Community Announcements - ashstancill
Dream update 0.5.2


  • Clearer guidance in the Hub World
  • Fixed a bug where the Nightmare I portal wasn’t intractable
  • Fixed a bug where interacting with the Bedroom items in Act III would stick you
  • Fixed an issue with Act III Bubbles not saving
  • Corrected multiple typo’s in the Act III Bubbles
  • Disables the ability to jump in the house/nightmares
  • Door number 2 is now useable in Act III
  • Fixed a bug where the Snow Bubble would be useable early
  • Tweaked a few collision items near switches in Nightmare I
  • Wider barriers in Act II Side-Dream II


Dream update 0.5.2.1


  • Fixed House Lighting



As always, thanks for the support! Was great to see a few of you at Eurogamer too!

Ash
Community Announcements - ashstancill
Just a small update this week which solves some of the issues that you pointed out!

Here’s the main list;

  • Fixed an issue that would sometimes cause the Act III puzzle to become unsolvable
  • Added zoom bindings to the ‘Control Options’ (If for some reason the bind won’t work, please delete ‘UDKDreamPlayerInputBindings.ini’ in ‘Steam\SteamApps\common\Dream\UDKGame\Config’)
  • Added text over the Act III Hub portal
  • Added random start menu screens


As always, thanks for the help and support.

ːhyperː
Community Announcements - ashstancill
Hey!
Firstly, sorry for the wait on the update and we appreciate the support and patience.
We are well underway with moving towards the completion of Act III internally and decided that the first Dream of Act III is in a playable state for you all. Oh, and you will be please to know Keybindings are finally in this build! Here are the notes in this update;

New:


  • First dream of Act III available via the hub world upon completion of Act II
  • The 2nd side dream of Act II is now in a playable alpha state. Can be accessed via the main Act II dream.
  • Ability to toggle the player mesh.
  • Added Keybinding support.


Fixes/Changes:


  • Fixed the blurry in-game PC textures.
  • Multiple Fixes/Tweaks in Act II Main dream.
  • Entering Nightmare II now correctly remembers you have entered. (If you didn’t complete this nightmare but want to move onto Act III please enter the Act II Nightmare and then head to the Hub World.)
  • Lights and Doors now reset on new game.
  • Fixed a bug where entering the ‘Gameplay Options’ menu would toggle the Y axis.


Known Issues:


  • Keybindings is still very much early alpha stages. The keybindings work but upon re-entering this menu it will show ‘null’ as the binding even though your bindings are saved.
  • Controls still move Howard on the Keybindings screen.
  • No bind option for Zoom yet.
  • The new Act II Side Dream doesn’t have the items menu – Will be added in an update
  • No collectable items in the Act III level. Will be added upon compleation of the new inventory system as well as collectables.
  • Starting a new game keeps some saves ( This is a problem with the steam cloud and not Dream, if this happens navigate to ‘\Steam\SteamApps\common\Dream’ and delete the ‘DreamSaves’ folder).
  • Nightmare II text has squares in subtitles.
  • No text above the Act III portal yet.


Oculus Rift DK2

We are waiting on an engine update from Oculus before we can update the rift version. Here are a few threads people have made asking about the progress. As soon as we get the engine update it shouldn’t be long before it’s in your hands!

Topic_1
Topic_2

ːhyperː
Community Announcements - ashstancill
Dream Update


Just to let you know were in the final stages of testing the main Act III dream so the update should be with you within the next few weeks.

Again apologies for the delay, we’re a small team and lots of things are happening right now and it is pretty crazy! We couldn’t do this without you and the support both before and on Early Access so far has been great :D

Heres a pretty, sneaky picture of Act III

Oculus DK2


Quite a few of you (including myself) have been asking where the Oculus update is. Well the harsh truth is that we can’t do anything until Oculus/Epic release the new version of the engine. The rift prototype of Dream right now is around 6 months old and doesn’t include the defining elements of Dream we have now, such as the look at system, intractable, levels and that much needed player mesh for VR.

