Community Announcements - D3 Admin
R67 is now available! Download today!

Season’s Greetings and happy holidays to everyone!

It seems that this month, Santa isn't the only hero wearing red!

We're very excited to announce that a brand new PVE gameplay mode will be arriving soon. (Hint: "The Law of Inverse Ninja Strength.") But wait, there's more! The Story Wolverine really the ally you think he is?!

R67 Patch Notes:

UI, Tweaks & Bug Fixes
- Shields may now have cooldowns depending on the Event. The cooldown is displayed below the amount of time the Shield lasts.

- Players can now preview Event rewards before an Event starts by tapping the “Event in..” Chapter button or the Rewards button on the time selection dialog.

- Default starting opponents in Versus play now always report the correct amount of "current points" they have.

- Hulk's Anger will no longer fire from allied abilities.

For full (English Only) Patch Notes, please visit
Community Announcements - D3 Admin
Here's wishing a very happy holiday and bountiful harvest to all Marvel Puzzle Quest players!

- Loading screen now 300% more Galactic.

- Team-Up AP Tutorial now properly appears during the intro missions.

- Clarified that users keep Team-Ups when recalling a character from On Patrol.

- Recruit Token counts now display when the user has over 99 tokens.

- Button added to go to an applicable Comic Pack when user is missing an Essential character.

Full (English only) Patch Notes can be found at:
Nov 17
Community Announcements - D3 Admin
R65 is now available! Download today!

We give thanks this season for nature, animals, otherworldly beings, robots and good stories. Everyone loves a good story, right?

- Event end times Beta testing is set to begin soon. Testing to get underway for improvements to Event end times with the Hulk Versus Event.

UI, Tweaks & Bug Fixes
- Fixed a bug that prevented Leaderboard information from appearing.

- Support emails now include player data to streamline the support process.

- The Help and Credits buttons in the Options Menu have been improved.

- MPQ will now check for all Facebook friends that have MPQ instead of the first 1,000.

- The top open Alliances with active players, (players who have played in the last week,) will be shown first to players searching for an Alliance to join.

- Fixed a crash bug on launch for some users.

For full (English Only) Patch Notes, please visit
Community Announcements - D3 Admin
R64 is now available! Download today!

As summer transforms to fall, a mutant waits in the shadows.

- Alliance sizes have been set to 20 for all new and current Alliances.

- When Moonstone's Control Shift takes over a Countdown tile that replaces itself (like Molotov Cocktail or Flame Jet), Moonstone now keeps ownership of the Countdown tile when it replaces itself. This fixes some bugs where Countdown tiles could have the wrong descriptions or crash when they reverted to their original owners.

- Fixed a bug where, if a Team-Up Control Shift took control of a Countdown tile that did damage to its owner, an unrelated friendly character would take the damage. Now, because Moonstone isn't there to take the damage, no one takes it.

- Fixed a bug where the effect of matching Wolverine's Recovery tile was activating even if the Recovery tile was overwritten.

- Fixed a bug that could cause visual artifacts if passive powers triggered while matching a Trap tile or Wolverine's Recovery tile.

- Fixed a bug where matching Wolverine's Recovery tile would never affect Locked tiles (now it can, and will shatter the force bubble/web on them).

- Devil Dinosaur's Prehistoric Arms was mistakenly using Prehistoric Bite's sound effects. Now his tiny little arms have their very own sounds!

- Clarified the text of Beast's Mutagenic Breakthrough ability.

- Fixed a bug where all suggestions would be entered into chat when using some T9/predictive keyboards.

- Fixed a crash after entering emoji into some text fields.

- Improved the list of suggested Alliances on the Alliance search page. You're now more likely to see more active Alliances.

- Fixed a bug where a Team-Up description viewed at the moment a Team-Up is awarded could show the description for the wrong level of the power.

- Moved "STUNNED" and "DOWNED" labels so that they're easier to read.

For full (English Only) Patch Notes, please visit
Community Announcements - D3 Admin
R63 is now available! Download today!

