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Cell-building sim Prison Architect [official site] has received its last update and the creators are taking a break before they come back to work on their next game, cave explorer Scanner Sombre. They ll still be doing the odd patch and providing bug support, they say, but this is the last batch of content to be added, resulting in version 2.0. And it s a bit of an old-fashioned addition, because it adds the ability to use cheats.
To mark the occasion, producer Mark Morris and designer Chris Delay recorded a typically jovial send-off diary and explained that, as this is their ultimate video, developer tools and cheats seen featured in a few of their alpha videos are now available to everyone.
The world found time to have two rounds of Olympics; Usain Bolt won six gold medals in the time it took us to do Prison Architect, says Delay in the dev diary below. Morris intervenes: But I reckon the International Olympic Committee probably look at us and go: Those Prison Architect guys, they made Prison Architect in the time it took us to host two games!
Once triggered, Prison Architect s cheat mode allows construction to occur immediately; it adds a new Spawn toolbar that permits instant creation of objects for zero cost; water can be placed like any other building material; and research in the bureaucracy screen can be sped up at the player s discretion, among a range of other unscrupulous undertakings. It s worth noting that cheat prisons can t qualify for achievement unlocks and also can t be sold on for profit.
Function keys can now perform debug services, behaviours settings can be altered, and the game s modding system has also been bolstered. All of that, plus an extensive list of bug fixes, can be found this-a-way.
Introversion will still be at hand to provide support moving forward, however instilling players with the ability to cheat feels like a fitting way for the studio to part ways its prison management sim.
While the previous update suggested the developer s next project will be either first-person cave explorer Scanner Sombre or bomb defusal game Wrong Wire the above video appears to point to the former.
Prison Architect [official site] technically left early access ten months ago but developers Introversion Software have kept updating their build-o-management game as before. Now they’re finally almost done. After the upcoming release of version 2.0, Introversion plan to call it a day and – aside from fixing bugs which pop up – focus on new things like their pretty cave-scanning game. V2.0 will properly launch next month but you can try a preview version today if you fancy playing with tricky events like food poisoning and mass tunnelling.
After years spent making Prison Architect, then updating it pretty much every month after release, Introversion is ready to move on. The icing on the cake (the cake has a file in it, because prison) is a huge new update that revamps the UI, while making changes to the way modding works and adding more, well, just more. Prison Architect will continue to be supported after version 2.0, but the team is finally moving onto pastures new. Specifically, onto one or both of the prototypes the developer recently put to a public vote.
But before that, there's the little matter of version 2.0, which the team discuss in great length in a new update video.
2.0 hasn't officially launched yet, but you can opt in to the beta on Steam by following the instructions in the YouTube video description. Here's a big list of what's included in the update.
What about that next game, then? Well, have a watch of this footage of first-person cave-explore-'em-up Scanner Sombre, and of bomb defusal title Wrong Wire, two prototypes Introversion showed off recently (skip to 26:05).
Introversion's next game will build on one of those prototypes, BUT WHICH ONE. I got the impression that Scanner Sombre was next up, from the previous video, but I'd be happy with either.
Prison Architect's hidden 3D mode was discovered the other week, and with the cat firmly out of the bag, developer Introversion said there may be updates on the way to the experimental mode. Said updates are now here as part of the grandly titled Update 5, which also adds hot water boilers, hot water pipes and, yes, hot water to the prison management sim. No wonder your prisoners have been trying to flee this whole time: they've had to make do with tepid showers.
Of the 3D view, Introversion says that it's "improved 3d mode with new shapes, new shaders operating on all objects, and better wall geometry", but that it "remains very experimental", so use at your own risk.
You'll need a boiler, hot water pipes, and a direct electrical connection to funnel hot water to your inmates, but it does come with a few benefits.
"When supplied with hot water, showers will also reduce a prisoner's Warmth need. When supplied only with cold water will apply a Frigid effect, which acts as a kind of short-term suppression while also spiking their Warmth and comfort needs."
There are other additions and fixes included in the update, detailed here, or if you're not in the mood for reading, you could watch this video: