Rock, Paper, Shotgun - (Jem Alexander)

Now that some Shadowrun: Hong Kong [official site] screenshots have finally been released, we’re allowed a first glimpse at what life for our Runners will be like in the Far East. In short, pretty similar to what we’ve encountered so far in Seattle and Berlin, but with a more Eastern twang. Shanty street markets, dimly lit docks and rooftop hideaways all scream Shadowrun. As does the now familiar art style, which looks like Harebrained Schemes have taken an ‘if it ain’t broke, don’t fix it’ approach. And rightly so.

There’s a teaser trailer too, but it shows absolutely nothing and gives us no clearer indication of when we’ll get our hands on the game beyond “summer 2015″.

… [visit site to read more]

PC Gamer

Harebrained Schemes has done pretty well for itself with the Shadowrun franchise, ringing up $1.8 million on Kickstarter for Shadowrun Returns in 2012, followed by the Shadowrun: Dragonfall expansion (and later, a stand-alone Director's Cut) and Shadowrun: Hong Kong, which is still in development. But in a recent interview with Game Informer, Harebrained co-founders Jordan Weisman and Mitch Gitelman suggested that the studio may move on to something new, that's based on something old.

"There s a very real chance of us pushing the size of the studio just a little bit more," Gitelman said. "What s great is that we greenlit this original IP, Necropolis, but there are other IPs that we ve created in the past that we are very interested in. Maybe soon."

"We re not going to say yet, but one of my old children may be coming home to roost," Weisman added.

Those "children" almost certainly refer to either Battletech/Mechwarrior or Crimson Skies, and the smart money looks to be on the former. Harebrained tweeted a link to the Game Informer story shortly after it went up, which is no big deal, but then so did Russ Bullock, the president of Mechwarrior Online studio Piranha Games. A Piranha Games rep declined to comment on the matter, but confirmed that the studio still holds the publishing rights to the Mechwarrior franchise, which it acquired in full last year following its split from former Mechwarrior Online partner Infinite Game Publishing last year.

It might not mean anything—but then again, it might. We've reached out to Harebrained Schemes for comment, and will update if and when we receive a reply.

Update: Unsurprisingly, Harebrained has also declined to comment. "We aren't prepared to talk about anything right now," a rep said, "but we are excited about the future and the chance to bring another one of Jordan's classic IPs into Harebrained Schemes where we can give it the love and care we've given to Shadowrun."

Rock, Paper, Shotgun - (Alec Meer)

Last week I ran the first half of an interview with three-time Kickstarter winners Harebrained Schemes, in which they fielded my own questions about their upcoming cyberpunk-with-magic RPG sequel Shadowrun: Hong Kong. This time, they’re fielding your questions – including what they’ve got planned for the future of the series, cyberpunk’s Asian influences, how the stories are becoming increasingly less linear, avoiding Eastern stereotypes with the new setting, and improving the game’s pace.

Oh, and at the time writing the Shadowrun Hong Kong Kickstarter has now brought in $750,000. They’d asked for $100,000. They’ve now unlocked 12 stretch goals, and promise an additional mini-campaign if they hit $1 million. There are still 19 days to go. *blinks*. … [visit site to read more]

PC Gamer

Having people constantly throwing money at you must be awful. It's never happened to me, thank GOD, but if it did I imagine I'd be spending my time slumped on my couch—one outstretched arm shading my forehead from the weight of all that cash.

Some people are forced to live this terrible life. For instance, Harebrained Schemes, who went to Kickstarter to ask for $100,000 with which to create a new Shadowrun game. Called Shadowrun: Hong Kong, the game raised its total within two hours. Now they're up to $690,000 and people keep giving them money. Nightmare.

Fortunately, there were stretch goals in play, adding new characters, new sidequests and expanded systems. Those stretch goals stop at $700,000—a total that will almost certainly be met before the campaign's 22 remaining days are up.

What happens after that? What happens at $1 million? In a new update, the team explains exactly what.

The answer, simply, is that the game will get a secondary Shadows of Hong Kong Mini-Campaign set after the events of the main game. This extra will provide around four to five hours of additional story, and will let players import their Shadowrun: Hong Kong character.

"The Shadows of Hong Kong Mini-Campaign will come out sometime before the end of 2015," explains Harebrained, "and will be free to Backers at the $15 pledge level and up."

Shadowrun: Hong Kong itself is due out mid-2015.

Rock, Paper, Shotgun - (Alec Meer)

Shadowrun just keeps on returning. The cyberpunk RPG has has various game adaptations over the last few decades, but it was the Kickstarted Shadowrun Returns which most nailed the concept. Narrative and choice expanded in excellent follow-up campaign Dragonfall, which then saw a further improved Director’s Cut, and after all that devs Harebrained Schemes had a loyal enough fanbase to pull off their third successful Kickstarter, even in an age where there’s a lot of worried muttering about the future of crowd-funding for games. No such worries for Harebrained co-founders Jordan Weisman and Mitch Gitelman, whose upcoming Shadowrun: Hong Kong was funded in less than two hours and now has over $600k pledged – six times> what they’d asked for. Blimey.

