Community Announcements - Matthew Allen
With so much going on here at the studio right now, we’ve a bit of a bumper update for you. Sit back and we’ll take you through all our latest comings and goings.



Version 3.1 for iOS and v2.3.1 for Steam out today
We are releasing an incremental update for both the iOS and Steam versions of Godus today so as to address the recent issues that a few of our players had been experiencing when trying to launch the game, along with other various bug fixes.

As always, if ever you run into any unexpected problems with the game, please contact our dedicated Tech Support team via http://Support.22cans.com.

Here’s a list of notable changes due in today’s new build:
  • Expiration of Facebook token fix causing freeze on launch (iOS)
  • Fix for info panel crash in tutorial section
  • Fix for crash on load for players with very large number temples
  • Shortened intro video to reduce game’s memory footprint



Godus for Android
As you may have noticed from our recent weekly dev activity updates, we’re currently working on bringing Godus to Android for all devices equivalent to the Samsung Galaxy S3 and above. We’ve been making great headway and we’re looking forward to releasing Godus on the Google Play store towards the middle of next month, in time for Thanksgiving.

The Android release of Godus incorporates all the exciting elements featured in the latest version of the game for iOS and Steam. Now Android players will also be able to advance their growing civilization into the recently released Frontier Age, where they can look forward to exploring Weyworld, a vast land with all-new challenges, unique surroundings and fresh mysteries to uncover.



Peter & Jack answer your questions
Recently, over on our Steam forums, long-time contributor Gmr Leon kindly collated a bunch of questions from around the Mac & PC community asking for detailed insight on the current state of the game and our intentions for the future.

With no question too daunting, Peter and Jack set about answering each questions as fully and thoroughly as possible. You can find the results in the three videos below.

http://youtu.be/EJyi3PYTnME
http://youtu.be/ZbMCd99gElw
http://youtu.be/NuAFEDNYu0k
They had such a good time answering these questions that we’ve already gone ahead and started recording a follow-up Q&A session, which we hope to share with you later this week.


Balance File Editor & Steamworks integration coming this Friday
Lastly, but my no means leastly, we will be releasing the Balance File Editor to the Opt-in Branch of Steam on Friday of this week.

Our one and only Pavle ‘Big Thunder’ Mihajlovic is hard at work finishing up the tool to make it ready for public use. It’s no understatement to say that we can’t wait to see what you make of it when you start sharing your balance files with each other via Steamworks!

That’s all for today, but as ever we’d love for you to join in the discussion on Facebook, Twitter, reddit and our forums – see you on the boards!
Community Announcements - G.K. @ 22Cans
Today we’re releasing the first major expansion for Godus, extending the game by introducing a whole new land to explore, full of mystery and unique surroundings.

With this expansive and game-changing update, you’ll be tasked with building a massive Ark, filling it with your tiny, adoring Followers and setting sail for Weyworld - an undiscovered land just waiting to be explored. In Weyworld you will find new secrets to uncover, rival tribes to meet and a host of new god-like abilities to unlock.

Additionally, we have redesigned the Voyages mini-game to give you new ways to play and win unique rewards to decorate your world.

The lost Ark

Your people long to move to a new land and to do this, you must help them build an Ark for their journey across uncharted waters. This Ark will take all the Followers who worked on it to a new land called Weyworld, along with huge amount of resources – 500 Ore and 700 Wheat, to be precise.

Building this Ark is no easy feat and will take a considerable amount of time and resources to complete. Once ready, it will carry up to 500 of your Followers on the voyage to Weyworld. Don’t worry, even though this is a one-way migration for your seafaring Followers, as their almighty god you will be able to return to Homeworld whenever you choose via the Lighthouse.

Weyworld is waiting

Once the Ark arrives at Weyworld, your first task will be to house all the Followers aboard in new abodes unique to this land.

You’ll quickly notice that Weyworld has its own distinctive visual style – it’s a desert world where the trees and rocks you’re familiar with in Homeworld are replaced by cacti and baked earth. That’s not the only difference, however – in Weyworld, crops need to be built on verdant land and mines on rugged land if your want them to flourish and your Followers to prosper.

