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Mar 4, 2014
Community Announcements - StandStill92
Quite alot of bug fixes in this update!
Thanks for all the help in finding these ːhyperː



  • UI: Escape and B now go back to the previous menu


  • Added collision to the trees growing up the statues


  • New PC in desert. Able to skip the catacombs puzzle with consequences
  • Redesigned the Sand Maze. Now less stressful
  • New water shader
  • Improved the water volume/buoyancy


  • Doors now make a noise when used
  • Added music to the puzzle rooms



  • UI: Fixed save icon stacking when saving multiple bits of data


  • Corrected grammar on books/mugs
  • Redone the Newspaper Clipping
  • Fixed spelling mistakes on Certificates
  • Fixed a glitch where jumping on the toilet seat would let you walk out of the level.
  • Fixed a glitch where the freezer would throw you out of the level
  • Fixed an issue where sometimes approaching the phone would throw the player on top of it
  • Fixed the utility closet door, where standing behind it whilst it opened would offset the door when closed
  • Kitchen door Halloween sign now disappears when it should
  • Stopped players being able to climb on howards game console and getting stuck


  • General Performance improvements
  • Map no longer has a static ‘You are here’ sign on it
  • Fixed an issue where running light.exe would have no response sometimes. If you had this issue please delete ‘PodiumRisen.dream’ in you DreamSaves folder.
  • Fixed an issue of being unable to interact with the snow bubble since update 0.4.2
  • Fixed a clipping issue in the pond
  • Snow bubble text now matches the audio
  • Fixed spelling on signposts
  • Fixed spelling on hidden text planes
  • Fixed spelling/grammar on Information Boards
  • Improved collision in the Media Centre to stop players getting stuck
  • Stopped players getting to an area that shouldn’t be accessible
  • Fixed Lighting on underground wires
  • Stopped the water splashing when hitting the rocks
  • Fixed an area that would let players out of the map


  • Stopped answering machine messages stacking in the observation room


  • Added a sound notification upon completing puzzles
  • Fixed an issue where note/text would be blurry
  • Made the stickynote more direct
  • Fixed a horrendously written Stairs Bubble
  • Can no longer clip through puzzle door
  • Fixed the elevator traveling to unknown places
  • Density of the pipes continues in the restrooms
  • Fixed Basement Bubble collision and spawning
  • Fixed an issue in some places that could render the player unable to move

Rift Updates

  • No Longer uses the “Keyhole” method
  • Removed Headbob
  • Shorter/Slower in the House
  • Most of the above changes also apply
Feb 13, 2014
Community Announcements - StandStill92

  • Stability improvements / possible crash fixed
Feb 11, 2014
Community Announcements - StandStill92
Just a small update.

  • Fixes the BUILT WITH UDK error found here.
  • Fixed the performance issue that occured in 0.4.2

This will erase user settings. Please set them again via the options menu.
Community Announcements - StandStill92
Version 0.4.2

  • Fixed: Players getting stuck in place after using the phone in the Nightmare a second time.
  • Added: Act II Main Dream
  • Added: Act II Side Dream
  • Added: New Menu’s. These are looking to be the early stages of the final menus. Also more pad friendly.
  • Added: Rift version of Dream. Please Read the Rift Prototype Forum section to report Rift Bugs and view the getting started guide.

Side Notes: Act II took quite some time to deliver as we had to change the dev pipeline in order to get ready for the future updates, where Howard will be making an appearance.

While the content for Act II is there, the story is still to be implemented. The story for Act I has been re-written since we got a writer on board, and the voices are being recorded. We expect Act II to be updated with the story once Act I dialog is complete.