Earlier this week, I talked to the pair about why they went back to the Kickstarter well, what they’re doing differently this time, how they’ve been able to make story an increased focus, what the community’s up to with the Shadowrun editor and being sent free pizza. … [visit site to read more]

Rock, Paper, Shotgun - (Alec Meer)

They say lightning doesn’t strike twice. But they weren’t talking about one studio being able to pull off multiple successful Kickstarters when they said that, so it’s irrelevant. What is relevant is that Harebrained Schemes join the likes of Double Fine and inXile in getting a second [edit – third, in fact: they also had Golem Arcana, which I think makes them the crowdfunding leader?] game crowd-funded into existence. There’s lots of anxiety flying around about the Kickstarter era of videogame development winding down, but Shadowrun: Hong Kong flew in the face of doomsaying by getting itself funded within hours of the campaign launching. … [visit site to read more]

Rock, Paper, Shotgun - (Adam Smith)

Shadowrun is returning. Again! I’ve already covered the basics of Shadowrun: Hong Kong, Harebrained Schemes’ next step into the world of fantastical cyberpunk, but the Kickstarter has just gone live so there are plenty of details to wrap that bundle of wires you call a brain around. The video below contains the first glimpse of the game’s isometric interpretation of the setting, unless you count the concept art above, in which case it’s your second> glimpse. After the great success of Dragonfall, I’m eager to take another trip into this particular vision of our electronic future.

… [visit site to read more]

Rock, Paper, Shotgun - (Adam Smith)

Shadowrun Returns is returning to Kickstarter. Later this month, developers Hare-Brained Schemes will launch a crowdfunding campaign to raise dosh for their proposed Hong Kong setting. The artwork above is the only detail released so far. but the inclusion of neon lighting, streetfood, rain and a brolly is enough to convince me that this is Legit Cyberpunk. My interest in Shadowrun has peaked, following a Turkeymas break spent in the company of the excellent Dragonfall expansion, which is an absolutely smashing RPG campaign, packed with interesting characters, choices and missions. More of that, please.

… [visit site to read more]

PC Gamer

The latest Shadowrun Returns Kickstarter update has unveiled the first piece of concept art for Harebrained Schemes' next Shadowrun game. Word of the new game first surfaced by way of an October job listing that mentioned "our next Shadowrun game," and the studio confirmed that it was in the works in a separate update posted last week.

"Here's a piece of look & feel concept art for our new setting," the studio wrote in the brief update. "We'll show how it translates into Shadowrun's isometric gameplay view when our Kickstarter launches in January!"

Commenters noted that the image could indicate the game will take place in Tokyo or Shanghai, but the great likelihood is that it will actually go down in Hong Kong. RPG Codex noticed that the filename of the teaser image on the Shadowrun Universe website is "HK-KS-Teaser," and also pointed out that Hong Kong came in a close second in the "2nd City Survey," ultimately won by Berlin, that determined the setting for Shadowrun: Dragonfall.

Going by the Shadowrun Wikia, Hong Kong—the Hong Kong Free Enterprise Zone, in game parlance—sounds like a pretty interesting place. Overcrowded, violent, and utterly in the grip of unchecked corporate powers, perhaps, but isn't that just about exactly what you want from a pseudo-cyberpunk RPG? It sounds like a pretty good bet to me.

PC Gamer

Harebrained Schemes did pretty well for itself with the Kickstarted RPG Shadowrun Returns and its follow-up, Shadowrun: Dragonfall. Yet its next project, announced last week, is something entirely different: A sharply-stylized Roguelike entitled Necropolis. But there's apparently more Shadowrun on the way, too.

Back in early October, Harebrained posted a job listing for a lead artist who will "guide art production on our next Shadowrun game." The position requires planning and executing "a riveting new story in the Shadowrun Universe, based on our existing franchise art direction"; applicants must have knowledge of the Shadowrun universe, or at least a "general love for sci-fi and cyberpunk," and must also have seen Blade Runner at least once. (Seriously, it's in the posting.)

Harebrained hasn't responded to a request for clarification, but "our next Shadowrun campaign" seems pretty black and white to me. It doesn't seem likely to be a mistaken post, given that it's been up since October 8. (It only just came to widespread attention over the weekend, thanks to an RPG Codex post that was actually about the Necropolis announcement.) And really, given the generally positive response the first two games have received, why wouldn't they make another Shadowrun game?

If Harebrained does get back to us, we'll update you.


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