You’ll also find a third type of terrain – hallowed ground. Here you will be able to build monasteries of various sizes – while these produce no workers, they do generate an awful lot of belief!

Your wayfaring Followers aren’t the first to call Weyworld home – you’ll discover three tribes of mischievous Astari up to their usual tricks. The Astari have hidden an enormous treasure in Weyworld and it’s up to you to claim it for your Followers.

Enter the Frontier Age

Weyworld ushers in the Frontier Age, bringing with it a new Timeline and new cards for you to unlock with new stickers. All the cards you would have unlocked in Homeworld will be active in Weyworld - any cards not unlocked can be completed by returning to Homeworld.

Some of the new abilities you’ll earn will enhance your Followers’ lives and others will increase your own godly powers – here’s a few that you’ll discover in the new world:

  • Blue skiesby your will the skies shall remain bright and clear. Storms will occur less frequently.
  • Stormy weatherkeep the skies angry by your wrath! Storms will appear more frequently.
  • Cometblast apart layers of granite with these celestial projectiles.
  • Enhanced meteorsthere’s nothing like a good meteor strike to vent your divine wrath… and now they’re even more powerful!
  • Epic sculptingunlock the ability to sculpt even more layers of terrain at once.
  • Dig Downunlock the ability to dig directly downwards by double-tapping/clicking.
  • Fleet of Foota healthy diet and plenty of exercise lead to fitter and faster Followers.
  • Crop rotationyour Farmers develop wonderful new agricultural techniques and fields now produce much more Wheat.

More Voyages, redesigned Voyages

We’ve refined the gameplay for Voyages in this update – you no longer have to complete a Voyage within a limited amount of time. However, the more quickly you complete a Voyage, the more points you’ll earn. What do points mean? Points mean prizes! The higher your score in a Voyage, the more stars you’ll complete for it, with a total of three stars available for each Voyage.

We’ve also added a new series of Voyages with this update, called Spooky Shores – earning a high score in these Voyages will unlock a slew of suitably-spooky Halloween themed content, such as creepy masks for your Followers or eerie graves for your Settlements.

Future updates

We still have plenty left in store to bring to Weyworld and the Frontier Age.

Future updates will add an area that’s home to a new rival tribe along with sheep that roam the land, as well as for the game’s dynamic water to turn previously barren lands into fertile plains.

Coming soon to PC & Mac - Balance File Editor & Steamworks integration

We have some very good news for everyone playing Godus on Steam for Mac and Windows PC – the hotly anticipated Balance File Editor we first detailed in this blog is confirmed to be released on Friday 31st October.

This tool will allow you modify how many aspects of the game behave, from wait timers to Belief generation and more besides. Thanks to Steamworks integration, you’ll also be able to share and swap your personalised balance files with each other also with us here at 22cans. We’ll be looking at the best and most popular balance changes you develop with a view to implementing them based on your feedback ahead of when Godus transitions out of Early Access and into full release.

Set sail for new discoveries!

You can download the Frontier Age update for Godus on the main branch of Steam right now just by launching the game. We’re looking forward to hearing what you make of all this new content on Facebook, Twitter, Reddit and our forums – see you around!
Community Announcements - G.K. @ 22Cans
Are you ready to lead your ever-gracious population of Followers on an incredible journey to a new and undiscovered land waiting for you to make it your own?

We hope you are, because today sees the test release of the Frontier Age on Windows PC and Mac, bringing with it Weyworld and a host of new cards for your people’s Timeline.

How do I get it?


We’re releasing this update on iOS and the main branch of Steam for Windows PC and Mac next week.

However. this update is available on our Opt-in branch of Steam right now, so if you’re keen to get started, you can check out the instructions and information on how to access it a little further down.

What’s included?


With today’s update you’ll be able build that gigantic Ark that we mentioned in our last blog and travel across the seas to a new and exciting place called Weyworld (yes, that’s with an ‘e’, not an ‘a’). In addition, you’ll be able to usher your followers into a brand new Age as well as earn some fun Halloween-themed rewards.