It's that spooky time of year - ya know, that time of year just before people start to try and ice skate up-hill. Both ways. In the snow.

- Enemy Team-Ups are now displayed on the pre-battle Boost Select Screen.

- Alliance sent Team-Up Abilities now display proper level stats when viewed in battle.

- Colossus now stays out of combat intead of leaping to the front while Invisible and Immovable Object is active

- Characters that are Airborne now no longer count down their own tiles until they land.

- The Player/Alliance Rank display in the top left corner of chapter maps now links to the player leaderboard.

- Fixed multiple issues with third party keyboard support in Alliance chat.

UI, Tweaks and Bugfixes
- Countdown tiles are now visually linked to the characters that own them. When you tap on a character, their countdown tile will pulse.

- Fixed instances of being able to make an invalid move ending the turn.

- When an Event has less than 1 unit of time left, it now displays the next lower unit to be more exact (instead of rounding up). For example: 1D 1H will change to 1D 59M instead of staying at 1D 1H until it hits 1D.

- Suggested matches now display the three tiles to match instead of the two tiles to swap.

For full (English Only) Patch Notes, please visit
Community Announcements - ElectroBlast
Thor: Goddess of Thunder and Devil Dinosaur are here! Update now!

Requested updates to Team-Ups
• You can now decline a Team-Up after battle.
• Changed the art for the Discard Team-Up button.
• Added a new Team-Up AP Boost and Team-Up Tile Damage Boost.
• Team-Up AP is now included in the All AP Boost.
• Team-Ups have an info button in the corner that shows cost and effects.

Character Updates
• Colossus's Airborne now correctly shows the amount of time remaining for a teammate.
• Colossus's Immovable Object no longer activates while he is Stunned.
• Colossus no longer guards or takes reduced damage when the Countdown tile from Immovable Object is Locked.
• Moonstone's Gravity Warp now affects Invisibility tiles.
• Hawkeye (Modern)'s Electric Arrow and She-Hulk's Reprieve can now affect the enemy's Team-Up AP.

UI, Tweaks and Bugfixes
• Streamlined the launch to get you into the game faster.
• New FAQ to help answer your questions. Find it by tapping the Settings icon on the Chapter select screen, then tap the “?” icon.
• Credits, feedback and version number have been moved into Settings.
• Events now correctly show their complete time remaining.
• Boosts may now drop after missions. Team-Ups drop less frequently.
• Fixed a bug that allowed stunned characters to move the board if they had fired an ability that indirectly resulted in them getting Stunned.
• When a Critical tile is part of multiple simultaneous matches, it now increases the damage of each.
• Fixed a crash with Control Shift Team-Ups.
• The enemy's Team-Up ability tab is hidden if the enemy has no Team-Ups.

For full (English Only) Patch Notes, visit
Community Announcements - D3 Admin
R61 Is Now Live!
(Click & scroll down to read Patch Notes)

When we reveal our next character, Marvel Puzzle Quest will have its own Vitruvian Man!

- Team-Up tiles shattered in a cascade now reward the proper amount of Team-Up AP.
- Fixed a couple of rare cases where multiple help pop-ups appearing at once could block progress in the Tutorial.
- Fixed a situation where you could wind up with missing character and tile graphics, preventing you from playing, if you lost network connection at a particular moment when first starting the game.

- Added a confirmation dialog when spending Hero Points to recall characters that you've sent to help your alliance mates.
- Fixed a rounding error that caused the cost to recall characters that you've sent to help your alliance mates to be slightly too high.
- Fixed an issue that could cause the number of tokens shown on the Recruit Heroes button to become out of sync with the number of tokens you actually have.
- Closed an exploit that allowed players to remain shielded longer than they should have been.
- Closed an exploit that allowed players to create an alliance without spending Iso-8.

- Loki's Trickery now converts all enemy Protect tiles to friendly Strike tiles (instead of a maximum of 4).
- Fixed a bug where Black Panther's Battleplan would create 6 Strike tiles instead of 3 if you fired it when you had exactly 12 Team-Up AP.
- When Punisher's Retribution triggers Deadpool's Life of the Party, the damage done to Deadpool will now be based on Deadpool's health, instead of the health of the character Punisher targeted.

