Firstly, sorry for the bugs you have experienced since launch. We are deeply upset that launch did not go as smoothly as the 3 of us anticipated, especially after doing in house testing!
We are working fast to fix the issues you are all seeing and to iterate on a post I mentioned earlier, this is our first game and we wish to carry on making games so it is in nobody best interest to leave the game in this state or mislead you.
As always we appreciate the support and comments. This is the first bug patch of the week. Another one will be rolling out soon to address a few more issues and keybindings, but while these ones were fixed we thought it best to roll out instead of waiting, especially as they are effecting some of your experiences.
Fixed the inconsistent VO.
Changing VO slider no longer removes VO.
Fixed an issue with collision around the Sauna area in Act I.
Removed floating item in Act I.
Fixed Sprite Item not showing in Act II.
Fixed an error causing Act II "Cleaner" achievement to not load.
Fixed Paper not loading right images.
Fixed Achievement sometimes skipping Finish Act- Re enter the hubworld to unlock.
Rebuilt Act II Sidedream 2 Lighting.
Portal in Act III now works.
Fixed French, German and Russian Start Menu being shown when paused.
Fixed French, German and Russian PC's sometimes not loading.
Game now correctly pauses.
Items now correctly get added to the inventory.
Invert Mouse now works.
Menu sliders work as intended.
Menu recognises correct language.
Fixed being able to control the character in the options page.
Game now defaults to English.
It seems those experiencing more issues with the inventory&keybindings than others is because files are being left behind from the Early Access version and not getting replace. I have made the game generate new files so things should work as intended.
Settings and VSYNC
The games default settings have too been replaced. Please make sure to set them again.
In regards to VSYNC, it seems NVIDIA control panel takes precedence of this. Try enabling VSYNC via this - If your Drivers are not taking priority Dream requires a restart after turning VSYNC on. - I have enabled it to be on by default.
The next patch will focus on the other bugs as well as the keybingings displaying the correct key.
We’re all very excited to say that Dream is now officially released. It’s been a long journey for us and for those that stuck with us along the way we thank you sincerely for your loyalty. For those just joining us we hope you have fun and enjoy what we’ve created over the past few years.
Changes from Early Access
Now filled with brand new dialogue throughout, full narrative and multiple endings.
The Final Side Dream, New usable items and Collectables are all hidden inside Howard’s dreams for you to find.
With 30 integrated Steam Achievements there is even more reason to explore all of Howard’s Dreams. Fully localised into French, German and Russian.
Small thank you!
Finally we would like to announce the soundtrack by Norman Legies is for sale on Steam now! Currently 50% off for a limited time to those who backed us with Early Access.
Thank you for helping shape Dream to what it is today.
Thanks for your patience with the launch build. Could have gone smoother right!
Here are the patch notes for.
Fixed instantly unlocking items. (If this happened we recommend starting a new)
Fixed instantly unlocking all maps.
Fixed the Audio Options 'Subtitle' and 'Audio' Stepper from showing 
Thank you. Thank you to all that have helped shape Dream to be what it is.
We are thrilled to announce that the full game will release on 31st July.This is so odd, to tell you a date! - No more excuses of university holding it back.
It's been a great pleasure to interact with you all during it's course of Early Access and as always, thank you for your patience and support through the years it has been on Early Access. We have been very fortunate to be one of the games that got not just praise but critical support throughout its development with some very dedicated people and fans.
If you own Dream right now?
For those of you that currently have the game on Steam it is worth mentioning that your version won't update until July 31st. Once it does update however you can find lots of changes and the story finally implemented such as the final side dream, 3 endings as well as up to 15 different story segments depending on how you play! New voice work, Inventory, Collectables and Localisation as well as the many bug fixes and improvements.
For those that have supported Dream in it's Early Access there will be a small token of appreciation on the Launch Date, so if you haven't already, there is still time to pick up Dream to benefit from this.
It is crazy to think that 4 years ago the 3 of us met at university.
It’s honestly shocking to me how fast things moved, we struggled very much for a year to support ourselves when we started this venture.
I'll keep it short here and go into more depth in another post, but where we are now is all thanks to the community behind Dream, especially from it's very early days of donations to play rubbish builds after our failed kickstarter as well as personal letters to us which helped us push through the 'Valley of Death' fundimentally leading to us being able to suspend our studies for a year to crack on with Dream; and here we are now, the final hurdle, studies complete and a new horizon in sight.
Getting to meet you folks at events has also been one of the highlights, we never thought we would get such an opportunity.
Just wanted to post an update on how the Dream development is going on the current schedule. I noticed some of you were getting a little concerned and frustrated about the lack of update since February and hopefully this post will clear up as much as possible.
Since the middle of March we really haven’t done much work on Dream and for that I can only apologise and assure you we are back to full time work on Dream from today. We recently had gotten swamped with Final Year University work piling up due to working on Dream and as the May deadlines for university creeped up we had to get it finished.
So now we are all done with University and the 3 of us are back to work!
Many of you saw in the forums that I said we were looking to be done around May with Dream. This still stands true in some manner. We plan on getting the English beta done around the end of May with the final endings, inventory, levels and collectables in. We are actually not far off delivering the final side dream.
So what’s left to do?
Other than the bug fixes right now (especially on the Bora Puzzle) and adding a flush to Howard’s toilet, the levels are pretty much done. We have one last level we are touching up before releasing. Each level still has NOT got the final script and Voice Over in, this will be added last to avoid spoilers so hopefully the levels will feel more richer and explain a lot more to you.
The inventory and items are being done by me at the moment. We have the final list of the items and are working on getting them in, working and interacting with the new inventory menu. There are 13 items that will aid Howard and we have gotten 7 of them done at the moment. Hopefully this should take no more than 2 weeks.
The collectables are also being added at some point after the next update. This will let you unlock hidden items to view from Howard’s life and count towards the games final ending as well as unlocking the soundtrack to listen to in the Hub world.
The final side dream should be done soon so hopefully we can get that out to you in the next two weeks. It’s quite a heavily narrative side dream so unfortunately until the voice over goes in it might not be fully satisfying to some of you.
So I mentioned the English Beta will be done around May which means that the final gold version with the following languages should go gold around July/August time and be fully released out of Early Access with the full story.
Mac and Rift. It’s hard to say but this one doesn’t look good. As said before on the rift version the issues still stand the same. Mac doesn’t looks promising either. It is hard to get working and when it does most of the effects and post processing do not work. When we originally said we would be on Mac and PC we knew that UDK had a compiler that let you export to mac but it is very broken and other companies have the same issue, in fact the only successful UDK game running on a mac from what we can see is Dungeon Defenders.
We do however hope to port to UE4 sometime in the future but this is a big job and our main focus is getting Dream finished first. UE4 can port to Oculus DK2 and has a better relationship with Mac.
Hopefully this clears up most issues in the most honest way.