There are a couple of links you can keep an eye on to see the progress here:
https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=10041
https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=6995
It’s quite a shame it’s taking a while, all focus seems to be on the new UE4 engine which is unfortunate as a lot of devs started a big project in UDK before UE4 was announced.

Thanks for your time, we’re excited to get the start of Act III to you.

Ash
Community Announcements - ashstancill
So whilst we are not too far away from an update for Dream we thought it would be nice to post an announcement explaining to you all where we are right now on the process of finishing Dream and what we are all currently working on.

As some of you may know, there are only 4 of us developing Dream so we apologize for wait between content updates. With this being said however we are not far away from moving from Alpha to Beta stages. Once all main dreams are created and in your hands we will then be moving to Beta, which will involve the final stages of development such as Tweaking Menus, Improving Mechanics, UI overhauls, Level Populating, Endings, Story Implementation, Localisation, QA and Stability Improvements and just generally other bits and bobs that would take some time to list.

So, here are the main chunks that is left to do of the alpha build:

  • Act III + Nightmare
  • Collectables
  • Act II side dream to push out
  • Hub World “feature”
  • Key Bindings
  • Checking the games ‘Flow’


And here is what the “Dream Team” is working on right now. It’s important to stress that while we have listed the main things on our to-do list, we also tinker in other areas such as Design, Story and just generally collaborating:

Ash - Technical Babble [ Key Bindings - Scripts - Character Animations & Logic - Collectables! ]
Lewis - Arty Farty Things [ Act III Effects, Models, World & Secret things ]
Sam - Master Planner [ Bug Fixes, Act III Puzzle’s ]
Gary - 3D - [ Populating Act III and The remaining side Dream for Act II ]

And the top priority beta jobs:

  • Items and Inventory UI ( better flowing inventory )
  • Mech improvements ( E.g Look at system )
  • More and final options (Such as toggle player mesh, resolution and fixed menus)
  • Story implementation
  • Level tweaking and populating
  • Localisation
  • Backstage tweaks (Implementing hidden tracking features etc)
  • Engine Upgrade (Performance and stability improvements)
  • Oculus Update


While these are listed there are still a lot of things that will be added/removed/changed and overall just improved based on your feedback and development progression.

Thanks for your support and patience, hopefully the next update will be both Keybindings and Collectables. I’m still tinkering with Key Bindings ( More here ) and the basic implementation is there but the Aesthetics & “UI Friendliness” are not. I know this is a very important feature for all of you so it might be pushed out as is and then improved in Beta; we’re still discussing this but please, what do you guys think!?

Take Care!

HyperSloth ːhyperː
Community Announcements - ashstancill
Dream 0.4.4.1

Dream 0.4.4.2


Small fix to fix the fix...
Someone (Me) forgot to upload the fixed howard walking into the build. This should have been corrected.

Original 0.4.4.1 Notes

Hey folks, more of a patch here than an update but here’s what you need to know:


  • Many collision issues fixed
  • Fixed Howard’s walking
  • Howard now moves slower in the House/Nightmares
  • Improvements and tweaks in Nightmare II based on feedback
  • Portals are no longer usable before unlocking


Thanks for the feedback, we’re hard at work on Act III and can’t wait to show you more!
The rift version of 0.4.4 is just around the corner too.