For Full (English Only) Patch Notes, please go to:
Community Announcements - D3 Admin
R60 Is Now Live!


- Fixed a couple methods by which players could have Team-Ups equipped despite those characters being on their or the enemy teams

- Countdown tiles placed by Team-Up abilities will no longer be cleared when a character is downed

- Team-Up selections are now remembered across battles if they were unused in a battle

- Fixed an issue where Boosts were sometimes not being remembered across battles

- Fixed an issue where using Sell All with large numbers of covers in the Comic Cache would crash the game

- Train button in roster management glows when you have enough Iso-8 to level the selected character.

- Fixed an issue where, if you had multiple identical Team-Ups and equipped one, the others would also appear equipped in the Team-Up inventory.

- Improved description of how to gain Deadpool Points


- Fixed instances of flickering and fading on opening some UI screens such as the Character Info Panel in battle

- Updated the Title screen


- Captain Marvel's Energy Absorption now properly displays AP gain when used by the enemy

*** Daken (Classic) ***

- Updated abilities for better balance

** Daken (Dark Avengers Wolverine) **

- Changed color strengths from Green/Black/Purple to Black/Purple/Blue to match ability colors

** Hawkeye (Modern) **

- Raised base health by 17%

- Altered abilities for better balance

*** Magneto (Classic) ***

- Altered abilities for better balance

**** Wolverine (X-Force) ****

- Changed color strengths from Green/Red/Yellow to Black/Green/Yellow to match new ability colors

- Altered abilities for better balance

Community Announcements - ElectroBlast
R58 is now available. Download now!

NOW FEATURING 100% MORE DEADPOOL! Event starts August 1st!

New Feature: Team-Ups

  • Team-Ups are single use abilities that can be brought into battle that allow users to use abilities from characters that aren't directly on their teams
  • Most abilities are available to drop as Team-Ups for usage
  • Team-Up abilities have a chance to drop when defeating non-minion characters
  • New Team-Up tile art has been implemented
  • Team-Up tiles replace Environment tiles on all boards that use Environment tiles
  • Enemies can select and use Team-Ups

  • "Dark Reign" has been removed from the title screen as future story events will expand outside of the Dark Reign storyline
  • There is now a visual distinction between Alliance and Personal rewards
  • Limited recommended update notifications when a new version is available

  • Ares (Dark Avengers) - Sunder - Fixed Sunder Countdown tile not disappearing when used by an enemy team if Ares defeats himself by using the ability
  • Updated the following abilities to use the new Team-Up function
  • Black Panther (Man Without Fear) - Battleplan
  • Daredevil (Classic) - Radar Sense
  • Storm (Modern) - Mistress of the Elements
  • Storm (Gold) - Mistress of the Elements

For Full (English Only) Patch Notes, please go to:
Community Announcements - ElectroBlast
R55 is now available. Download now!

- Skip costs for retaliations have been removed
- Fixed an issue with special tile ownership

- Hawkeye (Modern): Avoid - Hawkeye will no longer jump to the front when a team damage ability is used while he is in the second position of the line-up.
- Daredevil (Classic): All abilities - Traps will now trigger properly when they are matched but otherwise cannot be re-placed due to having not enough of that color tiles on the board.
- Ares (Dark Avengers): Sunder -The Countdown tile will now properly disappear when Ares falls in battle due to using this ability.

- The following abilities will no longer be usable and take up AP if the applicable tiles are not available for the ability to be effective when fired:
- Human Torch (Classic): Inferno
- Black Panther (Man Without Fear): Battle Plan
- Sentry (Dark Avengers): Sacrifice
- Daredevil (Classic): Radar Sense, Equalizer, Ambush
- Characters will now properly take damage from their own powers if abilities are used that damage themselves while they are Invisible

- Events with points that lower when cleared now display a timer in the mission info screen as to when the points will be at maximum again

For Full (English Only) Patch Notes, please go to:

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