Kenshi - Koomatzu
The north east corner of the map has now been unlocked for the stable version. This unveils the United Cities lands, and some other special places to explore.

0.97.6

Features
  • Freakin' new map section released!
Balance
  • Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
  • Destroyed buildings now cost 50% more to buy
  • Added bull backpacks back to the holy farms
  • Reduced faction penalties in Narko's Trap
  • Megabeasts made stronger
  • Increased HP of soldier/worker hiver heads, both to reflect their bony appearance and to compensate for inability to wear helmets
  • Restricted a few more headgear items for hive workers
  • Put more in place to stop taxman visits if you leave your base
  • Stopped characters getting resources and food to eat from shop counters
  • Inventory shift right-click now transfers entire item stack
  • Tweaks to some armour values
  • Degeneration rate of red damage that is above the 0 mark is halved
  • Updated medical panel GUI to cover the new wound degeneration
  • Skimmers much stronger, but move in smaller groups.  Made the ambushes work properly
  • Increased chance of death re-balance (I'm trying to make people die more):
    • Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated) blood regenerates 33% faster (so recovery times are the same)
    • Untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
    • Injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
    • KO time slightly reduced
    • AI panel options kept on import game
    • No corpse flies or smell on dead robots
Fixes
  • Fixed ragdolls not colliding with foliage rocks
  • Fixed a bug where the overhead attack sometimes went undetected and got through a characters defences
  • Fixed gate-code bug when wall ramps are loaded
  • Fixed crafting building crash when recipe has fewer items
  • Flies sound actually stops at a distance (still needs attenuation)
  • Fixed dead npcs not being saved
  • Fixed artifacts disappearing from shops (like the ancient science books)
  • Stopped items disappearing from crafting buildings when recipe changes
  • Improved lag with ragdolls going to sleep (when many ragdolls)
  • Fixed crash dismantling buildings
  • Fix for engineer job not fetching building materials
  • A bunch of level fixes like repositioning buildings, fixing blockages etc
  • Fixed a stealing exploit
  • Bunch of fixes for slavery AI
  • Fixed crash building walls
  • Fixed the animal feeder having a tiny capacity
  • Fixed slave traders busting down your door to steal your slaves
  • Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
  • Stopped animal limbs from going ragdoll, cus it looked stupid
 

Please help us improve the game by reporting any bugs or crashes to the bug reports forum or Steam forum. Thank you for all your help :)
Kenshi - Koomatzu
Update 0.97.4 is out now on Experimental branch! 0.96.26 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content - for the best experience we recommend waiting for stable release.

0.97.4
  • Increased chance of death re-balance (I'm trying to make people die more):
    • Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated)
    • blood regenerates 33% faster (so recovery times are the same)
    • untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
    • injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
    • KO time slightly reduced
  • Small content tweaks and additions to the new map area:
    • Added a thing to Darkfinger
    • Added a different thing to Sinkuun
  • Added something awesome to the Deadlands
  • Skimmers much stronger, but move in smaller groups.  Made the ambushes work properly
  • Inventory shift right-click now transfers entire item stack
  • Tweaks to some armour values
  • Fixed the animal feeder having a tiny capacity
  • Fixed slave traders busting down your door to steal your slaves
  • Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
  • Stopped animal limbs from going ragdoll, cus it looked stupid
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Captain Deathbeard
The north east corner of the map has now been unlocked, unveiling the United Cities lands, and some other special places to explore.

We'll be fine tuning it next as we get player feedback, we also need to fill out a few more of the new biome arrival dialogues.

It should be coming to the "stable" build some time next week.


0.97.0
  • Freakin' new map section released!
  • Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
  • Destroyed buildings now cost 50% more to buy
  • Fixed artifacts disappearing from shops (like the ancient science books)
  • Stopped items disappearing from crafting buildings when recipe changes
  • Improved lag with ragdolls going to sleep (when many ragdolls)
  • Fixed crash dismantling buildings
  • Bunch of small fixes and tweaks

Kenshi - Koomatzu
0.96.27 is now out on the experimental branch. 0.96.26 has been moved to the main branch. To opt in to this experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.27
  • Slightly reduced upper tier heavy armour resistance, to make the top tiers less overpowered
  • Regenerated world navmesh to speed up zone loading times
  • Improved navmesh splicing (whatever that means)
  • Changed physics xml and bin files to use Ogre resource manager (fixes steam mods)

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Now available on the main branch...

