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FEZ

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Jul 1, 2014
Announcement - Valve
To celebrate Canada Day, we're sorry to announce our Canada Day Daily Deal. We apologize in advance for great deals on a set of Canadian-developed titles, with discounts from 33% to 75% off*.

So put down those creatively flavored potato chips and see all the deals here. Poutine not included.


*Offer ends July 3rd at 10AM Pacific.

Jun 23, 2014
Community Announcements - renaudbedard
Hey there!

Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.

Without further ado, here's the changelog :


  • Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
  • Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
  • Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
  • Fixed rare case where waterfall would never open
  • Added fix for old savefiles with the telescope double-item spawn glitch
  • Sound effect volume now affects map navigation sound effects
  • Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
  • Separated X and Y look invert based on player feedback (old option affects both on first run)
  • Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
  • Merged in new version of music streaming library which should lead to better performance
  • Music streaming CPU usage fix applied to Mac and Linux versions as well
  • Garbage-textured blocks no longer rendered in perspective view
  • Fixed credits entries
  • Clock tower level has more permissive fall damage
  • Traversing levels downwards with flying cheat is easier
  • Fixed bright edges on some 3D art objects
  • Fixed minor collision issues


The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.

It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.

Enjoy!
Renaud / Polytron
Announcement - Valve
Save 75% on the Indie Game: The Movie Bundle as part of this week's Weekend Deal*!

To Celebrate the 2 year Anniversary of Indie Game The Movie we are offering 75% off the Indie Game: The Movie Bundle. This bundle includes Indie Game: The Movie Special Edition, FEZ, Super Meat Boy, and Braid.

*Offer ends Monday at 10AM Pacific Time
Announcement - Valve
The Steam Holiday Sale continues today with huge savings throughout the store! Check back often to take advantage of our eight-hour Flash Sales. You can even help select what goes on sale with our Community's Choice Voting Sales.

In addition to Flash and Vote sales, more than a hundred games and apps will be featured as Daily Deals throughout the sale, with new deals popping up every 24 hours.

Today's Daily Deals include:

Participating in the 2013 Steam Holiday Sale will also earn customers exclusive Holiday Sale Trading Cards. Collect, trade, and craft 10 Holiday Snow Globe Cards that can only be earned during the sale. Every craft of a Holiday Sale badge will also generate a random item drop from 10 participating Free-To-Play games, featuring exclusive in-game items from Warframe, Path of Exile, Team Fortress 2, DOTA 2 and more. These items are both tradable and marketable.

Learn more about this year's Steam Holiday Sale features at HERE.

The Steam Holiday Sale will run until 10AM PST, January 2nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found HERE.

Announcement - Valve
The Steam Sale is here! Take advantage of huge savings on thousands of PC, Mac and Linux titles. Check back often to take advantage of our eight-hour Flash Sales.

Today's Daily Deals include:


Add games to your Steam Wishlist and be notified when a game from your Wishlist goes on sale, or shop for games using the Steam Mobile App, available for iOS and Android.

Be sure to check Steam every day to see new featured deals.

Community Announcements - renaudbedard
Hi!
1.09 and 1.10 rolled out within the last 7 days, here are the release notes if you missed them :

1.10


  • Fix issue with Gomez being launched in the air in the connective rails industrial level
  • Removed stray collision tile in bell tower level
  • Added launch option for the game not to pause when exiting focus state
  • Fix issues with disabling Steamworks via the launch option (since 1.09)
  • Fix for issue with brightness control and the CMY cave (since 1.09)
  • Fixed intermittent hang while loading the final cutscene (since 1.08)

