Kenshi - Koomatzu
Update 0.95.43 out now on Experimental branch! 0.95.42 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.95.41
  • Fixed bounty clearing immediately when you get put in jail, resulting in no GUI info
  • Fixed Shek guards attacking you on sight because they remember something bad you did ages ago
  • Turret accuracies tweaked to require more skill
  • Turret max reload speed now more skill dependent because it no longer uses "accuracy perfect skill" to adjust
  • Added missing acid protection to all the Plate Jackets
  • Samurai body armour chest coverage changed from 90->100%
  • Fixed random crash on loading mid-game

0.95.42 (Stable)
  • Fixed a bug that could potentially make a savegame crash on load

0.95.43 (Experimental)
  • lights no longer consume power during the day
  • made cannibals slightly stronger
  • Reduced instances of town guards overzealously attacking you for tresspassing in private buildings
  • Fixed town radius not expanding correctly (causes all sorts of weird problems)
  • Fixed selling and buyback prices for stolen items
  • You can now use medkits from your backpack
  • Fixed item group placement orientations
  • Right click menu on doors is only instant when locked
  • Fixed duplicated node removal
  • Fixed reversed animations not starting (specifically put down character)
  • Fixed some patrols never starting
  • Added 'I dont have a splint kit' character message
  • Fixed characters colliding with who they are carrying (caused jitter on pickup)
  • Added level editor save warning when player towns exist
  • Fixed duplicated town nests when loading
  • Fixed nests being diferent when loaded from ingame menu
  • Fixed occupied nest cages being duplicated when loaded
  • Fixed speed groups not being created for characters loaded in group speed mode
  • Fixed harpoons being drawn before thier material is set up
  • Added loading progress bar
  • Fixed paying for beds again when loading
  • Fullscreen mode re-enabled

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Kenshi - Koomatzu
Now on the stable branch:

0.95.36
  • Can loot backpacks on the ground
  • Acid damage changed to stun damage to prevent constant AI healing attempts
  • Can only put empty backpacks inside other backpacks
  • Fixed un-enterable armory in Mongrel
  • Fixed placing characters in unbuilt beds and cages
  • Fixed Task_UnlockDoor doing nothing for cages
  • Fixed characters building nearby stuff without geting out of bed
  • Fixed infinite nest population bug
  • Player characters only get food from player owned containers
  • Fixed dropped items appearing on the floor above in buildings with low ceilings
0.95.37
  • Fixed the acidentally recruitable ninjas everywhere.  If you got any then you should free them back into the wild.
  • Fixed the Y-house roof
  • NPCs should now react properly when you free them from a prison
  • Fixed the missing Megaraptor
  • Fixed prisoners being immediately freed by law enforcers
  • Added Shek guards to collect bounties from
0.95.38
  • Borderless window option added to the launcher. True fullscreen mode re-enabled.
  • Fixed monitor selection sometimes not working
  • Sped up the speed of sawing through shackles (and fixed a crash)
  • River raptors in Okrans Pride mainly only spawn from nests now
  • Fixed the goat ragdoll
  • Removed a debug cheat game-start that was left in by accident
0.95.39
  • Temporarily disabled true fullscreen mode 'cus it's broken and I don't want new players getting confused
0.95.40
  • Fix for anyone with fullscreen mode set in their cfg getting broken screen resolution
  • gorillos are a bit stronger
  • Fixed a case where animals could freeze in combat against someone in defensive mode
  • Fixed the inability to path inside the metal warehouse building

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Now on stable branch:

0.95.35
  • "Imposter!" incidents should be a little less sensitive now
  • Occupied cages in nests are saved
  • Fixed incorrect build cost on cactus farms
  • Implemented sound when dropping items
  • Fixed nest random seed
  • Fixed town nests not spawning
  • Fixed bug replacing locked prisoner shackles with other footwear

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
So, it's been a while since our last dev blog, mainly because we've been working on bug fixes (hence the more frequent updates), and not-so-bloggable bits and pieces. But bug squashing aside we now have a few upcoming features to share. So, what are our plans coming up to release this year? Since Kenshi’s optimization and engine upgrades are in game and all finished, we’re now down to the last few to-do’s on our list: Localisation, Diplomacy and, of course, the last half of the map with all it’s shiny new content - no major new factions but plenty of new towns and dangerous lands to explore.

Translation

With thanks to Dominic Wirth, Yuri Nikolai, Vladimir Byzov (Aka Sol Lignum), Marie Libert and Paola Grana, we’re working on Portuguese, Russian, Spanish, German and French official translations. Given the potential 250,000 word count, however, don’t expect full localisation for six months from now at the very least.

