Community Announcements - Koomatzu
Now moved over to stable as of 10th Jan:

0.95.11
  • Martial arts damage amount reduced, so that it doesn't skyrocket so early (It was getting powerful too quickly).  Also sliiightly higher damage at low levels.
  • You can no longer bail out & recruit prisoners that hate you, or ones that are super strong.
  • Scorchlander strength changed to 0.9x, accounting for their slightly smaller build
  • Added more information to the farm placement tooltip to reduce confusion

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
Community Announcements - Koomatzu
Update 0.95.10 has now been moved over to the main stable branch. If you're opted into the Experimental branch there won't be any change.

Please report any bugs or crashes via our Steam or Official forums and we'll look into them as soon as possible.


FEATURES
  • Unlocked southern map section. New content and factions!
  • General performance improvement with Ogre 2.0
  • Smuggling is now a career option. Buy narcotics or illegal goods and sell them wherever they are illegal to make huge profits. (You'll have to find where to buy/sell them yourself).
  • Added narcotics production to the tech tree
  • Tweaked the camera limit so you can look upwards a little more
  • A messagebox now tells you what item caused you to get arrested for smuggling
  • Added some feedback arrows to stealth mode
  • Added options setting for displaying the floating damage numbers

  • COMBAT:
    • Unarmed combat added.
    • Added a block for "thrust" direction, so you can now block unarmed and animal attacks
    • Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
    • Characters now have rear-direction block animations
    • Made block animation blending look a little nicer
    • Added a few more combat stance animations for different weapons
    • Armour can now have skill bonuses for unarmed, dodge, and fist damage.
    • Backpacks now negatively impact dodging
    • Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do
    • Likewise if your sword arm is broken you can't block, so you'll have to resort to dodging
    • Defensive combat mode now applies the +20 bonus to dodging if you are unarmed

  • EFFECTS:
    • Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
    • --the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) - (cooking + science);
    • It now gets wet when it rains.
    • Added sound effect for barefoot characters

  • GAME BALANCE:
    • Increased amount of food sold in bars
    • Added more slaves to the slave towns
    • Added the plastic surgeon to empire towns
    • Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.
    • Encumbrance and other penalties have a slightly lower effect on move speed
    • Dismantling buildings now gives back some of the materials
    • Increased the amount of fog men, there's also a rare fog man swarm
    • Animals can now bash down your gates, no more raptors hanging around outside
    • Slaves are now valued by skills

  • WEATHER:
    • Characters now feel the weather.
    • Duststorms strongly affect visibility and hearing range, and prevent tracking by smell
    • Rain affects visibility and hearing range a small amount
    • Certain clothing can protect you from the elements. Goggles are good in dust storms.

  • Some fine-tuning for stealthy raids:
    • NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed
    • alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed
    • stealth knockouts take into account your visibility more, and you can't knockout someone if they are in combat unless they are totally unaware of you
    • Tweaked the follow AI for escaping slaves/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone
    • guards standing outside of a building will no longer keep the door open
    • shopkeepers won't talk to you if you are an enemy
  • CONSTRUCTION SET:
    • The construction set now has a "translation mode" for using to translate the dialogue
    • Automatically fills out duplicated translation lines (eg if there are 30 different lines that say "ok" then you only need to translate it once instead of 30 times)
    • Added translation stats to the construction set
    • added back the dialog export function for translations to use poedit

