Community Announcements - D3 Admin
R80 (July 27, 2015): Fan-favorite, Jean Grey now in-game!

What's Happening...
Battle for Story Mode glory with the Hulk.

What Got Better...
- Bug fix: The Thing now displays correctly when on the enemy team.
- Bug fix: Players are now able to scroll through items in The Vault correctly.
- Bug fix: Elektra no longer takes damage when Shadow Step is activated (she previously took 1 damage).
- Updated the character model for Captain America (Steve Rogers).
Community Announcements - D3 Admin
Time for Ant-Man & the R79 update! (July 08, 2015)

A thief redeemed.

What's Happening...
- Assemble your favorite team and battle in a special event to win the newest Super Hero... Ant-Man!
- Versus action featuring Captain Marvel and Thing!

What Got Better...
- Game now remembers the last character selection after using characters that were given to the player.
- Fixed a bug where players were unable to leave the mission menu if their device was idle over 5 minutes.
- Fixed a bug where Vision’s Density: Light and Density: Heavy tiles were not being destroyed correctly when locked.
- Fixed a bug where tiles had erroneous numbers after Countdown tiles were shuffled on the board.
- Deadpool’s Life of the Party and The Thing’s Rock Solid ability can now be activated off the single target damage of Thor’s Call the Storm ability.
Community Announcements - D3 Admin
R78...

Time: 1961 Place: Space

What's Happening:
Versus warfare with Carnage and Magneto!
Villainous Lightning Rounds abound!

What Got Better:
- Fixed a bug where an opponent’s Kamala Khan ability 'Bring Out the Best' and Professor X’s 'Psychic Convergence' were activating despite no ability being cast.
- Magneto (Marvel NOW!)’s 'Polarity Shift' no longer targets blue tiles.
- Captain Marvel's 'Energy Absorption' no longer triggers off ally damage.
- The game will now warn players if they attempt to use Vision’s 'Density: Heavy' or 'Density: Light' and those abilities do not have valid tiles for a Cooldown tile to be placed.
- Fixed incorrect recovery times from a downed state for Elektra, Iron Man (Hulkbuster), Kingpin, Professor X, Star-Lord and Iron Fist.
- Mystique no longer attempts to 'Shapeshift' when there are no purple tiles on the board.
- Mystique no longer stuns an opponent while attempting to 'Shapeshift' when there are no purple tiles on the board.
- Black Widow (Grey Suit)’s 'Sniper Rifle' now destroys the correct amount of tiles at level 3.
- She-Hulk’s 'Settlement' (level 4) no longer steals both enemy tiles if there are only 2 enemy special tiles on the board. She-Hulk now only grabs one special enemy tile.
- Vision’s ability 'Attack Protocol' and Doctor Octopus’ ability 'Armed and Dangerous' now available for Team-Ups.
Community Announcements - D3 Admin
R77… A KILLER UPDATE!

What’s Happening…
- Versus Season 15 is live now! Jump into the mix for some awesome rewards!
- Mix it up in PVP with Rocket and Groot, Blade, and Squirrel Girl!
- The Iso-8 Brotherhood is at it again! Check out the event while it lasts!

What Got Better…
- Bullseye's "Contract Killer" no longer fires excessively.
- Invisibility tiles now grant invisibility once unlocked. Thanks, Sue!
Community Announcements - D3 Admin
R76.1 Update:

Addresses issue of players losing save data when using multiple devices.
Community Announcements - D3 Admin
R76 Patch Notes:

UI, Tweaks & Bug Fixes
- Reduced the size of game saves to prevent save corruption.
- Star-Lord’s Oldest Trick in the Book and Everyone With Me abilities now properly modify AP costs when used as a Team-Up.
- Team-ups properly activate Kamala Khan’s Bring out the Best and Professor X’s Psychic Convergence abilities.
- Teisatsu's Turn to Smoke ability now triggers after tiles are matched.
- Abilities without any eligible targets will give the correct error message.
- Fixed a bug where players were unable to select a mission in the tutorial.
- Fixed a Shield purchasing exploit.
Community Announcements - D3 Admin
It's time for the R75 update!

R75 Patch Notes:

We're aiming to please with our next character...

UI, Tweaks & Bug Fixes
- It now takes 30% less Iso-8 to level a 3-star character and 15% less Iso-8 to level up a 4-star character.
- A game board slider showing enemy AP values is now displayed when enemies gain or lose AP.
- Abilities that check for the opposing team’s strongest AP will no longer choose an empty pool in the case of a tie.
- Faster initial load times implemented when the game is played for the first time.
- Fixed a bug where the progression bar would sometimes not appear in the Post-Battle Screen.
Community Announcements - Alsandair
R74 has arrived!

A hero need not be human...

