Community Announcements - ZPS.Phyrefli


Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

Update 15
Version: 0.5.15
Released: 20th November, 2014

What's New

ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
ADDED: Ability for AI to sense how much light is falling on a Marine
ADDED: Numerous AI upgrades to enhance the AI's intelligence
ADDED: New weather state to Colony

Improvements

UPDATED: AI balance has been tweaked around the ability to see light levels
UPDATED: AI tweaked and upgraded for Defective and Guards
UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
UPDATED: Colony to add more cover for AI bots
UPDATED: Non-supressed sounds for the SMG and AR
UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Chat not working under certain conditions"
FIXED: "Scoreboard not disappearing when HUD is down"
FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
FIXED: "Joining as a spectator in a Nucleus server"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli


Update 14: Tactical Incursion

This update we've added three new co-op and singleplayer game modes to three maps, providing hours of additional co-op and singleplayer gameplay to Interstellar Marines. We've also added new Steam achievements, and included two hotfixes for The NeuroGen Incident.

Update 14
Version: 0.5.14
Released: 22nd October 2014

What's New

ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map.
ADDED: Survival game mode to Operations for co-op and singleplayer gameplay
ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay
ADDED: Hotfix 1 and 2 from Update 13
ADDED: AI can no longer see through foliage (specifically added for the Stronghold map)
ADDED: AI Guards can now spawn with either SMG or AR

Improvements

UPDATED: Get Killed By Bots has been updated with iteration 1 of the War mode
UPDATED: AI for Defective and Guards tweaked and upgraded
UPDATED: Killing a CTR now rewards you with 5 TPs
UPDATED: Stronghold to make it more compatible with the Elimination game mode and CTRs

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed from the multiplayer map rotation
- Team Domination has been removed until issues can be fixed
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- When joining Nucleus you may be in spectator mode. Have a team mate TK the player you are spectating, and then rejoin the server
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Audio log progress for The NeuroGen Incident not showing on Steam achievement page"
FIXED: "Keycard not spawning in the crew area of The NeuroGen Incident"
FIXED: "Achievements show up in the Profile tab"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli
Hotfix 2 for The NeuroGen Incident

We've released our second patch for The NeuroGen Incident, which contains an additional series of improvements and fixes, as well as three new achievements. It also lays the groundwork for a new mission type in the upcoming Update 14.

Update 13c - The NeuroGen Incident v2
Version: 0.5.13c
Released: 17th of October 2014

What's New

ADDED: Three new Steam achievements (removed a broken achievement)
ADDED: Revised main menu (iteration 1)
ADDED: Place holder images for new maps in Update 14
ADDED: Support for additional game modes coming in Update 14

Improvements

UPDATED: AI spawns
UPDATED: Fixed drop in FPS when a teammate is killed in co-op
UPDATED: Afflicted and Guard AI heavily tweaked and improved
UPDATED: Removed z-fighting in certain areas
UPDATED: Killing a CTR results in 5 TPs rather than 15

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-32 bit operating systems may run out of memory when trying to play The NeuroGen Incident map, causing the game to crash
-The scoreboard on both singleplayer and co-op versions of The NeuroGen Incident currently show the wrong score.
-There may be occlusion issues in some rooms in the Research section of The NeuroGen Incident.

Fixes

FIXED: "Waypoints"
FIXED: "Elevators, with more work to ensure players do not fall through the last elevator"
FIXED: "Door not working properly in some places"
FIXED: "Objects clipping into each other"
FIXED: "Audio fixes"
FIXED: "Certain objects missing collision"
FIXED: "Enemies de-spawning in some cases"
FIXED: "Fake keycard location waypoints show correctly"
FIXED: "Audio log Steam achievement"
FIXED: "Grey floating box in Ronnie's Garden"
FIXED: "Numerous other tweaks and fixes"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Christopher Livingston)

I don't think he wants to play a nice game of chess.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, screaming in space can definitely be heard in Interstellar Marines.>

As an interstellar marine, it goes without saying that I’m the best of the best. I’m tough as nails. I’ve seen it all and I’m ready for anything. I scream like a preschooler and fire entire clips in a messy panic. Okay, maybe the last one doesn’t fit with the image, but I can’t help it: when malfunctioning robots run at me from the darkness I scream. Then I fire a flood of panicky bullets into them far longer than strictly necessary. Then I run away and try to hide. I’m an interstellar marine. And I’m terrified.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

It's a blurry place, space.