    NOTABLE FIXES

    • Overhaul of the the animation blending system, combat animations should blend more smoothly now
    • Fixed the holy nation bounty collection
    • Fixed a common situation where NPCs wouldn't help defend their teammates if they weren't looking
    • Fixed vanishing furniture on import game
    • Fixed the main GUI displaying the wrong values for attack and defence skills
    • Removed a few things from the Stenn Desert to speed up performance
    • Fixed bar characters not spawning
    • Fixed some destroyed buildings not appearing in towns
    • Fixed randomly black buildings
    • Broken turrets fix (couldn't reload)
    • Some memory optimisations
    • Some small AI tweaks, including a max range to AI weapon looting
    • Fix for invisible harpoons
    • Fixed turrets to save how many harpoons they have loaded
    • Fixed interior not shown when inside a building and paused
    • Fixed random black inventory icons
    • Fixed characters in character editor showing on top of each other at start.
    • Fixed the incorrect damage resistAnce number in the damage floating text when in simple mode
    • Fixed stealth arrow markers not turning off
    • Stopped player from re-claiming bounties by releasing prisoners
    • Fixed a bug that was messing up the combat movement and making everybody bunch up too close
    • Fixed some flickery animations and some animation bugs
    • Fixed bounties getting deducted instead of awarded
    • Fixed a bug with populating towns (mongrel was a victim)
    • Fixed AI cores not getting spawned (needs import)
    • Fixed NPCs coming into your base to work at your farms
    • Fixed the bar squads duplicating when loading a game or returning to an area
    • Fixed a particular AI hauling bug
    • Fixed the trade window when you talk to a sleeping trader
    • Fixed non-player faction relations all being 0 on import
    • Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances
    • Fixed a bug with some slaves not reacting when you free them
    • Reduced xp rate for toughness
    • Small bugfix for difficulty of clicking on characters while paused
    • a certain fix for AI/pathfinding with walls
    • Fixed a problem with npcs sometimes teleporting back on screen after walking off
    • Fixed the clouds
    • Fix for doors being un-clickable if you jump back and forth between zones
    • A fix for NPCs being unable to hurt you when you are disguised as an ally
    • Fixed duplicated clothing appearing on hive characters
    • Emissive disabled when there's no power to the light
    • Added the missing bar to Last Stand
    • Stopped battery charge changing when paused
    • Fixed a bug when loading a carried character and they drop in a random world position
    • Stopped random doors appearing when unloading
    • Farm fertility display popup fixed for fertility effect multiplier
    • Fixed custom column sorting for filenames
    • Fixed up the fogmen AI, some weren't bringing victims back to the nests, and they weren't always doing the worship thing
    • Fixed the missing "tied to a pole" animation
    • Fixed an important missing dialog option for the construction trader
    • Fixed the rain not affecting farm water amount
    • Reduced the "too close to town" build limit
    • Fixed a bug with the AI sometimes not acknowledging mines as a resource source

Community Announcements - Koomatzu
0.95.10 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version, recommended for less bug-prone gaming.

0.95.10
  • Fixed the crash on saving/loading
  • Fixed up the fogmen AI, some weren't bringing victims back to the nests, and they weren't always doing the worship thing
  • Increased the amount of fog men, there's also a rare fog man swarm
  • Animals can now bash down your gates, no more raptors hanging around outside
  • Fixed the missing "tied to a pole" animation
  • Fixed an important missing dialog option for the construction trader
  • Fixed the rain not affecting farm water amount
  • Reduced the "too close to town" build limit
  • Fixed a bug with the AI sometimes not acknowledging mines as a resource source

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
Community Announcements - Koomatzu
0.95.9 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.

0.95.9
  • Fix for doors being un-clickable if you jump back and forth between zones
  • A fix for NPCs being unable to hurt you when you are disguised as an ally
  • Fixed duplicated clothing appearing on hive characters
  • Emissive disabled when there's no power to the light
  • Added the missing bar to Last Stand
  • Stopped battery charge changing when paused
  • Fixed a bug when loading a carried character and they drop in a random world position
  • Stopped random doors appearing when unloading
  • Farm fertility display popup fixed for fertility effect multiplier
  • A few crash fixes
Construction Set:
  • Automatically fills out duplicated translation lines (eg if there are 30 different lines that say "ok" then you only need to translate it once instead of 30 times)
  • Added translation stats to the construction set
  • added back the dialog export function for translations to use poedit
  • Fixed custom column sorting for filenames

Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
Community Announcements - Koomatzu
0.95.8 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.

0.95.8
  • Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do
  • Likewise if your sword arm is broken you can't block, so you'll have to resort to dodging
  • Defensive combat mode now applies the +20 bonus to dodging if you are unarmed
  • Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances
  • Reduced xp rate for toughness
  • Small bugfix for difficulty of clicking on characters while paused
  • a certain fix for AI/pathfinding with walls
  • Fixed a problem with npcs sometimes teleporting back on screen after walking off
  • Fixed the clouds
  • Fixed a certain import crash
Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
Community Announcements - Captain Deathbeard
A new update out that does quite a bit of stuff, lots of cool little things this time. A stable release is coming soon.

0.95.7
  • The construction set now has a "translation mode" for using to translate the dialogue
  • Dismantling buildings now gives back some of the materials
  • Characters now feel the weather.
    • Duststorms strongly affect visibility and hearing range, and prevent tracking by smell
    • Rain affects visibility and hearing range a small amount
    • Certain clothing can protect you from the elements. Goggles are good in dust storms.
  • Some fine-tuning for stealthy raids:
    • NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed
    • alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed
    • stealth knockouts take into account your visibility more, and you can't knockout someone if they are in combat unless they are totally unaware of you
    • Tweaked the follow AI for escaping slaves/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone
    • guards standing outside of a building will no longer keep the door open
    • Fixed a bug with some slaves not reacting when you free them
    • shopkeepers won't talk to you if you are an enemy
  • Armour can now have skill bonuses for unarmed, dodge, and fist damage.
  • Backpacks now negatively impact dodging
  • Added more slaves to the slave towns
  • Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.
  • Encumbrance and other penalties have a slightly lower effect on move speed
    FIXES
  • Fixed the trade window when you talk to a sleeping trader
  • Fixed non-player faction relations all being 0 on import
0.95.6
  • Added narcotics production to the tech tree
  • Fixed the incorrect damage resistence number in the damage floating text when in simple mode
  • Fixed stealth arrow markers not turning off
  • Stopped player from re-claiming bounties by releasing prisoners
  • Fixed bonus attack/defence stats display in the main GUI
  • Fixed a few crashes
Community Announcements - Koomatzu
Here are the patch notes for the latest experimental build:

