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Castle Story

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Community Announcements - | -Kaïmi- | (Menekis)
Here is our 2nd video podcast!
In this 2nd episode of the Sauropod Studio video podcast, Germain shows us the shader creation process.


If you haven't saw the first one...
[url] https://www.youtube.com/watch?v=ggYLxHcPryQ

Community Announcements - | -Kaïmi- | (Menekis)
Little updates that some of you might really appreciate. Let me introduce to you guys the Pause function! Show us some screenshots of your best paused moment!

  • Client

    • Added over the code from core for the UnscaledDeltaTime for the StateMachines.This code will have to be pulled up soon in the core
    • Added pause menu, as in the current master, to release
    • Added The Void at the bottom of the map to eat any falling objects out of existance
    • Fixed #1464 by cleaning the static detectives and also properly fixes the issue with leaking arrows fixed in 06e95b939.
    • Fixed bricktrons being deleted breaking existing survival behaviours.
    • Fixed NullReferenceException in Fleche.AppliquerPhysiques.
    • Fixed Pause
    • Fixed save thumbnails while paused
    • Fixed screenshots while paused
    • Fixed to get thumbnails to work in pause
    • Fixes issues #1448. We now let the save code handle file management.
    • Upgrade of the core to add the UnscaledDeltaTime for the State machines

Note that unfortunately we had to revert a fix on a memory leak with audio in the last minute, so this one will come in the next update.
Community Announcements - Box
Another small update.

  • Fixed the save issue, for real this time. Please let us know if you still encounter any issues.
Community Announcements - Box
Got another small patch here to fix some more big issues!

  • Another fix for a different issue that caused save-games to not save the world
  • Made it so any material that falls off the island is properly deleted

    Also, since we're going to be patching more regularly, we're going to stop posting our weekly blog here in the announcements. It can still be read every Friday at our main site, and the post in the forums here on Steam will be updated regularly. This space will now exclusively be for events and patch announcements.
Community Announcements - | -Kaïmi- | (Menekis)
Small patch that fixes big issues!

  • Fixed for the saved game issue that destroyed the world map
  • Fixed Pie Menu in High resolution
  • Added more orange crystal in the ground (Sandbox)
Community Announcements - | -Kaïmi- | (Menekis)
Hi everyone! you have noticed that you received a patch recently. This is the refactored version of our game.
Unfortunately the changelog is too big for the limit of 8000 character we have here. But you can have a look at it on our WEBSITE

Hope you enjoy this long awaited patch!
Community Announcements - Box
Hey guys, new blog entry is up at the main site, talking about the release of the long anticipated refactoring patch! You can give it a read right here: http://www.sauropodstudio.com/dev-diary-ninety-six-the-refactoring-patch-has-arrived and, as always, here's your synopsis:

  • Talked about what's new in the refactoring patch, both in the backend and frontend, along with a link to the full patch notes: http://www.sauropodstudio.com/castle-story-update-0-2-0-2138-refactored-version/
  • Talked about upcoming plans for our next major patch
  • Re-introduced another Kickstarter we'd love to see funded: https://www.kickstarter.com/projects/hengineer/spaceteam-admirals-club-relaunch
  • Soundtrack of the week: Dirty Art Club
Community Announcements - Box
The long awaited refactoring patch for Castle Story is here!

So, first off, you’ll notice that all the old save games are gone now. This is completely normal, and unfortunately there simply wasn’t anyway we could support older saves in the latest version of the game. But, just in case you wanted to keep playing on those saves, we’ve opened up a beta-branch of Steam called Legacy, which is the pre-refactoring version of the game. This will let you download the latest version of the game that still supports those saves.

To gain access to that branch, simply right-click on Castle Story in your Steam Library, go to ‘properties’, then click on the beta tab and select the Legacy branch, then hit OK. After a short download, you’ll have the pre-refactored version of the game re-installed. You can switch back and forth between them as often as you like.

Beyond all that, what’s changed?

Well, a lot of things actually. We’re still working on the full comprehensive changelog for all of you that want the nitty-gritty details, since it needs to all be translated to just English instead of English and French, and cryptic changes need to be decryptified, but we’ll have that put together soon.

However, let’s go ahead and cover the bigger changes, beyond about a billion lines of refactored code:

  • The game is way more stable overall, no more sudden inexplicable crashes
  • Stockpiles that accept orange crystal (up to 100 bits)
  • Tutorial to help you learn the basics of the game
  • A login system that will link your Castle Story account to your Steam Account
  • A tweak for the AI to make bricktrons fill the fullest stockpile instead of the closest one
  • Multiplayer is much more stable and playable
  • Some game analytics for us developers to assist in debugging the game
Community Announcements - Box
Hey guys, just posted blog 95 up on the site. Sorry it's running late, that's my fault. Stupid moving, getting in the way of things. Anyway, as always, you can read the full blog here: http://www.sauropodstudio.com/dev-diary-ninety-five-testing-bugging-and-pausing/

It's a bit of a short one this week, as we're mainly focused on the testing and fixing the bugs our testers are finding right now.

and here's the brief synopsis!

Testing, as previously mentioned
The addition of a proper pause function
The best way to submit bug reports after the patch releases, which will be next week if all goes well with testing
Soundtrack of the Week - Official Soundtrack of Tie, by Jeremy Romberg
Community Announcements - Box
Hey guys, dev diary 94 is now up on the main site and viewable at the following link:


As always, your brief synopsis:

Update on the patch progress, almost there!
New function for stockpiles
AI tweak for bricktrons using stockpiles
New sounds
Changes to the server on Windows
A new addition to the team
Community Game Night info for the event tomorrow night, on the 24th
Bug of the week involving a rock-headed bricktron
Soundtrack of the Week - Homestuck Vol. 9

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