0.96.26

Main features:

GUI
  • GUI updated if window size changes
  • Added font size option slider
  • Squad panel drop target hidden to make reordering squads easier
Food
  • Added some race-specific foods. Hivers can eat raw and foul meat.
  • Animals need to eat now.  You'll need a backpack with food in for them.  You can stop them eating via the AI options.
  • Animals will eat food dropped on the ground
  • Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
  • Added a special animal feeding barrel.
Misc
  • Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
  • Hive traders will sometimes visit your base
  • Doubled cost of animals
  • Shek slaves get their horns cut off
  • Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
  • Fixed up the slave shipment chain- slaver caravans gather up slaves and deliver to work camps.  "Freelance" hunters deliver them to the nearest slave shop.
  • Mounted turrets and lights repositioned when parent building is upgraded
  • Splinting now splints over blunt damage as well
  • Splinting can also apply to non-limbs, to help counter work quality penalties when crafting etc.
  • You now get back slightly more materials when you dismantle buildings, and the number has been added to the FCS global settings
  • Bodies don't disappear so fast when being eaten by spiders
  • Corpse flies sound integrated
  • Wind generator sound intensity based on rotation speed
  • Altered the player AI to choose nicer beds to sleep in
  • Unique NPCs that escape captivity can now travel all the way back home to resume their lives
  • Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
  • Updated translation base data

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum[www.lofigames.com] so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
(13th September 2017 Patchnotes)

Update 0.96.26 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.26
  • another hotfix for the slowdown problem

0.96.25
  • hotfix for the engineering job not fetching building materials

0.96.24
  • (Fix) Dogs and goats can now eat food off the ground
  • Dogs can now eat straight out of the food storage. While working on this my dog ran around my base and ate my entire stockpile of food, metal plates and buildings materials. Fixed that too.
  • Added a special animal feeding barrel.
  • Fixed not being able to go on roofs
  • Fixed a potential heavy lag bug

0.96.23
  • Hotfix for a crash
  • Updated translation base data

0.96.22
  • Animals will eat food dropped on the ground
  • Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
  • Pretty sure that the goats were eating themselves
  • Some small fixes

0.96.21
  • Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
  • Tweaked dust settle amounts
  • Stopped mounted buildings in towns from creating player outposts inside the NPC town
  • Fixed character name tags appearing in character editor
  • Stability fixes
0.96.20
  • Added font size option slider
  • Fixed a bug where NPCs could sometimes get moved through walls when running off-screen. This was the bug many people thought was enemies spawning in their bases. Should now be fixed.
  • Fix for animal animation bugs, especially for leviathans
  • Few fixes for windmill audio
  • Fixed corpse flies audio positioning
  • Fixed expand stats button appearing when gui is hidden
  • Fixed paladins not having their gear set as uniforms
0.96.19
  • Hotfix for the farm growth rate bug caused by an optimisation in 0.96.18
  • Fixed the Rebirth slave delivery AI


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Update 0.96.18 is out now on Experimental branch! 0.96.11 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.18
  • Features
    • Diplomacy dialogue of all major factions now added. You should now be able to trigger dialogue in HQs of the swamp, Holy Nation, Shek Kingdom and Flotsam Village.
  • Fixes
    • Fixed Shek HQ dialogue not triggering in 0.96.17
    • Fixed the random lag problem from 0.96.17
    • Tweaked the medic AI so it shouldn't run off too far
    • Fixed crash when approaching a certain village
    • Bit of memory clean up for stray homeless squads
    • Altered the player AI to choose nicer beds to sleep in
    • Stopped medkits increasing charges when skill is > 100
    • Unique NPCs that escape captivity can now travel all the way back home to resume their lives
    • Fixed foliage showing inside the ancient lab
    • Fixed escape menu fade out not being full screen
    • Fixed expand stats button becoming stuck on screen
    • Fixed a crash on exit for turrets
  • Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Belated patchnotes for yesterday evening's update but...