0.95.3
  • Added a block for "thrust" direction, so you can now block unarmed and animal attacks
  • Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
  • --the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) - (cooking + science);
    FIXES
  • Fixed a bug that was messing up the combat movement and making everybody bunch up too close
  • Fixed block animations not playing. How did nobody notice that?
  • Fixed some flickery animations and some animation bugs
0.95.4
  • Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
  • Characters now have rear-direction block animations
  • Tweaked the camera limit so you can look upwards a little more
  • A messagebox now tells you what item caused you to get arrested for smuggling
  • Made block animation blending look a little nicer
  • Added sound effect for barefoot characters
  • Added the plastic surgeon to empire towns
  • Added a few more combat stance animations for different weapons
    FIXES
  • Fixed bounties getting deducted instead of awarded
  • Fixed a bug with populating towns (mongrel was a victim)
  • Fixed AI cores not getting spawned (needs import)
  • Fixed NPCs coming into your base to work at your farms
  • Fix for charater direction jittering when moving very slowly
  • Fixed some visual bugs in the wetness system
  • Fixed crash upgrading turrets in while use
  • More tweaks for crowded combat movement
  • Fixed the bar squads duplicating when loading a game or returning to an area
0.95.5
  • Added some feedback arrows to stealth mode
  • Added options setting for displaying the floating damage numbers
  • Increased amount of food sold in bars
    FIXES
  • Fixed a particular AI hauling bug
Community Announcements - Koomatzu
0.95.0 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.

0.95.0
  • Unlocked more of the map with a new major faction.
FIXES
  • Characters don't randomly get wet when created
  • Small fixes for stuff like light emissive materials, a road-following bug, weird grass shinyness during rain

0.95.1
  • Fixed the fog islands zone
  • Fixed some problems with importing
  • Fixed random black inventory icons
  • Fixed characters in character editor showing on top of each other at start.
  • Fixed a few crashes
     

Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
Nov 4, 2016
Community Announcements - Koomatzu
Patch notes for 0.94. 0.93.28 is the current stable version.

0.94.0

Note: The new map area isn't 100% finished, wait a few more updates if you want to explore it at it's best. As a result I've made a last minute decision to not release the very bottom part of the map until next update.

FEATURES
  • Active map area has (almost) doubled! New content and factions!
  • You should notice a general performance improvement. The towns are still the slowest spots to be in, but they should have improved, especially the Holy Nation cities.
  • Smuggling is now a career option. Buy narcotics or illegal goods and sell them wherever they are illegal to make huge profits. (You'll have to find where to buy/sell them yourself)
  • It now gets wet when it rains. But, get this, it stays dry indoors.
SPECIAL SUPRISE FEATURE
  • Unarmed combat added. It's designed to be a lot more challenging than learning a weapon. Probably will need further balancing, hasn't been fully tested in long-term gameplay.
NOTABLE FIXES
  • Overhaul of the the animation blending system, combat animations should blend more smoothly now
  • Fixed up the combat movement/flocking system
  • Also fixed most of the jittering in the movement system (not perfect yet)
  • Fixed the holy nation bounty collection
  • Fixed a common situation where NPCs wouldn't help defend their teammates if they weren't looking
  • Slightly reduced the cut damage of the Falling Sun
  • Combat XP rate is now also multiplied if you change the global combat damage option
 
0.94.1
  • Fixed vanishing furniture on import game
  • Fixed the main GUI displaying the wrong values for attack and defence skills
  • Removed a few things from the Stenn Desert to speed up performance
  • Fixed bar characters not spawning
  • Fixed some destroyed buildings not appearing in towns
  • Fixed randomly black buildings
  • Fixed a few crashes and visual bugs
0.94.2
  • Hotfix for the crashing, sorry i didn't notice sooner
0.94.3
  • Temporary fix for a random crash in the terrain engine
  • Broken turrets fix (couldn't reload)
  • Some memory optimisations
  • Other small things
0.94.4
  • A crashfix related to firing turrets
0.94.5
  • Some small AI tweaks, including a max range to AI weapon looting
  • Fix for invisible harpoons
0.94.6
  • Possible fix for the performance slowdown some people have reported since v94.3
  • slaves are now valued by skills
  • Fixed turrets to save how many harpoons they have loaded
  • Fixed interior not shown when inside a building and paused
0.94.7
  • hotfix for the crash when arriving in certain areas

Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
Announcement - Valve
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Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
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