Community Announcements - ashstancill
Hi There,
One many of you have been waiting for:

Changes:
  • Fixed Act III Bora main puzzle. Conveyor Belts should work properly now
  • Tweaked & Fixed some common bugs with Act II Holodeck puzzles

We believe the Bora puzzle to be completely fixed however we could only test on each of our 3 machines multiple times. Please let us know how you get on.

Thanks as always for your support and patience.
If you missed our on the last announcment/news click here to read it

Ash
ːhyperː
Community Announcements - ashstancill
Read online:

Hi there,

Just wanted to post an update on how the Dream development is going on the current schedule. I noticed some of you were getting a little concerned and frustrated about the lack of update since February and hopefully this post will clear up as much as possible.

Since the middle of March we really haven’t done much work on Dream and for that I can only apologise and assure you we are back to full time work on Dream from today. We recently had gotten swamped with Final Year University work piling up due to working on Dream and as the May deadlines for university creeped up we had to get it finished.

So now we are all done with University and the 3 of us are back to work!

Release Schedule:

Many of you saw in the forums that I said we were looking to be done around May with Dream. This still stands true in some manner. We plan on getting the English beta done around the end of May with the final endings, inventory, levels and collectables in. We are actually not far off delivering the final side dream.

To Do:

So what’s left to do?
Other than the bug fixes right now (especially on the Bora Puzzle) and adding a flush to Howard’s toilet, the levels are pretty much done. We have one last level we are touching up before releasing. Each level still has NOT got the final script and Voice Over in, this will be added last to avoid spoilers so hopefully the levels will feel more richer and explain a lot more to you.

The inventory and items are being done by me at the moment. We have the final list of the items and are working on getting them in, working and interacting with the new inventory menu. There are 13 items that will aid Howard and we have gotten 7 of them done at the moment. Hopefully this should take no more than 2 weeks.

The collectables are also being added at some point after the next update. This will let you unlock hidden items to view from Howard’s life and count towards the games final ending as well as unlocking the soundtrack to listen to in the Hub world.

The final side dream should be done soon so hopefully we can get that out to you in the next two weeks. It’s quite a heavily narrative side dream so unfortunately until the voice over goes in it might not be fully satisfying to some of you.



So I mentioned the English Beta will be done around May which means that the final gold version with the following languages should go gold around July/August time and be fully released out of Early Access with the full story.

English
French
German
Russian

Other Platforms

Mac and Rift. It’s hard to say but this one doesn’t look good. As said before on the rift version the issues still stand the same. Mac doesn’t looks promising either. It is hard to get working and when it does most of the effects and post processing do not work. When we originally said we would be on Mac and PC we knew that UDK had a compiler that let you export to mac but it is very broken and other companies have the same issue, in fact the only successful UDK game running on a mac from what we can see is Dungeon Defenders.

We do however hope to port to UE4 sometime in the future but this is a big job and our main focus is getting Dream finished first. UE4 can port to Oculus DK2 and has a better relationship with Mac.

Hopefully this clears up most issues in the most honest way.

Ash /HyperSloth
Feb 24
Community Announcements - ashstancill
Fixed an issue causing a crash when entering the Act III Side-dream 'Meadow'

Sorry to those of you who were getting crashes since the last update. This patch should sort it, again thanks for the support!

You can find the previous patch notes here
http://steamcommunity.com/games/229580/announcements/detail/195114928721074911

Ash
Community Announcements - ashstancill
Just a small patch to fix the issue:

+ Psychic Paper now works in Meadow Side Dream. Gives a clue on how to proceed.

Yesterdays Patch below:


Dream 0.5.4 - Act III Side Dream.

  • Added new side Dream accessible via act III
  • *Upon finishing the puzzle a black cube item is collectable. This is just a placeholder for now. Collectable and exit arch coming in future update.
  • Fixed issue with no sound/music in the Rollercoaster Side Dream.



Dev updates:

  • Story is 90% written and being implemented/recording.
  • Last 'Side-Dream' nearly complete.
  • Working on new inventory/items/collectables

Still to come are the endings, localisation and fixes.
Community Announcements - ashstancill
Dream 0.5.4 - Act III Side Dream.