There’s also a whole smorgasbord (that’s right, a smorgasbord) of new cards being introduced with this new update to help usher in Weyworld. There are, quite literally, too many to list in full but here’s a quick overview of some that we think you’ll probably find the most enticing.

And yes, your eyes don’t deceive you… Dig Down is back!

  • Epic Sculpting
  • Grand Monasteries
  • Crop Rotation
  • Blue Skies
  • Stormy Weather
  • Dig Down
  • Enhanced Meteors
  • Fleet of Foot
  • Comet

What’s missing?


You may have also seen us mention in our last blog that sheep, flooding, springs, and a third tribe were also on the docket for an upcoming update. Those specific items aren’t quite ready for this particular release (either for Steam or iOS) as we’re still in the process of fully developing those features, but rest assured we’re hoping to get them over to you in a content update in the not-too-distant future.

We wanted to get what we have ready over to you first, that all get to visit Weyworld and also tell us what you think.

Set sail for Spooky Shores


As it happens, good ol’ Halloween is right around the corner, so in the spirit of one of our favourite holidays, we’ve added in some Halloween-themed rewards that you’ll be able to earn in the ‘Spooky Shores’ Voyage of Discovery included in this release.

Here’s some of the just-for-fun rewards you can expect to see added in for Halloween:

  • Witch hats for female builders
  • Skull masks for male builders
  • Pumpkin heads for farmers
  • “Arrow in the head” hats for miners
  • New Halloween tunic colours for builders, farmers, and miners
  • Graves for Settlements
  • Pumpkin fields

Questions from the community about Weyworld


Since posting our last blog, we received some questions about Weyworld and how it might work, so we figured we’d take some time to answer a handful of the questions that were posted over on our forums.

Will the unique terrain types for abodes and mines be sculptable or expandable?

You can sculpt them but you won’t be able to expand them.

Will the spring mechanics ever be introduced as a god power letting us place them ourselves?

We’ve actually been chatting about this but there’s nothing official to confirm just yet, but we’re definitely not ruling it out!

What if we don’t take enough followers or ‘accidentally’ kill our followers off in Weyworld?

Similar to Homeworld, if your population in Weyworld reaches zero then two new followers will emerge from the Ark. Don’t ask us where they come from. We have no idea either.

Are gems and belief carried across worlds?

Gems carry across worlds but all other resources are restricted to each respective world.

How do we go about rebuilding the Ark? Will we need all resources to get started or can the resources trickle in?

Wheat and Ore will need to be in place before you begin construction and, as with everything else, the more builders you have the faster the reconstruction will go. The trick is to try and make Settlements and towns close to the Ark so that your builders don’t have as far to walk. Stamina and speed shrines will certainly help as well!

What exactly is the Comet god power?

Comet is mostly non-destructive (unlike the Meteor god power). Comet is the only way to remove granite, which we can assure you will come in handy on Weyworld.

Will Weyworld on PC have its own Pit of Doom?

There’s currently no Pit of Doom in Weyworld but you can switch between worlds via the lighthouse in each world (and gems carry across worlds).

Want to play the new update early?


We’ll be releasing this update on iOS and the main Steam branch next week, but for those of you who like to try these updates while they’re still getting polished and fixed then you’ll be happy to hear this update is available on the opt-in branch for Steam right now.

A word of warning

Being that all opt-in builds have the potential to be rough around the edges, bear in mind that you may want to back up your save files as there’s a risk that you might lose your game’s progress when updating to the opt-in. For more information on how to access the opt-in builds just check out this guide: How to Access Developer Builds

Known issues

Here’s some of the known issues for this update. As always, if you encounter anything not listed here then please post either on our forums or drop us a line via http://Support.22cans.com.

  • Completing the Ark reconstruction with gems doesn’t fill the Ark with followers like it should.
  • The ‘Select Expedition’ page should have a confirm button instead of just an ‘X’ in the corner.
  • When you complete a voyage the ‘Star Score’ shows over the reward, making the reward difficult to see.
  • Clicking on a certain tree near the start of the game and opening its info panel will cause the game to crash to desktop.

