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Gnomoria

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Community Announcements - Robotronic Games
General
  • Added Wheelbarrows. Gnomes will use wheelbarrows to stock multiple items at once. They can be crafted at the Carpenter's workshop

Fixed
  • Grass growing causing performance issues and freezing. It effected some save games more than others. For those save games the first time loading will be much longer.

Jul 23, 2013
Product Update - Valve
General
  • Added an attack tab to the enemy window
    • Individual squads can be set to attack an enemy
    • Squads with "Defend gnomes" selected will automatically be set to attack
    • Attacks can be canceled by unchecking squads
    • Squads without "Defend gnomes" or "Perform attack orders" will not be shown in the list
  • Removed the attack button from the enemy window
  • Added an Enemies tab to Military overview
    • Lists all spotted enemies
    • Squads can be assigned to attack enemies
    • Option to view the selected enemy
  • Added option to retreat from combat to equip missing gear
  • Added option to retreat from combat to refill ammo
    • Gnomes will only retreat once they have no ammo but will attempt to refill all ammo before going back to combat
Fixed
  • Gnomes continuing to pursue enemies after they died
Community Announcements - Robotronic Games
General
  • Added an attack tab to the enemy window

    • Individual squads can be set to attack an enemy

    • Squads with "Defend gnomes" selected will automatically be set to attack

    • Attacks can be canceled by unchecking squads

    • Squads without "Defend gnomes" or "Perform attack orders" will not be shown in the list

  • Removed the attack button from the enemy window

  • Added an Enemies tab to Military overview

    • Lists all spotted enemies

    • Squads can be assigned to attack enemies

    • Option to view the selected enemy

  • Added option to retreat from combat to equip missing gear

  • Added option to retreat from combat to refill ammo

    • Gnomes will only retreat once they have no ammo but will attempt to refill all ammo before going back to combat

Fixed
  • Gnomes continuing to pursue enemies after they died

Jul 16, 2013
Product Update - Valve
General
• When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.
• Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.
• Allow grass to grow up or down 1 level
• Gnomes no longer try to maintain distance from squad members while training
Fixed
• Crash when completing Fill Hole and items are inside the hole.
• Performance issue with lots of unreachable jobs
• Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top
• Liquids not updating properly when a tile is dug down that has liquid on it
• Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.
• Tinker Benches not respecting assigned worker
• Being able to replace the floor underneath a sapling
• Food/drink HUD text not initializing red when a game is loaded with 0 food or drink
• Displaying a negative amount of gnomads arriving. Now it correctly displays 0
Community Announcements - Robotronic Games
General
  • When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.

  • Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.

  • Allow grass to grow up or down 1 level

  • Gnomes no longer try to maintain distance from squad members while training

Fixed
  • Crash when completing Fill Hole and items are inside the hole.

  • Performance issue with lots of unreachable jobs

  • Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top

  • Liquids not updating properly when a tile is dug down that has liquid on it

  • Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.

  • Tinker Benches not respecting assigned worker

  • Being able to replace the floor underneath a sapling

  • Food/drink HUD text not initializing red when a game is loaded with 0 food or drink

  • Displaying a negative amount of gnomads arriving. Now it correctly displays 0

Jul 9, 2013
Product Update - Valve
General
• Added gameplay option to pause and move the camera to new gnomads on arrival

Fixed
• Crash with Training Grounds when loading
• Crash when moving a job type down in the priority list causing a custom profession to be created
• Crash exporting military/profession settings with illegal filename characters
• Game potentially freezes when completing some jobs
• Gnomes trying to use the same bed and sleeping on the floor
• Windmills not properly turning on/off when it changes to outside/inside
• Gnomes sometimes not pasturing livestock if an unreachable animal exists
• Several cases of inside/outside status of tiles not properly updating
• Scout perk increasing vision more than intended
• Bone Shirt and Skull Helmet not storing in crates
Community Announcements - Robotronic Games
General
  • Added gameplay option to pause and move the camera to new gnomads on arrival

Fixed
  • Crash with Training Grounds when loading

  • Crash when moving a job type down in the priority ul causing a custom profession to be created

  • Crash exporting military/profession settings with illegal filename characters

  • Game potentially freezes when completing some jobs

  • Gnomes trying to use the same bed and sleeping on the floor

  • Windmills not properly turning on/off when it changes to outside/inside

  • Gnomes sometimes not pasturing livestock if an unreachable animal exists

  • Several cases of inside/outside status of tiles not properly updating

  • Scout perk increasing vision more than intended

  • Bone Shirt and Skull Helmet not storing in crates

Jul 2, 2013
Product Update - Valve
General
  • Gnomes now eat/drink until full instead of eating until no longer starving or dying of thirst
  • Gnomes will now look for the closest food/drink instead of the best followed by the closest
  • Underground farm

    • Requires plots to be muddied with water before planting
    • Mud will dry out in sunlight but otherwise remains

  • Added mushrooms which can be grown in an underground farm
  • Merchants now stock mushroom seeds
  • Added Grove and Underground Farm to action bar
  • Added cheese, mushroom tea and various omelettes
  • Food and drink quantities on the HUD turn red when 0

Fixed
  • Gnomes kicking each other out of chairs in the great hall
  • Regular plants growing underground
  • Gnomes not starting the Remove Floor job if they are standing on the job site and can't path to an adjacent tile
Community Announcements - Robotronic Games
General
  • Gnomes now eat/drink until full instead of eating until no longer starving or dying of thirst

  • Gnomes will now look for the closest food/drink instead of the best followed by the closest

  • Underground farm

    • Requires plots to be muddied with water before planting

    • Mud will dry out in sunlight but otherwise remains


  • Added mushrooms which can be grown in an underground farm

  • Merchants now stock mushroom seeds

  • Added Grove and Underground Farm to action bar

  • Added cheese, mushroom tea and various omelettes

  • Food and drink quantities on the HUD turn red when 0

Fixed
  • Gnomes kicking each other out of chairs in the great hall

  • Regular plants growing underground

  • Gnomes not starting the Remove Floor job if they are standing on the job site and can't path to an adjacent tile

Community Announcements - Robotronic Games
General
  • Livestock now require feed
    • Yaks and alpacas eat straw, while emus eat seeds

    • Troughs can be crafted at a Stonemason and constructed in a Pasture to store feed

    • Livestock eat from a trough if able, otherwise will leave the pasture to find food. If no food exists they will leave the area


  • New Kingdoms start with additional straw

  • Increased chance of harvesting a second seed from crops

  • Decreased egg production rate of emus

  • Increased amount of meat produced from butchering alpacas

  • Livestock require more space in pastures

  • Increased livestock gestation period

  • Increased time to grow fruit and wheat

  • Fruit on trees now grow faster than fruit in a Farm

  • Decreased the effect of quality on food and drink

  • Added grapes and orange trees

  • Added orange trees to world generation

  • Merchants now offer grape seeds and all tree clippings

  • Added bandages to starting supply items

Fixed
  • Incorrect value of metal bars crafted from slivers

  • Auto-generated jobs for crafting bars using the metal sliver recipe

...

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