Community Announcements - Ben_SauropodStudio
Major announcement !!

We have studied the matter between us and we reached a decision to reverse the roles in Castle Story.

From now on, the Corruptrons will be the good guys of the game who will have to defend themselves tirelessly against relentless attacks of the evil Bricktrons.

You can play as the Corruptrons right now in the Bleeding edge branch !
How to change your beta branch: http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch

- Team Sauropod



Community Announcements - Ben_SauropodStudio
Hey guys!

Some of you already saw the update on the Bleeding Edge branch but we also pushed this feature on the stable one. We introduce you the Stone Pillar.


This is composed of three different blocks. (Bottom, Middle and Top). There is many different function for the Pillar.
For example, you could use it to help you out with bridges by adding more support to it.

You can also put them inside your Tunnels and which will give a esthetic support for the roof so it won't crumble on your Bricktrons.




How to use it
Simply select the Stone Pillar from the Pie Menu under the Build section and add a base, then by right clicking you can change the type of block (Bottom/Middle/Top).

The dragging block function can also be used horizontally (not vertically) for this type of block.
Finally, if your third block is the top, the Bricktron will be able to reach it even if it's considered ''too high'' by the Castle Story building standards.

Show us what you can make with this and give us your feedback!

Known issues
There's still some corner case with Stone Pillar that we needs to investigated. If you encounter a problem or a particular situation, don't hesitate to share it with us.

- The Sauropod team
Community Announcements - Ben_SauropodStudio
We are live streaming with Guillaume our QA manager. In this episode we will stream the tests on the latest build.

http://www.twitch.tv/sauropodstudio
Community Announcements - Ben_SauropodStudio
Hi guys,

We have two new features to introduce to you this week. But before, let me remind you that you can still switch to the bleeding edge branch which will contain the most recent bugfixes and features. If you don’t want to wait for the next patch, the bleeding edge gives you a glimpse of what’s coming. Please note that the bleeding edge branch version can be broken from time to time.

If you want more information on how to change your BETAS branch, please visite this link:http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch

For the Bleeding edge changelog check out this sub-forum: http://steamcommunity.com/app/227860/discussions/3/620703493314275493/

Blueprint shader

The construction can sometimes become confusing and tedious. Especially when you’re dealing with a complex structure with a large number of blueprints.

To facilitate the work, we are introducing a new shader for the construction blueprints. This reduces the amount of details in each blueprint which makes it easier to plan the construction and put the blocks in place. 

Dragging blueprints

Speaking of blueprints, you can now put them in place even more faster  by pressing the "CTRL" button on your keyboard plus the left button on your mouse. This will allow you to plan your construction without having to put the"ghost blocks" individually on the terrain.







Known Issues 

If you go over a Bricktron or a task icon with the dragging function, using the "CTRL" button and the left button on your mouse, the blueprints will disappear.

- Team Sauropod

 
Community Announcements - Ben_SauropodStudio
Hello everyone,

We are releasing a small update this week which contain some of the features and bugfixes that where made available in our Bleeding Edge branch in the last few days. These additions have been tested and are now functional.

For the more adventurous among you remember that you can change your beta branch to get access to our Bleeding Edge. If you want more information on how to change your BETAS branch, please visite this link: http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch

New features

  • Basic Key Binding System.

We introduced the ability to rebind keys to your liking in the newest version of Castle Story. It's still rough, and it's not yet possible to change them in the main menu, but you can modify the file itself. Right now, only the camera control keys can be rebound, we will add more in the coming weeks.To learn more about the basic key binding system: http://steamcommunity.com/app/227860/discussions/0/622954747295455523/

Bugfixes

  • Fixed a bug when you were pressing Delete it was breaking the Bricktron.
  • Fixed multiple bugs with the souls after Save/Load.
  • Fixed trees that wasn’t spawning from afar.
Thanks for reading!

- Team Sauropod
 
Community Announcements - Ben_SauropodStudio
Castle Story - Bleeding edge branch

Hi guys,

We are currently hard at work on our next release. In the meantime, part of our team is on the task of repairing some bugs in version 0.3.4. I take this opportunity on behalf of the entire team to thank you for your comments and suggestions.

With your support, feedback on the forums and Facebook we were able to identify several issues with the most recent releases. We are very grateful and we are working right now on fixing them.

We are pleased to introduce our new bleeding edge branch which will contain the most recent bugfixes and features that will be available in our future updates before they are ready to be shipped.

If you are courageous and don’t want to wait for the next patch, the bleeding edge gives you a glimpse of what’s coming. It’s also an opportunity to help us accelerate the release of the next patch by massively playtesting the game. Please note that the build could be unstable, hence the name “bleeding edge”.

How to change your BETAS Branch

Steam makes it easier for developers when it comes to publish different revision of their game and make it available simultaneously to their players. The system is called Betas, you simply need to go in your game properties and select the Betas tab then choose the betas you want to opt in.

Open Steam > Got to Library > Right click on Castle Story > Select Properties > Click on BETAS > Select Bleeding Edge in the Betas drop down menu.

If you want more information on how to change your BETAS branch, please visite this link: http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch

New features

  • Basic Key Binding System.

We introduced the ability to rebind keys to your liking in the newest version of Castle Story. It's still rough, and it's not yet possible to change them in the main menu, but you can modify the file itself. Right now, only the camera control keys can be rebound, we will add more in the coming weeks.