More updates to come


We’ve also got many more updates on the near horizon, so definitely keep an eye out for more news on what’s in store for Godus. Here’s a quick overview of just a few things we’ve got planned:

Weekly dev updates

Something that we’re pretty jazzed about is that we’re going to start releasing weekly updates on what the team’s been up to and what everyone’s currently working on around the office. We’ll be releasing these on our blog and forums every Friday, starting this very Friday!

More 'Meet the Team' videos

We’ll be sitting down and chatting with more members of the team in some new Meet the Team videos that we’ll be releasing in the very near future.

A big Community Q&A

Many of you have been busy composing and submitting questions for Peter to answer and we’re happy to report that we’ll be recording a video very soon where Peter will sit down and answer as many of your questions as we can. For any questions that we don’t get around to we’ll also be doing a live Twitch stream a few weeks later where you can submit your own questions to Peter in real time for him to answer.

See you in Weyworld!


We’re excited for everyone to get their hands on this next update and try out Weyworld for yourselves. As always, feel free to stalk us over on Facebook and Twitter and say hello over on our forums as well.
Community Announcements - G.K. @ 22Cans
Today, we’re going to give an early look at what’s right around the next bend for Godus, including: a mysterious new tribe, herds of sheep, a massive hidden treasure, an enormous Ark… and an entirely new world for your followers to inhabit.

Wayworld concept image

Raiders of the newly-found Ark


There were many of you who, after dealing with the Astari (either through destruction or benevolence), were curious about whether that was all there was to see, or if there was more to discover elsewhere in your Homeworld. Also, what about that last expansion shrine? Is there nothing left to do after unlocking it? As it happens, there will soon be much to do after unlocking that very last shrine. So what exactly will we be adding in?

Well we’ve got this notion that we’d quite like to sail the ocean. This is where the Ark comes into play. Some of you early players may even remember there being a large unreachable boat all the way back in version 1.3. That model, eventually, got used for Voyages. For the Ark, however, we took a look and deicided “we’re going to need a bigger boat”.

So let’s take a look! (Please bear in mind that the following screenshots are only mock-ups; the final in-game version will have at least 6.8 times as much awesome.)

Ark before expansion image

After finally reaching the Astari and doing with them what you please, you’ll find one more Expansion Beacon placed just next to their village.

Ark expansion completed image

Unlock that Beacon and hey presto, you’ll suddenly have access to this brand new Ark! Well, perhaps ‘brand new’ is a bit of a stretch. It seems the Astari weren’t exactly doing a good job of maintaining their Ark over the years and it appears to be in shambles. Typical Astari, too busy partying.

Ark info image

Getting the Ark to be seaworthy is a monumental task and will take an unprecedented amount of workers to restore it to its former glory. However, worry not, just like with everything else the more builders you have the faster the process will be. For the Ark, you’ll be able to leash up to 500 followers to work on it at once.

Ark half-completed image

To begin repairing the Ark, you’ll need to amass as many builders as you can manage and once they arrive on site they’ll immediately begin working hard on the repairs. You’ll also need ore to reinforce those repairs and, of course, you’ll need crops both for the build and for the daunting journey ahead.

Ark completed image

Commit enough builders and resources to the task and before too long you’ll have an entire Ark to call your own. Once finished, you’ll be able to stock it full of Followers.

Ark sail confirmation

You can fit up to 500 of them into the Ark at one time but if, for whatever reason, you feel compelled to only send a handful you can do that too. Just be aware that you may need all the help you can get when establishing your new civilisation across the waters.

Sailing transition screen image

After filling (aka, cramming) your Ark full of followers, you’ll be able to embark on a quest to new lands!

A whole new world


Welcome to Wayworld. Wayworld, as it happens, will be a much harsher and challenging environment than you or your Followers are used to. It will also have different visuals and overall aesthetics. Instead of trees there’s now a vast desert of cacti. Instead of rocks there’s now mounds of sand and dirt. It’s a less forgiving landscape than your Followers will have ever experienced before, but that doesn’t mean there isn’t beauty to be found in this strange new world.

