This is just a small update to fix some bugs in the Ultimate release
What's changed: * Secret codes for Ultimate levels show up as expected * Fix issues with secret levels not unlocking sometimes * Some of the secret levels weren't appearing * Added some people to the Credits
At long last, N++ Ultimate Edition is here! Now there's even more to love about N++ :) It's a free update for anyone who owns the game; we went back and forth on whether or not to charge for this DLC, and decided that we really wanted to encourage more people to try N++, and that this might be a great way to do it! https://www.youtube.com/watch?v=flSoFw4-VyU
This update contains a ton of new content, doubling the number of levels, colour schemes, and ninja headbands. It's like an entire second N++, for free! It really is a game that could last a lifetime.
There's also a brand new singleplayer game mode called Hardcore. Hardcore was designed for fans and especially highscore competitions -- in contrast to the regular Solo mode, in Hardcore the clock is always ticking and every death counts. This transforms N++ into the ultimate skill-based challenge, adding another echelon to strive for in your quest for ninja glory.
This is a minor update to fix a not-so-minor issue: people were reporting their save games being corrupted when tracking/untracking and following/unfollowing levels while playing them. There was also a pretty common issue with some graphics cards that people were having with launching the game that we managed to track down. So here's an update that fixes all that! -T
We're hard at work on Ultimate Edition and haven't had a lot of time to work on some of the bugs that have been reported recently, but the 'sounds getting cut off' one was really annoying so we've fixed it. Also, a few of the levels have updated to make secret challenges possible.
Some people were experiencing just a ridiculous amount of crashes when trying to play user levels after the Steamcloud update. It took a while to reproduce and then get to the bottom of these issues, so sorry for the delay but here's a version that shouldn't crash so damn much!
P.S. Also that final headband is actually obtainable now!
**There's been a few hotfixes for this one, see the bottom of the list for what they fixed**
'Tis the season for giving, and we're giving you another much-awaited update to N++!
What's changed: * SteamCloud Support!! Yep, now your save games will be preserved in the cloud and automatically merged with your progress on other machines. * Added a new rendering pipeline that doesn't use MRT for some machines that had issues with tiles not rendering. * Added a new option - Submit Level Scores - to let you submit every individual level as a solo highscore when completing an episode. * Better handling of savegame corruption. The game will refuse to load corrupt savegames and try to open the backup instead. * Added a --borderless startup option for running the game without window border. * Fixed the calculation of total scores and a secret challenge: it's actually possible to get 100% in the Profile screen now. * Added a --audioDriver [n] startup option for selecting a non-default audio driver (check the logs for a list of the available drivers) * Fixed some post-halloween weirdness with the Halloween colours (note: several colours aren't unlocked by turning off Gamification, you'll have to earn them through secret challenges) * Limited the maximum simultaneous sounds to reduce the cacophony of many evil ninjas. * The game wasn't saving headband/ninja colour settings for P2-P4 properly * Hitting ESC in the main menu takes you to the 'quit' submenu
HOTFIXED: * Fixed crash in Help menu when some keys are unbound * Fixed some users experiencing stuttering when saving to Steamcloud * Level-in-episode scores save locally properly * Fixed a crash when changing some displays in the Graphics menu * Fixed grey-screen when running the game on a Retina Mac * Fixed issues with Next Page/Prev Page keys not working after changing keys * Fixed a crash on Mac when exiting * Fixed button bindings in the Editor on Mac * The first five unlocked colours were getting lost in the list * Mac users in the beta had some issues with Command/Shift keys not being recognised