  • Added new side Dream accessible via act III
  • *Upon finishing the puzzle a black cube item is collectable. This is just a placeholder for now. Collectable and exit arch coming in future update.
  • Fixed issue with no sound/music in the Rollercoaster Side Dream.



Dev updates:

  • Story is 90% written and being implemented/recording.
  • Last 'Side-Dream' nearly complete.
  • Working on new inventory/items/collectables

Still to come are the endings, localisation and fixes.
Community Announcements - ashstancill
Hi Folks,

Just wanted to post an update about Dream and where we are currently at with development stages. There is quite a lot to talk about so ill do my best to split it into sectioned paragraphs.

For easier viewing you can read it on my blog

Lack of Updates

As many of you have noticed it has been quite a while ( October 2014 ) since the last major Dream update. For this we can only apologize but rest assured we are still hard at work with Dream and have not/will not abandon Dream like a few of fear in the forums. – We are actually around a month away from posting the new side-dream.

Heres a peak: (hover to show)
SPOILER HOVER TO SHOW


So why so slow suddenly?
As some of you may know we started HyperSloth as a 3 and then welcomed Gary Lloyd into the team as a 3D artist which sped up development time. As of September, Gary’s contract with us ended and for now he has stepped up to other exciting commitments but he still is very much excited about HyperSloth and we can’t wait to have him back.

The remaining 3 of us, Me, Lewis and Sam, have also been back at university since September to finish our final year of studies. We’re currently juggling studies and Dream which is proving to be very demanding but we are still very dedicated to Dream. I can’t speak for the others but for me right now, Dream is more important than studies and if you’ll take the time to read the optional story, you will see why.

What’s the ETA?

I know Dream has been in development for a while now and many of you are eager to see it finished. Ideally it would have been great to announce and release Dream in the space of a year but if you read the story below you can see why we didn’t and why it was a good decision not to. You and Early Access has been a great support for us but as with many Early Access games it takes a while to see games through development.

The current timeplan : Release this year, around May.

We have been working closely with Mastertronic to ensure a more sustainable time plan.
For those asking, we will be giving out press/review keys around April or so.

So what’s left to do?
Well, not much. Despite the lack of content updates we have a lot of work done behind the scenes.

  • 2 Side Dreams
  • Endings
  • New Story / Voice implementation
  • Inventory system / collectables / inspectables
  • Localisation

Oculus Dk2!?

Now I guess it’s time for the bad news. We know alot of you have been asking this, as have we. Where is the Dream Oculus DK2 compatibility?

As of right now there is a Rift version of Dream that is compatible with the old Oculus DK1. If you read my report on Develop Online and another on my blog you can see that implementing Dream into UDk (our engine) was no small feat. It was broken and buggy but ultimately there was nothing we could do besides wait for an update from Oculus/Epic like many other developers using UDK.

We never got an update. Fast forward to the release of the DK2 and we were all hopeful that the new engine would be released for us to upgrade to. We are still waiting.

I have spoken to people at Oculus and Epic and honestly it doesn’t look good. You can see the image on the website clearly shows UDK support for Oculus DK 2:

https://www.oculus.com/dk2/

However in the Developers forum there is no news on a release.
The team at Oculus made this statement a while back now and there has been no update since:


https://forums.oculus.com/viewtopic.php?f=44&t=6995

We have looked at lots of methods trying to implement Oculus and will carry on and do our best to succeed.

Porting over to UE4 is not an easy task either. We are looking at around months of extra work and the accumulated costs are quite high. We’re exploring our possible options.

Apologies for the wait and will update ASAP when we get an update, but for now unfortunately it is out of our hands – all we can do is pester and look for alternatives.

The story and Early Access

That’s the important stuff out of the way and if you are interested I’d like to share our progress and express our thanks.

We started this venture a couple of years ago from practically nothing – no money, little knowledge of games business and with the little savings we had in our pockets and support from family set off to create our Dream.

It’s honestly shocking to me how fast things moved, we struggled very much for a year to support ourselves; as this was our own business in the placement year we didn’t receive any student finance or financial support other than the help of our relatives.

