detection is default on servers
ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards
ADDED: Several new Steam achievements
ADDED: Several new TP rewards
ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view

Improvements

UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map
UPDATED: Server browser filters are now expanded by default
UPDATED: In-game chat function now allows multiple lines
UPDATED: Several additions to stats tracking
UPDATED: Arch to ensure players cannot glitch out of the map
UPDATED: New reticule for the Assault Rifle

Known Issues

- Some new achievements and TP rewards may not work. We're investigating
- Not all new achievements have icons, we'll add next week
- New achievements do not show up within the in-game Profile tab. We will add these soon
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving

Fixes

FIXED: "Keycard in crew quarter in NGI sometimes not appearing"
FIXED: "Inability to revive in multiplayer maps other than Dynacore"
FIXED: "Logs can only be played once in NGI"
FIXED: "Death skull now shows for bots in Playground maps"
FIXED: "No more floating bots at the start of Stronghold Coop"
FIXED: "No extraction marker on Starcrown"
FIXED: "No extraction marker on Colony if you leave and rejoin during a match"
FIXED: "Bots sometimes not appearing in single player"
FIXED: "The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'"
FIXED: "Multiplayer scoreboard styling"
FIXED: "Difficulty in single player sometimes incorrect after playing co-op"
FIXED: "Revived players experiencing black screens'"
FIXED: "Cargo elevators in NGI have crate shadows above them"
FIXED: "HUD difficulty text not going offline when HUD goes down"
FIXED: "Bots spawning and instantly dying in NGI research"
FIXED: "Exiting the coop poster now works"
FIXED: "Revive no longer completes if reviving player is killed"
FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock"
FIXED: "Players not correctly first person spectating other players when dead"


FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Announcement - Valve
Play Interstellar Marines for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Interstellar Marines at 66% off the regular price!*

If you already have Steam installed, click here to install or play Interstellar Marines. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Community Announcements - ZPS.Phyrefli
Hotfix For Update 16

Today we've released a hotfix for Update 16. This introduces some performance improvements, fixes some minor issues, brings back The NeuroGen Incident servers and fixes some issues with the stats system.

Update 16a - Assault On Starcrown Aerospace
Version: 0.5.16a
Released: 9th January 2015

Improvements

UPDATED: Physics performance enhancements
UPDATED: Revive time depends on mode and difficulty setting
UPDATED: Xmayhem game mode put back in Santa's Christmas box, and Mainline Winter reverted to original version

Fixes

FIXED: "Incorrect Unity build setting creating issues with resizing screens and vsync"
FIXED: "Issue in The NeuroGen Incident (NGI servers are back up)"
FIXED: "Not being able to find the last bot in Elimination game mode"
FIXED: "Online stats are now being recorded. Some further work to be done for edge cases. Stats will be reset in future"
FIXED: "Occlusion bugs on Starcrown and Mainline"
FIXED: "Blocker added to Mainline to ensure players cannot leave the map"
FIXED: "Crate occlusion on Stronghold"

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-Sometimes bots will not appear in single player maps. Restart the game and they will appear
-Sometimes the first series of bots on Stronghold Elimination A will spawn mid-air
-Revive does not work on multiplayer maps except Dynacore
-Scoreboard sometimes goes out of alignment

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli


Update 16: Assault On Starcrown Aerospace

2014 has been an incredible year for Interstellar Marines, and we want to say goodbye to it with a bang! So to make sure the holiday season is tons of fun, Update 16 includes a brand new campaign co-op map, a brand new multiplayer map AND something the community has been requesting for a long time: vastly improved hit detection. And last but not least, T-IM101 is back in Xmas Mayhem!

Update 16
Version: 0.5.16
Released: 17th December, 2014

What's New

ADDED: New Co-Op Mission Map: Starcrown
ADDED: New Dynamic Multiplayer Map based on the Astrodome framework: Dynacore
ADDED: Revive 2.0 to Multiplayer and Co-op
ADDED: First iteration of Stats viewable through the Profile tab. Note, we will need to reset this several times as we develop
ADDED: New hit detection system
ADDED: Ability for players to be admins with the ability to kick or ban
ADDED: LoD for crates
ADDED: Several AI game events
ADDED: Physics-based performance improvements

Improvements

UPDATED: Revive now has a timer
UPDATED: Xmayhem game mode to accomodate changes during the last 12 months
UPDATED: Crates and other props across several existing levels
UPDATED: TPs are now shared between players who are capturing a capture zone in Deadlock