In the early days of alphafunding, long before we settled on the term “early access”, Zero Point Software came up with the loathsome “AAA Indie”. In 2009 they started crowdfunding Interstellar Marines, a type of game impossible in AAA Dependent: an FPS about space marines. Oh, but I’m too cruel. After years of prototypes and milestones ranging from a shooting gallery to competitive multiplayer, Zero Point updated it on Friday with the first iteration of what they’ve teased since 2006: single-player and co-op story missions.

… [visit site to read more]

Community Announcements - ZPS.Phyrefli


The NeuroGen Incident Survival Co-op Update

Interstellar Marines is a game built on the promise of awesome co-op, and The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. Built in a level 6 times the size of our largest multiplayer map, The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.

Update 13
Version: 0.5.13
Released: 26th of September 2014

What's New

ADDED: First iteration of co-op, "The NeuroGen Incident"
ADDED: First iteration of revive
ADDED: Guard AI, animations, audio and revised CTR model
ADDED: Afflicted AI, animations, audio and revised CTR model
ADDED: Ability to add electrical systems to levels, including power boxes and switches
ADDED: Ability to add door locks to levels
ADDED: Ability to add key cards to levels
ADDED: Ability to add audio logs to levels
ADDED: Ability to add waypoints to levels
ADDED: Ability to invite friends to servers from within the game
ADDED: Ability to randomly spawn co-op items (CTR, key cards etc.)
ADDED: VOIP for co-op, including in-game VOIP tab (press ESC to access)
ADDED: ZPS admin ability to kick/ban players on a server
ADDED: Central ban register
ADDED: Round score logging
ADDED: Ability to add multiple difficulty levels for AI
ADDED: Ability for the AI to patrol
ADDED: Ability for the Afflicted AI to melee attack
ADDED: Massive new range of props
ADDED: Large number of new modules
ADDED: Best team in Interstellar Marines icon
ADDED: Additional server browser filters
ADDED: Ability for first player to pick public, friends-only or private server in co-op
ADDED: Ability for first player to choose difficulty level of server in co-op
ADDED: Show difficulty level in HUD
ADDED: First iteration of co-op game mode
ADDED: Sector-based CTR relevancy
ADDED: 100+ audio recordings

Improvements

UPDATED: Megalodon model and sounds
UPDATED: Glass windows now have a new shader
UPDATED: Force player into walk-crouch to avoid clipping in vents
UPDATED: Announcer manager to buffer audio announcements
UPDATED: Reflections use cube maps
UPDATED: CTR model
UPDATED: Build tools to speed up Linux builds

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Mainline and Mainline Winter maps have been temporarily removed from menu
-Potential to fall through elevator when moving

Fixes

FIXED: "TP stealing when more than one player is capturing a zone"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli
Get Killed By Bots!

Now you can test your mettle and see how long you can last against our early AI on a singleplayer test map. Please follow these instructions to try out Get Killed By Bots!

1. Run Steam.
2. Go to the Get Killed By Bots folder, which would be here by default in Win 8: C:\Program Files (x86)\Steam\SteamApps\common\Interstellar Marines\Bonus\Get Killed By Bots
3. Double click on interstellarmarines.exe.
4. When the game loads, hit ESC.
5. Click on the Get Killed By Bots! button in the main menu.
6. Have fun!

Please note, Get Killed By Bots! is currently Windows only. We will look at releasing Mac and Linux versions at the start of August.

Claim Your Spearhead Profile on our Website

It is now possible to connect your Steam and http://www.InterstellarMarines.com accounts together. This means our Steam Spearheads can now claim their unique Spearhead profile on our website as well as access the Briefing Room, and regular version owners will have the Frontliner status and avatar.

