Rock, Paper, Shotgun - (Craig Pearson)

Showing off your mod tools by modding your own game seems like a bit of a cheat to me. It would be like me showing you how easy it was to write a hilarious and witty SEO-filled RPS post by writing a hilarious and witty RPS SEO-filled post, because you’d expect that from me (and also ipad facebook jolie football gaga 22cans xboxone). But that’s what Born Ready Games chose to do, and though I expect it was easier for them than it would be for the average user, it is interesting to see them turn their space-bot fighting game, Strike Suit Zero, into a racing game, shooter, and a parcel delivery simulator. Explainingey videoey belowey. (more…)

Product Release - Valve
Strike Suit Zero has launched a New Workshop today on Steam.
In addition Strike Suit Zero - Heroes of the Fleet , all new content for Strike Suit Zero is Now Available on Steam. To celebrate the Strike Suit Mega Bundle is 50% Off!*

Strike Suit Zero Workshop

Adventurous Mod-Makers can now take the Strike Suit Toolset, for a spin...
Use the Strike Suit Toolset to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games!

Strike Suit Zero - Heroes of the Fleet DLC

Five battles. Five heroes. The history of the mysterious Black Fleet revealed.

The war is over, but your training is just beginning. Enter the U.N.E. Training simulator and relive five heroic moments from the U.N.E./Colonial War. A new A.I. - Control V2.0 - has been assigned to the simulator and recreated five missions that explore the origins of the Colonial Black Fleet that will push your skills to the limit.

Please be aware that new A.I.'s are prone to malfunction and we cannot be held responsible for the accuracy or safety of the simulations....

*Offer ends May 27th at 10AM Pacific Time

Announcement - Valve
Save up to 75% on new Week Long Deals on Steam, available now until May 27th at 10AM Pacific time!

Community Announcements - Stanith
Patch Notes – 16th May


- Added a new “Continue” feature to the game. If you choose “End Game” from the pause menu, or otherwise leave mid-round (including crashing out), you will be able to continue your game from the Round Select menu (the round you last reached will be marked). Your credits, points and pilot upgrades will remain intact, however making use of this feature disables posting to the online leaderboards for that playthrough.

Bug Fixes:

- Fixed missiles occasionally getting stuck in the world between rounds
- Fixed some gamepads causing the game to hang on start up
- Fixed Direct X not being installed properly when launching the game for the first time from Steam (could cause a crash on startup)
- Fixed “Infinite Arsenal” achievement not always unlocking properly
- Fixed “Elite Pilots” achievement unlocking under the wrong conditions
Community Announcements - Stanith
Hi all,

It recently came to our attention that the latest version of Direct X was not being installed automatically when installing Strike Suit Infinity from Steam. This will have caused some users to be unable to start the game. The problem has now been resolved, however you may have to reinstall the game (or manually download and install the latest version of Direct X for your operating system) for the game to work.

If you have any other issues running the game, please contact with a full DXDIAG output. Please state that you're emailing about Strike Suit Infinity, and also ensure that your system meets the minimum requirements as detailed on the Strike Suit Infinity store page. We plan to roll out a patch later this week that will fix some existing issues.

Born Ready Games
Product Release - Valve
Strike Suit Infinity is Now Available on Steam! Also owners of Strike Suit Zero get 50% off!*

Ok, cadet. This is it. All your training has brought you to this point - you are here for one reason only: to be the best.

Strike Suit Infinity is a frantic high score chaser where your skill is the only thing that matters. Whatever combat experience you have had so far is considered irrelevant. There is no end to the enemies you will face. There is no winning. There is only the fight for survival.

Take to the cockpit of one of three Strike Suits, engaging waves of enemies, building your multiplier and putting as many points on the board as possible. You’ll need to use your head, though. In between rounds, use credits to purchase upgrades and reinforcements, maximizing your potential in the next round. The longer you can stay alive, the bigger your score, and the higher up the leaderboard you’ll find yourself.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart piece by piece. Upgrade your Strike Suit and customize your weapon load-outs to tailor combat to your tastes. Take advantage of three very different Strike Suits to experience dogfighting action as you’ve never seen it before.

*Offer ends May 30th at 10AM Pacific Time

Rock, Paper, Shotgun - (Jim Rossignol)

Enjoyed space-shooter Strike Suit Zero, did you? Well then, this news might excite or disappoint in equal measure: Born Ready Games send word that they’re bringing out another Strike Suit game, although this one’s a little simpler than you might have expected from a sequel, being a straightforward multiplier-driven score-chasing shoot ‘em up. Strike Suit Infinity “has been designed to provide endless challenge for competitive players through online leaderboards.” That’s the infinity part, I suppose. Not sure what that implies for the zero on the original game, though? Hmm.

