Yesterday tolled the fifteenth anniversary of the launch of Quake, id Software's seminal 3D first-person shooter. Celebrating the event, id's sister company Bethesda has dug up Quake treasures to share with the world.
John Carmack, id co-founder and technical wizard, offered a few thoughts on Quake. He recalls struggles with developing the 3D engine, the novelty of free mouse movement, online multiplayer, 3D acceleration, and the importance and impact of modding. Notably, one of his defining Quake memories is quite unexpected, approached with Carmack's characteristic criticism:
My defining memory of the game was fairly early in development, when I no-clipped up into a ceiling corner and looked down as a Shambler walked through the world with its feet firmly planted on the ground. This looked like nothing I had ever seen before; it really did seem like I had a window into another world. Of course, as soon as he had to turn, the feet started to slide around because we didn't have pivot points and individual joint modifications back then, but it was still pretty magical.
QuakeWorld is the version of Quake that made the Internet a genuinely viable way to enjoy multiplayer, thanks to revamped netcode client-side prediction. As well as being thoroughly excellent in its own right, QuakeWorld supported a thriving mod community, including the hugely influential Team Fortress. Bethesda managed to rustle up a documentary about the classic:
Carmack recently commented that "strong factions internally" at id Software fancied returning the Quake series to its Lovecraftian roots. While no such game is currently being made (or even planned), we live in hope.
Finally, the Quake community has organized its own celebration for Quake's anniversary with the Quake Expo 2011. Festivities include new mod releases, contests, tournaments, and some very angry midgets.
Fifteen years ago, the site which would become Shacknews was eagerly awaiting the June 22, 1996, launch of id Software's Quake. Now, fans of the seminal FPS around the world have joined together to celebrate its latest anniversary with a whole host of virtual festivities.
Perhaps the most unusual thing you'll see at Quake Expo 2011 is Midgets, "a mod that involves fighting cooperatively alongside midgets with a strange phallic all-in-one weapon." It's made by Rich Whitehouse, creator of Quake's Head Soccer and Quake II's Famkebot.
id co-founder John Carmack recently commented that "strong factions internally" are "tossing around" the idea of returning the Quake series to its original, Lovecraftian-ish roots. He noted, "Nothing is scheduled here, people are not building this," but fingers crossed.
As QuakeCon 2010 rolls into its last day, Steam presents the final edition of the QuakeCon Steam Sale. Today, save 75% off QUAKE titles! Since the QUAKE titles are not available in Germany, German customers can pick up The Elder Scrolls III: Morrowind® Game of the Year Edition for 75% off today only.
This is also your last chance to pick up the QuakeCon 2010 Pack and save mpre than 70% off a huge bundle of games from id Software and Bethesda Softworks.
Our own Arctic Fox spotted Google Code-hosted port of id Software's legendary first-person shooter Quake 2 to HTML5, which contains numerous enhancements over HTML 4.01 and is largely regarded as the biggest competitor to Adobe's Flash platform.
HTML5 is currently supported in Google's own Chrome web browser and Apple's Safari browser. HTML5 is also useful for streaming video. YouTube has an open beta you can participate in to view supported videos through the HTML5 player.