1.09


  • Music streaming thread uses much less CPU time, should drop CPU usage by 50% on most systems
  • Added brightness control in video options
  • Fixed that secret passages would lead to the wrong destination door in some circumstances
  • Removed the "Start New Game" option from the pause menu upon user request, you can still start a new game form the "Save Management" menu by clearing your current save slot
  • Fixed a crash that occurred when using the "flying" code during a warpgate transition
  • First-person view mouselook fixed to be able to scroll endlessly instead of being constrained to screen size
  • Gomez looks the right way when looking around with mouse drag
  • Back, Jump and Start keys now exit first-person view
  • Fixed that the credits would jump forwards in 720p and 1080p since 1.08
  • Fixed that the sky clouds would randomly appear too dark since 1.08
  • Fixed that the "Talk/Back" button on controllers would stop working after exiting the Steam overlay
  • Added an "Achievements" menu option for the Steam build
  • An error dialog with details and suggestions will pop up instead of silently exiting when an error related to framebuffer objects happens at load time
  • An error message will pop-up if the XInput DLL is missing due to bad install of redistributables
  • Miscellaneous CPU-wise optimizations
  • Fixed and tweaked leaderboard navigation
  • Clicking on a leaderboard entry will open the Steam overlay to that user's page


As a reminder, the best place to get timely support is on the official support site on GetSatisfaction : https://getsatisfaction.com/polytron

And in case you've been living under a rock since last week, FEZ is part of the Humble Indie Bundle 9 (alongside Trine 2, FTL, Brütal Legend, Mark of the Ninja and Eets Munchies!) and is now available on Mac and Linux through SteamPlay! That means if you've already bought the game for Windows, you may now play on Mac and Linux machines with the same license.
http://humblebundle.com

Cheers!
Aug 9, 2013
Community Announcements - renaudbedard
Hey! Somehow I never posted any update on here. Mea culpa.
You can see patch notes from earlier versions on our support page on GetSatisfaction : https://getsatisfaction.com/polytron/updates/recent

Anywho, here are the changes in v1.08, which just went live minutes ago :

- FEZ Launch Options UI (FEZ_LaunchOptions.exe) allows you to toggle non-ingame options for troubleshooting
- Added a --no-lighting launch options (accessible with the tool) which disables the lighting pre-pass, and can make the game run smoother on older GPUs
- The game now backs up your save file when finishing a playthrough to the "SaveSlotN_Ending", in case you want to recover it (e.g. if you nuke your progress by choosing Start New Game instead of New Game+!)
- 5.1 audio is now supported, in that everything will play from the front speakers; positional audio in general was balanced and tweaked as well
- Tentative fix for Framebuffer Object errors on Intel and AMD hardware
- Invert look options is now disabled by default, and renamed from "invert mouse" to "invert look" since it affects keyboard and gamepad controls as well
- Fixed the long-jump exploit that used the turn-around animation
- Fixed visual glitch when entering a door right after jumping
- Secret codes can no longer be input during level transitions, which could cause issues
- When "New Game+" is available, choosing "Start New Game" instead will now trigger a warning
- No more OpenGL background context for threaded loading, should resolve the issues that needed the --singlethreaded flag to resolve (long load times). Note that the game now performs much better with VSync set to "Application Controlled" instead of forced On
- Engine no longer soft-limits to ~58fps, no longer needs --force-60hz to hit 60fps (though the flag still results in the smoothest experience)
- Support for 120hz and other refresh rates (logic still runs at 60fps, but game will draw at whatever VSync instructs it to)
- Fixed that faraway places would show up on top of water in some circumstances
- Fixed the NullReferenceException in draw calls during loading (the Starfield bug), which more often than not resulting in a crash after choosing "Continue Game"
- Fixed that geysers tiling would break up at the top
- Credits now align correctly in 1080p
- Fixed threading-related hitch/framedrop when rotating on slower CPUs
- Fixed OpenTK crash if the driver reports a resolution with no bits-per-pixel information
- Fixed a bug where entering both codes in the telescope rooms would only spawn one cube. Please note that the fix prevents the problem from happening in the future, but save files affected by the problem cannot be fixed without manual intervention (i.e. save file hacking). Sorry for the inconvenience.
- Controls screen no longer lets you remap two actions on the same key
- Menus and intro react appropriately to remapped "escape" and "enter" keys
- UI keyboard mappings that used to be forced are now remappable via the settings file
- Fixed crash in main menu after loading save file related to leaderboards handling

As always, please use our GetSatisfaction support page to report and track issues you have with the game, it's by far the best tool at our disposal.

Thanks, and enjoy!
May 1, 2013
Product Release - Valve
FEZ is Now Available on Steam!

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

Apr 22, 2013
Announcement - Valve
FEZ is Now Available for Pre-Purchase on Steam and is 10% off!

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

...

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