God game image

Although seemingly barren, herds of sheep roam the land in search of grass and water. Springs of water will help fertile land grow. Every few days, the water levels will rise and the lowest desert lands will flood. So while it might seem a challenging land, it’s one that is far more dynamic than any land your Followers will have visited before.

Wayworld Details

Unsurprisingly, however, the Astari seem to have beaten you to Wayworld. There are now two separate Astari tribes to contend with. The Astari also seem to be up to something this time, as rumor has it that they’re hiding a rather massive treasure of some kind.

What’s more, there’s a third tribe on this land; a tribe that is far more sinister and devious than the Astari. In short, Wayworld will introduce a number of interesting new additions:
  • A vast desert landscape with cacti and sand.
  • One area type that’s best for crops and another area type that’s best for abodes.
  • Super abodes and super Settlements.
  • Two Astari tribes hiding a massive secret treasure.
  • A mysterious new, more sinister and more devious, third tribe.
  • Roaming sheep (to be used in conjunction with a future Settlement).
  • Desert plains that flood every few days.
  • Dynamic water that helps to create fertile lands.


Wayworld schematic image

In addition to an entirely new land, there’s also many more abilities and abodes that you’ll have access to. Most of this is still being developed and worked on so be sure to keep the usual caveat in mind: things may get tweaked as development continues, but by and large this an overview of the additional abilities that we’re planning for Wayworld to include:

New God Powers
  • Comet
  • Dig Down
  • Level 3 cliff sculpting
  • Level 9 and 12 sculpting upgrades
  • Sculpting sand generates Belief


New Shrines
  • For example, a Shrine to collect all the Wheat or Ore in a given radius


New Abode styles

  • Sand Abodes
  • Grass Abodes
  • Mountain Abodes
  • Frontier Abodes
  • Monasteries


New Abode ranks

  • Sand Ranks 5 & 6
  • Grass Ranks 5 & 6
  • Mountain Ranks 1 & 2


New Age Stickers & new Buffs

  • We will be adding a new set of stickers and buffs to compliment the new Age.


Also, if after spending some time in Wayword you find yourself pining for the Homeworld fjords, worry not – the Homeworld is just a menu button away. You’ll be able to return at any time to manage your Homeworld’s Followers, continue any sculpting projects, and collect resources. However, be wary: Wayworld is so far across the ocean that any resources you collect in Homeworld won’t be available in Wayworld.

Until next time


We’re pretty darn excited about Wayworld and it is, we assure you, just one step of many in making GODUS a more dynamic (and, dare we say, delicious) place to play and engage. Thank you all for going on this crazy development Ark with us and we look forward to seeing you all in Wayworld.
Community Announcements - G.K. @ 22Cans
Over the last few weeks, we’ve been working on completely overhauling our save game system for Godus on both Steam and iOS. This will prevent players from losing their progress or running into problems recovering their saves in future.

Today, we’re rolling out these fixes for all Godus players on PC and Mac, along with a few new bits of gameplay content too.

New Gift & Swampland!
We’ve also implemented a brand new Gift to help boost the Happiness level of your Followers – take a look at our totally tropical Tiki Torch!

Tiki Torch image

If you take a look around your Homeworld, you’ll also find that there are a few swampy areas to contend with now.

Organic Swamp screenshot

That’s right, swamps are no longer just the preserve of your godly abilities but now appear organically within your Homeworld as well, adding an additional layer of challenge when commanding your Followers to spread out and explore the land.

Changes in v2.2.1
Please find below the full list of changes and fixes found in Godus v2.2.1 for PC & Mac.

New content:
  • New Tiki Torch gift which can be placed and turned on and off by selecting,
  • Swamps added to home world
  • Swamp tutorial
  • New 5000 Belief card available in the Exchange

Fixes:
  • Save Game fixes to prevent crashing on recovering a save and to minimise save corruptions.
  • Build time for Voyages of Discovery Temple reduced.
  • General performance optimisation.

Please be aware that you may have to restart Steam in order to download the new version of Godus.

NOTE: If you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Also, please be sure to take a look at the Known Issues thread for the latest information on issues the team are currently investigating. Thanks everyone!