New map

The desert is returning to us, people. Those who mourn the old map should be pleased to hear that a rather large chunk of the new area will be more ‘traditional’ in desert style. i.e. less rocky, more sandy.

And the rest of the map? Well, that’s for you to explore yourself, don’t get greedy now.

Diplomacy

This is the last big important feature coming to Kenshi. It's a little tricky to plan given that Kenshi lies somewhere between RTS and RPG in play style, so we’re going to need to work differently to most games. Typically in RTS games, you start off with some sort of world presence, putting you in a believable position for bartering with neighbours. This is the missing piece that we need in order to keep diplomacy interesting while also keeping some sort of realism to the world of Kenshi - why would a dominant world power, for instance, be interested in an alliance with some nameless chump armed with nothing but a rag loincloth and a rusty sword? Well, There are a few ways.

First off, we have player town level, a way for your character to build (literally) a presence in the world so that they might actually peak a diplomat’s interest, earn their place as a reputable power in the world. Secondly, we have wealth: depending on each faction (i.e. the greedier nations) this may include town taxation or simply buying your way into their black, dead corrupted hearts. Potentially, this may also include base visits where you can offer tribute or hand over prisoners. And, last but not least, our next main route to an alliance (if you're feeling particularly badass) is through kidnapping/murdering their most powerful enemies... Take any of these paths to impress a faction, and they should willingly make a formal pact with you - so long as you’re not sleeping with the enemy.

But! What in Narko’s hell happens to the Okranites, for example, if you take down the Holy Phoenix himself (blessed be his name)? This is where another complex web of reactions come into play. The paladins might retaliate and send a particularly angry assault to your base, whilst your United Cities allies might simultaneously send an army to defend you from that very attack - you’re a valuable and respected ally in their plans after all. And then what? What becomes of the holy plains? Do the downtrodden women of the nation start a violent man-hunt? Do the lands erupt into a colossal Narko-worshipping skeleton orgy? Or do the Okranites simply pick themselves up, brush themselves off, replace the Phoenix with his reborn child successor and continue burning she-devils and foreign heretics? That, my friends, you’ll have to find out for yourselves.



All of this, we plan to have ready in the FULL release of Kenshi, around third quarter of this year.
Kenshi - Koomatzu
This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.95.32 is the main stable version.

0.95.34
  • Fixed crash when using MEDIC button
  • Fixed unequippable backpacks
  • Stopped the "Help! I'm stuck" message (was supposed to be debug only, and animals were saying it)

0.95.33
  • Sandstorms now affect attack stats, especially turret skills
  • Gave a boost to the light value when calculating the stat penalty for working in darkness
    FIXES
  • Fixed acid rain not affecting characters
  • Fixed races with different max health (hivers) suffering injury penalties to stealth
  • Fixed holy mine slaves attacking you when you fight their masters
  • AI doesn't try to flee if it is trapped within a locked building or closed walls.  They will resort to fighting instead, which will be good news if you are one of those weirdos that make slave battle arenas.
  • Fixed possible gui threading crash with picking up items with alt held
  • Fixed player town radius calculation (caused some AI bugs)
  • Big animals don't go indoors
  • Audio tweaks

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Main stable branch:

0.95.32
  • Fixed importing .po files from google translator toolkit to the construction set
  • Remove town marker when all buildings dismantled
  • Fixed reset tutorials crash
  • Fixed crash in stolen goods tutorial

0.95.31
  • More stability fixes
  • Fixed faction relations not getting positive effects when joining eg Shinobi Thieves
  • Fixed initial light state for lights on roofs
  • Possible workaround for failing to detect video resolutions

0.95.30
  • A few minor stability fixes
  • Few fixes for nests like not re-loading buildings.
  • Added option to delete savegames
  • characters now fetch food when in owned buildings in other towns

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.29 is out now! This is on the main stable branch.