To connect your accounts together, please do the following:

1. Login to Steam and to InterstellarMarines.com.
2. Go to http://www.interstellarmarines.com/accounts/profile/
3. Click on the Green sign-in through Steam on the lower right (it may take up to 60 seconds to get a response).
4. Confirm your information.

To edit your profile, please go to: http://www.interstellarmarines.com/accounts/profile/edit/

The Briefing Room is out of date as we have not used it since the Steam launch - it was not fair to have info our Steam Spearheads could not access. We'll start using this in the next month or two to provide unique information to our Spearheads.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli
Linux Maintenance Patch

We've released a small patch today which fixes the mouse stutter issues many of our Linux players have been experiencing. Please let us know if this patch works for you!

Linux Maintenance Patch July 8th, 2014
Version: 0.5.12
Released: 8th of July 2014

Improvements

UPDATED: Unity to 4.5.1p4

Fixes

FIXED: "Mouse stuttering in Linux clients"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli


Update 12: Available on Linux

Update 12 introduces our first Linux client, along with numerous deep improvements to the Deadlock game mode which hugely extend gameplay. Click to watch the update video.

Update 12
Version: 0.5.12
Released: 6th of June 2014

What's New

ADDED: Linux client
ADDED: New first person spectator mode when waiting for respawn in Deadlock
ADDED: Immediate spawning into Deadlock when first joining a server (120s delay if player leaves and returns before match end)
ADDED: Round logic. Matches are now first side to three rounds, with the winner required to win by 2 rounds.
ADDED: New levelcam overlay which shows Team Point rewards for various actions
ADDED: Ability to create Spearhead-only servers to allow Spearheads to test early versions of new updates
ADDED: Additional reflection effect to helmet

Improvements

UPDATED: Changed scoring to reflect the number of rounds won per side
UPDATED: Helmet closes when a player spawns in to enhance immersion
UPDATED: Several additional messages to provide more information to the player
UPDATED: Updated to Unity 4.5
UPDATED: Music plays on match end
UPDATED: Several map fixes
UPDATED: New tutorials added to the YouTube playlist

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
-Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
-Third-person jump animations does not work correctly yet
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Mainline and Mainline Winter maps have been temporarily removed from menu
-TPs are not awarded for winning or finishing a match

Fixes

FIXED: "TP stealing when more than one player is capturing a zone"
FIXED: "Pressing space to join bug"
FIXED: "Flashlight and laser indicators not working on AR 03 Assault Rifle"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Community Announcements - ZPS.Phyrefli


Update 11: Deadlock Gamemode

Intense gameplay with the highly tactical Deadlock game mode, new AR 03 assault rifle, and a huge new map are the highlights of Update 11. Click to watch the update video.

What's New

ADDED: New game mode titled Deadlock added based on taking and holding 7 control zones
ADDED: New AR 03 Assault Rifle with 4x ACOG scope
ADDED: New map titled Stronghold available in both Multiplayer and Playground. Stronghold is based on the same Astrodome framework as Colony
ADDED: New modules and new textures across several environmental assets
ADDED: New SARA audio announcements
ADDED: Base suit work in progress images added to Spearhead folder

Improvements

UPDATED: CE-6 SMG has been rebalanced to compliment the AR 03 Assault Rifle
UPDATED: Colony map has received numerous improvements, including new spawn tunnels
UPDATED: Capturing capture zones now rewards the player with Training Points
UPDATED: Evacuation map has been adjusted to work better with the new Deadlock game mode
UPDATED: Number of kill messages has been increased to 5 to provide space for the additional Deadlock game messages
UPDATED: Arch and Operations lighting have been updated
UPDATED: Arch spawns have been updated
UPDATED: CE-6 SMG reload animation has been changed and RDS sight slightly adjusted
UPDATED: Kill messages

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
- Third-person jump animations do not work correctly yet
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed

Head on over to our Steam store page and check it out!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
...

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