As always, we would love to hear your feedback, so please feel free to speak up in our official forums, or if you’re feeling especially community-spirited then why not lend a hand expanding and refining the Godus wiki?

We are continuing to work on developing new content, features and functions for Godus and we look forward to updating you on what’s up next in our pipeline very soon. In the meantime, we thank you for your belief and patience.
Community Announcements - Matthew Allen
Since releasing Godus v2.1 last Friday we’ve had a lot of really useful comments from the community (as well as more than few support requests, too). This week, we’ve been hard at work implementing a ton of changes based on this feedback.

The update, released on Steam today, includes a bunch of exciting new cards, new gifts and some important bug fixes.



New stuff:
  • New Gift: Flag - allows you to put a flagpole in your world to increase happiness and look cool. (more flags to come!)
  • New Gift: School of Fish - Fish can now be placed in the sea.
  • New Card: Statue of Belief Collection - added, enables you to store some belief when you're not there to pick it up.
  • New Card: Tree Buff - The tree buff upgrade card further increases the amount of belief produced by
    abodes in the vicinity of trees.
  • New Card: Super Follower Boost - Boost your followers even more, making them work harder and longer.



Fixes:
  • Stopped campfires being created on top of gem seams and granite
  • Fix for rock colours being wrong in some situations
  • Fix for part of the fountain tutorial not appearing.
  • Destination button in events now only appears if there is at least one event to pick from.
  • Happiness and gift balancing
  • Fixed some tooltip locations
  • Reduced Astari Fire damage, to fix bug with them being too easy to kill
  • Tree of joy springs up out of the floor rather than being dropped
  • Gems only rewarded after all followers have climbed pit of doom steps
  • Fix to prevent temples ending up in the water whilst sculpting
  • Tweaks to happiness for homeless followers
  • During leashing tutorial leashes, will only be accepted if they end on the layer of the temple itself or the one under it.
  • Removing rotation snap back
  • Balance file changes
  • Settlements with courtyards now allow followers to go back home
  • Minor colour tweaks to trees and beautify
  • Fixes to Mac audio when sacrificing followers
  • New splash screen text
  • Revised colours for trees on various landscapes



Coming soon – mod our balance files!
Probably the most frequently requested changes we make to the game by the Steam Early Access community and our Kickstarter backers is that we reduce the wait timers for Godus on PC and Mac.

In the spirit of collaboration with the community, we will be implementing a major change to the way we set our balance files for all aspects of Godus.

In the near future, we will be providing you with the ability to manually set many of the values within the balance files for yourself. We will then collate your feedback with the intention of making global adjustments to Godus on PC and Mac based on your collective contributions.

You’ll be able to access the balance file values form with the settings menu:

Balance Menu

This will take you to the in-game Balance Changer, which will allow you set the values for Abodes…

Abodes Balancing Screenshot

…for Followers…

Followers Balancing Screenshot

…and also for Belief.

Belief Balancing Screenshot

A simple interface will allow you to set these values however you wish. Want everything to be built instantly or to have Belief costs set to zero? Now you’ll have the ability to do so from within the game.

Balance Interface Screenshot

You’ll then be able to update your game or, if you want to start again from scratch, restore them to their default settings.

Balance Updating Screenshot

However, what we really, really want you to do is share your edited balance files with us and let us know how and why you think your changes make the game more enjoyable.

We’re hoping there’s consistency in your replies, but we’re also aware that people will want to play according to their own preferred play style.

It’s here that your feedback will be vital to help us understand why you’ve made particular changes. So, be bold! Be detailed! And please don’t skimp out on any of the more juicy parts to your reasoning.

Balance Email Example Screenshot

We want Godus to be a game that you keep coming back to, so what better way of doing that than by engaging our core players?

As always, we keep a close eye on all of the feedback from our community, so please continue to share your thoughts in either our official forum, our Steam Early Access forum or the 22cans Facebook page.
Community Announcements - Matthew Allen
Last week we released the hotly anticipated Settlements revamp for PC and Mac to the main branch of Steam. It’s worth mentioning up-front that this will require you to restart your game, however the upside of that is that you’ll get to play our rather charming new intro sequence, first described here: What are we working on right now?