Skip ahead around 4 months and Greenlight presented itself as a fantastic opportunity to raise awareness and share our project. We weren’t 100% ready to announce Dream but there was really never going to be a better opportunity that suited the situation we were in. This is where you folks came in and everything changed. Your support on Greenlight made us one of the first games to be Greenlit meaning we could be published on steam!

Shortly after we ventured towards Kickstarter. I won’t get into that dark time much but to cut a long story short, it failed, we had no money and we thought it was all over. After chatting with the lads we decided to offer what we had now and ask for donations to keep the project alive – we were in so much debt it was such a long shot but it would be sad to see Dream die without seeing what it could have been.

The donations turned out to be a fantastic idea, more of you donated than I thought and the response was fantastic. Honestly it will sound a little soppy but words cannot describe the feeling you get from knowing people actually believe in Dream and share the same passion. The donations gave us each around £100 to live each month until we managed to secure our publisher Mastertronic.

Because of all that happened the decision to go to Early Access was an easy one. It was clear there were people interested in Dream and we saw Early Access as an opportunity to not only generate funds to continue but also collab with you, the community. Without you and the support you have given on Early Access, Dream wouldn’t be what it is today and we wouldn’t be where we are today. We have a small (sl)office which allows us to collab as a team and we’re stable enough to finish Dream.

Issues did arise with Early Access however, it was a new market and people, quite rightly, were sceptical about buying a project in such early stages. Again for this we can only thank you for the support and in an ideal world it would have been nice to announce Dream about 6 months before release and then release 100% finished onto Steam. We’ve been working on Dream for over 2 years now and it is nearly done! For those that have been with us since the beginning of development, thank you, and for those of you just seeing Dream for the first time, thank you! It’s been fantastic developing with your help and I look forward to seeing Dream graduate out of Early Access soon.

Ash
ːhyperː
Community Announcements - ashstancill
Just a quick addition to the patch notes below.
Issues Fixed:

  • Fixed an issue where players were unable to complete the Act II Solar System Puzzle

Thanks for bringing this to our attention! Very sorry for this!

Prev patch notes
Hey folks, this update brings the final Nightmare to Dream.
As always we would love to hear your feedback.

Happy Halloween

Changelist:
  • New area: Nightmare 3
  • Halloween Decorations
  • Factory II Puzzle fixes/tweaks
  • Added quit to start menu

The nightmare is accessible after completing the main puzzle in Act III

-Ash
Community Announcements - ashstancill
Nightmare 3 Update | 0.5.3

Hey folks, this update brings the final Nightmare to Dream.
As always we would love to hear your feedback.

Happy Halloween

Changelist:
  • New area: Nightmare 3
  • Halloween Decorations
  • Factory II Puzzle fixes/tweaks
  • Added quit to start menu

The nightmare is accessible after completing the main puzzle in Act III

-Ash

ːhyperː
Oct 2, 2014
Community Announcements - ashstancill
Dream update 0.5.2
  • Clearer guidance in the Hub World
  • Fixed a bug where the Nightmare I portal wasn’t intractable
  • Fixed a bug where interacting with the Bedroom items in Act III would stick you
  • Fixed an issue with Act III Bubbles not saving
  • Corrected multiple typo’s in the Act III Bubbles
  • Disables the ability to jump in the house/nightmares
  • Door number 2 is now useable in Act III
  • Fixed a bug where the Snow Bubble would be useable early
  • Tweaked a few collision items near switches in Nightmare I
  • Wider barriers in Act II Side-Dream II

Dream update 0.5.2.1
  • Fixed House Lighting


As always, thanks for the support! Was great to see a few of you at Eurogamer too!

Ash
Sep 19, 2014
Community Announcements - ashstancill
Just a small update this week which solves some of the issues that you pointed out!

Here’s the main list;
  • Fixed an issue that would sometimes cause the Act III puzzle to become unsolvable
  • Added zoom bindings to the ‘Control Options’ (If for some reason the bind won’t work, please delete ‘UDKDreamPlayerInputBindings.ini’ in ‘Steam\SteamApps\common\Dream\UDKGame\Config’)
  • Added text over the Act III Hub portal
  • Added random start menu screens

As always, thanks for the help and support.

ːhyperː
...

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