You may also notice there is one side dream in Act II right now, this is mainly because the 2nd side dream is highly focused around story, and as the dialog is not yet recorded; we made the difficult decision not to include it in this version.
Known Rift Issues

  • Camera Jumps
  • Clipping in the Sand Maze
  • Unable to read the Documents – See Rift Guide here for the PC Login information.
  • Books in the nightmare don’t show materials. Again Read the Guide for information of what should be in the books
  • Collision is slightly off for small objects. So far we have
    ~Attic Lock
    ~Locks for Breifcase

Please report all RIFT bugs in the Rift Prototype Forum section here.
Unfortunately some of these bugs cannot be rectified until a new version of OUDK is release, as mentioned in my blog here.
Jan 10, 2014
Community Announcements - Ass(⅓)
Just a small update for now. Not long till the next big update ;)

*Christmas Decorations have been taken down (can put them back up by interacting with the box in the attic)

*Cloud Saving has been enabled

*Removed interact from the Act II Arch
Community Announcements - Ass³
It's nearly Christmas!

The new update for Dream has rolled out. - It's only a small one, but it marks some big changes for Dream in the coming updates.

* Howard has put up his Christmas Decorations. - At least he is trying to get in the Christmas Spirit this year.

* New saving icon has been implemented. Far more exciting than before !

* Ability to turn of the subtitles; this defaults to OFF. So if you want them on, make sure to turn them on in the options.

* Small bug fixes and behind the scenes we have created the foundations needed for the following updates that will be arriving early 2014!

Thanks for your continued support and help in creating Dream.
Merry Christmas ! - Go easy on the eggnog.

Community Announcements - WiZZyWiGG
Just a minor update this time, the Halloween decorations have been taken down from the house.

However, if you would like it to be Halloween every day you can now put them back up by unpacking them from the box in the loft.

HyperSloth / Mastertronic
Community Announcements - WiZZyWiGG
It has come to our attention that some of you are not receiving the latest build of Dream automatically.

We are still a little unsure why this is happening but we have a fix, please do the following:

• Right click Dream in your library, click Properties
• Click the Local files tab
• Click Verify integrity of game cache

This should force your client to update to the current latest build, which will show as 0.3.5 on the main menu.

Please let us know if it still doesn’t work after doing this.


HyperSloth / Mastertronic
Community Announcements - WiZZyWiGG
Hey all,

Sorry for the lack of any updates for a while, the team have been busy working on Act 2 of the game and also getting the first nightmare added. However I am happy to say that the first nightmare is now live in the build we are rolling out now.

You will be able to access this nightmare by entering the black portal that appears after you bring snow to the desert, in this nightmare you have to find a way to escape the slightly twisted version of your house.

In addition to this nightmare we have added Halloween decorations to Howard's house, because it's… well Halloween :)

In addition, Howard now tracks his journey by creating a Mind Map on the notice board.

Please bear in mind that all content added is done so in its alpha state, so please provide feedback on this content so it can be improved as we go.

Happy Halloween!

HyperSloth / Mastertronic
Community Announcements - WiZZyWiGG
We have just rolled out a game update that adds some bits and pieces to the game, but we also wanted to give you an idea of upcoming content that is being worked on.

So to start with, this is what this build updates:

  • New room to the house unlocked and partially decorated ;)
  • Changes to map, it now dynamically adapts to where you are in the game to help you a little more.
  • Lots of small fixes too boring to list!

Now to the ‘being worked on’ details:

  • More dialogue being recorded and some existing being rerecorded to improve it.
  • Inventory system is being overhauled to make it easy to use.
  • The ingame PC is being overhauled to make it a little more user friendly.
  • Howard’s getting a body parts, work is being done to give him visible limbs!
  • Act 1, the house is getting its finishing touches so that the first nightmare can be completed.
  • Act 1, the first nightmare level is being completed.
  • Act 2, the main area for this act is being created. Facility will be the main exploreable area for Act 2, like the Desert is for Act 1.

There is plenty more but we would like to keep some of this secret otherwise it will spoil them once they appear! All of this is being worked on and will roll out once they are complete over the coming months.

Mastertronic / HyperSloth

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