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear

Fixes

FIXED: "Remove Team Kill penalty in co-op"
FIXED: "#1 Clan logo now shows"
FIXED: "Difficulty now shows in Get Killed By Bots"
FIXED: "Chat and kill messages now show when suit HUD down"
FIXED: "After suiciding, spawn as a spectator in the next round"
FIXED: "Railings in each map to ensure they have colliders and do not double-cast shadows"
FIXED: "Reload sound continues to play when cancelled by silencer animation"
FIXED: "Dynamic platforms in Elevation now work"
FIXED: "Numerous additional bug and performance fixes and updates"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli


Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

Update 15
Version: 0.5.15
Released: 20th November, 2014

What's New

ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
ADDED: Ability for AI to sense how much light is falling on a Marine
ADDED: Numerous AI upgrades to enhance the AI's intelligence
ADDED: New weather state to Colony

Improvements

UPDATED: AI balance has been tweaked around the ability to see light levels
UPDATED: AI tweaked and upgraded for Defective and Guards
UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
UPDATED: Colony to add more cover for AI bots
UPDATED: Non-supressed sounds for the SMG and AR
UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Chat not working under certain conditions"
FIXED: "Scoreboard not disappearing when HUD is down"
FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
FIXED: "Joining as a spectator in a Nucleus server"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli


Update 14: Tactical Incursion

This update we've added three new co-op and singleplayer game modes to three maps, providing hours of additional co-op and singleplayer gameplay to Interstellar Marines. We've also added new Steam achievements, and included two hotfixes for The NeuroGen Incident.

Update 14
Version: 0.5.14
Released: 22nd October 2014

What's New

ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map.
ADDED: Survival game mode to Operations for co-op and singleplayer gameplay
ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay
ADDED: Hotfix 1 and 2 from Update 13
ADDED: AI can no longer see through foliage (specifically added for the Stronghold map)
ADDED: AI Guards can now spawn with either SMG or AR

Improvements

UPDATED: Get Killed By Bots has been updated with iteration 1 of the War mode
UPDATED: AI for Defective and Guards tweaked and upgraded
UPDATED: Killing a CTR now rewards you with 5 TPs
UPDATED: Stronghold to make it more compatible with the Elimination game mode and CTRs

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed from the multiplayer map rotation
- Team Domination has been removed until issues can be fixed
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- When joining Nucleus you may be in spectator mode. Have a team mate TK the player you are spectating, and then rejoin the server
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Audio log progress for The NeuroGen Incident not showing on Steam achievement page"
FIXED: "Keycard not spawning in the crew area of The NeuroGen Incident"
FIXED: "Achievements show up in the Profile tab"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli
Hotfix 2 for The NeuroGen Incident

We've released our second patch for The NeuroGen Incident, which contains an additional series of improvements and fixes, as well as three new achievements. It also lays the groundwork for a new mission type in the upcoming Update 14.

Update 13c - The NeuroGen Incident v2
Version: 0.5.13c
Released: 17th of October 2014

What's New

ADDED: Three new Steam achievements (removed a broken achievement)
ADDED: Revised main menu (iteration 1)
ADDED: Place holder images for new maps in Update 14
ADDED: Support for additional game modes coming in Update 14

Improvements

UPDATED: AI spawns
UPDATED: Fixed drop in FPS when a teammate is killed in co-op
UPDATED: Afflicted and Guard AI heavily tweaked and improved
UPDATED: Removed z-fighting in certain areas
UPDATED: Killing a CTR results in 5 TPs rather than 15

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-32 bit operating systems may run out of memory when trying to play The NeuroGen Incident map, causing the game to crash
-The scoreboard on both singleplayer and co-op versions of The NeuroGen Incident currently show the wrong score.
-There may be occlusion issues in some rooms in the Research section of The NeuroGen Incident.

Fixes

FIXED: "Waypoints"
FIXED: "Elevators, with more work to ensure players do not fall through the last elevator"
FIXED: "Door not working properly in some places"
FIXED: "Objects clipping into each other"
FIXED: "Audio fixes"
FIXED: "Certain objects missing collision"
FIXED: "Enemies de-spawning in some cases"
FIXED: "Fake keycard location waypoints show correctly"
FIXED: "Audio log Steam achievement"
FIXED: "Grey floating box in Ronnie's Garden"
FIXED: "Numerous other tweaks and fixes"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
...

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