0.95.29
  • Fixed a bug with the trading range
  • Fixed GUI display of the dodge skill calculations

0.95.28
  • Added some missing AI cores to certain labs
  • Fixed Ashlander Stormgoggles for the female mesh
  • Fixed a thievery exploit that involved using a second character hidden far away out of sight
  • Fixed crash moving characters between squads in grouped movement mode
  • Fixed Tagelmust price being absurdly high
  • A fix for upgrading farms
  • Fixed importing games with purchased buildings
  • Stopped town patroling squads from trespassing
  • Added logging to detect incomplete gamedata from mod conflicts
  • Corpse furnace job to ignores targets that cannot be carried
  • Fixed crash when calculating research time with broken gamedata
  • Fixed crash when NPCs try to use player beds

0.95.27
  • Player town now gets classified based on it's size and significance, which is reflected by the towns map icon and will later affect AI actions
  • Slightly improved the weapons and armour for sale in Mongrel, added 2 new recruits there
  • Created the foundation systems of world state queries, which will be explained later in a blog post
FIXES
  • Fixed a crash in one of the southern waystations
  • Fixed weird case of buildings at outposts/ruins being assigned to nests and not populating the interiors
  • Though I couldn't confirm it, I had reports of Stealth skill acting weak when it goes above 100, so I clamped the internal calculations to 100 just to be sure
  • Fixed the AI bar squads again


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.25 is out now in the stable branch; 0.95.26 in experimental. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”.

Latest Patch Notes (including the weekend updates that weren't announced):

0.95.23
  • Hotfix for the bugged character editor popup window that was preventing new games

0.95.24
  • Hotfix for farm harvesting failing constantly
  • Fixed calculations for harvest success chance
  • added missing veg farns M and S

0.95.24 (again, un-numbered)
  • I accidentally included a test quicksave in the last patch which overwites the "quicksave" slot, this removes it to prevent any further save losses

0.95.25
  • Fixed cannibals never eating their captives, now they will eat one periodically, even if the cages aren't all full
  • Fixed some missing squads + interiors in cannibal villages
  • New map town icons
  • Added SFX for picking up and dropping things
  • Fixed the weird spark particle effect in combat
  • Fixed apostrophes in text randomly appearing as big spaces
  • Fixed right click combat sometimes not working
  • Fixed crash creating navmesh for unloaded zone
  • Fixed crash when dismantling
  • Fixed dialogue system "give item" function
  • Fixed characters not moving if loaded in group movement mode
  • Fixed speedOverride causing npcs to run everywhere
  • Overhauled the buy-back function when trading, fixes a few bugs
  • Character appearance randomised on new game
  • Enabled walking on top of furniture
  • Improvements to the tutorials
  • Fixed the black sky bug on horrible old graphics cards

0.95.26
  • Stopped acid burning your feet when indoors
  • Stopped the empty context menus from popping up
  • Fixed shop window showing when looting a character thats getting up
  • Fixed Hub bar not reacting to thievery
  • Fixed failed right-click looting when stealing equipped items
  • Forced context menu on clicking cages and doors
  • Hats automatically hidden in character editor face/hair tabs
  • Fixed visual bug when multiple animals were trying to eat the same target


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.22

FEATURES
  • Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
  • Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
  • Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
  • Added smooth filtering to the RTW shadows
FIXES
  • Characters don't eat your greenfruit unless they are starving (<60)
  • Fixed a few subtle import related bugs, including unrecognised research benches
  • Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
  • Tweak for animal portraits
  • Character editor opens when buying animals (to change names)
  • Fixed crash dismantling buildings indoors
  • Fixed indoors state flag on items dropped by dismantling stuff

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.21
  • Added a limit to certain attack types hitting multiple targets.  Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack.  This is moddable for everything.
  • Increased light level for calculating stat penalty when working in darkness
  • Farming research costs changed (2 crops & 2 books)
  • Characters now share backpack food even when at their home base
  • Farm plant condition no longer degenerates after the farm has fully grown
  • Fixed some little problems with movement orders on walls and gates
0.95.20
  • Fixed a rare bug where player furniture could vanish from a savegame.  If this happened to you, press Ctrl+shift+F11 and you should get them back.
  • Fixed a door/gate opening AI bug introduced in the last update
  • Fixed crash when deleting/upgrading buildings
  • Fixed inability to interact with ore resources
  • Some small fixes for mouse selection of objects
  • Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep

0.95.19
  • Building exteriors are now hidden individually, instead of per zone
  • Corpse flies added
  • Optimisation for the foliage system
  • Skeletons no longer get a healing bonus from being in a bed
FIXES
  • Fixed a bug causing the healing rate to be crazy high when in bed
  • You can no longer steal from allied factions
  • A few long-range pathfinding fixes
  • Fixed a few exploits for thievery and stealth XP
  • Added PC-camera maximum distance for selection box
  • Fixed exploit dismantling un-built buildings giving free materials
  • Fixed trading inventory closing when changing character
  • Added acid burn particle effect, fixed bodyDecayTimer
  • Repeat crafting option saved
  • Character movement speed option saved
  • Improved rain particle delay when camera is moved
  • Stopped turret and light nodes being deleted when buying a building
  • Fixed flickering bug when eating corpses


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
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