Click here to read the full blog!
Community Announcements - Matthew Allen
In this video, Fabs (of 22can's coding group) takes time out to tell you all about how he got started in the games industry, why he chose to throw his lot in with the 22cans team and what it's like to work for Peter Molyneux.

Fabs also describes his favourite aspect of Godus as well as the parts of the game of which he's the most proud, plus he reveals his all-time favourite game that he likes to play when not up to his neck in complex code.

Enjoy!



http://youtu.be/0Fks4fl3-TY
Community Announcements - G.K. @ 22Cans
One of our major goals with Godus is to connect players from all walks of life and of different gaming backgrounds together. The principle way we want to do this is in Godus is with Hubworld… but we’re a canny bunch (even if we do say so ourselves) and that’s not the only trick up our sleeves.

If you take a close look at the row of social media icons at the top of our website, you’ll notice a new addition on the right-hand side…


This is all thanks to our fantastic friends over at Gamepedia who host what is now the official, definitive Godus wiki!

Of course, wikis are only as good as their content and that content needs to be kept up to date… and that’s where you come in.

We’re on the cusp of releasing the biggest and bestest update for Godus yet – the Settlements revamp we’ve been coyly talking about on our blog and in the forums for the last month or two – and on its release, a lot of the articles on that wiki will be rendered as little more than historical curiosities, relics of a bygone era when the game was in its infancy.

So, we would like you – our passionate, knowledgeable community – to assist us in bring the Godus wiki up to date. Not just for Godus on PC either, but also for the mobile version too.

We will be scouring the wiki on a regular basis and those who contribute the most interesting, informative and helpful articles will receive signed Godus merchandise, like the kind you see below:


If you think your particular wiki contribution is crying out for our attention, then get in touch! Drop us line via Community@22cans.com and we’ll take a look and see if it’s truly prize-worthy (chances are, it will be – we’re a soft touch like that).

If you’ve never edited a wiki before, don’t be shy! You can visit the Gamepedia Help Wiki, a great resource for both new editors and even experienced editors looking to hone their skills. You can check out the pages for Basic Editing and Formatting to get started today. You can also get in touch with the Gamepedia staff through their IRC Channel or by e-mailing community@gamepedia.com.

It’s Peter’s desire to create the most cooperative, collaborative and communicative group of players for any of his games yet, regardless of platform, so you can expect to see further initiatives like this in the future.
New forums and Facebook for Godus on mobile

Facebook page update for Godus on PC/Mac & mobile devices

We’re looking forward to the worldwide release of Godus on iOS – we’re so close now we can smell our servers sweating with anticipation – and to support the forthcoming launch, you’ll also notice a change to our Facebook pages. In future, our 22cans Facebook page will be the home of the PC, Mac and eventually Linux versions of the game, as well as for any company announcements. Meanwhile, the Godus Facebook page will be the home of mobile version. This is to allow for any differences between the two versions as we continue to develop the game for both PC and mobile devices and also help prevent confusion as to what version we’re talking about when we’re providing tech support or sharing new videos and screenshots.

That’s it for now – we’d like to close by thanking Ben Robinson and Benjamin Tarsa of Gamepedia for all their help with the Godus wiki and to say we’re very much looking forward to seeing all your wiki contributions!
Community Announcements - Matthew Allen
In this video, games industry legend Peter Molyneux (22can's Lead Creative & CEO) takes time out to tell you all about how he started making videogames and the changes he's seen over the course of his career, the reasons behind his decision to set up 22cans and the working atmosphere he's fostered, as well as what makes the studio's approach to development so unique.

Peter also describes his favourite aspect of Godus as well as the parts of the game of which he's the most proud, plus he reveals what games he likes to play and how he likes to relax when not dreaming up his next brilliantly bonkers idea.

...oh and there's another cheeky tease right at the end for all Godus players looking forward to our forthcoming Settlements revamp update. Enjoy!



http://youtu.be/besM4KvsRc8
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