ːhyperː
Announcement - Valve
Today's Deal: Save 50% on Dream!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
Community Announcements - WiZZyWiGG
Dream Alpha 0.4.4

Quite a lot of changes in this build, both under and above the hood. This build also fixes the left mouse button to interact, please delete your UDKInput.ini file found in “Steam\SteamApps\common\Dream\UDKGame\Config”

Changes:

  • Added the Nightmare 2 Dream (Accessible at the end of Act II ) [We recommend turning the subtitles on as the story is there, but not the voice overs]
  • Howard now has a Mesh
  • New “Look at system”
    • Ability to ‘Inspect’ items
    • New Icons for ‘Inspect, Interact, Pickup and Collect’
    • Added multiple ‘Inspect’ items around the world. (More coming later)
  • Fixed a bug where leaving Nightmare 1 wouldn’t let you continue to Act II
  • Fixed a bug where starting a new game would leave the Act II Archway open
  • Fixed a bug where quitting the game during the snow fall would leave the player stuck in the middle (If you were experiencing this, run the light.exe again)
  • Corrected the Computer Bubble
  • Updated Credits
  • Bug Fixes

Sorry for the long wait for the update, but hopefully this should be the last mechanic revamp we will need to do.

The new look at system allows us to add Key bindings later down the line and is much more efficient for development when we change settings of the ‘Player Pawn’

Known Issues: - These will be fixed soon

  • Collision when leaving the attic can be a bit clunky when leaving
  • No mesh when in water
  • Quickly looking at multiple items confuses the Look At System

In the next few weeks there will be some minor updates to Dream, fixing more bugs, introducing the collectables and the 2nd Act II Side Dream. We’re also aware that some of you wish to play without a Character mesh, so we will be looking into adding the ability to toggle the mesh too.

Thanks again for your patience
Community Announcements - StandStill92
Quite alot of bug fixes in this update!
Thanks for all the help in finding these ːhyperː


Added


General

  • UI: Escape and B now go back to the previous menu



Garden

  • Added collision to the trees growing up the statues



Desert

  • New PC in desert. Able to skip the catacombs puzzle with consequences
  • Redesigned the Sand Maze. Now less stressful
  • New water shader
  • Improved the water volume/buoyancy


Facility

  • Doors now make a noise when used
  • Added music to the puzzle rooms


Fixed


General

  • UI: Fixed save icon stacking when saving multiple bits of data


House

  • Corrected grammar on books/mugs
  • Redone the Newspaper Clipping
  • Fixed spelling mistakes on Certificates
  • Fixed a glitch where jumping on the toilet seat would let you walk out of the level.
  • Fixed a glitch where the freezer would throw you out of the level
  • Fixed an issue where sometimes approaching the phone would throw the player on top of it
  • Fixed the utility closet door, where standing behind it whilst it opened would offset the door when closed
  • Kitchen door Halloween sign now disappears when it should
  • Stopped players being able to climb on howards game console and getting stuck



Desert

  • General Performance improvements
  • Map no longer has a static ‘You are here’ sign on it
  • Fixed an issue where running light.exe would have no response sometimes. If you had this issue please delete ‘PodiumRisen.dream’ in you DreamSaves folder.
  • Fixed an issue of being unable to interact with the snow bubble since update 0.4.2
  • Fixed a clipping issue in the pond
  • Snow bubble text now matches the audio
  • Fixed spelling on signposts
  • Fixed spelling on hidden text planes
  • Fixed spelling/grammar on Information Boards
  • Improved collision in the Media Centre to stop players getting stuck
  • Stopped players getting to an area that shouldn’t be accessible
  • Fixed Lighting on underground wires
  • Stopped the water splashing when hitting the rocks
  • Fixed an area that would let players out of the map


Nightmare

  • Stopped answering machine messages stacking in the observation room



Facility

  • Added a sound notification upon completing puzzles
  • Fixed an issue where note/text would be blurry
  • Made the stickynote more direct
  • Fixed a horrendously written Stairs Bubble
  • Can no longer clip through puzzle door
  • Fixed the elevator traveling to unknown places
  • Density of the pipes continues in the restrooms
  • Fixed Basement Bubble collision and spawning
  • Fixed an issue in some places that could render the player unable to move



Rift Updates


  • No Longer uses the “Keyhole” method
  • Removed Headbob
  • Shorter/Slower in the House
  • Most of the above changes also apply
Feb 13
Community Announcements - StandStill92

  • Stability improvements / possible crash fixed
...

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