To learn more about the basic key binding system: http://steamcommunity.com/app/227860/discussions/0/622954747295455523/

Bugfixes

  • Fixed a bug when you were pressing Delete it was breaking the Bricktron.
  • Fixed multiple bugs with the souls after Save/Load.
  • Fixed trees that wasn’t spawning from afar.

Known issue

  • If you spawn a Bricktron, the save will not work.


Thanks for reading!

PS: You can post your bugs in this thread: http://steamcommunity.com/app/227860/discussions/3/622955136049211258/ or at support@castlestory.net (Remember to specify in which version you have the issue).

- Team Sauropod
Community Announcements - EvaxMeorCastleQA
Hello everyone. In the past days we received a lot of tickets and comments about some instability while loading games, starting games, etc on Big Island. The bad thing was it actually never really crashed in the same spot. After lots of investigation we think we figured out the reason of all those random crashes. There was of lot of stability fixes in the new Unity Player Engine for 64 bit (our engine).

While it fixed the crashes we were able to reproduce, there could still be some left and we’ll eventually need your crash dumps to investigate. A big thanks to the user Malidictus for his time and help which enabled us to pin down the issue.

Also, some people shared that they prefered the pre-0.3.0 look. We have a feature in the options menu (in the main menu) which you can use to toggle between the previous and current assets.

Here are the bugs fixed in this patch:
  • Fixed a bug that a stockpile would accept multiple resources at the same time.
  • Fixed a Lumber Task loading bug.
  • Fixed multiple V2 Bricktron loading bugs.
  • Fixed some stability issues with 64 bit version of the game.

Thanks again for all your feedback and bug reports!

- Team Sauropod
Community Announcements - EvaxMeorCastleQA
Hello everyone, we’ve been working hard for the last days and we fixed some other issues.

We also introduced at the same time a small feature to the stockpile. It will now accept blue crystal pieces, so that you can build further away from the main blue (big) Crystal. The old bricktron will still prioritize the blue (big) Crystal albeit at a certain range.

Here are the bugs fixed in this patch:
  • Usability fix to the Big Island.(Leveled terrain for better construction)*
  • Fixed some issues in the construction task for the New Bricktron.
  • Fixed an issue where the corruptrons weren’t attacking the Crystal.
  • Fixed lumber Task bug when loading with the New Bricktron.

Thanks again for all your feedback and bug reports!

- Team Sauropod

*Only applies to new game in Big Island, not save games.
Community Announcements - EvaxMeorCastleQA
Hello everyone, we’ve been hard at work again today to fix some of the more pressing issues, such as survival bugs and crashes, and implementing new features to build onto the 0.3.0 release.

We’re happy to introduce a new feature for Big Island. You will now spawn randomly on one of the island’s many crystal everytime you start a new game. This will help you explore every meter of the new island’s massive square kilometer of land, and provide more replayability per map. We’re really eager to see what you will build in it!

We also want to make clear that the new AI is only available in the sandbox map “Bricktron V2 Demo”. Every other map is still using the old bricktron AI. We’re sorry for the confusion this has caused for some of you.

Here are the bugs fixed in this patch:
  • Fixed memory leak cause by tree meshes.
  • Fixed memory leak caused by the pie menu.
  • Fixed a bad save version in the tutorial, preventing to load it properly.
  • Fixed numerous issues with survival mode saves.
  • Fixed an issue on Survival where Bricktrons wouldn’t free their position when dying.
  • Fixed corruptron’s spawn rate doubling after a save/load issue.
  • Improved the volumetric properties of the crystal.
  • Fixed the door’s debris spawning at a bad angle.
  • Fixed corruptrons assigning themselves to the wrong voxels when moving.
  • Various small optimisations behind the scenes.

Also note that this update will break your saves. If you desire to port them to be compatible with this patch, we published a guide on the forums: http://steamcommunity.com/app/227860/discussions/0/626329820898417814/

Thanks again for all your feedback and bug reports, we still got some fixes and features coming, so stay tuned!
- Team Sauropod
Community Announcements - EvaxMeorCastleQA
Hello everyone, we’ve recently launched a massive update for the game, but as many of you pointed out, it had several issues. This patch addresses the more urgent bugs such as the holes in the big island map. Stay posted for more patches as soon as we can make them available!
Don’t forget to watch our new trailer showcasing what was changed in the 0.3.0 update:
https://www.youtube.com/watch?v=ONWpKjqI44c

Here are the bugs fixed in this patch:

  • Fixed world hole issue caused by Alt+Tabbing.
  • Fixed sizable memory leak in survival.
  • Now preventing dynamic objects from falling through the ground when loading a game.
  • Hp of the Crystal is now properly saved and loaded.
  • Prevented the resized radius of the Lumber Task to be deleted on load.
  • Fixed a race condition with the Old Bricktron AI, where multiple Bricktrons destroying an object at the same time could end-up broken.
  • Fixed horizontal log blueprints being saved with the wrong orientation.
  • Fixed some teleportation issue on the Lumber Task with the New Bricktron.
  • Fixed multiple Anti Blueprints bugs on loading a game.
  • Fixed planks being always buildable.
  • Grayed options not yet supported by the new AI.
  • Fixed missing cursors when placing and removing blueprints.
  • Fixed anti blueprints not appearing right away on terrain when holding Shift.
  • Fixed flickering when hovering a beacon while moving it around at the same time.
  • Fixed the bricktron's pie menu remaining stuck on the mouse.


We’re still working hard on other issues, such as survival bugs. You can expect another patch very soon.
Thanks for all your feedback and bug reports, it really helped us, keep them coming! Enjoy!
- Team Sauropod
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