Update 0.96.17 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.17
  • Features
    • First of the diplomacy dialogue added, starting with the Shek Kingdom. You can now influence relations via dialogue in the Shek HQ.
  • Fixes
    • Cannibals weren't eating people because they would rather sit down and relax. Fixed that now, prepare for horror.
    • Corpse flies sound integrated
    • Wind generator sound intensity based on rotation speed
    • Fixed again the hive trader not leaving after finishing his announcement
    • Fixed characters sometimes moving while still getting up off the floor
    • Fixed slope calculation for building placement
    • Fixed a road following bug
    • Sound emitter fixes
    • Fixed preview building usage nodes becoming invalid if you change floor
    • Fixed select all button sometimes switching squads
    • Fixed portraits and squad tabs never flashing
    • Fixed dead characters not updating if no living characters are left
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
SUMMER PLANS

We were hoping for a full release of Kenshi in the upcoming few months, but alas, we realise we were a tad overenthusiastic in our estimate. We need to get things running as smoothly as possible rather than rushing a release, and although this means a slight delay in Kenshi’s complete release, a few months extra of finishing touches and polish seems well worth it in our opinion. Compared to the long development so far, we feel like Kenshi can wait that much longer.

This means you can expect an estimated release closer to early 2018. With this in mind though, we do still plan on releasing the next map quarter end of this summer. So, either way, there *will* be new content to play with soon!

WHAT’S COMING UP

In yesterday’s latest release, 0.96.12, we released the first of our new base visit campaigns: visiting traders and Empire tax collectors. We’ll be releasing more player base visits and diplomatic dialogues along with the next map area, the north eastern quarter of the map. This will be United Cities territory, mainly desert land similar to the old placeholder map. It will also include the Slave Traders and Traders guild factions – no new major factions for these sections, though there should be plenty of new ones to play with in the south eastern quarter later this year.
Kenshi - Koomatzu
Apologies for the delay posting the patchnotes - Yesterday's update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.6
BALANCES
  • Sped up some production buildings
  • Added automatic fabric looms tech to lvl 4
  • Removed bread from Food Store
  • If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
FIXES
  • Fixed a dialogue bug that skipped relations and money checks
  • Fixed a duplication bug in the grass system
  • Fixed a rare NPC population duplication bug
  • Possible fix for a turret upgrade related crash
0.96.7
  • Halved the "water avoidance" factor in the pathfinding for player characters, let's see how it works out.
  • Fixed unlock shackles action not working
  • Kidnapping failure should now result in the victim getting up and attacking you properly
  • Fixed a bug that could cause a possible persistent slowdown after a raid
  • Fixed a possible crash if a player-given order is impossible in the first frame
  • Fixed unbuilt lights contributing to light level
  • Fixed empty faction list when importing
  • Fixed a turret-related crash
  • Stopped potential infinite sound loop when loading a game mid-loop
0.96.8
  • Added some missing components for the Robotics Storage
  • Improved the auto-sleeping AI bugs, not sure if it's perfect yet. Planning to add an AI control panel later on to enable/disable things
  • Added missing combat skill effect to backpack tooltips
  • Fixed inquisitors randomly attacking you when innocent
  • Fixed a shadow artifact
0.96.9
  • Added AI control options panel
  • NPCs now have random faces
  • Fixed floor number of dropped items
  • Fixed mouse traces for items on upper floors
  • Fixed visibility for items with no collision (Fancy Rug)
0.96.10
  • Iron spiders have more iron plates and electrical components, to make them worth harvesting
  • Tweaked farm fertility calculations
  • Fixed missing face options in character editor
  • Fixed some logic bugs in the dialog system
  • Fixed battery drain amount
  • Fixed stealing stuff without holding alt
  • Fixed wall previews being red when valid
  • Fixed outsideFurniture property when confirming multiple buildings at once
  • Fixed indoor particles (again)
  • Building sound emitters can stop if nobody is working
CONSTRUCTION SET
  • Fixed crash loading translation with missing original line variant
  • Fixed translation line disappearing if translated to empty
  • Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
0.96.11
  • Fixed the stupidly big move marker
  • Fixed the broken hydroponic farms from last update
  • Fixed occasional non-aggressive robot spiders
  • Fixed creating too many face morphs
  • Fixed animal inventory window for different sized inventories
  • Fixed interior edit mode floor visibility
  • Disabled deleting parent building in interior edit mode
0.96.12
  • Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
  • Fixed bug where conversations cut out after an interjection
  • Hive traders will sometimes visit your base
  • Doubled cost of animals
  • Shek slaves get their horns cut off
  • Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
  • Fixed navmesh not always updating when building walls
  • GUI updated if window size changes
  • AI options load/save fix
  • The Empire can now harrass your base if you build on their territory
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
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