UI, Tweaks & Bug Fixes
- Further reduced the size of the initial install of the game.
- Fixed a bug where breaking Shields before they expired would sometimes cause other Shields to be on cooldown.
- Fixed a bug with Professor X's Blind Spot ability. When an Invisibility tile is placed over a Trap tile, the Invisibility icon on the tile will now appear as intended.
- Due to issues with functionality, players can no longer earn Star-Lord’s abilities Everyone with Me and Oldest Trick in the Book as Team-Ups.
- Updated covers for Ares (Dark Avengers), Daken (Classic), Daken (Dark Avengers)
-Numerous back-end fixes made to support upcoming Events.coming Events.
Community Announcements - D3 Admin
Hi, all,

Will here from Demiurge to talk about some changes you can expect in Season XIII.

Here’s the quick summary; more details below:

Higher chances of drawing 3-stars from packs.

Changes to Versus matchmaking. We’re fixing some bugs where certain players can see matches much harder or easier than intended, making some changes to soften the “wall” where all of a sudden you start being matchmade with teams that are much harder, and addressing cases where players new to Versus get attacked an extremely high number of times.

The maximum number of times that +AP boosts can be stacked changes from 3 to 2. We still think that there’s interesting gameplay that comes from +AP boosts, and don’t want to get rid of them, but we’ve come to the conclusion that it’s impossible to balance characters in such a way that they’re fairly matched both when players start with 6 AP in a color and when they don’t.

Changes to Versus progression rewards. The 2-star and 3-star characters and the first 1000 Iso-8 award become easier to get. An additional event pack token has been added to the rewards.

Higher Chances of 3-stars
Most packs have a higher chance of a 3-star, and a lower chance of drawing a 2-star. The exact amount of the change depends on the pack. The magnitude of the change is similar to what it will be in the 1x Heroic pack, where the odds of a 3-star increase by about 33% (they used to make up about 14% of the pack, and now make up about 18.6% of the pack).

The Deadpool Daily Quest and Standard (500 Iso-8) packs aren’t affected by this change. The Heroic pack and all event packs are affected.

This change will take effect with a patch late in the day Eastern time on 4/2.

Matchmaking Changes
We’re shifting matchmaking calculations to achieve the following aims:
We used to use a persistent, hidden Versus rating to help with matchmaking. There were a number of ways where that could cause some quirkiness where people’s hidden rating gets far off from what we expect, and their matches are much harder or easier than they should be. That hidden rating no longer figures into matchmaking, fixing these issues.
The removal of hidden rating makes it so that purposely losing to get easier fights stops being effective.

Newcomers to PvP stop getting pounded on quite so badly, and retaliation fights are more likely to be within reach.

The flipside to that is that higher-level players see less super-easy targets. You’ll generally see opponents with a minimum difficulty of roughly one star level below you. (Players with maxed 3-star teams will see maxed 2-star teams and stronger, for example.) If there's a shortage of opponents worth a meaningful number of points in this band, you can be matched with easier teams than that. And if you climb high enough in the event, anyone can see you as an opponent, even if they’re much higher level.

The experience of suddenly hitting a wall and seeing much harder teams is reduced. The upper bound on how difficult a team we match you with gradually increases as it becomes harder to find good matches for you, so you can still expect matches to get harder as you climb higher in an event.

This change will be a part of the Versus event starting on the evening of 4/2 and all Versus events that follow. Balance of Power will be unaffected by these changes.

Boost Stacking Change
The Team-Up +AP boost, all-color +AP boost, and 2-color +AP boosts used to be stackable up to 3 times. They can now be stacked up to 2 times.

We’ve come to the conclusion that it’s not possible to balance the game for cases where people are using as much +AP as was available before and cases when they’re not. We still think that +AP boosts are an interesting piece of the game, and we want to keep them available, just reduce their maximum power.

For some of the most highly competitive players, this will have an effect on the speed of matches in Versus. We’re keeping an eye on how this affects Versus scores and, as with all changes that could have an effect on Versus scores, we’ll adjust progression rewards if that proves necessary.

This change will take effect with a patch late in the day Eastern time on 4/2.

Changes to Progression Rewards
The following progression rewards change in Versus:

Old:
200: 250 Iso-8
500: 2-star
650: 1000 Iso-8
800: Event token
900: 3-star

New:
200: 2-star
500: 1000 Iso-8
650: Event token
800: 3-star
900: Event token

This change will be a part of the Versus event starting on the evening of 4/2 and all Versus events that follow.
Community Announcements - D3 Admin
R73 is here!

R73 Patch Notes:

This month we explore the chaotic qualities of speed, crime and brute force.

UI, Tweaks & Bug Fixes
- Fixed a bug where the mission points tally screen was displaying an incorrect amount of points.
- Fixed a bug where players weren't returned to the Chapter Selection screen after completing certain missions.
- In-game announcements can now contain links to external websites.

Team-Ups
- Team-Ups scale up to a player’s average level when receiving a Team-Up from a player.
- Team-Ups received from PVE Events no longer scale above the character’s max level.
- Fixed a bug where the “On Patrol” timer was overwriting the "Injured" timer on the Character Select screen.

Characters
- While Star-Lord is stunned, his ability Oldest Trick in the Book will not increase the AP for enemy abilities.
- Doctor Octopus’s ability Armed and Dangerous now correctly does additional tile damage.
- Ms. Marvel’s ability Photonic Blasts now correctly does additional tile damage.
...

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