Strike Suit Infinity is out on April 30th at a price of $7.

Product Release - Valve
Strike Suit Zero - Raptor DLC, all new content for Strike Suit Zero is Now Available on Steam.

This rapid assault craft introduces a new way to play for fans of Strike Suit Zero. The fast-moving Raptor, with its devastating shotgun-style weapon will give the player new ways to blast through the missions.

Rock, Paper, Shotgun - (Jim Rossignol)

The latest patch for space-combat blaster Strike Suit Zero looks like a cracker, with a much-demanded in-cockpit view (haha, cockpit is a funny word) which – like the game’s other views – should apparently work well with a three-monitor setup. So that’s fancy. In more practical news: the checkpoint system has been overhauled, the targeting systems has been reworked, and there are new difficulty levels. Strike Suit Zero Point Three>, more like.

Watch it all get explained by handsomely becapped community spokesman Jamin Smith, below. (more…)

PC Gamer
strike suit zero

Review by Ben Griffin

In 2299, mankind has settled among the stars, multiplying to colonise planets that just a few decades ago it could only dream of reaching. It’s all thanks to The Signal, a mysterious transmission that gave Earth the recipe for interstellar travel. But with humanity spread throughout space, decentralised across a new frontier, fractures ripped apart the ranks and aggressive splinter groups emerged to contest Earth’s right to rule. This is where Strike Suit Zero finds its conflict, a deep-space-civil-war shooter looking to resurrect the long-dead-likes of Freelancer and X-Wing through zero-gravity combat and 360° battlefields.

Slow to start, Strike Suit Zero powers up like a rusty hyper drive. The first few missions lock away customisable upgrades and trade on wafer-thin dogfights with similarly able ships: you’re given the flimsiest fighter with the weakest plasma cannons and tasked with cleaning up space, hunting vagabonds by lining up reticules. This cosmic community service may well have you hankering after something with a bit more bite to it: IL-2 Sturmovik for instance. Despite the backdrop of striking blue nebulae, half-colonised worlds and fractured fringe planets, tasks amount to ‘kill X number of X’. It’s too little stretched across too much.

Mercifully, it gets better. This is Born Ready’s idea of holding back pudding until you finish your main course, and pudding in this case is a giant space robot – the Strike Suit to be precise – and when you’re designated test pilot by an enigmatic AI, it signals the start of the game proper. Destroy enemies to earn Flux, and you can transform into the Gundam-esque Strike Suit and unleash ferocious new powers.

The Strike Suit, deployed correctly, is the smart bomb of the game. Mecha mode lasts no more than 30 seconds, but each tick can be spent picking apart squadrons using the many tricks up your armoured sleeve. You can paint targets, fire off plasma volleys, and deal greater damage at greater frequencies. Your Strike Suit is a simple concept among simple concepts, nestling beside the shield and health mechanics (shields regenerate while health doesn’t), braking, boosting (use the former to turn sharply and the latter to evade) and EMPs, triggered to fry rockets on your tail.

No matter the scenario, whether assaulting a space station, escorting a convoy or protecting a vulnerable ship (there’s a lot of this), combat remains largely the same due to the arcade-basic leanings of the game. Strafing runs prove a primary tactic time and time again as you fire at a target while your shields take a pounding, then scatter before your health is affected. You’ll come away with none of Sturmovik’s heart-pounding war stories, facing frustration instead as uneven difficulty spikes and idiotic friendly AI lead to the end of the capital ship you’re tasked with protecting for the fifth time in a row.

Upgrades attempt to keep things fresh. Before each level, you’ll kit out interceptors, fighters, bombers and the Strike Suit with swarm missiles, heat-seekers, plasma bursts, shield-disruptors and unguided rockets, and while it doesn’t have the depth of other giant robo-games like Hawken or the consoles’ Armored Core, it adds a personal touch. There’s a nagging feeling of inconsequentiality though, with everything a variation on a theme: this blue laser or that one?

SSZ does an admirable job recreating the intuitive and instantly accessible flight combat of the games it holds in high regard, but comparisons with the likes of X-Wing and Freelancer aren’t valid when mission design is so simple and your wingmates are so dumb.

Expect to pay: $19 / £12
Release: Out now
Developer: Born Ready Games
Publisher: In-house


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